I would say add an ingame bug report, add a /loc so you can input your location with the bug and if you can repeat the bug easily, ingame ZOS people that can watch the bug when you do it.
This is one of the few MMOs I have ever played that doesnt seem to have an ingame staff member to help fix issues and then report them back to the Devs.
starkerealm wrote: »fixes should always come first, this is one of the things that puts blizzards World of Warcraft above other MMO's since if it's broken they'll work on a fix asap.
People forget what a mess WoW was on launch. As in, completely forget. They also frequently don't realize that WoW is the exception in a lot of ways. Not, they fix their problems when they come up so that's why their successful, rather it's they're disproportionately successful, so they can afford to run a separate team for fixes, and can pay them to fix it on the spot, rather than having to reassign people.
Their ability to fix things does help their numbers, but not enough to justify it for others. It is a luxury most devs cannot afford. Including ZOS.
bottleofsyrup wrote: »Delaying content isn't going to make fixing bugs faster.
LinearParadox wrote: »bottleofsyrup wrote: »Delaying content isn't going to make fixing bugs faster.
It PAINS me to see how many people ride this Kool-Aid train. The terrible thing about it, is that it's rooted in some truth, which makes dispelling the false notions about it that much harder.
To clarify:
YES, there are employees such as graphical artists, voice actors, concept artists, 3D renderers, etc. that have nothing to do with bug-fixing, they simply create 'assets' to be used. They work on computers, but their area of expertise is totally different and inapplicable to fixing coding, that's absolutely true.
Now, here's the point people get confused at... the people that IMPLEMENT those things, USE those assets, and CODE the game worlds, dungeons, encounters, bosses, events, that consume those assets and generate new content... THEY. ARE. PROGRAMMERS.
If you actually think they have two SEPARATE teams creating content and fixing content, you're out of your mind, and if they actually DO, then THEY'RE out of their minds. The person most suited to fixing a bug, is the person most familiar with the code, AKA the programmer themselves that WROTE the code, that MADE the content!!!
Not to mention that rushed and under-tested content just adds MORE bugs, adding to the growing list.
So, in a round-about way, yes, generating new content is preventing this game from running as well as it could.
GrumpyMuffin wrote: »At risk of being pedantic, content updates come every 3 months so if we skipped one for them to fix their servers, it would be 6 months without any new content. Given how long it is since we had any proper new content (OT was fun but wasn't new content, housing may be fun but isn't proper content) the game may have few players left when it does release something new. On plus side, that could fix the server lag issues!
GrumpyMuffin wrote: »At risk of being pedantic, content updates come every 3 months so if we skipped one for them to fix their servers, it would be 6 months without any new content. Given how long it is since we had any proper new content (OT was fun but wasn't new content, housing may be fun but isn't proper content) the game may have few players left when it does release something new. On plus side, that could fix the server lag issues!
Not necessarily. If the game went into a "communication blackout" during this period, sure, a ton of people would get frustrated and leave. If beforehand they released a general communication "BugFix Goals", and an estimated time involved for each, I think players would rejoice. They could then release further announcements every four weeks specifically outlining their successes and challenges. The game companies who do this are applauded and loved.
LinearParadox wrote: »starkerealm wrote: »fixes should always come first, this is one of the things that puts blizzards World of Warcraft above other MMO's since if it's broken they'll work on a fix asap.
People forget what a mess WoW was on launch. As in, completely forget. They also frequently don't realize that WoW is the exception in a lot of ways. Not, they fix their problems when they come up so that's why their successful, rather it's they're disproportionately successful, so they can afford to run a separate team for fixes, and can pay them to fix it on the spot, rather than having to reassign people.
Their ability to fix things does help their numbers, but not enough to justify it for others. It is a luxury most devs cannot afford. Including ZOS.
I'm sorry, you're telling me the game company, that's related to BETHESDA, calls it-self a Triple-A publisher, and just did a MILLION DOLLAR GIVE-AWAY as well as other give-aways, can't afford to hire an extra coder to two? Not even temporarily for a few months of intensive bug fixing? I'm sorry, but no. I simply cannot believe you when the evidence is so far to the contrary.
I feel like they need to fix stuff before they come out with anymore stuff. They have 3 months before hearthfire drops. Plenty of time to fix this game.