psychotic13 wrote: »IzakiBrotheSs wrote: »In 1v1, I'm much stronger than in Imperial City. My shields are bigger, my damage as well.
I'm geared for 1vx and mobility in pvp, not so much for 1v1.
So yes, I use the destro ult, because Sorcerer has only bad ultimates and I never used and never will use the destro ult in a 1v1. I think it's super underpowered, considering its cost.
I would definately smoke a dual wield Sorc any time. I honestly consider using it, but the downsides overweight the benefits.^
I even wrote in the video descriptions, that these zergs were made of bad players.
It's not even a contest for me to take these out. I would do so in any gear and any location. As you can see, I don't even use Line of sight unlike all your other YouTube Stars.
But, you can't do this with a zerg made of good players. It's mathematically impossible when they know what to do. Good players will never get Xv1ed
I'm not talking about 1v1. Btw are you saying that you have more than 61k magicka outside of IC? What's the point of even running Imperial Physique then? The only reason that set is any good is because of the massive boosts to stats, nothing else. Duels are very superficial. They can show a player's abilities for sure, but they don't reflect open world PvP at all. For a sorc 1v1 though its fine, but its a strange way to judge a whole set-up. Destro can beat dual wield, just like dual wield can beat destro. Sustained pressure in a sorc v sorc fight doesn't really matter because you always only get a small window for burst, that's when the shields are down. Dual wield burst > destro burst any day of the week at any time.
You speak like its a general rule that destro just always beats dual wield. But when you say you've smoked every single player using dual wield, was that player on the same skill level as you? Was he built as well as you are? Tons of factors come in.
What are the downsides that outweigh the benefits? Sustained pressure with Force Pulse? Here's the thing... Puncturing Sweeps, Swallow Soul or Flame Lash are great spammable abilities because they have secondary effects. Take Swallow Soul for example, its dirt cheap to cast, gives you a HoT and gives you Minor Vitality. Force Pulse does more damage than Swallow Soul and the only reason its used in non Hard Mode trials is the fact that its procs Elemental Drain twice (crit hit and non-crit), it is empowered by Engulfing Flames (every group has a DK) and it has a higher chance to proc Grothdarr, Ilambris (or Nerien'eth for those still using it) as well as sets like Scathing Mage. So in serious PvE content, Force Pulse is a monster of a spammable ability. In PvP?... Well its expensive and it doesn't really do anything interesting aside from the interrupt should you chose that morph, but at that point you're losing damage.
Dual Wield? It gives you an gear extra slot (essentially meaning more max magicka). It gives you a great amount of spell damage, not that its as crucial as magicka, but still the damage difference is easily noticeable. It gives you a 5% increase in overall damage done. It helps with you stamina sustain (for those struggling) as a fully charged heavy attack restores around 2k stamina. It allows you to equip an extra enchant, although at first it seems like its not important. I quite like having the disease enchant is a great way for getting Minor Defile and it has a 40% chance to proc. Debuffing healing on a sorcerer is pretty deadly and on the other sword I like having the reduce weapon damage enchant. When you get gap closed, you can always apply your shields and swing your swords a few times. You can still weave against a melee target in open world PvP, in fact, you should weave even with swords as it makes animation canceling quicker and more effective, as well as applying debuffs. So the final two advantages of dual wielding aren't exactly game changers. But the first 3 are. The difference in damage is huge (around 50% more damage on the big hitters).
So sustained pressure isn't really that great considering you're weakening your burst as a sorcerer. At this point it a choice you have to make. Higher sustained pressure or higher burst? In open world, burst definitely matters more, there's no debate around that. In a duel? Well... Yeah in my normal PvP set-up, I'm having a hard time taking down tanky templars or DKs. If I built myself for a duel, meaning dropping the Lich, getting more max magicka (and getting sustain from elsewhere), I think the outcome would be different. I have placed a "1 shot" combo doing over 30k damage more than once against some really tanky DKs (Curse, Fury, Shooting Star, Streak, Frags, Fury). Templars with Purifying Ritual are much much harder to kill because they entirely negate half of your burst, unless they make a mistake and forget, which will definitely get them killed. Sure its all based on lucky crits, but its doable. Thats against tanks with 30k wish health. Anything above that, and you might as well just not waste your time trying to kill them with dual wield.
Totally agree on the 1vX part, but I thought everyone knew that already! You can't 1vX against good players.
PS: Really? Destro ultimate underpowered? Even in trials no one uses meteor anymore because this thing is just so brutal. So I don't know how you can consider it underpowered. It has reasonable cost for its damage. Especially knowing that its so easy to wipe zergs with it that you gotta get ten killing blows for it do be up again. In duels, yeah it sucks, I can usually just stand in it, tea bagging the sorc while shielding up and placing my burst (don't say they are bad sorcs, they all run the meta build with Spinner's and Lich!). One of the only times I actually had to Streak out of it was against @psychotic13 with his Alchemist proc. Cause THAT really hurts.
No, but Imperial Physiques Magicka is fake, it's not really there.
There is a bug where your ressources desync when you swap weapons, but it's not really there.
I actually only have 53k magicka in these videos, where outside of IC I have 55k, because I simply use different food and master weapons.
And dual wield is not viable for Magicka Sorcs. it's not better than destro in any situation. Seriously, you play dual wield because you are tired of force shock spam and want to tell yourself the illusion, that crystal shard and curse is good burst.
The extra damage from dual wield and especially the extra set piece is a huge benefit. And don't get me wrong, destro staff is a horrible weapon line, dual wield is better for other classes. But simply not for Sorcerers, because we are the only class without a spammable ability that deals enough damage.
And pleeeease stop. No half decent player receives a Sorcerer burst combo these days, just no. Everyone blocks meteor and people are way too tanky to die from crystal shard and curse alone.
Do me a favour and *** off all you do is moan, I'll play how I want if I feel it's optimal for me. Just like you use Destro cause you feel it's optimal for you, just shut up.
psychotic13 wrote: »IzakiBrotheSs wrote: »In 1v1, I'm much stronger than in Imperial City. My shields are bigger, my damage as well.
I'm geared for 1vx and mobility in pvp, not so much for 1v1.
So yes, I use the destro ult, because Sorcerer has only bad ultimates and I never used and never will use the destro ult in a 1v1. I think it's super underpowered, considering its cost.
I would definately smoke a dual wield Sorc any time. I honestly consider using it, but the downsides overweight the benefits.^
I even wrote in the video descriptions, that these zergs were made of bad players.
It's not even a contest for me to take these out. I would do so in any gear and any location. As you can see, I don't even use Line of sight unlike all your other YouTube Stars.
But, you can't do this with a zerg made of good players. It's mathematically impossible when they know what to do. Good players will never get Xv1ed
I'm not talking about 1v1. Btw are you saying that you have more than 61k magicka outside of IC? What's the point of even running Imperial Physique then? The only reason that set is any good is because of the massive boosts to stats, nothing else. Duels are very superficial. They can show a player's abilities for sure, but they don't reflect open world PvP at all. For a sorc 1v1 though its fine, but its a strange way to judge a whole set-up. Destro can beat dual wield, just like dual wield can beat destro. Sustained pressure in a sorc v sorc fight doesn't really matter because you always only get a small window for burst, that's when the shields are down. Dual wield burst > destro burst any day of the week at any time.
You speak like its a general rule that destro just always beats dual wield. But when you say you've smoked every single player using dual wield, was that player on the same skill level as you? Was he built as well as you are? Tons of factors come in.
What are the downsides that outweigh the benefits? Sustained pressure with Force Pulse? Here's the thing... Puncturing Sweeps, Swallow Soul or Flame Lash are great spammable abilities because they have secondary effects. Take Swallow Soul for example, its dirt cheap to cast, gives you a HoT and gives you Minor Vitality. Force Pulse does more damage than Swallow Soul and the only reason its used in non Hard Mode trials is the fact that its procs Elemental Drain twice (crit hit and non-crit), it is empowered by Engulfing Flames (every group has a DK) and it has a higher chance to proc Grothdarr, Ilambris (or Nerien'eth for those still using it) as well as sets like Scathing Mage. So in serious PvE content, Force Pulse is a monster of a spammable ability. In PvP?... Well its expensive and it doesn't really do anything interesting aside from the interrupt should you chose that morph, but at that point you're losing damage.
Dual Wield? It gives you an gear extra slot (essentially meaning more max magicka). It gives you a great amount of spell damage, not that its as crucial as magicka, but still the damage difference is easily noticeable. It gives you a 5% increase in overall damage done. It helps with you stamina sustain (for those struggling) as a fully charged heavy attack restores around 2k stamina. It allows you to equip an extra enchant, although at first it seems like its not important. I quite like having the disease enchant is a great way for getting Minor Defile and it has a 40% chance to proc. Debuffing healing on a sorcerer is pretty deadly and on the other sword I like having the reduce weapon damage enchant. When you get gap closed, you can always apply your shields and swing your swords a few times. You can still weave against a melee target in open world PvP, in fact, you should weave even with swords as it makes animation canceling quicker and more effective, as well as applying debuffs. So the final two advantages of dual wielding aren't exactly game changers. But the first 3 are. The difference in damage is huge (around 50% more damage on the big hitters).
So sustained pressure isn't really that great considering you're weakening your burst as a sorcerer. At this point it a choice you have to make. Higher sustained pressure or higher burst? In open world, burst definitely matters more, there's no debate around that. In a duel? Well... Yeah in my normal PvP set-up, I'm having a hard time taking down tanky templars or DKs. If I built myself for a duel, meaning dropping the Lich, getting more max magicka (and getting sustain from elsewhere), I think the outcome would be different. I have placed a "1 shot" combo doing over 30k damage more than once against some really tanky DKs (Curse, Fury, Shooting Star, Streak, Frags, Fury). Templars with Purifying Ritual are much much harder to kill because they entirely negate half of your burst, unless they make a mistake and forget, which will definitely get them killed. Sure its all based on lucky crits, but its doable. Thats against tanks with 30k wish health. Anything above that, and you might as well just not waste your time trying to kill them with dual wield.
Totally agree on the 1vX part, but I thought everyone knew that already! You can't 1vX against good players.
PS: Really? Destro ultimate underpowered? Even in trials no one uses meteor anymore because this thing is just so brutal. So I don't know how you can consider it underpowered. It has reasonable cost for its damage. Especially knowing that its so easy to wipe zergs with it that you gotta get ten killing blows for it do be up again. In duels, yeah it sucks, I can usually just stand in it, tea bagging the sorc while shielding up and placing my burst (don't say they are bad sorcs, they all run the meta build with Spinner's and Lich!). One of the only times I actually had to Streak out of it was against @psychotic13 with his Alchemist proc. Cause THAT really hurts.
No, but Imperial Physiques Magicka is fake, it's not really there.
There is a bug where your ressources desync when you swap weapons, but it's not really there.
I actually only have 53k magicka in these videos, where outside of IC I have 55k, because I simply use different food and master weapons.
And dual wield is not viable for Magicka Sorcs. it's not better than destro in any situation. Seriously, you play dual wield because you are tired of force shock spam and want to tell yourself the illusion, that crystal shard and curse is good burst.
The extra damage from dual wield and especially the extra set piece is a huge benefit. And don't get me wrong, destro staff is a horrible weapon line, dual wield is better for other classes. But simply not for Sorcerers, because we are the only class without a spammable ability that deals enough damage.
And pleeeease stop. No half decent player receives a Sorcerer burst combo these days, just no. Everyone blocks meteor and people are way too tanky to die from crystal shard and curse alone.
Do me a favour and *** off all you do is moan, I'll play how I want if I feel it's optimal for me. Just like you use Destro cause you feel it's optimal for you, just shut up.
Woah hey there. No need to get this upset. Try arguing.
As a spammable, force shock is only doing 4-500 per hit against a heavy target. Times three. You're hitting for 1.5k with that ability if you're lucky.
Dual wield uses mages wrath as a spammable, which hits for 800-1K against a tanky target. Plus it instantly kills anyone under 20%.
The only thing Destro has in its favor now is the ultimate and heavy attacks. I'm pretty sure ZOS is going to nerf the EoTS ult into the dirt, but he's right that it's effective as hell now and will be for the next month or two. After? I'm betting no.
Dual wield empowers every frag, so they all hit 20% harder. You're adding 4-5K to every frag, sometimes they hit as hard as 12K on an HA target. 19K on a light. Curse empowers and explodes for 10K. The enemy has wrath on them so they explode for 20K under 20% health.
Staff builds usually do NOT empower frags, and instead weave with light and heavy staff attacks. The frags do less damage overall at 7-8K or so, but that 7K HA opener makes up for it. More if it's fire and you're fighting a vampire.
TLDR; The damage math is about the same except for the destro ultimate, and they're going to nerf that. Staff does get elemental effects on light/heavy which can't be ignored when 90% of Cyrodiil are vampires.
IzakiBrotheSs wrote: »In 1v1, I'm much stronger than in Imperial City. My shields are bigger, my damage as well.
I'm geared for 1vx and mobility in pvp, not so much for 1v1.
So yes, I use the destro ult, because Sorcerer has only bad ultimates and I never used and never will use the destro ult in a 1v1. I think it's super underpowered, considering its cost.
I would definately smoke a dual wield Sorc any time. I honestly consider using it, but the downsides overweight the benefits.^
I even wrote in the video descriptions, that these zergs were made of bad players.
It's not even a contest for me to take these out. I would do so in any gear and any location. As you can see, I don't even use Line of sight unlike all your other YouTube Stars.
But, you can't do this with a zerg made of good players. It's mathematically impossible when they know what to do. Good players will never get Xv1ed
I'm not talking about 1v1. Btw are you saying that you have more than 61k magicka outside of IC? What's the point of even running Imperial Physique then? The only reason that set is any good is because of the massive boosts to stats, nothing else. Duels are very superficial. They can show a player's abilities for sure, but they don't reflect open world PvP at all. For a sorc 1v1 though its fine, but its a strange way to judge a whole set-up. Destro can beat dual wield, just like dual wield can beat destro. Sustained pressure in a sorc v sorc fight doesn't really matter because you always only get a small window for burst, that's when the shields are down. Dual wield burst > destro burst any day of the week at any time.
You speak like its a general rule that destro just always beats dual wield. But when you say you've smoked every single player using dual wield, was that player on the same skill level as you? Was he built as well as you are? Tons of factors come in.
What are the downsides that outweigh the benefits? Sustained pressure with Force Pulse? Here's the thing... Puncturing Sweeps, Swallow Soul or Flame Lash are great spammable abilities because they have secondary effects. Take Swallow Soul for example, its dirt cheap to cast, gives you a HoT and gives you Minor Vitality. Force Pulse does more damage than Swallow Soul and the only reason its used in non Hard Mode trials is the fact that its procs Elemental Drain twice (crit hit and non-crit), it is empowered by Engulfing Flames (every group has a DK) and it has a higher chance to proc Grothdarr, Ilambris (or Nerien'eth for those still using it) as well as sets like Scathing Mage. So in serious PvE content, Force Pulse is a monster of a spammable ability. In PvP?... Well its expensive and it doesn't really do anything interesting aside from the interrupt should you chose that morph, but at that point you're losing damage.
Dual Wield? It gives you an gear extra slot (essentially meaning more max magicka). It gives you a great amount of spell damage, not that its as crucial as magicka, but still the damage difference is easily noticeable. It gives you a 5% increase in overall damage done. It helps with you stamina sustain (for those struggling) as a fully charged heavy attack restores around 2k stamina. It allows you to equip an extra enchant, although at first it seems like its not important. I quite like having the disease enchant is a great way for getting Minor Defile and it has a 40% chance to proc. Debuffing healing on a sorcerer is pretty deadly and on the other sword I like having the reduce weapon damage enchant. When you get gap closed, you can always apply your shields and swing your swords a few times. You can still weave against a melee target in open world PvP, in fact, you should weave even with swords as it makes animation canceling quicker and more effective, as well as applying debuffs. So the final two advantages of dual wielding aren't exactly game changers. But the first 3 are. The difference in damage is huge (around 50% more damage on the big hitters).
So sustained pressure isn't really that great considering you're weakening your burst as a sorcerer. At this point it a choice you have to make. Higher sustained pressure or higher burst? In open world, burst definitely matters more, there's no debate around that. In a duel? Well... Yeah in my normal PvP set-up, I'm having a hard time taking down tanky templars or DKs. If I built myself for a duel, meaning dropping the Lich, getting more max magicka (and getting sustain from elsewhere), I think the outcome would be different. I have placed a "1 shot" combo doing over 30k damage more than once against some really tanky DKs (Curse, Fury, Shooting Star, Streak, Frags, Fury). Templars with Purifying Ritual are much much harder to kill because they entirely negate half of your burst, unless they make a mistake and forget, which will definitely get them killed. Sure its all based on lucky crits, but its doable. Thats against tanks with 30k wish health. Anything above that, and you might as well just not waste your time trying to kill them with dual wield.
Totally agree on the 1vX part, but I thought everyone knew that already! You can't 1vX against good players.
PS: Really? Destro ultimate underpowered? Even in trials no one uses meteor anymore because this thing is just so brutal. So I don't know how you can consider it underpowered. It has reasonable cost for its damage. Especially knowing that its so easy to wipe zergs with it that you gotta get ten killing blows for it do be up again. In duels, yeah it sucks, I can usually just stand in it, tea bagging the sorc while shielding up and placing my burst (don't say they are bad sorcs, they all run the meta build with Spinner's and Lich!). One of the only times I actually had to Streak out of it was against @psychotic13 with his Alchemist proc. Cause THAT really hurts.
No, but Imperial Physiques Magicka is fake, it's not really there.
There is a bug where your ressources desync when you swap weapons, but it's not really there.
I actually only have 53k magicka in these videos, where outside of IC I have 55k, because I simply use different food and master weapons.
And dual wield is not viable for Magicka Sorcs. it's not better than destro in any situation. Seriously, you play dual wield because you are tired of force shock spam and want to tell yourself the illusion, that crystal shard and curse is good burst.
The extra damage from dual wield and especially the extra set piece is a huge benefit. And don't get me wrong, destro staff is a horrible weapon line, dual wield is better for other classes. But simply not for Sorcerers, because we are the only class without a spammable ability that deals enough damage.
And pleeeease stop. No half decent player receives a Sorcerer burst combo these days, just no. Everyone blocks meteor and people are way too tanky to die from crystal shard and curse alone.
Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
IzakiBrotheSs wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »@psychotic13 You soul assaulted a friend of mine from our french guild in that first clip after the duels! And you didn't kill him just once, you killed him several times too?!?! Since when did you plan on starting a genocide of french people? You're going to have exterminate me too, you know that right?
Haha we had a few fights, they couldn't find our alliance camp. If you're on the opposition I'm fine with having to try and exterminate you to! Took me a while to beat you in a duel though. Soul Assault is very good open world, I feel like no one ever sees it coming and it does so much damage they don't have time to react.
Have to agree aswell, using the Destro ULT and imperial physique doesn't mean your build is supreme for 'serious gameplay and to be prepared for any situation' as @Dracane said. Imperial physique isn't for any situation it's for IC that's it, and there's no skill involved with the desto ult it's OP and everyone knows it. Not trying to take anything away from your video but when you tell me that my builds not viable because I'm using DW I'm going to question you.
Yeah Zeus was the guy that got me into the guild, cause I didn't even know there was a serious french trials guild (I was so sick of speaking english all the time lol). The guys often PvP nowadays cause apparently trying vMoL Hard mode is boring -_-. Yeah Soul Assault is okay, I'm staying with the Shooting Star for the extra 2% max magicka though
I didn't really mean it like that, I meant that while sustained pressure is good, more often than not, its not going to kill a tank. The destro ultimate is really what might give a staff set-up an advantage over dual wield, although a triple kill with a Shooting Star isn't too bad either IMHO and you get the ultimate back up much quicker too depending on how many things you've killed and touched. Imperial physique is a totally valid tactic though and for zerg busting, I wouldn't have worn anything different in IC. But that's in IC. What about Cyrodiil? My frags hit almost as hard as yours with 9k less max magicka, and psychotic probably hits harder than me with an Alchemist proc. Is it worth not doing any damage outside the ultimate? Or is the damage actually substantial? Legit questions, not criticism @Dracane.
The other day I had like 5 or 6 people running after me, all clunked up in the same spot, dropped my Shooting Star, Streaked through them, killed 3 (thats 60 ultimate back) and touched all of them (thats 60 or 72 ultimate back). Less than 10 seconds later I had a Shooting Star up again. So a dual wield set-up certainly has way less AoE potential than Dracane's build, but it has its advantages. Plus the burst is just so much smoother and stronger with dual wield
I may try shooting star over ice comet, the ULT you get back could come in useful. I'm not a fan of it in duels though it's gets blocked to often.
Its also fire damage, so thats 25% more damage against vampires, which makes it hit harder than Ice Comet against like 80% of the population in Cyrodiil. It does suck in duels, but I can't be bothered changing my set-up for a duel frankly lol.
IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
I hate pets so bad, and you actually make me want to try one out.
psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
psychotic13 wrote: »I hate pets so bad, and you actually make me want to try one out.
I think you should try the Familiar, if you don't like it you can just drop it again. I was at first skeptical of pets myself, they never interested me but I wanted to stack 50k Magicka for shields and necropotence was the easiest way to do it, best thing I've tried in a while, don't knock it till you've tried it!
psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
psychotic13 wrote: »I hate pets so bad, and you actually make me want to try one out.
I think you should try the Familiar, if you don't like it you can just drop it again. I was at first skeptical of pets myself, they never interested me but I wanted to stack 50k Magicka for shields and necropotence was the easiest way to do it, best thing I've tried in a while, don't knock it till you've tried it!
I tried it, all the pet did was get lost (where did he go now?!), stuck in terrain (duuuh), or die really stupid in a couple of hits. He never helped against gankers, got stunned easily and almost permanently. It ignored the pet command more than half of the time, and it was hilariously ineffective against human players. At no time was the pet worth spending the mana it cost to cast him or the precious slots to keep him.
Of course I was rolling outnumbered, but D.C. usually is late night. Sorry guys volatile familiar is horrible. For the same slot you can put in bound aegis and hit people even harder, I don't see any reason why not to.
One thing I'll give DW. It's harder to kill me using it. The max magicka is about the same in my staff build, but the staff build dies a hell of a lot more. I can't explain why, but it is.
psychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
psychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
Unlike you, I was against many enemies at the same time.
Don't even compare myself to you. You have killed some noobs that don't know what they are doing, I have killed 10 of them at the same time, many times.
Rank and Cp means nothing. I was against a max level player earlier. He was constantly fighting my pets, without realizing that he was fighting a players pets (mine) He just came again and again and let me swallow his stones.
psychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
Unlike you, I was against many enemies at the same time.
Don't even compare myself to you. You have killed some noobs that don't know what they are doing, I have killed 10 of them at the same time, many times.
Rank and Cp means nothing. I was against a max level player earlier. He was constantly fighting my pets, without realizing that he was fighting a players pets (mine) He just came again and again and let me swallow his stones.
dracane's video was sexier. duel wield can be powerful but when someone gages your burst damage then its highly unlikely you will win against top tier players. thats how i gage most fights. if i know they have really good burst then i make sure I apply my defenses more often than usually.
https://youtu.be/rcXJK0ClaFopsychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
Unlike you, I was against many enemies at the same time.
Don't even compare myself to you. You have killed some noobs that don't know what they are doing, I have killed 10 of them at the same time, many times.
Rank and Cp means nothing. I was against a max level player earlier. He was constantly fighting my pets, without realizing that he was fighting a players pets (mine) He just came again and again and let me swallow his stones.
psychotic13 wrote: »psychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
Unlike you, I was against many enemies at the same time.
Don't even compare myself to you. You have killed some noobs that don't know what they are doing, I have killed 10 of them at the same time, many times.
Rank and Cp means nothing. I was against a max level player earlier. He was constantly fighting my pets, without realizing that he was fighting a players pets (mine) He just came again and again and let me swallow his stones.
I'm not claiming to be the best, I said the build works for me several times, but you can't accept that (I guess that's a typical woman thing to do) you'll just keep moaning and moaning 'don't even compare myself to you' like just be quiet your a child.
Maybe you should take a break from this game and seek some sunlight, you're obviously the best in the world /sarcasm
You think your good cause you used the Destro ULT on some noobs, lol you're actually comical.
psychotic13 wrote: »psychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
Unlike you, I was against many enemies at the same time.
Don't even compare myself to you. You have killed some noobs that don't know what they are doing, I have killed 10 of them at the same time, many times.
Rank and Cp means nothing. I was against a max level player earlier. He was constantly fighting my pets, without realizing that he was fighting a players pets (mine) He just came again and again and let me swallow his stones.
I'm not claiming to be the best, I said the build works for me several times, but you can't accept that (I guess that's a typical woman thing to do) you'll just keep moaning and moaning 'don't even compare myself to you' like just be quiet your a child.
Maybe you should take a break from this game and seek some sunlight, you're obviously the best in the world /sarcasm
You think your good cause you used the Destro ULT on some noobs, lol you're actually comical.
You two need to either duel, get a room, or both. Seriously it's a play style thing, use whatever works. IMO I think staff is better for solo, and hard hitting DW has a ton to offer groups with negate slotted.
Lets be honest here though, the whole premise of DW build is basically glitching ridiculous high damage off of a BIS stamina weapon set. It's because the devs of this game are busy coddling their precious stamina players, they haven't noticed that sorcs can pull off 18K frags with DW.
psychotic13 wrote: »psychotic13 wrote: »psychotic13 wrote: »IzakiBrotheSs wrote: »Guys, the burst damage of DW is simply not enough. All that theoretical damage math goes down the drain when your opponent blocks or dodges for a second.
Even when DW sorcs were viable, around Orsinium, the general opinion was that destro was more competitive since it wasn't countered as hard. That was before Trapping Webs was made obsolete, when Streak dropped block, when we had a magical Dawnbreaker finisher, and when pure damage sets like Julianos were maintainable in PvP, before SOMEONE decided to swing a cost increase bat at us.
Speaking of, I feel a lot like Glen in regards to sorc nerfs in the past.
You can't just burst any correctly geared player down these days. You have to apply pressure and gain the upper hand, then time your burst and pray to Auri-El the stars may align. This forces sorcs into destro and is a big reason why they're struggling, EotS apart.
Also, Mina, you don't empower every frag with DW. You empower with Entropy or very rarely Meteor. You re-apply Entropy every 15 seconds for the DOT, everything else is a dps loss. The time it takes you to cast Entropy just for empower is better spent on Fury. Or a shield.
Curse can't be empowered. Neither Meteor. Thaumaturge also doesn't strengthen pseudo-dots like they used to. Speaking of Curse and Proxy det. You're also missing medium attacks for damage, enchants/poison, resource gain, ultimate gain and status effects. And that additional set bonus is meaningless with lich proc and set jewelry now.
Seriously, DW sorcs these days are not even at 33% percent of their former strength. They are laughable and not competitive at all.
Play a DW build if you want, but don't you dare spreading misinformation about it and then even go as far as calling out one of the very best sorc players we have.
You're the one spreading misinformation here mate. Saying that dual wield sorcs aren't competitive at all and in your words "laughable" is well... laughable because you clearly haven't even tried the build that is being discussed. That "theoretical damage math" is what the game is built on, its all math and formulas. If you theoretically have the damage potential to take down someone with 30k, then its only a matter of time before you pull of your burst correctly.
Fyi you actually gain an extra enchant on dual wield, don't know if you read previous posts but apparently not. You know you can swing those swords and you should swing your swords, just like templars do. Ultimate gain isn't an issue if you know what you're doing and actually swap bars often enough to apply your Curse with a light attack (because you probably haven't noticed, but it is on the back bar in this build, so you do proc the ultimate gain from resto light attacking every 4 seconds, which is more often than needed).
Oh and yeah, I too just called out one of the best sorc players you have, because well... although maybe "good" not exactly well informed.
Well... "mate"... I have played my fair share of DW sorc and I have toyed around with pets and had Curse on the back bar and everything else you're discussing here. It didn't work well when DW was at its peak, it works way less now.
If you wanna play that way, by all means, do so, but expect backlash.
Just because it didn't work well for you, doesn't mean it doesn't work. Takes a while to get used to as it's a completely different playstyle from your normal destro sorc, and 'toying around' isn't going to give you success you need to put the time in to get good with it.
But as for saying it's laughable? Not competitive? And don't I dare spread misinformation lol who are you? I've never said this build is to 1vX it's better at duels/small scale as it's primarily single target damage. I've shown it can work in both of those scenarios against good players, why you can't accept that I don't know. I would love to duel some of you who say the burst isn't enough, how did you come to that conclusion? Cause I can get around 20k Frags in PvP, that with curse, the damage from the familiar, an endless fury and Dawnbreaker will wipe out pretty much anything.
So you're the one spreading 'misinformation' so just wind your neck in
Honey, you have killed some unexperienced players with it and think, that it's good. You can use anything vs bad or medium players and succeed.
But dual wield Sorc is not viable vs good enemies.
Well 'honey', all of the people in the video were decent players with most being at the cap and having a good rank, the video you shared half of them are under cap, and you have to Destro ULT them with imperial physique. Can you just not comment in this thread now thanks.
Unlike you, I was against many enemies at the same time.
Don't even compare myself to you. You have killed some noobs that don't know what they are doing, I have killed 10 of them at the same time, many times.
Rank and Cp means nothing. I was against a max level player earlier. He was constantly fighting my pets, without realizing that he was fighting a players pets (mine) He just came again and again and let me swallow his stones.
I'm not claiming to be the best, I said the build works for me several times, but you can't accept that (I guess that's a typical woman thing to do) you'll just keep moaning and moaning 'don't even compare myself to you' like just be quiet your a child.
Maybe you should take a break from this game and seek some sunlight, you're obviously the best in the world /sarcasm
You think your good cause you used the Destro ULT on some noobs, lol you're actually comical.
You two need to either duel, get a room, or both. Seriously it's a play style thing, use whatever works. IMO I think staff is better for solo, and hard hitting DW has a ton to offer groups with negate slotted.
Lets be honest here though, the whole premise of DW build is basically glitching ridiculous high damage off of a BIS stamina weapon set. It's because the devs of this game are busy coddling their precious stamina players, they haven't noticed that sorcs can pull off 18K frags with DW.