Agree with all of these.
Good post, OP.
(PS. Fix dragon Blood!)
agree on all points. though the bashable heavy attacks should only be brought back if the resto heavy duration is reduced. only for the sake of balance in duels and the fact that sustain is always worse on magicka builds. ALL melee weapons have a shorter charge on heavy attacks so its only fair that magicka get the same treatment.
Hmm I'm not totally sure about the bashing heavy attacks thing. This is part of what made my old 1h/shield builds so powerful. I'm already weaving light>attack>bash - you dare to start winding up a medium weave or a heavy attack and you're getting slammed by a 4-8k bash, no skill required. I just weave like I always weave. Not sure how to solve that concern, really.
As far as the item to only allow armor abilities to work with 5-piece of that type, I strongly agree. This alone brings Heavy Armor vs Medium Armor/Light Armor balance back into a great spot. No harness magicka for HA mag builds and no shuffle for HA stam builds. NBs still having access to major evasion would probably cause an uproar... but IMO that's their recompense for not having major mending or crit surge, which all the other builds have at least one of.
Sword and shield has always been far too powerful, that is just an issue with the way it is designed. However, unbashable heavy attacks is an issue in it of itself. Bring back bashable heavy attacks, and nerf bash damage. That would be the solution.
Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Been playing since launch, been through it all. Here are the changes needed and are also VIABLE for zos to actually implement. I know we all want a 1.5 or 1.6 return but that's just not happening folks.
1. Make armor abilities usable only while in 5 pieces of that armor type. (5 medium=shuffle. No shuffle for 5 heavy, or 5 light)
2. Remove the max stat increases from CP. Its like having soft caps again, makes the game easier for zos to balance.
3. Bring back bash/interrupt-able heavy attacks. Skilled play please.
4. Nonrefreshable shields. If a person wants to waste magic on a shield that has 2k left on it, let them recast that 2k shield. Not a full 11k shield. Skilled play please.
5. Nerf Unchained passive. cc break should= 80% reduced cost on ONE ability. Not 3 seconds of essentially free casts.
Now, I know the first thing people will talk about is "What about tava's dks? How are they going to dodge attacks if they cant use shuffle, or evasion?!" Well, DK's ash cloud (cinder storm) used to have miss chance on it. How about just give one of its morphs the Major Evasion buff for allies standing in its radius?
With the way zos balances this game it will be impossible to accomplish with ever increasing exponential resource pools. CP giving more max stats adds on to the problem. Especially with the new sets that get added in.
Anyone that knows what it was like to bash/interrupt a person doing a heavy resto attack on you while they were low on magicka agrees this needs to come back. (You get to bash those 2h heavy attacks too)
All the nerfs to shields and damage and healing is all linked to the lack of skill based gameplay. Shields used to be unrefreshable. This means that you cast your 10k(it was 1k back then.) hardened and say it gets hit for 6k(would be 600. I miss the old days.) damage, if you were to recast the shield you would only have a 4k shield. You'd waste the magicka. Atm its a push this button for this uncrittable, ability non procable buffer. (RIP SIPHONING ATTACKS STILL NOT PROCCING ON SHIELDS)
3 seconds=3 abilities for anyone with good animation cancelling. 3 free casts for getting cc'd. CCing someone used to be a good thing, in some cases its better to not cc them at all. Especially if someone is in reactive.
There are probably a bunch more but the most blatant and thought out fixes that come to mind are here.
@ZOS_RichLambert @Wrobel @ZOS_GinaBruno
Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
Hmm I'm not totally sure about the bashing heavy attacks thing. This is part of what made my old 1h/shield builds so powerful. I'm already weaving light>attack>bash - you dare to start winding up a medium weave or a heavy attack and you're getting slammed by a 4-8k bash, no skill required. I just weave like I always weave. Not sure how to solve that concern, really.
As far as the item to only allow armor abilities to work with 5-piece of that type, I strongly agree. This alone brings Heavy Armor vs Medium Armor/Light Armor balance back into a great spot. No harness magicka for HA mag builds and no shuffle for HA stam builds. NBs still having access to major evasion would probably cause an uproar... but IMO that's their recompense for not having major mending or crit surge, which all the other builds have at least one of.
@Dracane mmm, I personally feel like a non stacking nerf would be worse. What if some random dk casts igneous near you. Now you cant use hardened. Or healing.. It would be a tricky situation.
Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
Blackfyre20 wrote: »Hmm I'm not totally sure about the bashing heavy attacks thing. This is part of what made my old 1h/shield builds so powerful. I'm already weaving light>attack>bash - you dare to start winding up a medium weave or a heavy attack and you're getting slammed by a 4-8k bash, no skill required. I just weave like I always weave. Not sure how to solve that concern, really.
As far as the item to only allow armor abilities to work with 5-piece of that type, I strongly agree. This alone brings Heavy Armor vs Medium Armor/Light Armor balance back into a great spot. No harness magicka for HA mag builds and no shuffle for HA stam builds. NBs still having access to major evasion would probably cause an uproar... but IMO that's their recompense for not having major mending or crit surge, which all the other builds have at least one of.
4-8k bash, where are you getting that from? I don't mean that in an accusatory way, I just have not seen any bash hit that hard so I'm genuinely curious where that is coming from. That aside though I have no problem with 1h/shield builds and crushing shock builds having an advantage when it comes to interrupting heavy attacks. If you're fighting someone bash weaving or using crushing shock then you should recognize that and you better not have to rely on heavy attacks for resources. Being able to manage resources while stacking most/all damage is a problem IMO so if bashable heavy attacks is going to combat that then I am all for it.
Couldn't agree more with the armor abilities point.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
His "limited" experience?
LoL
@Dracane mmm, I personally feel like a non stacking nerf would be worse. What if some random dk casts igneous near you. Now you cant use hardened. Or healing.. It would be a tricky situation.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
His "limited" experience?
LoL
Yes.
And I'm aware he's a streamer. He has certain styles of play and his oppinion is based off that limited experience
He also seems to think he's special in that he's been condescending to some here and he also has troubles when people disagree with his thoughts.
So again, yes.
So far you ahve been the ONLY one that didn't know something about the game (and it was a pretty "central" main mechanic of it), yet youa re calling somoene elses experience limited...lolGiles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
His "limited" experience?
LoL
Yes.
And I'm aware he's a streamer. He has certain styles of play and his oppinion is based off that limited experience
He also seems to think he's special in that he's been condescending to some here and he also has troubles when people disagree with his thoughts.
So again, yes.
Giles.floydub17_ESO wrote: »So far you ahve been the ONLY one that didn't know something about the game (and it was a pretty "central" main mechanic of it), yet youa re calling somoene elses experience limited...lolGiles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
His "limited" experience?
LoL
Yes.
And I'm aware he's a streamer. He has certain styles of play and his oppinion is based off that limited experience
He also seems to think he's special in that he's been condescending to some here and he also has troubles when people disagree with his thoughts.
So again, yes.
@rteezy
Lol. Must be a fanboy of the streamer.
@Dracane mmm, I personally feel like a non stacking nerf would be worse. What if some random dk casts igneous near you. Now you cant use hardened. Or healing.. It would be a tricky situation.
Shield stacking is non sense. It's broken once you add healing ward, you are forced to use so many slots just to stay alive.
It would be healthier for everyone, if they would just disable that and maybe boost all single shields a bit to compensate.
If you would play mage, then you would instantly edit your post, because you know that non recastable shields will be instant death to all light armor players. I only play with 1 damage shield as a Sorc, believe me.
I remember when pet shields were still unrecastable a few months ago. Was impossible
Giles.floydub17_ESO wrote: »So far you ahve been the ONLY one that didn't know something about the game (and it was a pretty "central" main mechanic of it), yet youa re calling somoene elses experience limited...lolGiles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
His "limited" experience?
LoL
Yes.
And I'm aware he's a streamer. He has certain styles of play and his oppinion is based off that limited experience
He also seems to think he's special in that he's been condescending to some here and he also has troubles when people disagree with his thoughts.
So again, yes.
@rteezy
Lol. Must be a fanboy of the streamer.
dont even know who he is lol..never see his stream or anyone with that name lol. BUT, even if i watched ops stream, my point would remain the same and be as valid...
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »So far you ahve been the ONLY one that didn't know something about the game (and it was a pretty "central" main mechanic of it), yet youa re calling somoene elses experience limited...lolGiles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Proc sets are getting reworked. This is confirmed, and therefore I didn't mention them. Stam is strong because they have access to so much utility. Being able to get great sustain+damage+dodge chance+tankiness. Not to mention the way cp helps Stam builds more then magicka builds. Easiest fix is to nerf unchained, and to make it to where if a stam build wants to have dodge chance+root snare removal all in one skill they have to run 5 medium armor.
@Giles.floydub17_ESO state your solutions, not just your criticism. People with complaints and no solutions pollute these forums. Be refreshing.
You act like a solution is simple yet it's not.
Additionally, I didn't start the his thread and topic so I don't have to derail the thread by adding changes I think would help. Oh, reduce damage from proc sets in Cyrodiil, maybe.
The one thing I don't have and you certainly don't have is meta data from the game which is essential for making actual decisions that change the game.
Take ok the nerf threads and most are worthless merely because the player has not taken the time to figure out how to PvP.lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
This is why before I start a conversation with someone about balance, I ask what platform they play on.
Take all your cp out and check your resource pools. Put all your cp back in and check them again. Thanks. Now let the people who know what they're talking about continue the conversation.
No need to be condescending. Again, you asked for people to post their thoughts in this thread.
Thx for understanding
Not sure if anyone noticed, but every change he suggested except for maybe unchained is crafted to make stealth ganking players easier.
My targets have too much health and stamina. Red CP health bonus makes ganking too hard. Nerf so I can one shot everyone.
My victims have shields, nerf those too.
Heavy armor people hit shuffle when I gank them, put a stop to it.
Someone nerf unchained because every other nightblade skill gives my opponent three seconds of free stamina casts.
God help us if ZOS listens to it.
Lmfao, that reminds me. Remove the stun from stealth. I knew I was missing something. I also think that the extra damage is a bit too high. Since it stacks with everything else on NB passives.
Ganking is always going to be a thing because of the core damage increase mechanic from stealth of elder scrolls games. The changes I mentioned in the OP are there after talking to many different players. From top tier small group players like @FENGRUSH to Solo players like @Velukodi. Talking to people all across forums, steams, and teamspeak. The auto stun from stealth definitely needs to get removed, but then again that is why radiant mage light exists.
The shield Idea was actually mentioned to me by a magicka sorc player @Lord_Invel. I've always known that once heavy armor became meta they would need to adjust armor abilities to be bound to that armor type. @FENGRUSH agrees that armor abilities should only be usable while in 5 pieces of that armor type. It balances out the over the top heavy armor stam builds. Wanna run heavy armor, then you cant run rally because before the dodge chance saves you the snares will kill you. You'll need to get another way to deal with snares and roots. They exist, but you'll have to make a choice.
CP increases my max stats as well.. so I get more damage.. and the way damage stacks in this game, the more stats I have to play with the easier ganking will become... I really dont think you understand the way things work. As it stands right now there is a build in game that does 44k dps burst to ANYONE in game. I just dont have the sets yet. Oh, and its not using proc sets either.
@Giles.floydub17_ESO I have no idea what your point is at this time. Do you have any solutions, or are you content with the current state of pvp and overall balance in general?
@Xinthisis
Any idea is better than your ideas. Your ideas are narrow minded and based on the our limited experience.
Additionally, there is a balance update coming out. My suggestion is wait for that.
PvP is only part of the game and changes need to take all into account.
Finally, my sugesstion is you some start a thread again to if you only want people to accept you oppinions. The idea of a thread is discussion of the OP, not offering counter suggestions.
Get over it buddy.
His "limited" experience?
LoL
Yes.
And I'm aware he's a streamer. He has certain styles of play and his oppinion is based off that limited experience
He also seems to think he's special in that he's been condescending to some here and he also has troubles when people disagree with his thoughts.
So again, yes.
@rteezy
Lol. Must be a fanboy of the streamer.
dont even know who he is lol..never see his stream or anyone with that name lol. BUT, even if i watched ops stream, my point would remain the same and be as valid...
@rteezy
For which it is not.
Seriously. How could OP even consider his ideas balance when he wants to make DKs snare and also add major evasion to it. Talk about it becoming an OP skill.
Lol. Balance?
Please add that Magelight should break stealth/invisibility upon cast. You know this is necessary.
Hmm I'm not totally sure about the bashing heavy attacks thing. This is part of what made my old 1h/shield builds so powerful. I'm already weaving light>attack>bash - you dare to start winding up a medium weave or a heavy attack and you're getting slammed by a 4-8k bash, no skill required. I just weave like I always weave. Not sure how to solve that concern, really.
As far as the item to only allow armor abilities to work with 5-piece of that type, I strongly agree. This alone brings Heavy Armor vs Medium Armor/Light Armor balance back into a great spot. No harness magicka for HA mag builds and no shuffle for HA stam builds. NBs still having access to major evasion would probably cause an uproar... but IMO that's their recompense for not having major mending or crit surge, which all the other builds have at least one of.
Sword and shield has always been far too powerful, that is just an issue with the way it is designed. However, unbashable heavy attacks is an issue in it of itself. Bring back bashable heavy attacks, and nerf bash damage. That would be the solution.
This kind of dodges the point that weaving bashes removes any skill component to bashing heavy attacks, and just punishes anyone who chooses to try heavy attacking. I suppose you'd have to save heavy attacks for only when the opponent is CC'd or not in melee range - assuming they don't run Venom Arrow or Crushing Shock, which you can bet will become mainstays in such an environment. Another case to this is that someone could easily run more sustain and weave bashes with DW or 2h - it simply gives so much benefit if you can bash heavy attacks that just weaving them is ideal.
IMO heavy attacks already have the detractor that they take time to wind up and have very obvious animations. I feel like a solution somewhere in the middle would be the best, like 4-5 seconds of off balance (minus the stun like in PVE) if someone blocks your heavy attack. That would make a set like Armor of Truth a little more viable in PVP, and adds a skill component to countering heavy attacks.