Doctordarkspawn wrote: »CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
2. People complained and complained about group oriented mmorpgs not being solo friendly even though there where several solo classes that did quite while.
3. Easier to balance around endgame vs actually balancing around group content for all levels.
4. Now fast foward some years and we have new reasons, people are more toxic in gaming as more people game more then ever including online gaming.
5. No patience for grouping with these kinds of people who waste everyones time.
6. Less time for gaming in general especially these days, therefor no time for setting up groups and doing group content all the time.
7. Mmorpgs copying wow which was more casually friendly then any mmorpg I played before and in resulting in allot of bad clones.
8. In my experience some mmorpgs become more casual as they die out.
Now eso is far from any of this in my opinion. I think it is allot more group oriented then I have seen in mmos for a while.
1. No It does not. Swtor's raid debaucle is a great example, Shadows of the Hist in this game is a great example, content that isn't played by the vast majority and even some hardcore players because it's too hard to comfortibly do, and have fun at the same time. The reverse, is often true. They go hardcore to appeal to people, and people are not impressed. Wildstar, Swtor's raids, I could go on but you get the idea.
2. Never heard of this. Then again, I wouldn't wanna sit there having to deal with people every step of the way either.
3. This has allways been the case.
No comment on 4,5 and 6.
7. WoW may have been 'casual', but it was the design that taught effectively that made it so, not it's easiness. Something this game just does not have.
8. My experience is the opposite. Again, Wildstar, and so many others. Champions Online is a great example. Content after years of stagnation? A dungeon which was so hard, players who didn't sub couldn't compete. The result? No one ran it. A select few ran it, got rewards, got bored, and never ran it again.
The misconception is that the casual way of life is death. This is false. And laughibly so. The hardcore way of life, is death. Mostly because of how hardcore players want either new and progressively harder challenge than people can often provide, and the fact they usually come into clash with the rest of the playerbase. Cant cut it? Go to hell and we wont help you cuz git gud.
MMO's became solo because people got tired of dealing with this vocal minority.
CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
Newp. MMORPG community was degrading by 2003-2004 in Everquest. That Gates of Discord and Omens of War expansions were the HARDEST in EQ's history. I actually decided to jump ship to WoW when it released later that year because of a better community.
Used to see groups break up in Bastion of Thunder (PoP expansion in EQ) because a Glyphed Rune Word dropped and everyone argued who should get it.
Seen raid groups kill still or break 'agreements' to get an edge another during raid encounters (they were no instanced).
Saw an increase in 'training' (dragging mobs over groups) to cause wipes to take over popular farming spots.
Elitism and Jealousy were increasing. One time I was in a group with a level 63 rogue with a group of 65s. Due to the limits of the UI, they had no idea I was 2 levels lower. The parsers (damage meters basically, a 3rd party program that would in realtime analyze the combat log .txt file) showed my DPS as quite good, highest in the group. Someone /con (the consider command, used to judge the strength of a PC or NPC in relation to your own). They saw my character as blue to them which meant under their level. Even though the group was not advertised as 65+ group, and even though I had the DPS (and the mobs were blue and white to me, named were red, but barely). They still removed me. This wouldn't have been a bad thing. But in EQ back then you couldn't teleport as a rogue, the area we were in relied on a wizard/druid to get to safely. So I had an interesting time getting back to a town. Dying back then meant your gear was left on a corpse that would rot in a few days. Not a fun time.
All these things blamed on casual friendly WoW. Yet were happening before WoW. And didn't really happen in WoW until quite a bit into its future. In my personal experience, not until Burning Crusade, its first expansion. 3-4 years after the D-baggery was happening in EQ.
CosmicSoul wrote: »Doctordarkspawn wrote: »CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
2. People complained and complained about group oriented mmorpgs not being solo friendly even though there where several solo classes that did quite while.
3. Easier to balance around endgame vs actually balancing around group content for all levels.
4. Now fast foward some years and we have new reasons, people are more toxic in gaming as more people game more then ever including online gaming.
5. No patience for grouping with these kinds of people who waste everyones time.
6. Less time for gaming in general especially these days, therefor no time for setting up groups and doing group content all the time.
7. Mmorpgs copying wow which was more casually friendly then any mmorpg I played before and in resulting in allot of bad clones.
8. In my experience some mmorpgs become more casual as they die out.
Now eso is far from any of this in my opinion. I think it is allot more group oriented then I have seen in mmos for a while.
1. No It does not. Swtor's raid debaucle is a great example, Shadows of the Hist in this game is a great example, content that isn't played by the vast majority and even some hardcore players because it's too hard to comfortibly do, and have fun at the same time. The reverse, is often true. They go hardcore to appeal to people, and people are not impressed. Wildstar, Swtor's raids, I could go on but you get the idea.
2. Never heard of this. Then again, I wouldn't wanna sit there having to deal with people every step of the way either.
3. This has allways been the case.
No comment on 4,5 and 6.
7. WoW may have been 'casual', but it was the design that taught effectively that made it so, not it's easiness. Something this game just does not have.
8. My experience is the opposite. Again, Wildstar, and so many others. Champions Online is a great example. Content after years of stagnation? A dungeon which was so hard, players who didn't sub couldn't compete. The result? No one ran it. A select few ran it, got rewards, got bored, and never ran it again.
The misconception is that the casual way of life is death. This is false. And laughibly so. The hardcore way of life, is death. Mostly because of how hardcore players want either new and progressively harder challenge than people can often provide, and the fact they usually come into clash with the rest of the playerbase. Cant cut it? Go to hell and we wont help you cuz git gud.
MMO's became solo because people got tired of dealing with this vocal minority.
Your not actually reading what I am typing and assuming I never said anything about going hardcore, I am simply talking about going way more casual and yes they do in fact swtor stripped rpg elements more and more going more casual and you listed literally one western mmorpg. Wow was easy and very shallow in general except in raiding. Even then there was not much depth.
Lol champions online never did well and skipped out on allot of content over the years it took them ages to release new content what are you even talking about? Wildstar relied on a more hardcore crowd only for raiding, and it was sub based not a good example.
Your under the misconception that casual is not the death when it in fact is, I have been playing mmorpgs for ages and watched this happen over and over again no matter what you say it will never change what I saw. You have no idea what I think, what I am telling you is that no mmorpg should go to the extreme side of casual or hardcore.
Doctordarkspawn wrote: »CosmicSoul wrote: »Doctordarkspawn wrote: »CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
2. People complained and complained about group oriented mmorpgs not being solo friendly even though there where several solo classes that did quite while.
3. Easier to balance around endgame vs actually balancing around group content for all levels.
4. Now fast foward some years and we have new reasons, people are more toxic in gaming as more people game more then ever including online gaming.
5. No patience for grouping with these kinds of people who waste everyones time.
6. Less time for gaming in general especially these days, therefor no time for setting up groups and doing group content all the time.
7. Mmorpgs copying wow which was more casually friendly then any mmorpg I played before and in resulting in allot of bad clones.
8. In my experience some mmorpgs become more casual as they die out.
Now eso is far from any of this in my opinion. I think it is allot more group oriented then I have seen in mmos for a while.
1. No It does not. Swtor's raid debaucle is a great example, Shadows of the Hist in this game is a great example, content that isn't played by the vast majority and even some hardcore players because it's too hard to comfortibly do, and have fun at the same time. The reverse, is often true. They go hardcore to appeal to people, and people are not impressed. Wildstar, Swtor's raids, I could go on but you get the idea.
2. Never heard of this. Then again, I wouldn't wanna sit there having to deal with people every step of the way either.
3. This has allways been the case.
No comment on 4,5 and 6.
7. WoW may have been 'casual', but it was the design that taught effectively that made it so, not it's easiness. Something this game just does not have.
8. My experience is the opposite. Again, Wildstar, and so many others. Champions Online is a great example. Content after years of stagnation? A dungeon which was so hard, players who didn't sub couldn't compete. The result? No one ran it. A select few ran it, got rewards, got bored, and never ran it again.
The misconception is that the casual way of life is death. This is false. And laughibly so. The hardcore way of life, is death. Mostly because of how hardcore players want either new and progressively harder challenge than people can often provide, and the fact they usually come into clash with the rest of the playerbase. Cant cut it? Go to hell and we wont help you cuz git gud.
MMO's became solo because people got tired of dealing with this vocal minority.
Your not actually reading what I am typing and assuming I never said anything about going hardcore, I am simply talking about going way more casual and yes they do in fact swtor stripped rpg elements more and more going more casual and you listed literally one western mmorpg. Wow was easy and very shallow in general except in raiding. Even then there was not much depth.
Lol champions online never did well and skipped out on allot of content over the years it took them ages to release new content what are you even talking about? Wildstar relied on a more hardcore crowd only for raiding, and it was sub based not a good example.
Your under the misconception that casual is not the death when it in fact is, I have been playing mmorpgs for ages and watched this happen over and over again no matter what you say it will never change what I saw. You have no idea what I think, what I am telling you is that no mmorpg should go to the extreme side of casual or hardcore.
I did in fact read what you posted and posted counterarguements to your points. And you apparently didn''t read mine. I stated exactly what happened when Champions online released new content and why it failed. Wildstar was a game advertised as hardcore all the way. It drove off potential buisness -because- of that.
I have seen this desperate push for difficulty to bring in the hardcore crowd kill games faster and more effectively than casual games ever had. Re-read my points and come back when you understand them, and can give me counter arguements, for that is all I have to spare for this incoehent mess you have presented me with.
CosmicSoul wrote: »Doctordarkspawn wrote: »CosmicSoul wrote: »Doctordarkspawn wrote: »CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
2. People complained and complained about group oriented mmorpgs not being solo friendly even though there where several solo classes that did quite while.
3. Easier to balance around endgame vs actually balancing around group content for all levels.
4. Now fast foward some years and we have new reasons, people are more toxic in gaming as more people game more then ever including online gaming.
5. No patience for grouping with these kinds of people who waste everyones time.
6. Less time for gaming in general especially these days, therefor no time for setting up groups and doing group content all the time.
7. Mmorpgs copying wow which was more casually friendly then any mmorpg I played before and in resulting in allot of bad clones.
8. In my experience some mmorpgs become more casual as they die out.
Now eso is far from any of this in my opinion. I think it is allot more group oriented then I have seen in mmos for a while.
1. No It does not. Swtor's raid debaucle is a great example, Shadows of the Hist in this game is a great example, content that isn't played by the vast majority and even some hardcore players because it's too hard to comfortibly do, and have fun at the same time. The reverse, is often true. They go hardcore to appeal to people, and people are not impressed. Wildstar, Swtor's raids, I could go on but you get the idea.
2. Never heard of this. Then again, I wouldn't wanna sit there having to deal with people every step of the way either.
3. This has allways been the case.
No comment on 4,5 and 6.
7. WoW may have been 'casual', but it was the design that taught effectively that made it so, not it's easiness. Something this game just does not have.
8. My experience is the opposite. Again, Wildstar, and so many others. Champions Online is a great example. Content after years of stagnation? A dungeon which was so hard, players who didn't sub couldn't compete. The result? No one ran it. A select few ran it, got rewards, got bored, and never ran it again.
The misconception is that the casual way of life is death. This is false. And laughibly so. The hardcore way of life, is death. Mostly because of how hardcore players want either new and progressively harder challenge than people can often provide, and the fact they usually come into clash with the rest of the playerbase. Cant cut it? Go to hell and we wont help you cuz git gud.
MMO's became solo because people got tired of dealing with this vocal minority.
Your not actually reading what I am typing and assuming I never said anything about going hardcore, I am simply talking about going way more casual and yes they do in fact swtor stripped rpg elements more and more going more casual and you listed literally one western mmorpg. Wow was easy and very shallow in general except in raiding. Even then there was not much depth.
Lol champions online never did well and skipped out on allot of content over the years it took them ages to release new content what are you even talking about? Wildstar relied on a more hardcore crowd only for raiding, and it was sub based not a good example.
Your under the misconception that casual is not the death when it in fact is, I have been playing mmorpgs for ages and watched this happen over and over again no matter what you say it will never change what I saw. You have no idea what I think, what I am telling you is that no mmorpg should go to the extreme side of casual or hardcore.
I did in fact read what you posted and posted counterarguements to your points. And you apparently didn''t read mine. I stated exactly what happened when Champions online released new content and why it failed. Wildstar was a game advertised as hardcore all the way. It drove off potential buisness -because- of that.
I have seen this desperate push for difficulty to bring in the hardcore crowd kill games faster and more effectively than casual games ever had. Re-read my points and come back when you understand them, and can give me counter arguements, for that is all I have to spare for this incoehent mess you have presented me with.
I edited some things but it is a little late and no you didnt you tried to make some bullcrap about champions online getting new content which is so far from the truth it is not laughing matter for those who wasted money on lifetime subs on that junk.
Lol as for your second reply here I am done with you, apparently your on some high horse thinking you know better then everyone else here, this is a game forum buddy your not on some tower and I can completely see through your bs. Champions online has done nothing but become more casual as it has been dying.
Doctordarkspawn wrote: »CosmicSoul wrote: »Doctordarkspawn wrote: »CosmicSoul wrote: »Doctordarkspawn wrote: »CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
2. People complained and complained about group oriented mmorpgs not being solo friendly even though there where several solo classes that did quite while.
3. Easier to balance around endgame vs actually balancing around group content for all levels.
4. Now fast foward some years and we have new reasons, people are more toxic in gaming as more people game more then ever including online gaming.
5. No patience for grouping with these kinds of people who waste everyones time.
6. Less time for gaming in general especially these days, therefor no time for setting up groups and doing group content all the time.
7. Mmorpgs copying wow which was more casually friendly then any mmorpg I played before and in resulting in allot of bad clones.
8. In my experience some mmorpgs become more casual as they die out.
Now eso is far from any of this in my opinion. I think it is allot more group oriented then I have seen in mmos for a while.
1. No It does not. Swtor's raid debaucle is a great example, Shadows of the Hist in this game is a great example, content that isn't played by the vast majority and even some hardcore players because it's too hard to comfortibly do, and have fun at the same time. The reverse, is often true. They go hardcore to appeal to people, and people are not impressed. Wildstar, Swtor's raids, I could go on but you get the idea.
2. Never heard of this. Then again, I wouldn't wanna sit there having to deal with people every step of the way either.
3. This has allways been the case.
No comment on 4,5 and 6.
7. WoW may have been 'casual', but it was the design that taught effectively that made it so, not it's easiness. Something this game just does not have.
8. My experience is the opposite. Again, Wildstar, and so many others. Champions Online is a great example. Content after years of stagnation? A dungeon which was so hard, players who didn't sub couldn't compete. The result? No one ran it. A select few ran it, got rewards, got bored, and never ran it again.
The misconception is that the casual way of life is death. This is false. And laughibly so. The hardcore way of life, is death. Mostly because of how hardcore players want either new and progressively harder challenge than people can often provide, and the fact they usually come into clash with the rest of the playerbase. Cant cut it? Go to hell and we wont help you cuz git gud.
MMO's became solo because people got tired of dealing with this vocal minority.
Your not actually reading what I am typing and assuming I never said anything about going hardcore, I am simply talking about going way more casual and yes they do in fact swtor stripped rpg elements more and more going more casual and you listed literally one western mmorpg. Wow was easy and very shallow in general except in raiding. Even then there was not much depth.
Lol champions online never did well and skipped out on allot of content over the years it took them ages to release new content what are you even talking about? Wildstar relied on a more hardcore crowd only for raiding, and it was sub based not a good example.
Your under the misconception that casual is not the death when it in fact is, I have been playing mmorpgs for ages and watched this happen over and over again no matter what you say it will never change what I saw. You have no idea what I think, what I am telling you is that no mmorpg should go to the extreme side of casual or hardcore.
I did in fact read what you posted and posted counterarguements to your points. And you apparently didn''t read mine. I stated exactly what happened when Champions online released new content and why it failed. Wildstar was a game advertised as hardcore all the way. It drove off potential buisness -because- of that.
I have seen this desperate push for difficulty to bring in the hardcore crowd kill games faster and more effectively than casual games ever had. Re-read my points and come back when you understand them, and can give me counter arguements, for that is all I have to spare for this incoehent mess you have presented me with.
I edited some things but it is a little late and no you didnt you tried to make some bullcrap about champions online getting new content which is so far from the truth it is not laughing matter for those who wasted money on lifetime subs on that junk.
Lol as for your second reply here I am done with you, apparently your on some high horse thinking you know better then everyone else here, this is a game forum buddy your not on some tower and I can completely see through your bs. Champions online has done nothing but become more casual as it has been dying.
The content in question was Telios Ascendant. It's most certainly not casual, and it's most certainly been the worst recieved update the game ever had. It's one hundred percent hardcore.
Have a wonderfull day.
One of the major reasons is that loot dropped, goes to everyone, fair share of loot.
What this means is, you no longer have to make connections with people to be sure everyone is fair and possibly give you the loot because you need it. With loot being separate for everyone it also takes away the interaction, and no interaction leads to no connection with others, and having no connections leads to playing solo.
Look at GW2, go do a megaboss, no interaction with people, everyone knows what is expected of them, get there own loot table, leave. No interaction at all, solo game. Yes giving everyone there own loot tables removes conflict. But the cons of it is that nobody interacts with each other, and no conflict is created and without conflict you feel like your playing the game all by yourself, with conflict you make enemies, and make friends as well. Gives you a reason to keep playing.
There's many reasons why MMORPGs went from playing with others to being a solo game, but I think this is one of the major reasons why.
CosmicSoul wrote: »Ok but that does not mean wow did not captilize on the casual mmorpg market, I played eq1 before you and after so you may want to rethink your point, eq was far from casual the things they added was much needed because it was way to time consuming it was still far from casual.
inflaburwb17_ESO wrote: »I blame "elitism" and intolerence. Just read the forums here of the so-called hardcore or more serious players' attitudes towards the more casual players, specifically referring to grouping for dungeons.
I honestly think that the group finder should have an additional filter, where a player can tick either a "serious / hardcore " or a "casual / relaxed" tickbox, and be grouped accordingly.
I play with my own build, and because its not a mainstream DPS or Tank or whatever build, it may not be as effective as it could be. But it works for my playing style. But I don't risk taking on dungeons as I expect abuse from the group because I'm now not doing enough damage, or have to take it a bit slower.
Reality? I have completed 1 dungeon... twice... since I started playing ESO in 2014. Fungal Grotto.
CosmicSoul wrote: »Ok but that does not mean wow did not captilize on the casual mmorpg market, I played eq1 before you and after so you may want to rethink your point, eq was far from casual the things they added was much needed because it was way to time consuming it was still far from casual.
So what's your point?
I did the hardest content in Omens of War and players were still being jerks to one another outside their guilds (and sometimes to players in their guilds).
My point is casual MMOs didn't turn people into jerks. They were that way to begin with. Feel free to provide evidence to the contrary.
drakhan2002_ESO wrote: »inflaburwb17_ESO wrote: »I blame "elitism" and intolerence. Just read the forums here of the so-called hardcore or more serious players' attitudes towards the more casual players, specifically referring to grouping for dungeons.
I honestly think that the group finder should have an additional filter, where a player can tick either a "serious / hardcore " or a "casual / relaxed" tickbox, and be grouped accordingly.
I play with my own build, and because its not a mainstream DPS or Tank or whatever build, it may not be as effective as it could be. But it works for my playing style. But I don't risk taking on dungeons as I expect abuse from the group because I'm now not doing enough damage, or have to take it a bit slower.
Reality? I have completed 1 dungeon... twice... since I started playing ESO in 2014. Fungal Grotto.
I agree with most of your post. However, one issue with your suggestion about "serious / hardcore" or "casual / relaxed" tickbox is that it would never work. At least it would not work if they offered the same rewards. All of the serious/hardcore would simply migrate to the casual/relaxed version to get their loot (and maybe play the hardcore version to change thing up)...there is not an easy solution to hardcore vs. casual grouping.
One of the major reasons is that loot dropped, goes to everyone, fair share of loot.
What this means is, you no longer have to make connections with people to be sure everyone is fair and possibly give you the loot because you need it. With loot being separate for everyone it also takes away the interaction, and no interaction leads to no connection with others, and having no connections leads to playing solo.
Look at GW2, go do a megaboss, no interaction with people, everyone knows what is expected of them, get there own loot table, leave. No interaction at all, solo game. Yes giving everyone there own loot tables removes conflict. But the cons of it is that nobody interacts with each other, and no conflict is created and without conflict you feel like your playing the game all by yourself, with conflict you make enemies, and make friends as well. Gives you a reason to keep playing.
There's many reasons why MMORPGs went from playing with others to being a solo game, but I think this is one of the major reasons why.
I play how I want to play, and dislike conforming to the mainstream. I probably don't do high enough DPS for most people and my healing is certainly second rate as well (I only really pull out the resto staff at world bosses), but overall I have fun and that is what matters to me.
People moved to solo play because ----other people----
BINGO! We have a winner.
BTW OP, the reason loot tables went to individual players is because other people kept stealing the loot. Even under a need/greed roll system, people would roll on items just to steal them from others. And despite what you may be thinking, third party rolls and dkp systems are far from fair or "on the level". Individual loot tables actually gave people a chance to get even the basic gear they need without having to run the same content fifty times or more.
Has anyone considered the possibility that an aging core MMORPG playerbase may have contributed to the rise in soloing? Many of us here cut our MMO teeth on games like EQ, AC, WoW, LOTRO, etc. I'm one of them: started playing WoW in 2006, and LOTRO in 2008. I was in my late teens/early 20s back then, with no real attachments to speak of. I had plenty of free time to raid, participate in guild/kin events, and do other group-focused things. Fast forward to today: I'm almost 30, I have a long-term boyfriend (who doesn't play ESO), and I'm in an incredibly demanding academic program that will lead to an even more demanding job. Sh*t, I don't have time to group up as much as I used to. I can't even begin to imagine what it's like for other former raiders who now have babies and minor hockey games to attend, and so on.
Here's an interesting article on how gamer motivations have a tendency to favour less competition with age: http://quanticfoundry.com/2016/02/10/gamer-generation/ There'll always be outliers, of course, but it's possible that as we age, we just aren't that interested in raid achievements and leaderboards anymore. Or, rather, we may still be generally interested in those sorts of things, but can't/won't invest the time needed to get there, so we do other stuff in-game that we enjoy. There's absolutely nothing wrong with it, IMO. I know for me, as well, I have less tolerance for BS than I did when I was younger and still felt the need to fit in/prove myself. I'm comfortable in my own gaming skin now and don't care about speed runs or BiS gear anymore; I just want to escape from RL for a little while and have a bit of fun. I have no patience for punk *** kids bellowing at a normal dungeon group for not clearing said dungeon in less than five minutes. I'd rather solo than deal with that, honestly. Fortunately, I haven't come across too many punk *** kids during my time here.
kevlarto_ESO wrote: »I am sure there are many reasons mmo's have went more a solo route, and I am sad they did, I have been around these kind of games for along time my first graphical mmo was Meridian59, in the early days of mmo's the player base was tight and helpful, most everyone was there to enjoy a game with like minded people, and you needed to group the games where hard compared to what we have now, the journey was more important than end game.
People, players and the times have changed, so much nastiness in the forums and in games now, I am sure drives a lot of players to play solo, I miss the days when that kind of stuff was rare and when it reared it's ugly head in game those people more or less got ignored and no one would do anything for them.
If mmo's get much more solo friendly might as well just play single player games
Fudly_budly wrote: »RL trumps gaming! I'll logout anytime for my wife or kids period!
drakhan2002_ESO wrote: »Fudly_budly wrote: »RL trumps gaming! I'll logout anytime for my wife or kids period!
I totally agree. I do the same.