People moved to solo play because ----other people----
FloppyTouch wrote: »I came from a game that the highest dps got the loot competition for boss drops was huge. Healers had to make dps toons just to get anything bc there heals did not count, same for tanks. This made the game 90% dps. ESO was a breath of fresh air compared to that.
Also took 3 months of none stop grind with a group of 7 ppl called a perfect party to go from 58-59 to get to the next grind spot, was such hell
Rev Rielle wrote: »FloppyTouch wrote: »I came from a game that the highest dps got the loot competition for boss drops was huge. Healers had to make dps toons just to get anything bc there heals did not count, same for tanks. This made the game 90% dps. ESO was a breath of fresh air compared to that.
Also took 3 months of none stop grind with a group of 7 ppl called a perfect party to go from 58-59 to get to the next grind spot, was such hell
Wow, what a horrible horrible mechanic. You really have to wonder sometimes what the developers motivations are when things like this happen.
MissKiwiana wrote: »I've always been a solo player and always will prefer this type of gaming. You don't need to beg for some help on a mission/quest so your progress isn't halted. You don't have to worry about account theft or in game spam via chat or insults in whispers etc etc.
However:
I love quest style games and games that are constantly growing.
I tried an MMO because I was tempted by a dare and took the bait. I am regretful sometimes. lol
One of the major reasons is that loot dropped, goes to everyone, fair share of loot.
What this means is, you no longer have to make connections with people to be sure everyone is fair and possibly give you the loot because you need it. With loot being separate for everyone it also takes away the interaction, and no interaction leads to no connection with others, and having no connections leads to playing solo.
There's many reasons why MMORPGs went from playing with others to being a solo game, but I think this is one of the major reasons why.
People moved to solo play because ----other people----
CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
2. People complained and complained about group oriented mmorpgs not being solo friendly even though there where several solo classes that did quite while.
3. Easier to balance around endgame vs actually balancing around group content for all levels.
4. Now fast foward some years and we have new reasons, people are more toxic in gaming as more people game more then ever including online gaming.
5. No patience for grouping with these kinds of people who waste everyones time.
6. Less time for gaming in general especially these days, therefor no time for setting up groups and doing group content all the time.
7. Mmorpgs copying wow which was more casually friendly then any mmorpg I played before and in resulting in allot of bad clones.
8. In my experience some mmorpgs become more casual as they die out.
Now eso is far from any of this in my opinion. I think it is allot more group oriented then I have seen in mmos for a while.
CosmicSoul wrote: »I think there are many factors, lets go down a simple list we can all understand and relate to in order.
1. Developers wanted to attract everyone instead of loyal customers therefor making mmorpgs much more casual and easy mode. But usually ends up backfiring.
"I remember when forced grouping was so rigorously implied in MMO design that you'd need forty people to do a thing. Oh, sure, they wouldn't actually have social skills, nor would they interact much. But by golly gum, son, there were forty people standing in a place. What's that? How's that different from a town? Well, we were all pressing buttons! And we were doing routines. When he clicked this button, I clicked that button, and then someone else clicked a button. Oh, those were the days!"
No. No thank you.
Forced grouping was never a good idea. It still isn't a good idea. It will never be a good idea. It's just forcing people together becuase they don't have the social skills to work together without game mechanics forcing them. Sociopaths ruled the roost, and you had to worship them or nothing would get done. It was the dark ages of online gaming. No one in their right mind would want to go back to that unless... Unless they're a specific kind of person, we'll just say that.
Frankly, I wish ESO would drop group dungeons as it is. Sure, with the right cookie-cutter builds you can get through with just two people, but needing those builds isn't fun. And that's still forced grouping, it's a place where sociopaths and people with no social skills fester. If you have social skills, and you aren't a crazy sociopath, then you're not going to have trouble making friends. And if you're an introvert and you're just asocial (which is different to antisocial), then that works out too.
Whenever forced grouping is lessened (and even removed), everyone wins. Everyone except for the sociopaths.