Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
Mrs_Malaka wrote: »Oh Great and Powerful ZOS:
Although you do have two taunts for tanks (one from the Undaunted skill line and another from the One Hand & Shield skill line) which work well in some ways, myself and a few of my friends were discussing how beneficial it would be to have an AOE taunt that would grab a number of 3-5 mobs at one time (kind of like the way a Dragonknight's Talons ability works); this would be extremely useful, especially when some pulls can be a whole room of mobs and using puncture or inner fire on each single mob at a time can be a bit confusing. Sometimes, I cannot tell which are aggro'd and which aren't because of cramped spaces with too many mobs in one tight group or just that there is a lot of mobs running all over the place and I have to chase after each single one. I will admit that I am new to tanking but I have had seasoned tanks agree with how this would be an improvement to the tank role in ESO.
Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.
Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.
Mrs_Malaka wrote: »Oh Great and Powerful ZOS:
Although you do have two taunts for tanks (one from the Undaunted skill line and another from the One Hand & Shield skill line) which work well in some ways, myself and a few of my friends were discussing how beneficial it would be to have an AOE taunt that would grab a number of 3-5 mobs at one time (kind of like the way a Dragonknight's Talons ability works); this would be extremely useful, especially when some pulls can be a whole room of mobs and using puncture or inner fire on each single mob at a time can be a bit confusing. Sometimes, I cannot tell which are aggro'd and which aren't because of cramped spaces with too many mobs in one tight group or just that there is a lot of mobs running all over the place and I have to chase after each single one. I will admit that I am new to tanking but I have had seasoned tanks agree with how this would be an improvement to the tank role in ESO.
Mrs_Malaka wrote: »Oh Great and Powerful ZOS:
Although you do have two taunts for tanks (one from the Undaunted skill line and another from the One Hand & Shield skill line) which work well in some ways, myself and a few of my friends were discussing how beneficial it would be to have an AOE taunt that would grab a number of 3-5 mobs at one time (kind of like the way a Dragonknight's Talons ability works); this would be extremely useful, especially when some pulls can be a whole room of mobs and using puncture or inner fire on each single mob at a time can be a bit confusing. Sometimes, I cannot tell which are aggro'd and which aren't because of cramped spaces with too many mobs in one tight group or just that there is a lot of mobs running all over the place and I have to chase after each single one. I will admit that I am new to tanking but I have had seasoned tanks agree with how this would be an improvement to the tank role in ESO.
The reason the developers did not include an AoE taunt is because they wanted to encourage more diversity in other builds instead of everyone just min/maxing their damage and hiding behind the tank. When other players occasionally have to deal with being attacked or damaged it forces them to compensate and broaden their skill sets. Or at least that is the theory.
But this game has so many glass cannons now obliterating content it is relatively meaningless at this point. Even when they die - they are just raised right back up and proceed to obliterate. So at best, even death itself is just a minor inconvenience or a short pause in their killing spree and nothing to sacrifice damage to avoid.
This game has just become wholly unbalanced damage-wise and the DPS needs to be scaled way back - both in PvE and PvP. That's the bottom line really. The whole game is off-kilter because of it.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.
Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.
Lol valid argument. Yes the cp system is a primary culprit of the problem. They need to rework it so you cannot become godly in all areas. I have most of my achieves from early game when it did require more tanking ability. The mages guild rune was your primary trash control and tanks relied on over healing . I've not completed all vr trials I've only tanked vr hel ra successful .in a pug with a pro leader. still need a no death on my hist dungeons for skin. I gave up on eso at one tamriel when I did my first three vr pledges due to the dps meta. Is it any better now?
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.
Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.
Lol valid argument. Yes the cp system is a primary culprit of the problem. They need to rework it so you cannot become godly in all areas. I have most of my achieves from early game when it did require more tanking ability. The mages guild rune was your primary trash control and tanks relied on over healing . I've not completed all vr trials I've only tanked vr hel ra successful .in a pug with a pro leader. still need a no death on my hist dungeons for skin. I gave up on eso at one tamriel when I did my first three vr pledges due to the dps meta. Is it any better now?
I wish I could say that it's better. I'm having a lot of fun in the game still, but mainly because I'm experimenting with different classes/alts.
I wish ZOS could find a better balance. DPS does let you ignore mechanics. But until the group gets to that magical dps number, some of the content is just brutal. I think some of the experienced/high cp people forget that at times.
What makes ESO different from other MMOs? Arguably the biggest thing is the targeting system. This makes for a unique dynamic. As a DD or a tank, you need to pick your target out in a crowd, not by pressing tab to cycle through NPCs, but by keeping the center of the screen trained on them. There are a few implications of this, the largest being, against a swarm of monsters, it can be very difficult to pick out your target if it isn’t in the first row. This is more realistic than using tab targeting to attack a monster some distance away through other, closer obstacles (more monsters) in your way. There are many potential problems with not being able to target a dangerous monster that is “hiding” in a swarm of monsters that the tank is holding all at once, so the developers deviated from the standard practice of having the tank control and hold aggro against ALL the adds: they omitted an aggro system for tanks with the exception of a single-target taunt. This made it so that adds would, by design, split up and attack various group members all at once, decreasing the mob density thus making individual monsters easier to target—and the popular if not niche pet class archetype more problematic as pets obscure the enemy player. Healers experienced a similar paradigm shift as they could no longer single out a player for heals through a vast crowd of enemy and ally alike. This necessitated the standard of all heals being “smart,” targeting the most in-danger ally, or otherwise AoE. This arguably removed a bit of depth from the three roles as an unfortunate side-effect.
Mrs_Malaka wrote: »No, we don't. Been running a tank since shortly after PS4 launch and have been doing so rather successfully. Stop being lazy and learn how to do your job.
I'm not being lazy. You could ask any of my friends/guild members whom I do pledges, trials and pvp with. They will tell you that I put effort into my roles and in trying to be a better player and member in the community.
I was merely SUGGESTING that AOE be added. I didn't say that every tank in ESO MUST use it.
Some of you tanks who are posting try sound like you are the cockswalk by saying you can taunt blindfolded while baking a cake, replacing a car battery, and conducting the nutcracker suite. Good for you. But saying "L2P", "you're being lazy", "learn your job" and such things just isn't constructive and doesn't really encourage me to want to tank. If being an *** is a requirement to be a tank, I want nothing of it.
Mrs_Malaka wrote: »No, we don't. Been running a tank since shortly after PS4 launch and have been doing so rather successfully. Stop being lazy and learn how to do your job.
I'm not being lazy. You could ask any of my friends/guild members whom I do pledges, trials and pvp with. They will tell you that I put effort into my roles and in trying to be a better player and member in the community.
I was merely SUGGESTING that AOE be added. I didn't say that every tank in ESO MUST use it.
Some of you tanks who are posting try sound like you are the cockswalk by saying you can taunt blindfolded while baking a cake, replacing a car battery, and conducting the nutcracker suite. Good for you. But saying "L2P", "you're being lazy", "learn your job" and such things just isn't constructive and doesn't really encourage me to want to tank. If being an *** is a requirement to be a tank, I want nothing of it.
If an AOE taunt was added and made the role of tank easier to catch all mobs onto him, and remove the challenge for healers and DDs to survive and crowd control the adds, then all tanks will use it... because it is easier and would become a requirement in groups. "What you are not using AoE taunt?! *Vote to Kick*".
It is by design that the tank shouldn't take aggro of all monsters, and it is by design that you should rely on more than one-button skill. For example Caltrops or Eruption are a great way to pull many monsters and snare them to give you time to taunt them individually and help your group position themselves appropriately. It is also a challenge to take back aggro from adds that left your guard, and again using other skills such as chains or inner fire, make your role as a tank more important, more fun and more rewarding.
I hope this is constructive enough for you.
AhPook_Is_Here wrote: »I don't think an AOE taunt would work well in this game. Tanking is already imo the easiest role in group content, and since threat is random unless controlled with a taunt, unlike other mmos where it it damage based with taunt multipliers an AOE taunt would make something simple just too easy.
What you can do is pull with things like caltrops or IF then use talons or shards or slash to control targets till you can taunt them. A tank really has a lot of tools to control the pull beyond taunts. If you are a DK chains are also a great way to stack things up in an orderly pile to be dispatched.
Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting
'It will make tanking easy'
'It will make tanking boring'
These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?
Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?
Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.
Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.
Then you must be bad at the game? Meh. Everyone has to start somewhere, right? You'll get there.
Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
Wifeaggro13 wrote: »Need aoe taunt = pure l2p issue.
Be honest woeler, you know tanking in this game is not even needed for 95% of the content. Yes it is challenging and fun at the level you do it. And now with the current philosophy an aoe taunt is pointless. Currently a tank is dps with a taunt ,when you get to the level of pro content its war horn, vigor ,and peronal survivability. The main problem is dps is by far the most challenging roll in the game . Very little need for tanks except a few vr dungeons , and VR trials. So the true L2p elitist part of your statement is learn to play dps while managing a taunt.
At cp 561 you probably have a good argument. Problem is, there are still lots of players below cp 561.
Make a group of level 50 with no trials gear, no cp, and no vma weapons and try running a vet hardmode dungeon with no tank. Be sure to take video (with audio). It'll be better than a "Differently Geared" episode.
Nothing from trials is remotely useful for tanking. Tavas is crafted, ebon and most other support sets are dungeon or world drops, then monster sets...
vyndral13preub18_ESO wrote: »Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting
'It will make tanking easy'
'It will make tanking boring'
These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?
Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?
Just the other day i was in a dungeons with two dps who were just using light attack. When i asked what they were doing they told me that they didnt need the other skills because it made the game to easy. We might have made it but the healer was only healing with heavy attack. Since the other skills made it to easy...
What im saying is good luck not getting kicked out of a dungeon once people are use to tanks with aoe taunts and you arent using them. So yes it would affect them even if they dont use it.
vyndral13preub18_ESO wrote: »Hahahaha I tried to read this thread but I couldn't get half way down the first page, what utter *** people are spouting
'It will make tanking easy'
'It will make tanking boring'
These are the same *** reasons people use all the time, for those people who say that kinda thing here is an amazing idea DO NOT USE IT!!! That way it wouldn't effect you! If they brought it in a skill which would make things less tedious you are not required to slot it doesn't matter to you in anyway, why would you care if another tank decided to tank the "boring" way?
Or do you just enjoy shooting down peoples suggestions on how to improve the game without any actual reason to?
Just the other day i was in a dungeons with two dps who were just using light attack. When i asked what they were doing they told me that they didnt need the other skills because it made the game to easy. We might have made it but the healer was only healing with heavy attack. Since the other skills made it to easy...
What im saying is good luck not getting kicked out of a dungeon once people are use to tanks with aoe taunts and you arent using them. So yes it would affect them even if they dont use it.
If you wernt using an AoE taunt but had all the things taunted you wouldn't get kicked from any group with any kinda common sense, when it comes to a pug dungeon noones cares how you taunt the stuff aslong as is it taunted and anyone who finds tanking boring and easy would have no issues with that lol