Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Maelstrom Arena is too hard...NERF IT!

  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    Jeremy wrote: »
    zyk wrote: »
    Jeremy wrote: »
    zyk wrote: »
    There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.

    99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.

    You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.
    Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.
    Jeremy wrote: »
    The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.

    No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.

    My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.

    And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.

    Yes re-speccing is a big deal as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again.





    How many healing sets can you possibly have, that you don't have enough inventory and bank space to hold a single set of gear to use for VMA? You don't have to respec. At most you might swap some support abilities out for damage abilities. You're seriously reaching here.
    Edited by Kutsuu on December 16, 2016 10:17PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Ok so say I am a healer, a Templar. If I am going into VMA, then all I would have to do is swap a few little things around. No respecs. So if you healers are really healers, this means buffing the group and what not, this means destro staff is leveled a little in that you have access to wall of elements because it comes before we drain which you should have as a healer. Ok that out if the way, your gear would look something like either SPC, Healing mage, infallible, worm so on so forth.

    You could legit go in there with a combo of any of those 2 sets, there are better ones you can craft like julianos or twice born aswell.

    Now back bar would be resto you would use the very same skills you use as a healer your rune, breath, mutagen, shards any morph. And innerlight (purifying can also be used)

    Now the front bar would be a destro, it would have wall jabs radiant reflective and inner light, feel free to add in a shield or breath on any bar if you feel the need to be more defensive aswell.

    Then go in there and practice the content. But no morphs needed to be changed and all of these skills a healer should have anyway or have the ability to get as they are early skills in the trees they use. Gear wouldn't have to be changed but if you or a friend can craft some have at it hoss.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.

    VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.

    So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kutsuu wrote: »
    Jeremy wrote: »
    Kutsuu wrote: »
    Jeremy wrote: »
    Rataroto wrote: »
    Just let this thread DIE already and GG for all who still need to complete

    it stands for Get Gud

    Yes, because someone who has built their character to heal needs to just Get Gud and heal their way through VMA. That is going to work out good I am sure.

    VMA has little to do with getting good. It has a lot more to do with re-designing your character to deal with the DPS race-oriented mechanics - something that is going to be a lot easier for actual DPS characters to do.

    So this thread shouldn't die - because there are legitimate complaints when it comes to VMA - and how it completely shuns players who built their characters to outlast their enemies through defensive or healing strategies.

    BS. The first completions of VMA way back on the PTS server were done by 1h/shield tank builds and they're still just as capable of doing it now. .

    I stopped here. If you are going to call someone's post BS at least make it where actually refers to something the post said. Because I said nothing about someone being unable to complete VMA with a sword and shield. What I said is I would like to see someone heal themselves through it - or defend their way through. Good luck with that.

    Whether you want to admit it or not - VMA requires an offensive build. Yes - you can probably beat it wearing a sword and shield - but you are going to have to employ offensive strategies to win at it. No one is going to defend or heal their way through VMA - and that was my point. It's a DPS race - and any build incapable of putting out the kind of damage bursts you need to beat the mechanics (which is substantial) is going to be unable to complete it.

    So defensive or healing characters are going to have to decide if is it worth gimping themselves in their respective roles in order to acquire the kind of offense necessary to win at VMA. I have yet to speak to a single healer who has beat VMA using the same build he typically uses to heal with. So until you show me one - I will remain convinced it requires a change of build.

    Well of course it requires you to do damage - it's solo content and those health bars don't disappear by themselves. How would you suggest that someone who doesn't do damage kills things? My point still stands that you can easily acquire different gear and you can easily slot different abilities on your bars. There's no such thing as a one-size-fits-all build and it's silly to ask ZOS to balance the whole game around you deciding to play the same build in all content.

    Again you are understating.

    It requires you do more than just damage. It requires you to do a lot of damage and fast

    I have had no problems doing any solo content on my healer. I have yet to see a world boss I could not solo with my damage. I can solo many dungeons. My healer does do damage.... just not enough for VMA because it demands a lot of it.

    There may be no such thing as a one-size-fits-all build - but VMA requires a very offensive build. So if anything is trying to create a one-size fits all build then it is content like VMA - that forces players into prioritizing offense and shuts out any build that doesn't.

    Also: what's silly is you saying I expect ZOS to balance the whole game around how I decide to play. I haven't even come close to saying anything like that. So I have no clue where you got that nonsense.
    Edited by Jeremy on December 16, 2016 10:35PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Jeremy wrote: »
    zyk wrote: »
    Jeremy wrote: »
    zyk wrote: »
    There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.

    99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.

    You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.
    Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.
    Jeremy wrote: »
    The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.

    No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.

    My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.

    And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.

    Yes re-speccing is a big deal also as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again. I would be broke in no time doing that.

    All that being said - I'm not saying to nerf VMA. Many players seem to enjoy it and I'm not one to crap on other people's fun. But this idea that any build can do VMA easily being floated around on here is just pure hogwash. And posters who make the point that VMA is skewed toward offensive builds are correct. It is.

    What gets me is why so many people on this forum have such a hard time admitting that.




    I guess the point I was trying to make is if I went into VMA with my trial set up , war horn vigor, two sword and board and all my self survivability amd heal . I could not come anywhere near completing it. Espicially with my AA dispersed as they are. More so even with pre tamriel one set ups for four man where I did more dps and a tad more utility still could not finish vma, now you don't even need a tank for four man's actually it slows the run down. Now truthfully I've not spent any amount of time on it. I abhor solo content for my end game activities and being I don't like Playing DPS I've no reason to get the weapons. Zos has nerfed everything so damn bad for the soloist I would appreciate them making a group version of VMA . God knows DSA is pointless now with the screwed up proc set debacle.
    Edited by Wifeaggro13 on December 16, 2016 10:42PM
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Jeremy wrote: »
    zyk wrote: »
    There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.

    99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.

    You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.

    The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.

    If you don't have DPS characters then Maelstrom weapons wouldn't benefit you much anyways. The SnB is absolute trash and the resto is underwhelming compared to Master's resto.
    BawKinTackWarDs PS4/NA

  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kutsuu wrote: »
    Jeremy wrote: »
    zyk wrote: »
    Jeremy wrote: »
    zyk wrote: »
    There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.

    99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.

    You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.
    Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.
    Jeremy wrote: »
    The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.

    No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.

    My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.

    And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.

    Yes re-speccing is a big deal as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again.





    How many healing sets can you possibly have, that you don't have enough inventory and bank space to hold a single set of gear to use for VMA? You don't have to respec. At most you might swap some support abilities out for damage abilities. You're seriously reaching here.

    Actually at the moment - no, I do not have the room to hold an extra gear set for VMA. But it would likely require a lot more than a single set anyway.

    I would probably have to re-spec too. And no - I can't just put damage abilities on my bar and become DPS. Doesn't work like that.

    Anyway - all of this is beside my larger point that I would like to get back to. Which is that VMA is basically a big DPS race - and that is not going to appeal to players who do not prioritize offense in their play-style. I'm not saying to nerf it. But I'm also not going to sit back and let posters who make legitimate points about VMA get crucified when they are right.

    Edited by Jeremy on December 16, 2016 10:54PM
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Maelstrom has needed to be nerfed for a long time. It should be.

    Dont care if it's a necro. Still deserves it.

    Insert witty justification here. We all know the typical VMA defenses and I dont have time to type out anything more today. Or energy.

    It already was nerfed. All it takes is time and the want to. I'm not the best player, some mornings it takes all I got just to make a fist and my hands are always in some kind of pain. I got my first clear in crafted gear with precise weapons.
    BawKinTackWarDs PS4/NA

  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.

    VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.

    So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.

    I don't agree with this.

    There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.

    What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.
    Edited by Jeremy on December 16, 2016 11:00PM
  • Massive_Stain
    Massive_Stain
    ✭✭✭✭
    I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Jeremy wrote: »
    Kutsuu wrote: »
    Jeremy wrote: »
    zyk wrote: »
    Jeremy wrote: »
    zyk wrote: »
    There is nothing wrong to having to adapt a build to complete content. It can be easily completed in only crafted gear that's available and affordable to all players. A perfect, optimal build is not required -- not even close.

    99.9% of this game is already absurdly easy -- to the point it makes me sick to my stomach to even think about entering a delve or normal dungeon. Please leave vMA alone.

    You try healing a Veteran Dark Shade Caverns II dungeon with a lot of low CP pugs and then tell me this game is absurdly easy.
    Your challenges healing a group of inexperienced and unprepared players who you know nothing about has nothing to do with vMA. Or are you saying that you should be able to complete all content without being prepared or know how to play? Regardless, vet darkshade II is not challenging content.
    Jeremy wrote: »
    The problem with adapting to VMA is that it would hurt my ability to perform my duties as a healer. That's why most other healers I have spoken to actually level up different characters to do VMA on. That's not adapting - that's just playing something else entirely - which is basically what a healer has to do in VMA.

    No, it wouldn't hurt your ability as a healer. All you need to do is change gear. Respeccing CP, attributes and morphs might make it easier, but it is not required at this point. Not that respeccing is a big deal.

    My point should have been pretty clear. This game is not absurdly easy - at least not from a healer's perspective because I still get groups that can be a challenge to heal.

    And yes - changing all my gear into DPS gear would hurt my ability to heal. And as I pointed out to you - I don't have the inventory space to hold the gear that I have now - let alone go farm up multiple DPS sets and try to find a spot for those.

    Yes re-speccing is a big deal as I'm not swimming in gold either and can't afford to pay thousands every time I want to go try VMA and then pay thousands again to re-spec again.





    How many healing sets can you possibly have, that you don't have enough inventory and bank space to hold a single set of gear to use for VMA? You don't have to respec. At most you might swap some support abilities out for damage abilities. You're seriously reaching here.

    Actually at the moment - no, I do not have the room to hold an extra gear set for VMA. But it would likely require a lot more than a single set anyway.

    I would probably have to re-spec too. And no - I can't just put damage abilities on my bar and become DPS. Doesn't work like that.

    Anyway - all of this is beside my larger point that I would like to get back to. Which is that VMA is basically a big DPS race - and that is not going to appeal to players who do not prioritize offense in their play-style. I'm not saying to nerf it. But I'm also not going to sit back and let posters who make legitimate points about VMA get crucified when they are right.
    Actually that is all you have to do is put on a destor staff and damage abilities on your bar that males you a DPS.What is in your inventory that you don't have 5 empty slots or bank space?Again you do not have to be a DPS to beat VMA you can be a tank and beat it but you won't accept that and keep doing a run around instead of just accepting the truth.

    The only boss that actually a DPS race is round 6.No other boss is like that.
    Edited by Jaronking on December 16, 2016 11:27PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Holy Necro Batman!!!

    If you cant beat VMA by now after a year of power creep, sorry but its either "L2P issue" or a "you dont give a crap issue." Dont get me wrong, it takes some practice, but it is perfectly doable on any class (magic or stam) at this point by even an average player. Some gear is better than others, but any basic DPS set will suffice in here. Knowledge of the arena is far more important than you gear, and that only comes with practice.

    The idea that you need to completely change everything just to have a shot is no longer the case, hasnt been for a while. Also, any tank or healer should carry some DPS gear with them anyways, so that's a pretty weak excuse.


    You contradict your own post. One minute you say you no longer have to completely change - then in the next breath you say every tank or healer should carry some DPS gear around with them.

    I wonder how you would feel if this arena made you turn your character into a healer to complete - or if I said every DPS character should have to carry healing gear around with them. I don't have enough inventory space to store what I have now....

    Something tells me then you might have some issues with it and not consider it such a weak excuse. :)

    @Jeremy

    That is hardly a contradiction. Can you clear this place with no damage skills? Of course not. You need to kill stuff. There are dozens of basic DPS sets that will bring any class combo through this arena. The point is that you dont need a highly specialized build to clear this place anymore. At launch, you needed to be very specialized to beat this place, but its no longer the case.

    The role of healer and tank only make sense in group content. You cant heal or taunt the arena to death, just like you cant heal your way through the main quest. It's a video game, you need to be able to kill the bad guys if you are by yourself. If your build is so narrow that you cant spare an extra skill point or two to unlock some damage skills, well that's on you. Do you run around zones with no damage skills on your bar? Do you just spam heals and run every time you aggro something?

    From a Healer perspective: They should have the easiest time adapting. Most healers wear 5 SPC and go resto/destro. Guess, what, that works awesome in here. SPC is a great damage set when solo, it procs all the time. When I cleared on my Templar, I ran it with my healer gear at the time (SPC, Willpower, magnus). News Flash, Healing gear is not all that different from DPS gear. Did I change my skill bars? Well duh, you need to kill stuff. But it didnt require me to totally rethink everything. Basically you drop a skill or 2 and add Sweeps and Radiant.

    From a Tank point of view: This is admittedly more of a change, but it has been done many times by true tanks. More importantly, if you are a tank that can't swap to a basic DPS build, well, you kinda suck at tanking. I know my tank carries a set of Hundings/VO. There are a lot of fights in this game that cant be tanked, because the boss is untauntable. A good tank swaps his gear and does DPS for those fights. A bad tank sits there and twiddles his thumbs.

    As for your comment about wondering how I would feel if someone told me to carry healer gear, well I would say two things. First, I have a dedicated healer (who carries DPS gear). Second, every one of my 8 level 50 DPS are capable of adjusting their skills on the fly to self heal, just in case our healer is less then ideal. Now I realize not everyone has 10 toons leveled, but if you only have one or two, well you should have more than enough skill points to unlock a few damage skills.

    So yes. If you have one build for one character and never change any skills and then say you cant beat the arena, yeah kind of a weak excuse. I could understand a tank not wanting to grind for a gold DPS set for a handful of fights or to clear the arena. That was required a year ago, it's just not anymore. If crafting a purple set of hundings or julianos is too much work for you, well, you probably are gonna have trouble putting in the time it takes to do the important part - learning mechanics.

  • Yo_Donno
    Yo_Donno
    ✭✭✭
    I agree that it is very hard to complete but that is the fun! It's supposed to be a challenge to see if your build is good enough and if you can learn fast enough. I will admit I had an extremely hard time the first run-through but once I learned the mechanics it got super easy. Now I can run through the whole thing in less then an hour and 45 minutes

    Seeing someone with a stormproof title is really good proof that the person knows what they are doing... I use it to figure out who in the group or raid is the strongest dps role.

    The reason you see people running around with the Flawless title (which is something I hope someday to have) is because they invested a lot of time into beating the hardest solo content in the game. They are probably very happy with themselves if they managed to get flawless, but only because it was a CHALLENGE.

    The minute they start nerfing 'challenge arenas' that the top players can clearly beat with no trouble at all is the minute ESO gets bad.
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    What is hilarious is the people who think this post is recent. Does nobody else look at time stamp on post? Like the guy talking about all the videos out for every build. When this post was made there was not nearly as many videos as exist now. Much less all the extra cp and item set we have now.
    Edited by alexkdd99 on December 17, 2016 12:07AM
  • Duckbutta
    Duckbutta
    ✭✭✭
    Git gud guys.

    I know tanks and healers that have clears. . . and not on their other dps toons, but on their actual tank or healer and they have just swapped out a few skills and have enough dps to clear, they're not setting speed records or anything, but they can and have cleared and you can too with practice. To all the people complaining "this is unfair, ZOS is biased because my tank can't clear. . .QQ, sorry dude you just need to adapt a bit and practice a lot.


    "Actually at the moment - no, I do not have the room to hold an extra gear set for VMA. But it would likely require a lot more than a single set anyway.

    I would probably have to re-spec too. And no - I can't just put damage abilities on my bar and become DPS. Doesn't work like that."

    Wrong and wrong. Swapping out a gear set and putting a few damage abilities on your bar would give you enough dps to clear.
    Edited by Duckbutta on December 17, 2016 12:17AM
    Daggerfall Covenant [NA/PC] - Requiem | Elder Scrolls Exchange | Nightfighters | Ethereal Traders Union | Centuria Invictus

    Smush M’gush | Orsimer | Stam DK DPS [Trials Guide] [vMA Guide]
    Bill Clawsby | Khajiit | Stam NB PvP/DPS
    Yolo Swagginborn | Breton | Mag Templar DPS [vMA Guide]
    Tastes-Like-Chícken | Argonian | Mag DK Tank
    Cholo Laggins | Altmer | Mag NB DPS [vMA Guide]
    Critney Spearz | Redguard | Stam Templar DPS
    Michael Boltin | Imperial | Stam Sorc DPS
    Sherlock Ohms | Altmer | Mag Sorc DPS
    Pyro Ren | Dunmer | Mag DK DPS
    Mules-All-Gear | Argonian | Mag Templar Healer
    Lil Bossmer | Bosmer | Stam Warden DPS
  • iam_slickone
    iam_slickone
    ✭✭✭
    this thread is over a year old... who brought it back from the depths of the forums morgue
    'Keyser Soze Magic Templar
    Siike Magic Sorcer
    'Haze Stamina NightBlade
    'Caeser Stamina DK
    'Leonidas Stamina Templar
    'Thunder Stamina Sorcer

  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Quick side note, DPS also change up their gear and skills when going into VMA. No STAMDK uses wings in trials, many switch to two hand which is dead in PvE. So yes VMA requires you to switch a few skills on your bar, no respecs needed just a skill change here and there. Not even a gear change, because healers already utilize dps oriented gear such as aether, heck even so and worm are not bad at all. So if the argument is that having to switch a few skills on a bar means the entire arena is too hard. Then just plain bravo for the troll, because that argument in no way shape or form can be a serious one.
  • Atherol
    Atherol
    ✭✭
    I keep making it to stage 6 with my magic DK. Each time I do the vet arena I get to that point quicker with less deaths. The day is close when the RNG with those dang spider spawns and totems will be in my favor! Lol. I don't want it nerfd. Maybe tweak some of the RNG but not nerf it.

    I'm so close I can taste it lol.

    Hi,

    I'm also a magicka DK. Could you please share your build and some advice. I wanna give it a go.


    Thanks,


    Atherol
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Jeremy wrote: »
    VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.

    VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.

    So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.

    I don't agree with this.

    There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.

    What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.

    How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.

    Also post some of these awesome solo builds lol.
  • Hand_Bacon
    Hand_Bacon
    ✭✭✭✭✭
    I once said that VMA would be the most horribly designed piece of garbage...until I beat it.

    That held true. Once I beat it the first time , it becaome one of the more enjoyable parts of the game. I like trying new builds, different ideas, trying to better my moderate, at best, scores. I look forward to getting better at it. Sometimes I succeed at that, sometimes I don't.

    I don't run BIS as I don't have a VO set yet, but I look forward to trying it sometime.

    Please don't ever consider nerfing VMA as some of us actually enjoy it.
    #AlmostGood@ESO
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    ✭✭
    That final boss in VMA needs to be toned down a bit other than that it's Ok also there should be more ways to get bis weapons like I Don't know pvp or beating Vmol.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.
    Jeremy wrote: »
    VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.

    VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.

    So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.

    I don't agree with this.

    There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.

    What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.

    How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.

    Also post some of these awesome solo builds lol.

    There is no way you are going to beat VMA with near zero DPS.

    Sorry but I just don't believe your post. There are too many DPS race-oriented mechanics in there. If you could beat it by just running around and surviving well then I would have beaten it months ago....

    I know everyone on this thread likes to pretend this content is so easy peasy so they can stretch their epeens out for all to see or something, but it actually isn't. VMA is quite difficult and does require a particular kind of build to complete. It's spreading false information to say that any PvE build (especially tanks or healers) can just waltz in there and beat it once they learn the mechanics.

    Again: I'm not saying to nerf it. Some people enjoy it - and I'm not one to try and ruin other people's fun. I too like a challenge - but unfortunately the challenge of VMA is not compatible with my build. And that's fine. I can live without doing VMA.


    Edited by Jeremy on December 17, 2016 9:49PM
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Jeremy wrote: »
    I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.
    Jeremy wrote: »
    VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.

    VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.

    So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.

    I don't agree with this.

    There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.

    What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.

    How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.

    Also post some of these awesome solo builds lol.

    There is no way you are going to beat VMA with near zero DPS.

    Sorry but I just don't believe your post. There are too many DPS race-oriented mechanics in there. If you could beat it by just running around and surviving well then I would have beaten it months ago....

    I know everyone on this thread likes to pretend this content is so easy peasy so they can stretch their epeens out for all to see or something, but it actually isn't. VMA is quite difficult and does require a particular kind of build to complete. It's spreading false information to say that any PvE build (especially tanks or healers) can just waltz in there and beat it once they learn the mechanics.

    Again: I'm not saying to nerf it. Some people enjoy it - and I'm not one to try and ruin other people's fun. I too like a challenge - but unfortunately the challenge of VMA is not compatible with my build. And that's fine. I can live without doing VMA.


    @Jeremy their only one DPs race in VMA and that's round 6 no other round is a DPS race. Last round as long as you keep getting the gold ghost you while be fine.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Jeremy wrote: »
    I used to overload faceroll vma, but now I farm it wearing my trial gear. Tbs, infallible mage, sharpened staff. Werks gud.
    Jeremy wrote: »
    VMA is a solo arena and not group content. A healer and a tank are group oriented roles. They are great and very much needed in group situations. Just like you can't healing springs your way through the storyline or any quests likewise you cannot in VMA. This being said one has to adapt, or change the skills on their bar around for said content. If they do not have skill points they can go get some.

    VMA asks for a balance of offense and defense. You have to DPS your way to a victory yes, and many sets can help with this. But vma can be completed in Tavah Ebon, but it will be longer and more difficult as that character is not balanced, they are too far in the defensive set up. Vma can also be completed with full dps gear, but this actually requires alot of skill and familiarity with the dungeon, as full on offense will get you killed alot. A happy balance is needed for this arena.

    So those complain that they cannot go in there and range taunt or healing springs their way to a win, are not really trying or need to learn more about the game.

    I don't agree with this.

    There are many great solo builds out there that have explored the game outside of using healing springs that are going to have trouble in VMA.

    What VMA requires is not balance. What it requires is DPS bursts - due to its DPS-race like mechanics. In other words - you need an offensive build capable of dishing out a lot of damage fast. That's what makes it hard.

    How would you know you said you never beat it lol. And if those solo build are balance they will win. It's only easy with high dps IF you know the dungeon great. But when magDK in tavahs (that's a tank set) beats it, with so little dps, he had to go through the mechanics multiple times since he had near zero dps but he got flawless. So no you do not need mega dps you need survivability.

    Also post some of these awesome solo builds lol.

    There is no way you are going to beat VMA with near zero DPS.

    Sorry but I just don't believe your post. There are too many DPS race-oriented mechanics in there. If you could beat it by just running around and surviving well then I would have beaten it months ago....

    I know everyone on this thread likes to pretend this content is so easy peasy so they can stretch their epeens out for all to see or something, but it actually isn't. VMA is quite difficult and does require a particular kind of build to complete. It's spreading false information to say that any PvE build (especially tanks or healers) can just waltz in there and beat it once they learn the mechanics.

    Again: I'm not saying to nerf it. Some people enjoy it - and I'm not one to try and ruin other people's fun. I too like a challenge - but unfortunately the challenge of VMA is not compatible with my build. And that's fine. I can live without doing VMA.


    You keep saying your build. What is your build? Are you saying that you cannot take your healer as is with their skill load out as is and go into VMA? Is that your argument? Please answer this.
  • Junipus
    Junipus
    ✭✭✭✭✭
    This thread, like the belief of some that the world should change to their needs, will never die. It shall continue to spew forth pointless complaints and demands from those with neither the patience or the temperament to complete the content even if it were changed to a simple button push and so what was once laid to rest peacefully shall be reawakened to serve as a mouthpiece for insecurity.
    The Legendary Nothing
  • MakoFore
    MakoFore
    ✭✭✭✭✭
    u keep saying vma requires alot of damage- but it dosent. what it requires is u respect the mechanics. having big dps allows u to ignore that- but on every single boss- its a routine of following the kill order and round mechanics- other than the ice stage - which is a genuine dps race. but with the weapon sigil- that can be beat with almost every build too.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.

    If this is the case, why even make them at all? Shouldn't have made them in the first place, VMA stuff should have just been for DPS.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.

    If this is the case, why even make them at all? Shouldn't have made them in the first place, VMA stuff should have just been for DPS.

    Because the resto staff is OK for a DPS in PvP and well lol for VMA. The sword and mace is alright for PvP kinda... But these weapons are bad and could use a buff
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also VMA has no rewards that benfit a Healer or a tank, the resto staff is horrible for a healer when compared to having another set piece in a five piece set or a master staff. The arena that has rewards fitting for a healer amd tank are VDSA which are group oriented, as healing and tanking are group oriented roles.

    If this is the case, why even make them at all? Shouldn't have made them in the first place, VMA stuff should have just been for DPS.

    Because the resto staff is OK for a DPS in PvP and well lol for VMA. The sword and mace is alright for PvP kinda... But these weapons are bad and could use a buff

    This just begs the question, if the weapons you will make for solo content are only primarily used in PVP...why not just make them PVP obtainable?

    Designers. Stahp.
Sign In or Register to comment.