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Dear ZOS: Tanks need a new taunt!

  • Elijah_Crow
    Elijah_Crow
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    No thank you. Then I would have less to blame on the tank, who happens to be my wife. :)
  • gard
    gard
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    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.

    Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.

    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Mrs_Malaka wrote: »
    Oh Great and Powerful ZOS:
    Although you do have two taunts for tanks (one from the Undaunted skill line and another from the One Hand & Shield skill line) which work well in some ways, myself and a few of my friends were discussing how beneficial it would be to have an AOE taunt that would grab a number of 3-5 mobs at one time (kind of like the way a Dragonknight's Talons ability works); this would be extremely useful, especially when some pulls can be a whole room of mobs and using puncture or inner fire on each single mob at a time can be a bit confusing. Sometimes, I cannot tell which are aggro'd and which aren't because of cramped spaces with too many mobs in one tight group or just that there is a lot of mobs running all over the place and I have to chase after each single one. I will admit that I am new to tanking but I have had seasoned tanks agree with how this would be an improvement to the tank role in ESO. :)

    Tanking with an AoE taunt would make it stupid easy to tank, so no thanks...
  • xXSilverDragonXx
    xXSilverDragonXx
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    Well, since there are so many dungeons you can roll through w/o even having a tank, a new taunt (while it would be nice) seems probably important than whatever other things they have lined up. The amount of bosses that are entirely untauntable in this game is absurd. And there are MANY. Direfrost keep, Wayrest I and II, Banished II are just the ones that come to mind and I'm not even really trying to think of them. There's a reason why you run into 3 dps, 1 healer groups quite often in this game. The odds you will truly need a tank in any given dungeon are not particularly high. I just did a race change on my templar tank because I realized I was never using him. Made him a dark elf dps. Now she will be used often being able to slot for either dps or healing in an crunch if absolutely needed. That tank almost never got used. We wonder why tanks are such a rare species in this game.... well that is likely one of the main reasons.
  • Wifeaggro13
    Wifeaggro13
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    gard wrote: »
    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.

    Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.

    Lol valid argument. Yes the cp system is a primary culprit of the problem. They need to rework it so you cannot become godly in all areas. I have most of my achieves from early game when it did require more tanking ability. The mages guild rune was your primary trash control and tanks relied on over healing . I've not completed all vr trials I've only tanked vr hel ra successful .in a pug with a pro leader. still need a no death on my hist dungeons for skin. I gave up on eso at one tamriel when I did my first three vr pledges due to the dps meta. Is it any better now?
  • Jeremy
    Jeremy
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    Mrs_Malaka wrote: »
    Oh Great and Powerful ZOS:
    Although you do have two taunts for tanks (one from the Undaunted skill line and another from the One Hand & Shield skill line) which work well in some ways, myself and a few of my friends were discussing how beneficial it would be to have an AOE taunt that would grab a number of 3-5 mobs at one time (kind of like the way a Dragonknight's Talons ability works); this would be extremely useful, especially when some pulls can be a whole room of mobs and using puncture or inner fire on each single mob at a time can be a bit confusing. Sometimes, I cannot tell which are aggro'd and which aren't because of cramped spaces with too many mobs in one tight group or just that there is a lot of mobs running all over the place and I have to chase after each single one. I will admit that I am new to tanking but I have had seasoned tanks agree with how this would be an improvement to the tank role in ESO. :)

    The reason the developers did not include an AoE taunt is because they wanted to encourage more diversity in other builds instead of everyone just min/maxing their damage and hiding behind the tank. When other players occasionally have to deal with being attacked or damaged it forces them to compensate and broaden their skill sets. Or at least that is the theory.

    But this game has so many glass cannons now obliterating content it is relatively meaningless at this point. Even when they die - they are just raised right back up and proceed to obliterate. So at best, even death itself is just a minor inconvenience or a short pause in their killing spree and nothing to sacrifice damage to avoid.

    This game has just become wholly unbalanced damage-wise and the DPS needs to be scaled way back - both in PvE and PvP. That's the bottom line really. The whole game is off-kilter because of it.
    Edited by Jeremy on December 13, 2016 5:08PM
  • Wifeaggro13
    Wifeaggro13
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    Jeremy wrote: »
    Mrs_Malaka wrote: »
    Oh Great and Powerful ZOS:
    Although you do have two taunts for tanks (one from the Undaunted skill line and another from the One Hand & Shield skill line) which work well in some ways, myself and a few of my friends were discussing how beneficial it would be to have an AOE taunt that would grab a number of 3-5 mobs at one time (kind of like the way a Dragonknight's Talons ability works); this would be extremely useful, especially when some pulls can be a whole room of mobs and using puncture or inner fire on each single mob at a time can be a bit confusing. Sometimes, I cannot tell which are aggro'd and which aren't because of cramped spaces with too many mobs in one tight group or just that there is a lot of mobs running all over the place and I have to chase after each single one. I will admit that I am new to tanking but I have had seasoned tanks agree with how this would be an improvement to the tank role in ESO. :)

    The reason the developers did not include an AoE taunt is because they wanted to encourage more diversity in other builds instead of everyone just min/maxing their damage and hiding behind the tank. When other players occasionally have to deal with being attacked or damaged it forces them to compensate and broaden their skill sets. Or at least that is the theory.

    But this game has so many glass cannons now obliterating content it is relatively meaningless at this point. Even when they die - they are just raised right back up and proceed to obliterate. So at best, even death itself is just a minor inconvenience or a short pause in their killing spree and nothing to sacrifice damage to avoid.

    This game has just become wholly unbalanced damage-wise and the DPS needs to be scaled way back - both in PvE and PvP. That's the bottom line really. The whole game is off-kilter because of it.

    Because their design philosophy was flawed. It looked good on paper played well in the front end. Scaling back dps now would *** of more people then anything I think. People either quit because of the lack of option in play style or submitted to the meta. I have not touched the game since one tamriel . I've given up , if at two years they have not gotten their philosophy and core game dialed in , and they just pump out solo play dlc's it's time to put the nail in the coffin of my hopes for this game.
  • gard
    gard
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    gard wrote: »
    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.

    Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.

    Lol valid argument. Yes the cp system is a primary culprit of the problem. They need to rework it so you cannot become godly in all areas. I have most of my achieves from early game when it did require more tanking ability. The mages guild rune was your primary trash control and tanks relied on over healing . I've not completed all vr trials I've only tanked vr hel ra successful .in a pug with a pro leader. still need a no death on my hist dungeons for skin. I gave up on eso at one tamriel when I did my first three vr pledges due to the dps meta. Is it any better now?

    I wish I could say that it's better. I'm having a lot of fun in the game still, but mainly because I'm experimenting with different classes/alts.

    I wish ZOS could find a better balance. DPS does let you ignore mechanics. But until the group gets to that magical dps number, some of the content is just brutal. I think some of the experienced/high cp people forget that at times.


    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Decado
    Decado
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    Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting

    'It will make tanking easy'
    'It will make tanking boring'

    These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?

    Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?
    Edited by Decado on December 13, 2016 5:42PM
  • Wifeaggro13
    Wifeaggro13
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    gard wrote: »
    gard wrote: »
    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.

    Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.

    Lol valid argument. Yes the cp system is a primary culprit of the problem. They need to rework it so you cannot become godly in all areas. I have most of my achieves from early game when it did require more tanking ability. The mages guild rune was your primary trash control and tanks relied on over healing . I've not completed all vr trials I've only tanked vr hel ra successful .in a pug with a pro leader. still need a no death on my hist dungeons for skin. I gave up on eso at one tamriel when I did my first three vr pledges due to the dps meta. Is it any better now?

    I wish I could say that it's better. I'm having a lot of fun in the game still, but mainly because I'm experimenting with different classes/alts.

    I wish ZOS could find a better balance. DPS does let you ignore mechanics. But until the group gets to that magical dps number, some of the content is just brutal. I think some of the experienced/high cp people forget that at times.


    I'm only 300 cp. It's plenty for tank, dps I'm a underperformer
  • WhiteMage
    WhiteMage
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    I've written something about this before:
    WhiteMage wrote: »
    What makes ESO different from other MMOs? Arguably the biggest thing is the targeting system. This makes for a unique dynamic. As a DD or a tank, you need to pick your target out in a crowd, not by pressing tab to cycle through NPCs, but by keeping the center of the screen trained on them. There are a few implications of this, the largest being, against a swarm of monsters, it can be very difficult to pick out your target if it isn’t in the first row. This is more realistic than using tab targeting to attack a monster some distance away through other, closer obstacles (more monsters) in your way. There are many potential problems with not being able to target a dangerous monster that is “hiding” in a swarm of monsters that the tank is holding all at once, so the developers deviated from the standard practice of having the tank control and hold aggro against ALL the adds: they omitted an aggro system for tanks with the exception of a single-target taunt. This made it so that adds would, by design, split up and attack various group members all at once, decreasing the mob density thus making individual monsters easier to target—and the popular if not niche pet class archetype more problematic as pets obscure the enemy player. Healers experienced a similar paradigm shift as they could no longer single out a player for heals through a vast crowd of enemy and ally alike. This necessitated the standard of all heals being “smart,” targeting the most in-danger ally, or otherwise AoE. This arguably removed a bit of depth from the three roles as an unfortunate side-effect.

    This is one of the reasons I believe there is no AoE taunt, and a reason I don't think many consider. There is a good chance that such a taunt would significantly reduce the effectiveness of single target attacks while bolstering the effectiveness of AoE attacks, further promoting stack and burn. Stack and burn is not a bad thing itself, but it is a problem when this is the single most effective strategy in all dungeons.

    Besides. If you give that to a light armor magplar, all he has to do is spam jabs to account for all tanking and healing needs, even in a dps spec.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Kammakazi
    Kammakazi
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    Whenever I see a tank topic I always think of Woeler
  • eaton68_ESO
    eaton68_ESO
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    Personally, I'd like to see all aoe done away with.
  • Zedrian
    Zedrian
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    Mrs_Malaka wrote: »
    bigted209 wrote: »
    No, we don't. Been running a tank since shortly after PS4 launch and have been doing so rather successfully. Stop being lazy and learn how to do your job.

    I'm not being lazy. You could ask any of my friends/guild members whom I do pledges, trials and pvp with. They will tell you that I put effort into my roles and in trying to be a better player and member in the community.
    I was merely SUGGESTING that AOE be added. I didn't say that every tank in ESO MUST use it.
    Some of you tanks who are posting try sound like you are the cockswalk by saying you can taunt blindfolded while baking a cake, replacing a car battery, and conducting the nutcracker suite. Good for you. But saying "L2P", "you're being lazy", "learn your job" and such things just isn't constructive and doesn't really encourage me to want to tank. If being an *** is a requirement to be a tank, I want nothing of it.

    If an AOE taunt was added and made the role of tank easier to catch all mobs onto him, and remove the challenge for healers and DDs to survive and crowd control the adds, then all tanks will use it... because it is easier and would become a requirement in groups. "What you are not using AoE taunt?! *Vote to Kick*".

    It is by design that the tank shouldn't take aggro of all monsters, and it is by design that you should rely on more than one-button skill. For example Caltrops or Eruption are a great way to pull many monsters and snare them to give you time to taunt them individually and help your group position themselves appropriately. It is also a challenge to take back aggro from adds that left your guard, and again using other skills such as chains or inner fire, make your role as a tank more important, more fun and more rewarding.

    I hope this is constructive enough for you.
  • AhPook_Is_Here
    AhPook_Is_Here
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    I don't think an AOE taunt would work well in this game. Tanking is already imo the easiest role in group content, and since threat is random unless controlled with a taunt, unlike other mmos where it it damage based with taunt multipliers an AOE taunt would make something simple just too easy.

    What you can do is pull with things like caltrops or IF then use talons or shards or slash to control targets till you can taunt them. A tank really has a lot of tools to control the pull beyond taunts. If you are a DK chains are also a great way to stack things up in an orderly pile to be dispatched.

    “Whatever.”
    -Unknown American
  • Wifeaggro13
    Wifeaggro13
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    Zedrian wrote: »
    Mrs_Malaka wrote: »
    bigted209 wrote: »
    No, we don't. Been running a tank since shortly after PS4 launch and have been doing so rather successfully. Stop being lazy and learn how to do your job.

    I'm not being lazy. You could ask any of my friends/guild members whom I do pledges, trials and pvp with. They will tell you that I put effort into my roles and in trying to be a better player and member in the community.
    I was merely SUGGESTING that AOE be added. I didn't say that every tank in ESO MUST use it.
    Some of you tanks who are posting try sound like you are the cockswalk by saying you can taunt blindfolded while baking a cake, replacing a car battery, and conducting the nutcracker suite. Good for you. But saying "L2P", "you're being lazy", "learn your job" and such things just isn't constructive and doesn't really encourage me to want to tank. If being an *** is a requirement to be a tank, I want nothing of it.

    If an AOE taunt was added and made the role of tank easier to catch all mobs onto him, and remove the challenge for healers and DDs to survive and crowd control the adds, then all tanks will use it... because it is easier and would become a requirement in groups. "What you are not using AoE taunt?! *Vote to Kick*".

    It is by design that the tank shouldn't take aggro of all monsters, and it is by design that you should rely on more than one-button skill. For example Caltrops or Eruption are a great way to pull many monsters and snare them to give you time to taunt them individually and help your group position themselves appropriately. It is also a challenge to take back aggro from adds that left your guard, and again using other skills such as chains or inner fire, make your role as a tank more important, more fun and more rewarding.

    I hope this is constructive enough for you.

    If there was true CC in this game , that would be valid I suppose. Though I agree aoe taunt is not needed at this time. Immunities and mass restrictions on cc has really made a environment where dps is the universal tool. Do you know how many times I've been told just stack n burn don't worry about mechanics. It's pretty disheartening. The Eso you describe sounds fun but it does not exist. People use the utility abilities because they increase dps and synergies.
  • Funkopotamus
    Funkopotamus
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    NO!

    Tanking in This game is [Easy Scrolls Originally].. We do not needs things to continue to get easier.. This game needs things to get HARDER not easier..

    Besides any tank in this game having trouble with this easy of a taunt system should not be tanking in the first place.
    Edited by Funkopotamus on December 13, 2016 6:54PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Wifeaggro13
    Wifeaggro13
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    I don't think an AOE taunt would work well in this game. Tanking is already imo the easiest role in group content, and since threat is random unless controlled with a taunt, unlike other mmos where it it damage based with taunt multipliers an AOE taunt would make something simple just too easy.

    What you can do is pull with things like caltrops or IF then use talons or shards or slash to control targets till you can taunt them. A tank really has a lot of tools to control the pull beyond taunts. If you are a DK chains are also a great way to stack things up in an orderly pile to be dispatched.

    See I view that as a down fall. Stack n burn no consquence. Though Eso tanking it one point was needed and fun that dynamic does not exist. But your right an AoE taunt would fix nothing. Tanking on the whole needs a revamp amd dps needs to be reworked.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Decado wrote: »
    Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting

    'It will make tanking easy'
    'It will make tanking boring'

    These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?

    Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?

    Just the other day i was in a dungeons with two dps who were just using light attack. When i asked what they were doing they told me that they didnt need the other skills because it made the game to easy. We might have made it but the healer was only healing with heavy attack. Since the other skills made it to easy...

    What im saying is good luck not getting kicked out of a dungeon once people are use to tanks with aoe taunts and you arent using them. So yes it would affect them even if they dont use it.
    Edited by vyndral13preub18_ESO on December 13, 2016 6:57PM
  • Wifeaggro13
    Wifeaggro13
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    Kammakazi wrote: »
    Whenever I see a tank topic I always think of Woeler

    Because he is the best at it in Eso.
  • Jamini
    Jamini
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    You know, with all these people saying that tanking is easy one would think there would be more tanks in queues in-game.
    "Adapt. or Die."
  • bigted209
    bigted209
    ✭✭✭
    Skayaq wrote: »
    bigted209 wrote: »
    since one button press every 7-10 seconds would be all that's needed to Afro everything.

    Someone please photoshop a group a Welwas with afro please.

    iPhone autocorrect stuck again it would seem :/.

    But yes, angry Afro rocking welwa pack for the win!
  • bigted209
    bigted209
    ✭✭✭
    gard wrote: »
    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.

    Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.

    Nothing from trials is remotely useful for tanking. Tavas is crafted, ebon and most other support sets are dungeon or world drops, then monster sets...
  • Woeler
    Woeler
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    Sogreth wrote: »
    Woeler wrote: »
    Sogreth wrote: »
    SickDuck wrote: »
    Not needed and would make game less fun. ZOS already stated that they have no intention on aoe taunts around the beginning of ESO.

    It was actually make the game more fun. Not less, but w/e

    Ah you mean "I don't need to do anything at all anymore"-fun?

    Then you must be bad at the game? Meh. Everyone has to start somewhere, right? You'll get there.

    Read my signature. Kappa.
    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    I'm pretty sure when I say something I meant to say what I said. Nevertheless the 95% statement is true yes, but I automatically assume tanking "problems" topics are about trials, because if one needs an aoe taunt in a dungeon I think we can all agree there must be something seriously wrong.

    And DD most difficult role... well... I think my team's healer is grinning in the corner. ;)
    bigted209 wrote: »
    gard wrote: »
    Woeler wrote: »
    Need aoe taunt = pure l2p issue.

    Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.

    At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.

    Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.

    Nothing from trials is remotely useful for tanking. Tavas is crafted, ebon and most other support sets are dungeon or world drops, then monster sets...

    Alkosh is best in slot gear for trial tanks...
    Edited by Woeler on December 14, 2016 4:46AM
  • Decado
    Decado
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    Decado wrote: »
    Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting

    'It will make tanking easy'
    'It will make tanking boring'

    These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?

    Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?

    Just the other day i was in a dungeons with two dps who were just using light attack. When i asked what they were doing they told me that they didnt need the other skills because it made the game to easy. We might have made it but the healer was only healing with heavy attack. Since the other skills made it to easy...

    What im saying is good luck not getting kicked out of a dungeon once people are use to tanks with aoe taunts and you arent using them. So yes it would affect them even if they dont use it.

    If you wernt using an AoE taunt but had all the things taunted you wouldn't get kicked from any group with any kinda common sense, when it comes to a pug dungeon noones cares how you taunt the stuff aslong as is it taunted and anyone who finds tanking boring and easy would have no issues with that lol
    Edited by Decado on December 14, 2016 9:38AM
  • efster
    efster
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    Nobody needs an AOE taunt.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Decado wrote: »
    Decado wrote: »
    Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting

    'It will make tanking easy'
    'It will make tanking boring'

    These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?

    Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?

    Just the other day i was in a dungeons with two dps who were just using light attack. When i asked what they were doing they told me that they didnt need the other skills because it made the game to easy. We might have made it but the healer was only healing with heavy attack. Since the other skills made it to easy...

    What im saying is good luck not getting kicked out of a dungeon once people are use to tanks with aoe taunts and you arent using them. So yes it would affect them even if they dont use it.

    If you wernt using an AoE taunt but had all the things taunted you wouldn't get kicked from any group with any kinda common sense, when it comes to a pug dungeon noones cares how you taunt the stuff aslong as is it taunted and anyone who finds tanking boring and easy would have no issues with that lol

    Except right now you arent expected to have all the things taunted. You are expected to get as much as you can and if a boss is involved you are expected to control the boss.

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