Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.
99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.
You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.
No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.
My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.
And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.
Yes re-speccing is a big deal as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again.
Just let this thread DIE already and GG for all who still need to complete
it stands for Get Gud
Yes, because someone who has built their character to heal needs to just Get Gud and heal their way through VMA. That is going to work out good I am sure.
VMA has little to do with getting good. It has a lot more to do with re-designing your character to deal with the DPS race-oriented mechanics - something that is going to be a lot easier for actual DPS characters to do.
So this thread shouldn't die - because there are legitimate complaints when it comes to VMA - and how it completely shuns players who built their characters to outlast their enemies through defensive or healing strategies.
BS. The first completions of VMA way back on the PTS server were done by 1h/shield tank builds and they're still just as capable of doing it now. .
I stopped here. If you are going to call someone's post BS at least make it where actually refers to something the post said. Because I said nothing about someone being unable to complete VMA with a sword and shield. What I said is I would like to see someone heal themselves through it - or defend their way through. Good luck with that.
Whether you want to admit it or not - VMA requires an offensive build. Yes - you can probably beat it wearing a sword and shield - but you are going to have to employ offensive strategies to win at it. No one is going to defend or heal their way through VMA - and that was my point. It's a DPS race - and any build incapable of putting out the kind of damage bursts you need to beat the mechanics (which is substantial) is going to be unable to complete it.
So defensive or healing characters are going to have to decide if is it worth gimping themselves in their respective roles in order to acquire the kind of offense necessary to win at VMA. I have yet to speak to a single healer who has beat VMA using the same build he typically uses to heal with. So until you show me one - I will remain convinced it requires a change of build.
Well of course it requires you to do damage - it's solo content and those health bars don't disappear by themselves. How would you suggest that someone who doesn't do damage kills things? My point still stands that you can easily acquire different gear and you can easily slot different abilities on your bars. There's no such thing as a one-size-fits-all build and it's silly to ask ZOS to balance the whole game around you deciding to play the same build in all content.
Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.
99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.
You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.
No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.
My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.
And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.
Yes re-speccing is a big deal also as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again. I would be broke in no time doing that.
All that being said - I'm not saying to nerf VMA. Many players seem to enjoy it and I'm not one to crap on other people's fun. But this idea that any build can do VMA easily being floated around on here is just pure hogwash. And posters who make the point that VMA is skewed toward offensive builds are correct. It is.
What gets me is why so many people on this forum have such a hard time admitting that.
There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.
99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.
You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.
The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.
Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.
99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.
You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.
No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.
My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.
And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.
Yes re-speccing is a big deal as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again.
How many healing sets can you possibly have, that you don't have enough inventory and bank space to hold a single set of gear to use for VMA? You don't have to respec. At most you might swap some support abilities out for damage abilities. You're seriously reaching here.
Doctordarkspawn wrote: »Maelstrom has needed to be nerfed for a long time. It should be.
Dont care if it's a necro. Still deserves it.
Insert witty justification here. We all know the typical VMA defenses and I dont have time to type out anything more today. Or energy.
cpuScientist wrote: »VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.
VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.
So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.
Actually that is all you have to do is put on a destor staff and damage abilities on your bar that males you a DPS.What is in your inventory that you don't have 5 empty slots or bank space?Again you do not have to be a DPS to beat VMA you can be a tank and beat it but you won't accept that and keep doing a run around instead of just accepting the truth.Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.
99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.
You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.
No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.
My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.
And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.
Yes re-speccing is a big deal as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again.
How many healing sets can you possibly have, that you don't have enough inventory and bank space to hold a single set of gear to use for VMA? You don't have to respec. At most you might swap some support abilities out for damage abilities. You're seriously reaching here.
Actually at the moment - no, I do not have the room to hold an extra gear set for VMA. But it would likely require a lot more than a single set anyway.
I would probably have to re-spec too. And no - I can't just put damage abilities on my bar and become DPS. Doesn't work like that.
Anyway - all of this is beside my larger point that I would like to get back to. Which is that VMA is basically a big DPS race - and that is not going to appeal to players who do not prioritize offense in their play-style. I'm not saying to nerf it. But I'm also not going to sit back and let posters who make legitimate points about VMA get crucified when they are right.
Oreyn_Bearclaw wrote: »Holy Necro Batman!!!
If you cant beat VMA by now after a year of power creep, sorry but its either "L2P issue" or a "you dont give a crap issue." Dont get me wrong, it takes some practice, but it is perfectly doable on any class (magic or stam) at this point by even an average player. Some gear is better than others, but any basic DPS set will suffice in here. Knowledge of the arena is far more important than you gear, and that only comes with practice.
The idea that you need to completely change everything just to have a shot is no longer the case, hasnt been for a while. Also, any tank or healer should carry some DPS gear with them anyways, so that's a pretty weak excuse.
You contradict your own post. One minute you say you no longer have to completely change - then in the next breath you say every tank or healer should carry some DPS gear around with them.
I wonder how you would feel if this arena made you turn your character into a healer to complete - or if I said every DPS character should have to carry healing gear around with them. I don't have enough inventory space to store what I have now....
Something tells me then you might have some issues with it and not consider it such a weak excuse.
DUTCH_REAPER wrote: »I keep making it to stage 6 with my magic DK. Each time I do the vet arena I get to that point quicker with less deaths. The day is close when the RNG with those dang spider spawns and totems will be in my favor! Lol. I don't want it nerfd. Maybe tweak some of the RNG but not nerf it.
I'm so close I can taste it lol.
cpuScientist wrote: »VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.
VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.
So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.
I don't agree with this.
There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.
What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.
Massive_Stain wrote: »I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.
cpuScientist wrote: »cpuScientist wrote: »VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.
VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.
So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.
I don't agree with this.
There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.
What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.
How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.
Also post some of these awesome solo builds lol.
Massive_Stain wrote: »I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.cpuScientist wrote: »cpuScientist wrote: »VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.
VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.
So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.
I don't agree with this.
There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.
What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.
How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.
Also post some of these awesome solo builds lol.
There is no way you are going to beat VMA with near zero DPS.
Sorry but I just don't believe your post. There are too many DPS race-oriented mechanics in there. If you could beat it by just running around and surviving well then I would have beaten it months ago....
I know everyone on this thread likes to pretend this content is so easy peasy so they can stretch their epeens out for all to see or something, but it actually isn't. VMA is quite difficult and does require a particular kind of build to complete. It's spreading false information to say that any PvE build (especially tanks or healers) can just waltz in there and beat it once they learn the mechanics.
Again: I'm not saying to nerf it. Some people enjoy it - and I'm not one to try and ruin other people's fun. I too like a challenge - but unfortunately the challenge of VMA is not compatible with my build. And that's fine. I can live without doing VMA.
Massive_Stain wrote: »I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.cpuScientist wrote: »cpuScientist wrote: »VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.
VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.
So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.
I don't agree with this.
There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.
What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.
How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.
Also post some of these awesome solo builds lol.
There is no way you are going to beat VMA with near zero DPS.
Sorry but I just don't believe your post. There are too many DPS race-oriented mechanics in there. If you could beat it by just running around and surviving well then I would have beaten it months ago....
I know everyone on this thread likes to pretend this content is so easy peasy so they can stretch their epeens out for all to see or something, but it actually isn't. VMA is quite difficult and does require a particular kind of build to complete. It's spreading false information to say that any PvE build (especially tanks or healers) can just waltz in there and beat it once they learn the mechanics.
Again: I'm not saying to nerf it. Some people enjoy it - and I'm not one to try and ruin other people's fun. I too like a challenge - but unfortunately the challenge of VMA is not compatible with my build. And that's fine. I can live without doing VMA.
cpuScientist wrote: »Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.
Doctordarkspawn wrote: »cpuScientist wrote: »Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.
If this is the case, why even make them at all? Shouldn't have made them in the first place, VMA stuff should have just been for DPS.
cpuScientist wrote: »Doctordarkspawn wrote: »cpuScientist wrote: »Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.
If this is the case, why even make them at all? Shouldn't have made them in the first place, VMA stuff should have just been for DPS.
Because the resto staff is OK for a DPS in PvP and well lol for VMA. The sword and mace is alright for PvP kinda... But these weapons are bad and could use a buff