You need magicka recovery because some of the skills you will most likely end up using are magicka based like talons, relenting grip and some more some of these skills aren't cheap.
I only have one magicka recovery glyph on the necklace i use and max health on bloodspawn everything else is max stamina or tristat glyph.
I want to point out that i am nothing special or consider my self a great leet tank i do enjoy tanking alot and feel comfortable in the role now but that took me a while. The stacking of enemies is where i need magicka for and it's also what i found hardest to learn. Sometimes still don't get it all right but i'll get there and so will you
I have all my attributes in stamina with tristat food my max health and stamina are both around 32k (at work so don't know the exact numbers).
Magicka is only 15k but i am comfortable with that now so reluctant to change even though i considered it.
My damage isn't high but i have played dps for most of my playtime so i like the change of doing support role.
I didn't spec for tank until after i reached level 50. Just used sword and shield to level the skills and a 2H sword on my other bar with hundings rage.
I also delayed for ages on making one until a friend i consider a very good tank offered to help me with learning the role and i truelly truelly love it atm so i would definetly try it out if were you.
I'm a huge fan of this build. Giving your DPS/healer a 13k shield every time you cast a 30k igneous shield on yourself is simply amazing.
http://tamrielfoundry.com/topic/alanarres-invincible-dk-shieldtank/
I'm a huge fan of this build. Giving your DPS/healer a 13k shield every time you cast a 30k igneous shield on yourself is simply amazing.
http://tamrielfoundry.com/topic/alanarres-invincible-dk-shieldtank/
Prof_Bawbag wrote: »I'm bumping this because there are soooooooooooo many armours just now. And would very much appreciate any crafted ones people may suggest. I can make them all other than a full set of TBS, so any other than that set. I just need gear so I can begin to get the better gear everyone goes on about. Or even any overland sets. I'm lvl 49 and have swapped my DK dumner tank out for a nord. Maybe that's where i should have read up a little bit more as I soon realised I'd have had to opt for a mDK to get the best from the dunmer, but wanted all stam. So race change it was.
I must say it was well worth it. The damage reduction is nice. Have managed to solo most over land bosses since around lvl 35 with the exception of 2 or 3 (that guar caravan one being my Achilles heel thus far). Quite impressed how you're just able to stand there soaking up all the damage like a boss (no pun intended). My damage is a bit meh, though, but to be expected.
Prof_Bawbag wrote: »Thanks for the response and for providing the link. I'll give it a read later.
I realised Imperial was better (would never play one of the beast races, just can't relate to them whatsoever), but I already have 2 Imperials and wanted something different. I did notice the nord race have had a buff since I last played them over a year ago. I really don't feel I'm lacking too much at the moment, however, I do understand I'm only lvl 49 and soon to shoot all the way up to over 400CP. I suspect it will be then I find the real flaws in my build. As for Dunmers, they're my favorite race too, again though, I just felt I was lacking something with it as I was going forward. Just something I'm not feeling with the Nord.
I started with hist bark and whitestreak replaced whitestreak with ebon (cant craft it but easy to get in crypt of hearts 1)
Now i use tavas instead of hist bark both are craftable.
Hope this helps
I didn't read all the things here , if I am repeating the same stuff , I apologize .
First of all , in case no one posted , read every sentence in this thread for better understanding of why some sets are worse than they look and much more useful information that will help you while theorycrafting : https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options-updated-for-a-third-time/p1
As a firstcomer for tanking , I understand that your main priority is sustaining your stamina . Sustaining stamina is pretty easy . Don't worry about that . Smart usage of abilities and better understanding of mechanics will carry your stamina management more than any set or healer support will ever do . I also saw that you are not looking for meta build . I have a suggestion . I am running a pretty weird build right now . Item sets are same , Ebon + Alkosh + BS . I don't have Magicka Recovery . I don't have high stamina as well . I tank with 17-18k Stamina (can even go to 13k while trying different food or no-food tanking for fun in pledges) and 600-700 Magicka Recovery .
Since you are not looking for meta builds , I do have 1 different thing that changes things completely . It is called Spell Symmetry (Equilibrium unmorphed) . Located in Mages Guild skill line . At the buttom . It steals your Health and converts it to Magicka , scales with Max Health . More Health you have , more Magicka you get , more Health you sacrifice . So , why do I do this ? It is pretty simple . There are several reasons .
1- Protecting team . My igneous shields are 9-10k when warhorn is up and they go to 6 people including me . I do this so my DDs can focus more on dealing damage instead of shielding themselves . If there is need , I spam it without hesitation . This tactic did definitely good work here . I have Unlimited Magicka anyways .
2- Magicka sustain for group . Again , unlimited Magicka can make you throw thousands of orbs if needed . I went with blue one since it scales with number of enemies hit by it . Imagine your position in the trial group , you are at one side , everyone else is on the other . Enemies are in the middle . Orbs will definitely hit them . Blue orbs are the way to go for main tanking . I even tried Twilight Remedy to give range DDs Minor Force but it wasn't that good because of synergy cooldown
3- Self sustain and survivability . Unlimited Magicka > Unlimited Igneous Shield > Unlimited Stamina . High Health > High Survivability . Don't get me wrong . You can tank anything with 30k Health but extra Max Health never hurts ^^
Disadvantages
1- Low healing . my vigor is really weak due to low Max Stamina . I don't use it except specific situations anyways ^^ If I need to protect my group , I abuse Igneous Shield instead .
2- Healer dependant . A lot . If you don't trust your healers , don't even attempt this ^^ If healers are down , you gonna have a bad time . Being DK covers most of this disadvantage but it still is a disadvantage .
3- People think you are a bad tank because you have unnecessarily High Health even if you complete the hardest content with it ^^
My build is strange . Going with a meta tank build is what I recommend to be honest . Because obviously , they are much easier to play while giving all utilities in a moderate amount . Mine harms the player in order to give a bit more utility . There is no such thing as ''best'' for tanking . Just try everything and find out . Here is another off-meta build that looks fun : http://tamrielfoundry.com/topic/alanarres-invincible-dk-shieldtank/ Even though it is not my taste , it is definitely good theorycrafting .
My biggest advice will be this ---> Never , ever go with a healer you don't know . You can always carry DDs but no one can carry a bad healer or tank . I did tanking with no-meta , meta , something in-between builds for a long time . Knowing your healers will be the best thing you can have in any game while using any build while tanking .
You can find my build on my channel (in my signature) but even if you take a look at it , try to improve it with some theorycrafting . As a tank , you should always be theorycrafting . It makes you have better understanding of all aspects of the game and act correctly for your group and their needs .
Good luck !
@paulsimonps
It actually needs to be sticky thread in Player Guides section but it is not sadlySo , I just post it everytime I have the chance ^^
Btw , I think you should write some stuff about the penetration values in PvE as well . As far as I know , our and enemies' mitigation percentages are not equal for same resistance values . 1000 penetration equals 2% damage increase , I think . I may be wrong so I will just leave it here ^^