@Blackfyre20 They removed it because it was one of those things that more "group oriented" players complained about when getting beaten in an "ideal" fight. They would get outsustained by a more "seasoned" player and would have to heavy attack with a staff which would lead to getting bashed. Then cc break now with no stam and no magicka. It was a viable way to make skillful choices and win fights. I agree that it should make a return. Not that people really need to heavy attack to sustain these days, but it would always be a good start.
I know we all want a 1.5 or 1.6 return but that's just not happening folks.
@Lexxypwns That change started the downfall of skillful pvp in ESO. It all started with that change. Maybe we can go in reverse order now?
Blackfyre20 wrote: »Couldn't agree more about interruptible heavy attacks, why was this taken out in the first place? If someone is using heavy resto attacks because they are low on magicka shouldn't I have some skillful way of countering that?
I know we all want a 1.5 or 1.6 return but that's just not happening folks.
My Stamplar rigorously disagrees, and I am sure the Stamsorcs do aswell, albeit they are overpowered at the moment, they were just as useless back then. Speak for yourself.
Other than that I agree with 1-3 and disagree with 4-5.
Would like to add:
- Make Soul Assault interruptable through bash or CC again.
- Make Meteor reflectable or cleansable again.
- Tone down destruction ultimate.
- Tone down Nightblade burst coming out of stealth.
- Increase the ultimate cost on Nightblade Assassination ultimate to the cost of Dawnbreaker.
- Tone down Dark Deal recovery and Hurricane damage.
- Overall improvements for Stamplars which I won't go into specifics on here; but basically better passives resulting in a bit more sustain and damage and proper magicka dump utility for stamina besides Cleanse, and make Focus a true armor self buff and give away with the entire Houseplar mentality.
- Oh, and for the love of the Divines... Revert animation cancelling back to its previous iteration and roll the dreaded 1.3 lighting patch back. I would prefer being able to land light and heavy weaved attacks and less fancy spell animation over running around in lag and being unable to weave while my character just stands there in all of the clunkyness Stamplars are right now.
1. Make armor abilities usable only while in 5 pieces of that armor type. (5 medium=shuffle. No shuffle for 5 heavy, or 5 light)
2. Remove the max stat increases from CP. Its like having soft caps again, makes the game easier for zos to balance.
3. Bring back bash/interrupt-able heavy attacks. Skilled play please.
4. Nonrefreshable shields. If a person wants to waste magic on a shield that has 2k left on it, let them recast that 2k shield. Not a full 11k shield. Skilled play please.
10. Nerf Unchained passive. cc break= 80% reduced cost on ONE ability. Not 3 seconds of essentially free casts.
Giles.floydub17_ESO wrote: »@Xinthisis
Per usual PvP players don't see the entire game.
1. Would mean Tava's could be used by only one class as tank, NB. Essentially making it trash. (Also would require reducing size if magika shields to compensate. Balance after all.
B your suggestion for ash cloud would still leave Sorcs and Templars out of being able to use Ash.
3. Would not essentially be bringing back soft caps by any means so the rest of this point is mute.
3. Meh
4. Would make other skills OP. NB cloak would be so solid and stam dodge roll and shield builds would be stellar.
5. Whatever.
The problems with many of these threads where players think they solved the balance issue is they don't by any means.
Giles.floydub17_ESO wrote: »@Xinthisis
Per usual PvP players don't see the entire game.
1. Would mean Tava's could be used by only one class as tank, NB. Essentially making it trash. (Also would require reducing size if magika shields to compensate. Balance after all.
B your suggestion for ash cloud would still leave Sorcs and Templars out of being able to use Ash.
3. Would not essentially be bringing back soft caps by any means so the rest of this point is mute.
3. Meh
4. Would make other skills OP. NB cloak would be so solid and stam dodge roll and shield builds would be stellar.
5. Whatever.
The problems with many of these threads where players think they solved the balance issue is they don't by any means.
Lmfao, you really dont see it do you. Not every set should be viable for every class
Blackfyre20 wrote: »Couldn't agree more about interruptible heavy attacks, why was this taken out in the first place? If someone is using heavy resto attacks because they are low on magicka shouldn't I have some skillful way of countering that?
So bash is that "skillful way"? kek
Let's buff snb stamina dd's even more cuz they already use bash in their attacks. Why not?
lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
Giles.floydub17_ESO wrote: »lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely
@lucky_Sage
All three max stats are buffed by CP. Mag/stam/health
This doesn't make OP correct by any means.
cellobuddy wrote: »Shields are by no means an easy button. They require immense discipline to keep up all the time, have plenty of counterplay, are already cut in half, have a good bit of cost, and the best I've seen (17k hardened ward stacked w/ 14k dampen) can still be outdone by proccs and high damage builds.
cellobuddy wrote: »Shields are by no means an easy button. They require immense discipline to keep up all the time, have plenty of counterplay, are already cut in half, have a good bit of cost, and the best I've seen (17k hardened ward stacked w/ 14k dampen) can still be outdone by proccs and high damage builds.
it doesn't require as much a discipline as you said, if you think that a shieldstacking build is hard to play, you really need to try other things lol. The only reason they are hard to play nowadays is because proc sets, stam builds can burst all your shields in 1 second. Anyway, how hard or easy to do is irrelevant, if you have to fight a good sorcerer without you using proc sets to burst him, you will never kill him. As long as he dosn't do anything stupid like dodge rolling with low stam, it won't die.
We already had that in this game, we all saw what a shieldstacking build was able to survive in older metas, and in that time harness was only absorbing magic damage. I'm guilty of re-rolling a magsorc during the shieldstacking+proxy death meta, i wasn't even good a magsorc and yet i was semi-inmortal, i was shieldstacking damage of 5 guys hitting me at the same time with no trouble at all, and good luck trying to kill a build like that in a 1v1.
Hmm I'm not totally sure about the bashing heavy attacks thing. This is part of what made my old 1h/shield builds so powerful. I'm already weaving light>attack>bash - you dare to start winding up a medium weave or a heavy attack and you're getting slammed by a 4-8k bash, no skill required. I just weave like I always weave. Not sure how to solve that concern, really.
As far as the item to only allow armor abilities to work with 5-piece of that type, I strongly agree. This alone brings Heavy Armor vs Medium Armor/Light Armor balance back into a great spot. No harness magicka for HA mag builds and no shuffle for HA stam builds. NBs still having access to major evasion would probably cause an uproar... but IMO that's their recompense for not having major mending or crit surge, which all the other builds have at least one of.
lucky_Sage wrote: »the only stats that get buffed by cp is cost reduction and regen. cp just needs a rework completely