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Ending The War

  • Stovahkiin
    Stovahkiin
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    No! We should keep it as is and let it die off slowly!
    svartorn wrote: »
    Minalan wrote: »
    Stovahkiin wrote: »
    svartorn wrote: »
    Cyrodiil sucks these days. I hardly go in there anymore.

    So that means it should be taken away from everyone?

    Exactly. With enough booze, great fun can still be had in Cyrodiil PVP.

    Booze doesn't reduce the number of crashes to login screen or 10 minute load screens when trying to travel from keep to keep.

    You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?
    Beware the battle cattle, but don't *fear* the battle cattle!
  • geonsocal
    geonsocal
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    Yes, End the War...
    Stovahkiin wrote: »
    You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?

    I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...

    check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...
    Edited by geonsocal on December 15, 2016 2:46AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Stovahkiin
    Stovahkiin
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    No! We should keep it as is and let it die off slowly!
    geonsocal wrote: »
    Stovahkiin wrote: »
    You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?

    I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...

    check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...

    Even with that said, the argument stands that simply doing away with Cyrodiil pvp just because there are people that don't like can hardly be called fair for the people that do still enjoy it.
    Edited by Stovahkiin on December 15, 2016 3:16AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Astanphaeus
    Astanphaeus
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    No! We should keep it as is and let it die off slowly!
    Sorry just a wondering question...


    Why do we have war when we have 1T now...?

    Is it just me who thinks that is strange ?

    That was a decision that catered to the casuals which I personally find silly. But PvP doesn't need to have anything structure wise changed to cater to the casuals; that is hat the bridge farm is for.
  • Astanphaeus
    Astanphaeus
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    No! We should keep it as is and let it die off slowly!
    geonsocal wrote: »
    Stovahkiin wrote: »
    You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?

    I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...

    check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...

    I'm assuming this is a console thing? I've found no where on PC where you can see how many people have gotten each achievement.
  • geonsocal
    geonsocal
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    Yes, End the War...
    Stovahkiin wrote: »
    geonsocal wrote: »
    Stovahkiin wrote: »
    You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?

    I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...

    check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...

    Even with that said, the argument stands that simply doing away with Cyrodiil pvp just because there are people that don't like can hardly be called fair for the people that do still enjoy it.

    you are absolutely correct in that regard...

    some weird stuff was happening in cyro tonight - lost the animations for all my abilities and light/heavy attacks...then my werewolf kept triggering every time my ultimate filled...

    finally just headed off to IC where I am currently getting stomped on :#
    Edited by geonsocal on December 15, 2016 5:04AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • geonsocal
    geonsocal
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    Yes, End the War...
    geonsocal wrote: »
    Stovahkiin wrote: »
    You guys realize that if Cyrodiil pvp leaves then a good portion of the player base will leave too, right?

    I don't think that's true - most of what I've seen suggests less than 10% of eso players actively participate in pvp...

    check your trophies...only 13% of all eso players have ever captured a resource...pretty basic stuff that happens in the first couple of hours of play normally when you enter cyro...

    I'm assuming this is a console thing? I've found no where on PC where you can see how many people have gotten each achievement.

    I think you may be right - oh my goodness, will miracles never cease, one thing us plebes actually have over the master race...ugh, it's not even that great a thing...
    Edited by geonsocal on December 15, 2016 5:00AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • NBrookus
    NBrookus
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    Did you Just assume my PVP?
    I have no desire to run Fungal Grotto for the 89th time. ZOS hasn't released any new PvE content interesting to me in over a year, and none is announced. If there was no PvP, I wouldn't still be here.
  • LegendaryMage
    LegendaryMage
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    We need everything that everyone has mentioned so far in terms of balance and performance. But we also need new ways of pvp, battlegrounds, arenas, the whole deal. It will bring back a lot of players and keep them too. Variety is the key.

    How far will you get if you keep doing the same thing over and over again? 1 year, 2 years? Think of it this way, what if zenimax never released any pve arenas, trials, 2nd versions of dungeons, and just kept the basic 10 or so dungeons in place along with quests. Would get old much faster I'd say.

    PVP is the only aspect of the game that is (or can be) truly non-repetitive in nature. Use that and develop it further. Tons of players out there that will appreciate it.
  • Mayrael
    Mayrael
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    Open world, cross faction PvP. What I liked very much was PvP in Aion, while rifts were still on. Not everyone played Aion so let me explain a bit.
    1. Most of the time al regions were closed to PvP, you could just play PvE...
    2. ...but at certain times, there were rifts that led to enemy maps where you could fight oposing faction.
    3. Feeling of being at enemy teritory was amazing. Guard NPCs could kill you with ease so you had to avoid cities and towns, you couldnt use any shrines or transport services. The only way of coming back after death was so called kisk. Something like our shrine, where you could respawn but it had limited amount of ressurections, it could be placed wherever you wanted but also could be destoyed by your enemy so it required from you exploration of enemy map and finding hard to notice and low populated areas. It was amazing, why? At PvE areas even at this PvP windows there were no zergs, at best it was group vs group. You had to pay attention to surroundings because after few kills (mainly PvE players) there were PvPers coming to hunt you down (and the only classes that had some stealth abillities was Rangers and Assassins) so you couldnt just go in hide and wait. And dredgions... I miss it so much... 5v5 arena with some PvE objectives with 45 min timer. It was realy awesome, pulling few rooms of mobs just to solo wipe enemy group with help of chaos caused by npcs mmmm...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • nml
    nml
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    Hail,

    If Cyrodiil ever got shut down or went PvE I would leave the game permanently.

    Lose the three faction war and the game loses what makes it special.

    Improve Cyrodiil grouping, latency, and FPS performance, add new capturable objectives (Alessia Bridge, Mile Gates should have flags), improve or add strategic intra-alliance coordination tools, remove sewer farmers from Cyrodiil population count, give guilds more incentives than just guild stores to claim and hold keeps, extend the use of the elder scrolls within emperor empowerment and dethrone mechanics, convert Kvatch arena and similar places to group PvP areas, and all will be well.

    Please share your thoughts.

    Thank you,
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • sirston
    sirston
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    Yes, End the War...
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.
    Edited by sirston on December 15, 2016 4:37PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Stovahkiin
    Stovahkiin
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    ✭✭
    No! We should keep it as is and let it die off slowly!
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • sirston
    sirston
    ✭✭✭✭✭
    Yes, End the War...
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Stovahkiin
    Stovahkiin
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    ✭✭
    No! We should keep it as is and let it die off slowly!
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • sirston
    sirston
    ✭✭✭✭✭
    Yes, End the War...
    Stovahkiin wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.

    alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    No! We should keep it as is and let it die off slowly!
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.

    alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?

    No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.
  • Stovahkiin
    Stovahkiin
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    ✭✭
    No! We should keep it as is and let it die off slowly!
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.

    alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?

    That would help yes, and I would certainly give that a try, but being able to keep main cyrodiil in tact is important for a lot of us too.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • sirston
    sirston
    ✭✭✭✭✭
    Yes, End the War...
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.

    alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?

    No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.

    but you have 79 other players with you that's more an enough to defend and attack and you get the rewards if you did a 7 day campaign. the long term just keeps the zerg mentality for the AP not what the map was built for. and let's say they did release battlegrounds Cyrodiil would be a mostly ghost town with Buffs campaigns only. Thuss killing is more.
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Did you Just assume my PVP?
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You just need to find another game. You're wanting to change this game waaaaaaay too much and it's coming off as quite self centered. Just find another game that suits what you need/want.
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Battlegrounds PLEASE.
  • Lord_Wrath
    Lord_Wrath
    ✭✭✭✭✭
    Yes, End the War...
    Plenty of good points all over the forums. Cyrodill needs taken down and reworked. Sadly, i just don't see progress ever being made. Between objectives, imbalances of skills gear and class, lag and animation cancelling thats just a whole new game to make.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • nml
    nml
    ✭✭✭
    Saying that there are large AvAvA battles today is not lying to myself, nor to anybody else for that matter. These types of battles happen quite regularly.. maybe you don't see them because you avoid 'zergs' like the ones I run but to me and the pugs and guildies that I run with we have a really great time. Suggest that Zenimax add instanced arenas for you if you like, but I don't believe it is right for you to suggest Cyrodiil be 'closed' or 'converted into PvE', it's really quite inconsiderate to the people who do enjoy it.
    Edited by nml on December 15, 2016 6:38PM
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Player left because the laag was to great and not fixed for month. Cp systhem and 1.7 update was the greatest fail ( increase gear cap and make it so more powerfull and rare that player grind ic for month, really good idea zos). Making the game zergfrindlier with evry update, poisens that make it even harder for small groups or solo and at least proc sets. Zos you done a great job, you hear at people that just play for a short time. Pvp needs a new start with a balanced game (cp holds people off from coming back and give the game a new try when thy see how much they behind) and a new map or a complete cyro reworked. But i belive nothing will happen, so

    Just waiting to CU

    Sry for bad eng
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    No! We should keep it as is and let it die off slowly!
    sirston wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.

    alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?

    No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.

    but you have 79 other players with you that's more an enough to defend and attack and you get the rewards if you did a 7 day campaign. the long term just keeps the zerg mentality for the AP not what the map was built for. and let's say they did release battlegrounds Cyrodiil would be a mostly ghost town with Buffs campaigns only. Thuss killing is more.

    I'm not saying 80 players isn't enough for attacking and defending. I'm saying 3 keeps is too few. I'm not sure what the second part of that sentence is supposed to mean. The map was built for zergs, even if the current servers can't handle it. And I think you assume too much when you say Cyrodiil would be deserted. There are full on guilds that are happy with the current map structure. and that's not going to change.

    The things about PvP that I actually think need to be addressed:
    • Proc Sets
    • Health is relatively meaningless
    • The way that AP is earned actually promotes poor campaign playing
    • Laggggggggg

    You suggestion arguably helps one of those (Lag, though I won't think it actually would. Putting 80 players in one area, much less 80 from each faction is not something that ZOS knows how to do without lag. Just look at what is happening with the New Life Festival; it's not just a Cyro thing). It does absolutely nothing to handle the other 3 problems. And as I've said, you are getting rid of the very things that many of us do still enjoy. So no, don't touch my Cyrodiil.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, End the War...
    Lord_Wrath wrote: »
    Plenty of good points all over the forums. Cyrodill needs taken down and reworked. Sadly, i just don't see progress ever being made. Between objectives, imbalances of skills gear and class, lag and animation cancelling thats just a whole new game to make.

    a little sad - but, I share @Lord_Wrath 's viewpoint...

    super interested to see what "balance" in pvp will look like...will it just be a "re-work" of class abilities/passives...a decrease in the number of available campaigns...will it address the change in server pvp pops in regard to the ginormous size of cyrodiil...inhibit endless "procs"...a retool of AP rewards to promote more alliance war play (as opposed to outpost farming - remember the good old days when AP farming was mostly limited to the resources)...

    one thing I am fairly confident about - lag is not going away any time soon...i believe that issue is way deeoer than any of us might be able to guess (actually, there may be a very few folks here whom truly understand what's going on)...suffice to say, no easy fix on that one...
    Edited by geonsocal on December 15, 2016 8:26PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • sirston
    sirston
    ✭✭✭✭✭
    Yes, End the War...
    God_flakes wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You just need to find another game. You're wanting to change this game waaaaaaay too much and it's coming off as quite self centered. Just find another game that suits what you need/want.

    over shoot the whole thing..ok.
    Me being self centered would look like me holding onto something that is obviously broken and claiming everything is fine with it......Finding another game would be there if game dev's were not in there own Lalala land.

    Just an FYI this forum post is about the future of PVP...not me Just keep that in mind since post were already removed for that reason.
    Edited by sirston on December 15, 2016 8:30PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • sirston
    sirston
    ✭✭✭✭✭
    Yes, End the War...
    sirston wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    Stovahkiin wrote: »
    sirston wrote: »
    some things I would Clear up

    1. closing of Cyrodiil is not removing PVP from the game.
    2. adding battlegrounds in its place would be instanced for the people fighting in it causing less lag.
    3. The Majority of the community Causally PVP's. My highest rank player for PVP is 25 and usually in cities I see only recruits to captains. The idea that large amount of people leaving is wrong due to it being filled by casual players.
    4. I like the idea of them adding flags to other cities in cyrodiil or mile gates/bridges. Would be a good Idea, the only issue is ZOS wouldn't put any reason to capture them. it would be like the flags on bruma/crops field/and the other city down south. no real incentive to capture them No consequence if you didn't.
    5. Since they didn't release anything to help balance a little bit And I mean changing the % on proc sets or even temporarily disable them In pvp. There goal right now is housing.
    6. With that said the next real PVP patch that is going to balance anything. is anything from 5 months to 7 months away. that means you will be stuck with procs for a long time after housing that's too long.
    7. There is nothing being taken away! I'm sure if you say the experience is being taken away of Large AvAvA you know you are lying to yourself. In a typical battle you will have 2 armies smacking into each other of a bridge or milegate and down to 30fps with people's proc's going off every Sec with a random faction killing you from behind. This will last until one side push's. then it will repeat in 20min's this happens every day. That right there is zerg mentality! thats not AvAvA its not three factions fighting for emp that fighting for AP.
    8. The amount of Guilds in PVP is laughable. In NA PC Trueflame I only See one large Guild. Pact Militia with maybe a few small others like Havoc for EP. DC has what's left of VE and AD has Idk some trade guilds? There is no organization really for PVP other than the mob mentality.
    9. there would be a cap of players per new campaign of sewers and imp city I would say around 400 max for all factions and for battleground I don;t know. if the area is large like the size of imp city, you could put a comfortable amount of people.
    10. We all are PVP players some from Beta of this game That I think we are crazy for lasting this long and not quitting with the countless others. Or you joined in the last couple of months and have seen some of the worse PVP could of offered to you. I think its time ZOS did us PVP players a good solid and show some love to us.

    You know that once battlegrounds are released, you don't have to come back into cyrodiil. There is no reason why people who still like cyrodiil can't continue to enjoy it, while people like you can also have your battlegrounds.

    what do you personally like so much about cyrodiil?

    I, and some of my guildies, actually DO enjoy the basic stuff like attacking/defending keeps (among other things) you know, that one big mechanic that cyrodiil is based on. It's perfectly fine if you don't enjoy it, but I assure you that there are plenty of people who still do like it. Again, just because SOME people don't understand it doesn't mean it should be done away with and forgotten.

    alright Let's say in battlegrounds they add 3 keeps one on each size. Each faction get one keep and a respawn point like (wayshrine area) Whoever captures and holds all three wins. the amount of people would be 80 players per factions that's fair that is four groups of 20 players. would you fight In that? over cyrodiil? if it meant that you had stable frames and less lag?

    No, I like the long term, 30 day fight with the ability to hit back keeps and be strategic in what you target.

    but you have 79 other players with you that's more an enough to defend and attack and you get the rewards if you did a 7 day campaign. the long term just keeps the zerg mentality for the AP not what the map was built for. and let's say they did release battlegrounds Cyrodiil would be a mostly ghost town with Buffs campaigns only. Thuss killing is more.

    I'm not saying 80 players isn't enough for attacking and defending. I'm saying 3 keeps is too few. I'm not sure what the second part of that sentence is supposed to mean. The map was built for zergs, even if the current servers can't handle it. And I think you assume too much when you say Cyrodiil would be deserted. There are full on guilds that are happy with the current map structure. and that's not going to change.

    The things about PvP that I actually think need to be addressed:
    • Proc Sets
    • Health is relatively meaningless
    • The way that AP is earned actually promotes poor campaign playing
    • Laggggggggg

    You suggestion arguably helps one of those (Lag, though I won't think it actually would. Putting 80 players in one area, much less 80 from each faction is not something that ZOS knows how to do without lag. Just look at what is happening with the New Life Festival; it's not just a Cyro thing). It does absolutely nothing to handle the other 3 problems. And as I've said, you are getting rid of the very things that many of us do still enjoy. So no, don't touch my Cyrodiil.

    was an example,Not real..I don't know what battlegrounds will look like I'm hoping that is involves keep taking and combat large enough keep people that enjoy the AvAvA experience happy but also keep people like me who are always down for some small group pvping. The reason why Cyrodiil is a dead Idea is because it had been changed at its fundamental levels.
    Cyrodiil was built for
    1. Large scale war simulation
    2. copration of faction to take the whole map
    3. Get the person that's doing the Most work emperorship
    4. seamless combat
    here's a cringe video I found of PVP when it released.
    https://www.youtube.com/watch?v=lLcQCkJFsG0

    Number 4. and 1. are dead
    Edited by sirston on December 15, 2016 8:49PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Maikon
    Maikon
    ✭✭✭✭
    Most of you are far to young to know of one of the original MMO's Asheron's Call was, but imo it had one of the greatest pvp elements of any game, ever. As such, they should make it where there is a shrine in a remote location, click on that shrine and pay a price, then you can pvp anywhere in the game. Make the whole game free zone pvp only to those who use the shrine, and they stay in pvp mode until they use the shrine again. Only thing that would make pvp better is to completely remove tab targeting and make it like the old days where there was no targeting, but then it would require real skill.
  • sirston
    sirston
    ✭✭✭✭✭
    Yes, End the War...
    Maikon wrote: »
    Most of you are far to young to know of one of the original MMO's Asheron's Call was, but imo it had one of the greatest pvp elements of any game, ever. As such, they should make it where there is a shrine in a remote location, click on that shrine and pay a price, then you can pvp anywhere in the game. Make the whole game free zone pvp only to those who use the shrine, and they stay in pvp mode until they use the shrine again. Only thing that would make pvp better is to completely remove tab targeting and make it like the old days where there was no targeting, but then it would require real skill.

    yea looked at the game was fun looking
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
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