uniq_faznrb18_ESO wrote: »Oh I'm not shoehorning any race to a certain class, it's just that thematically, the nords will be the best fit, just as orcs or to a certain extent the imperials in terms of the conan type babarian. But it doesn't mean it is the best race for it. Most importantly, if the class is magicka based, than magicka attuned races would benefit, vice versa.
In lore however, you have the Ternion monks, who embodies the old ways, shamanistic ways of the nords. You also have the wyrd sisters within the covenant dealing with the natural 'spirits' of the land. You also have arguably, the best animal handlers within the dominion, the bosmer.
Both the bosmer and the Ternion monks revere animal spirits, the Wolf being a common spirit. This is where I sought inspiration of sorts with the Animal Companion skill line. (and the fact I keep repeating the quests from both these zones makes me biased towards them lol)
uniq_faznrb18_ESO wrote: »Oh I'm not shoehorning any race to a certain class, it's just that thematically, the nords will be the best fit, just as orcs or to a certain extent the imperials in terms of the conan type babarian. But it doesn't mean it is the best race for it. Most importantly, if the class is magicka based, than magicka attuned races would benefit, vice versa.
In lore however, you have the Ternion monks, who embodies the old ways, shamanistic ways of the nords. You also have the wyrd sisters within the covenant dealing with the natural 'spirits' of the land. You also have arguably, the best animal handlers within the dominion, the bosmer.
Both the bosmer and the Ternion monks revere animal spirits, the Wolf being a common spirit. This is where I sought inspiration of sorts with the Animal Companion skill line. (and the fact I keep repeating the quests from both these zones makes me biased towards them lol)
Well, the Green Wardens are Bosmer, so I'm not sure about Nords being the best fit.
I assumed the class would have to do with them.
UppGRAYxDD wrote: »IDK why eveyone is so opposed to new classes? The game has been out for years now and a natural progression towards new races or classes is natural. Now I know that there is a balance issue currently, but there is a larger issue with players leaving due to boredom. I think introducing new races or classes would bolster player population significantly and I see this change coming probably sooner then later. After all, game developers/producers/shareholders are here to make money...
uniq_faznrb18_ESO wrote: »I’ve not seen a class thread that really has a proper layout to its game mechanics.
UppGRAYxDD wrote: »IDK why eveyone is so opposed to new classes? The game has been out for years now and a natural progression towards new races or classes is natural. Now I know that there is a balance issue currently, but there is a larger issue with players leaving due to boredom. I think introducing new races or classes would bolster player population significantly and I see this change coming probably sooner then later. After all, game developers/producers/shareholders are here to make money...
But spending the ~5-6 hours it takes to grind a new toon to end game level sounds fun?? Or re-running the quests to do it the hard way?....Hell no, new classes or races won't bring the masses back (lore driven players maybe, but they're probably happy on skyrim or oblivion anyways). Fixing PVP is what will bring back and keep competitive players around. So would adding over the top incentives for being on pve leaderboards (BIG time gold rewards, gold temper drops, the Maelstrom weapon and trait you actually want....). Even adding over the top rewards for PVP (tempers or capturing a mine/mill etc) would be a welcomed change form the "ring round the rosey" the is claiming Emp in cyrodiil.
stimpy986b14_ESO wrote: »uniq_faznrb18_ESO wrote: »I’ve not seen a class thread that really has a proper layout to its game mechanics.
Read one of my necromancer class threads
datgladiatah wrote: »I don't think there should be any classes. One should be able to access a select number of lines based on personal choices. Or access to all of them somehow. There has to be some reason they barely change anything about the classes. They're just not-elder scrolls. I'd love animal companions and a dedicated frost line. Just not through a new class. Why can't I just do it with anyone like a TES game? If they changed that it would truly be above the mmo spectrum
uniq_faznrb18_ESO wrote: »ANOTHER thread for a class...specifically the Warden one that is focused on ice...how original, buddy, ill tell you what everyone (or most) will say and have said. Let ZOS first fix their classes, adding another class would break the little balance we have...the very fragile balance we have now would be broken with a new class. Let it be until all of them are balanced
Oh I'm not saying it's original, I'm just doing a lot of guesswork in the works. Wardens were a class in alpha, it was ditched and some of the abilities reworked into the other classes. It doesn't mean they can't do another one. Again, it's not about balancing what you have left.
It's about making sure that the pendulum swings as little as possible. True balance cannot be achieved until everyone uses the same weapons, same gear, same build. And that is not good in the longevity of the game itself be it PvP or pve.
But balance is another whole animal to deal with. Having a new class creates excitement, a spark of interest about the game. We have good populations across tamriel right now, take advantage of it. Housing is already coming around the corner, let's keep the ball rolling.
exeeter702 wrote: »datgladiatah wrote: »I don't think there should be any classes. One should be able to access a select number of lines based on personal choices. Or access to all of them somehow. There has to be some reason they barely change anything about the classes. They're just not-elder scrolls. I'd love animal companions and a dedicated frost line. Just not through a new class. Why can't I just do it with anyone like a TES game? If they changed that it would truly be above the mmo spectrum
Because this is an mmo. It would be a logistical nightmare in both developer balance and design. Not to mention this jsnt a single player game where one can hide behind the mantle of choose your own adventure regardless of how inefficient it may be. People will still find the best combinations and everhthing else becomes snowflake status and the illusion of choice eventually shaters. Having a class foundation afforded the developers the ability maintain a ruleset with clear definitions and guidelines. It allowed them to make sure players still have some form of choice between different avenues (for the most part ofc), while staying within a manageable game system.
Do you guys seriously think they didnt consider a classless environment for this game?
You cant have it both ways, TSW came close but that is an entriely different beast.
exeeter702 wrote: »Not to mention this jsnt a single player game where one can hide behind the mantle of choose your own adventure regardless of how inefficient it may be. People will still find the best combinations and everhthing else becomes snowflake status and the illusion of choice eventually shaters.
Bumblebeelzebub wrote: »exeeter702 wrote: »Not to mention this jsnt a single player game where one can hide behind the mantle of choose your own adventure regardless of how inefficient it may be. People will still find the best combinations and everhthing else becomes snowflake status and the illusion of choice eventually shaters.
The real illusion is the kind of perfect and evasive balance that min-maxers seem to pine for. Min-maxers will never have the same choices that the rest of us have, because of the limnitations they set upon themselves when they choose to optimize their builds. Most of us are happy to play sub-optimal builds, and I for one would like to see more of them.
A new class would inject a lot of fun into a game that's become stagnant for many of us.
uniq_faznrb18_ESO wrote: »ANOTHER thread for a class...specifically the Warden one that is focused on ice...how original, buddy, ill tell you what everyone (or most) will say and have said. Let ZOS first fix their classes, adding another class would break the little balance we have...the very fragile balance we have now would be broken with a new class. Let it be until all of them are balanced
Oh I'm not saying it's original, I'm just doing a lot of guesswork in the works. Wardens were a class in alpha, it was ditched and some of the abilities reworked into the other classes. It doesn't mean they can't do another one. Again, it's not about balancing what you have left.
It's about making sure that the pendulum swings as little as possible. True balance cannot be achieved until everyone uses the same weapons, same gear, same build. And that is not good in the longevity of the game itself be it PvP or pve.
But balance is another whole animal to deal with. Having a new class creates excitement, a spark of interest about the game. We have good populations across tamriel right now, take advantage of it. Housing is already coming around the corner, let's keep the ball rolling.
you are missing the point, the game balanced is borderline broken atm, and you want to add a brand new class and a number of new builds to the equation?
im even baffled they would put time into housing with the game in its current state...
exeeter702 wrote: »My comment was in regards to the thought process some players have in thinking a universal skill / classless system would be beneficial or more ideal for this game, which i fundamentally disagree with.
exeeter702 wrote: »datgladiatah wrote: »I don't think there should be any classes. One should be able to access a select number of lines based on personal choices. Or access to all of them somehow. There has to be some reason they barely change anything about the classes. They're just not-elder scrolls. I'd love animal companions and a dedicated frost line. Just not through a new class. Why can't I just do it with anyone like a TES game? If they changed that it would truly be above the mmo spectrum
Because this is an mmo. It would be a logistical nightmare in both developer balance and design. Not to mention this jsnt a single player game where one can hide behind the mantle of choose your own adventure regardless of how inefficient it may be. People will still find the best combinations and everhthing else becomes snowflake status and the illusion of choice eventually shaters. Having a class foundation afforded the developers the ability maintain a ruleset with clear definitions and guidelines. It allowed them to make sure players still have some form of choice between different avenues (for the most part ofc), while staying within a manageable game system.
Do you guys seriously think they didnt consider a classless environment for this game?
You cant have it both ways, TSW came close but that is an entriely different beast.
UppGRAYxDD wrote: »IDK why eveyone is so opposed to new classes? The game has been out for years now and a natural progression towards new races or classes is natural. Now I know that there is a balance issue currently, but there is a larger issue with players leaving due to boredom. I think introducing new races or classes would bolster player population significantly and I see this change coming probably sooner then later. After all, game developers/producers/shareholders are here to make money...
But spending the ~5-6 hours it takes to grind a new toon to end game level sounds fun?? Or re-running the quests to do it the hard way?....Hell no, new classes or races won't bring the masses back (lore driven players maybe, but they're probably happy on skyrim or oblivion anyways). Fixing PVP is what will bring back and keep competitive players around. So would adding over the top incentives for being on pve leaderboards (BIG time gold rewards, gold temper drops, the Maelstrom weapon and trait you actually want....). Even adding over the top rewards for PVP (tempers or capturing a mine/mill etc) would be a welcomed change form the "ring round the rosey" the is claiming Emp in cyrodiil.
I'm quite worried about that Bear Ultimate to be honest. It has a morph that makes it respawn when it dies (since its a toggle). So worried about an invincible bear in PVP (Battlegrounds and Duels and Cyrodill)