When you can play all sides in a campaign, I believe that's just so broken.
How about creating another campaign that at least have faction pride working like only those players with no cross-faction toons can join the campaign. Isn't this not that hard to do ZOS?
Mojomonkeyman wrote: »MalakithAlamahdi wrote: »7. Unblockable -- shouldn't be a thing. Dawnbreaker, Eye of the Storm, Fear, Petrify, etc. No skillful counter is horrible. Please make meteor reflectable again!
Can you please point me the direction of block counters a sorc can access?
If you dare to mention rune prison (which ironically does not break on dots - a dmg form sorcerers do not have in class access to) - i swear i´m gonna sacrifice a kitten to the dark overlord of balance himself Mr. Wrobbels.
Edit: I think block being an unskillful mechanic needs unskillful counters. If you´d have to be reactive with blocking (like with dodging) it would be a whole different story.
Didn't streak stun trough block? If you're a vamp you can also use the drain something skill. Or just spam curse, it ignores block.
Knowledge bomb dropped! My personal highlight: "Spam curse!"
Yup.
@MalakithAlamahdi knows less than jon snow but still has a ton of well meant advices for everyone.
Make Mag Sorcs great again
1. More and more people tells this it actually sounds reasonable, but stamsorcs will be almost unkillable in this case(major+minor expedition, almost infinite stamina to refresh those, streak is cherry on top of the cake)1. Cost increase on gap closers when used more than every four seconds.
2. Incap Strike cost increased, CC removed, or damage reduced considerably.
3. Fix the combat stick bug. In combat/out/in/out every two seconds forever.
LeifErickson wrote: »Javelin and draining shot really need to be fixed.
Joy_Division wrote: »LeifErickson wrote: »Javelin and draining shot really need to be fixed.
What's wrong with them?
Two consecutive casts does stack CC(knockdown or whatever it named) on target(sometimes even during CC-break animation), so target player completely loosing control of his character for almost 2 secondsJoy_Division wrote: »LeifErickson wrote: »Javelin and draining shot really need to be fixed.
What's wrong with them?
Ever been knocked down the second you stand up from a knockdown.
Ever been hit with a petrify/fear or other cc combo and cant break out.
Ever had some dips**t just spam petrify and talons over and over using poisons.
Even been unable to get off the ground at all.
CC is broken.
I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.
Which would result in fights not ending because sustain would still be infinite (which it always has been since 1.2 introduced 5p sets and 1.3 the new regen caps).
Also do people actually remember how fast people died in the beginning of this game? Three whips and most ppl were toast.
Yeah, but at the beginning of the game people weren't max level.
RE: infinite sustain. Yes it has existed since 1.3. But players were forced to give up damage to get it. That doesn't happen now.
I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.
Which would result in fights not ending because sustain would still be infinite (which it always has been since 1.2 introduced 5p sets and 1.3 the new regen caps).
Also do people actually remember how fast people died in the beginning of this game? Three whips and most ppl were toast.
Yeah, but at the beginning of the game people weren't max level.
RE: infinite sustain. Yes it has existed since 1.3. But players were forced to give up damage to get it. That doesn't happen now.
Player run warlock and seducer at this time when i remembwr corect. 2 substain sets, not just one or a set like black rose
With such setup they will not kill anyone by themselves.I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.
Which would result in fights not ending because sustain would still be infinite (which it always has been since 1.2 introduced 5p sets and 1.3 the new regen caps).
Also do people actually remember how fast people died in the beginning of this game? Three whips and most ppl were toast.
Yeah, but at the beginning of the game people weren't max level.
RE: infinite sustain. Yes it has existed since 1.3. But players were forced to give up damage to get it. That doesn't happen now.
Player run warlock and seducer at this time when i remembwr corect. 2 substain sets, not just one or a set like black rose
So, because of current proctards, lets remove block casting? It harms mDK more than proctards, they(proc***) have option to run almost the same setups and instead of blocking just outheal in roll-dodge.deepseamk20b14_ESO wrote: »Just to comment on blocking. I always thought it was rediculous a person could hold block yet still have their offensive abilities do full damage. To me if you are turtling your damage output should be reduced by X%. But maybe people with these unkillable builds only put out the dps they do because of proc sets.