Stovahkiin wrote: »
Exactly. With enough booze, great fun can still be had in Cyrodiil PVP.
Booze doesn't reduce the number of crashes to login screen or 10 minute load screens when trying to travel from keep to keep.
Stovahkiin wrote: »You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?
Stovahkiin wrote: »You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?
I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...
check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...
ForsakenSin wrote: »Sorry just a wondering question...
Why do we have war when we have 1T now...?
Is it just me who thinks that is strange ?
Stovahkiin wrote: »You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?
I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...
check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...
Stovahkiin wrote: »Stovahkiin wrote: »You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?
I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...
check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...
Even with that said, the argument stands that simply doing away with Cyrodiil pvp just because there are people that don't like can hardly be called fair for the people that do still enjoy it.
Astanphaeus wrote: »Stovahkiin wrote: »You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?
I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...
check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...
I'm assuming this is a console thing? I've found no where on PC where you can see how many people have gotten each achievement.
some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
Stovahkiin wrote: »Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
Stovahkiin wrote: »Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?
Stovahkiin wrote: »Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?
Astanphaeus wrote: »Stovahkiin wrote: »Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?
No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.
some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
Astanphaeus wrote: »Stovahkiin wrote: »Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?
No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.
but you have 79 other players with you that's more an enough to defend and attack and you get the rewards if you did a 7 day campaign. the long term just keeps the zerg mentality for the AP not what the map was built for. and let's say they did release battlegrounds Cyrodiil would be a mostly ghost town with Buffs campaigns only. Thuss killing is more.
Lord_Wrath wrote: »Plenty of good points all over the forums. Cyrodill needs taken down and reworked. Sadly, i just don't see progress ever being made. Between objectives, imbalances of skills gear and class, lag and animation cancelling thats just a whole new game to make.
God_flakes wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You just need to find another game. You're wanting to change this game waaaaaaay too much and it's coming off as quite self centered. Just find another game that suits what you need/want.
Astanphaeus wrote: »Astanphaeus wrote: »Stovahkiin wrote: »Stovahkiin wrote: »some things I would Clear up
1. closing of Cyrodiil is not removing PVP from the game.
2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
what do you personally like so much about cyrodiil?
I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?
No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.
but you have 79 other players with you that's more an enough to defend and attack and you get the rewards if you did a 7 day campaign. the long term just keeps the zerg mentality for the AP not what the map was built for. and let's say they did release battlegrounds Cyrodiil would be a mostly ghost town with Buffs campaigns only. Thuss killing is more.
I'm not saying 80 players isn't enough for attacking and defending. I'm saying 3 keeps is too few. I'm not sure what the second part of that sentence is supposed to mean. The map was built for zergs, even if the current servers can't handle it. And I think you assume too much when you say Cyrodiil would be deserted. There are full on guilds that are happy with the current map structure. and that's not going to change.
The things about PvP that I actually think need to be addressed:
- Proc Sets
- Health is relatively meaningless
- The way that AP is earned actually promotes poor campaign playing
- Laggggggggg
You suggestion arguably helps one of those (Lag, though I won't think it actually would. Putting 80 players in one area, much less 80 from each faction is not something that ZOS knows how to do without lag. Just look at what is happening with the New Life Festival; it's not just a Cyro thing). It does absolutely nothing to handle the other 3 problems. And as I've said, you are getting rid of the very things that many of us do still enjoy. So no, don't touch my Cyrodiil.
https://www.youtube.com/watch?v=lLcQCkJFsG0Most of you are far to young to know of one of the original MMO's Asheron's Call was, but imo it had one of the greatest pvp elements of any game, ever. As such, they should make it where there is a shrine in a remote location, click on that shrine and pay a price, then you can pvp anywhere in the game. Make the whole game free zone pvp only to those who use the shrine, and they stay in pvp mode until they use the shrine again. Only thing that would make pvp better is to completely remove tab targeting and make it like the old days where there was no targeting, but then it would require real skill.