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Warden Class (Theorycrafting!)

RavenSworn
RavenSworn
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1. INTRODUCTION
Hi all! Yes yes, another new class and new weapon thread. First of all, hear me out. My name is RavenSworn and I have played the game ever since beta. It doesn’t give me precedence or even expertise on a matter of class development, let alone creating one but if it’s one thing I know, new stuff always gets interest piqued. Not to mention new classes and/or new weapon skill lines will definitely help with calling back veterans who are sick and tired of playing the same old classes again. There were a few new class thread being put up but so far, I’ve not seen a class thread that really has a proper layout to its game mechanics. (not to mention I seem to have a lot of time in my hands) A new weapon line will also be introduced, one that will change melee weapons. More details will be written down below.

Guess it is true! so lets get on with theorycrafting!

History
Wardens, in essence is a defender. A guardian of sorts, protecting an area like the Spirit wardens in the Pariah Abbey fields or Lord Warden in the Imperial city. In view of knowledge of a previous class called Wardens, it should come to no surprise that the next class would be a warden.
While a necromancer might come in handy and might be more popular with the players, with Blizzard releasing the necromancer class in Diablo 3 and cross referencing the 3 skill lines ‘data mined’ ( winter’s embrace, green balance and animal companions), a Warden would fit in thematically more than a necromancer would be.

The theme I am going with the class is that the wardens are a group of guardians dedicated to the protection of nature and the wild. They learn frost magic and dwell in the frozen areas of the world to learn the cruel art of survival and holds the sky, land and animals sacred. They learn teachings from the Argonians about the Hist, Wyrd magic from the Bretons and how Y’ffre has changed the Bosmer with the green pact. They are beast masters, druids and monks.
Note: according to lore, the Ternion monks in East March worships the three old gods, animal spirits that are as old as Tamriel itself. The Bosmer themselves too have hallowed shrines for the spirits of the Wolf, the Tiger and the Snake. The Hist about the balance of life in the forest, much like Y’ffre with the bosmer albeit in a more cannibalistic manner.

The niche of game play that I am going for is melee magicka / druid-beastmaster type of play. There are summoned pets but since it’s daedric, it’s more a warlock / necromancer type of class, which doesn’t make it easy to create a new class.

2. ABILITIES

Winter’s Embrace
Avalanche: caster deals 3 hits to the enemy with cold damage, with the last hit being 200% of damage done. (melee / 1.5s cast / magicka)
1) Falling Echoes: the last hit now deals 150% damage to all enemies surrounding the target enemy. (melee / magicka)
2) Landslide: the last hit now knocks the enemy off their feet. (ranged / magicka)

Frost Bite: deals x damage to an enemy and 300% more to an enemy with less than 25% health. (melee / instant / magicka)
1) Frost Burn: deals 150% damage to an enemy and x cold damage over 3s after. Loses execute effect. (melee / stamina)
2) Ice Spike: refunds magicka when enemy is killed. (melee / magicka)

Wind chill: slows down enemy movement by 50% in front of the caster in a cone for 2s. (melee / instant / magicka)
1) Bitter Cold: deals x damage over 2s as well. (melee / magicka)
2) Snow Falls: creates a synergy that restores health and magicka. (melee / magicka)

Ice Wall: creates a wall in front of the caster that stuns an enemy for 1.5s. (melee / instant / magicka)
1) Snow Barrier: the wall now absorbs enemy projectiles but loses the stun (melee / stamina)
2) Stalagmite: you now cast the wall at the enemy position. (range / magicka)

Winter’s Touch: curses the enemy, making them take 70% more cold damage. (range / instant / magicka)
1) Atronach: cast onto self, causing any enemy to hit you to take 10% more damage. (self / stamina)
2) Fevered Touch: when an enemy dies under this effect, all nearby enemies are affected with the curse. (range / magicka)

Ultimate – Blizzard: channels an ice storm, dealing x damage over 5s around the caster. Allies can activate a synergy that deals x damage to enemies nearby (melee aoe / 5s / 200 ult)
1) Landfall: changes to a ground target spell and synergy will now allow allies to gain major ward and resolve. (ground target / 5s)
2) Howling Gale: bigger radius and longer duration. (melee / 7s)

Passives
Heart of Winter: Any Winter’s Embrace ability slotted increases your maximum magicka by 4 / 8 %.
Glacial Aura: increases your movement speed by 5 / 10 % each time you cast a WE ability.
Icy Veins: Increases your cold damage by 25 / 30 % and magic damage by 10 / 15 %
Winter Unending: Avalanche, Frost bite and Blizzard deals 3 / 6 % more damage.

Green Balance
Thorn Skin: cast an armor of thorns onto self that deals x damage to any enemy that hits you. (self / 12s / magicka)
1) Briar heart: armor now deals x damage every 2s. (self / 12s / magicka)
2) Bark skin: armor also gives minor vitality and increases armor by x amount. (self / 12s / stamina)

Mark of the Hist: deals x damage over 3s to an enemy, stunning them for 1s after effect ends. (ranged / instant / magicka)
1) Rage of the Hist: deals more damage over 3s but loses the stun. (ranged / magicka)
2) Mark of the Wyrd: stuns longer and snares the target after stun. (ranged / magicka)

Life Wreath: Heals self or an ally for x amount over 5s (ranged / instant / magicka)
1) Rejuvenate: changes to an aura that increases stamina and magicka recovery and activating the ability will restore x amount of health per allies nearby. (aura / magicka)
2) Dream Wreath: heals more over a longer duration. (ranged / 7s / magicka)

Green Guardian: summons a spriggan that lasts for 10s to attack an enemy and deals minor maim. (pet summon /1s / magicka)
1) Green Warrior: summons a spirit bear that deals more damage for 8s. (pet summon / stamina)
2) Green Hunter: summons a spriggan that lasts for 15s and deals poison damage. (pet summon / magicka)

Nature’s Wrath: casts a corridor of thorns, dealing x damage over 5s and gaining major prophecy. Also gives a synergy for allies to gain major prophecy. (ranged / instant / magicka)
1) Dreamer’s Call: it now heals x amount over 5s for allies. (ranged / magicka)
2) Forest Walk: the synergy now also gives allies to gain major prophecy and deal x poison damage onto any nearby enemies. (ranged / magicka)

Ultimate – Spirit of the Totem: the caster summons a totem at target location for 12s, that will deal x physical damage around it every 2s. Allies can use a synergy to heal for x amount. (pet summon / 12s / 175 ultimate)
1) Totemic Endeavour: the totem now lasts 20% longer and deals 20% more damage. While slotted, you gain minor mending. (pet summon / 175 ultimate)
2) Spirit of the Forest: you summon a forest lurcher instead, following you and dealing x physical damage to any enemies around it. (pet summon / 175 ultimate)

Passives
Glades of Serenity: Each time you heal an ally with a Green Balance skill, you gain 8 / 10 ultimate.
Healing Hands: the duration of each green balance skill is increased by 1 / 3 % per light armor equipped.
Forest Kin: whenever you activate a GB skill, your pets do 10 / 20 % more damage.
Rooted: you suffer 10 / 20 % less duration from snares, roots and other cc effects.

Animal Companions
Summon Aspect: summons an animal companion to fight by your side. The type of animal summoned depends on type of weapon equipped in main hand. Bows – spiders, swords / great swords– senche, dagger – nix hound, axe / great axes – bear, mace / maul – alit, destruction staff – thunderbug, restoration staff – giant snake. (toggle / 1.5s cast / magicka)
1) Beast Master: Summon a greater version of the animal companions. (toggle / magicka)
2) Wild Child: no longer a toggle but you Summon 2 animal companions for 10s to fight by your side. (melee / magicka)

Primal Spirit: infuses your spirit with primal powers, gaining major brutality & major expedition. (self / instant / magicka)
1) Primal Rage: you and your pets deal 10% more critical damage and gain major brutality (self / stamina)
2) Primal Fear: you invoke fear in an enemy, causing them to run away. (target / magicka)

Ritual Totem: you summon a totem for 5s that deals x cold damage each 1s and heals you for 30% of the damage done. (ground target / instant / magicka)
1) Animalistic: the totem also gives you major ward and major resolve. (self / magicka)
2) Spiritualists: the totem deals 20% more damage and also deals additional poison damage (ground target / magicka)

Spirit Claw: you summon a spirit copy of your animal companion for 8s to attack an enemy , dealing major fracture to the enemy. (melee / instant / magicka)
1) Spirit Bonding: you become a spirit as well, reducing your damage taken by 8%. (self / magicka)
2) Tooth and Claw: the spirit copy now deals major breach as well. (melee / magicka)

Raging Leap: you leap to the enemy, dealing x damage. If you have a pet active, you deal major defile on the enemy. (range / instant / magicka)
1) Raging Charge: you charge to an enemy instead dealing x damage and deal major defile, dealing x damage to all enemies along the way. (range / stamina)
2) Withering Swipe: you now deal x damage to all enemies around you, inflicting x poison damage over 3s every 0.5s. No longer deals major defile. (melee / magicka)

Passives
Longtooth: you gain 5 / 10 % more stamina recovery per Animal Companion skill slotted.
Tundra walker: reduces the magicka and stamina cost of your class abilities by 3 /6 %.
Winterborn: increases spell damage by 2 / 4% and physical resistance by X amount / X amount.
Relentless: you deal 10 / 15% more damage on targets that are stunned, off balanced or snared.

I'm posting another thread on a new weapon skill line later today, work beckons right now.
Edited by RavenSworn on February 1, 2017 3:54AM
Ingame: RavenSworn, Pc / NA.


Of Wolf and Raven
Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Mr_Apollo
    Mr_Apollo
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    ANOTHER thread for a class...specifically the Warden one that is focused on ice...how original, buddy, ill tell you what everyone (or most) will say and have said. Let ZOS first fix their classes, adding another class would break the little balance we have...the very fragile balance we have now would be broken with a new class. Let it be until all of them are balanced
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • RavenSworn
    RavenSworn
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    Mr_Apollo wrote: »
    ANOTHER thread for a class...specifically the Warden one that is focused on ice...how original, buddy, ill tell you what everyone (or most) will say and have said. Let ZOS first fix their classes, adding another class would break the little balance we have...the very fragile balance we have now would be broken with a new class. Let it be until all of them are balanced

    Oh I'm not saying it's original, I'm just doing a lot of guesswork in the works. Wardens were a class in alpha, it was ditched and some of the abilities reworked into the other classes. It doesn't mean they can't do another one. Again, it's not about balancing what you have left.

    It's about making sure that the pendulum swings as little as possible. True balance cannot be achieved until everyone uses the same weapons, same gear, same build. And that is not good in the longevity of the game itself be it PvP or pve.

    But balance is another whole animal to deal with. Having a new class creates excitement, a spark of interest about the game. We have good populations across tamriel right now, take advantage of it. Housing is already coming around the corner, let's keep the ball rolling.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Gothren
    Gothren
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    no Id rather them work on spellcrafting
  • Vanthras79
    Vanthras79
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    Gothren wrote: »
    no Id rather them work on spellcrafting

    I agree. @Wrobel needs to focus on spell crafting and not balancing the classes when another one is added for another 3-plus years. That said Wrobel has done great work with One Tamriel's itemization, and with weapon ultimates. I would rather have his great talents focused on spell crafting than adding a new class at this point.

    Furthermore, I stand with the people who would rather have no classes, and we get to choose our abilities. Much easier to balance abilites, rather than balance entire classes imho.
    Edited by Vanthras79 on November 16, 2016 12:58AM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • RavenSworn
    RavenSworn
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    Vanthras79 wrote: »
    Gothren wrote: »
    no Id rather them work on spellcrafting

    I agree. @Wrobel needs to focus on spell crafting and not balancing the classes when another one is added for another 3-plus years. That said Wrobel has done great work with One Tamriel's itemization, and with weapon ultimates. I would rather have his great talents focused on spell crafting than adding a new class at this point.

    Furthermore, I stand with the people who would rather have no classes, and we get to choose our abilities. Much easier to balance abilites, rather than balance entire classes imho.

    It does make it easier to balance but with all honesty, it's not a good idea. People will always find the best build in whatever framework they are are given and really, having hundreds use the same weapons, same gear and builds just because it's Bis or best build will just kill the game off.

    Having classes gives a set framework to work with, a guideline of sorts. For example look at Dota 2. They have more than 40 characters yet they are able to 'balance' the game play because each character is a sort of guideline. Yeah it's a different game but the fundamentals are the same.

    Anyway, it's a class thread. Would appreciate if we all as players be more constructive.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Vanthras79
    Vanthras79
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    "It does make it easier to balance but with all honesty, it's not a good idea. People will always find the best build in whatever framework they are are given and really, having hundreds use the same weapons, same gear and builds just because it's Bis or best build will just kill the game off.

    Having classes gives a set framework to work with, a guideline of sorts. For example look at Dota 2. They have more than 40 characters yet they are able to 'balance' the game play because each character is a sort of guideline. Yeah it's a different game but the fundamentals are the same.

    Anyway, it's a class thread. Would appreciate if we all as players be more constructive."

    I would not mind if they added more classes to the game. I just really want spell crafting, and I think balancing just four classes takes up too much of @Wrobel's time. But only having four classes limits creativity by locking up abilities behind classes.

    I understand your concerns about one build to rule them all, but I would rather them add four more classes to liven things up rather than just one. Like a Barbarian (warrior), Archer (nightblades are more like an assassin, perhaps the Archer would use traps and smoke bombs and the like), Archmage (Fire/Frost/Shock), and/or perhaps a Necromancer.

    furthermore, I like your ideas behind the frost tree, but do they have to be melee? I would like to have a ranged frost caster, than a almost frost deathknight-like thing. But your ideas are not lore breaking, that is good.
    Edited by Vanthras79 on November 16, 2016 10:10PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Mojmir
    Mojmir
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    Balancing existing classes and adding new ones.both highly unlikely
  • VileDeeds77
    VileDeeds77
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    I would love to have new classes, warden would be great! I would like to see multiple classes added. I would also love to see them add class specializations. Start with one specialization to each class that has magicka and stamina skills, that basically adds eight more classes to the game. Ideally add the warden and necromancer classes, then add specializations.
  • RavenSworn
    RavenSworn
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    Vanthras79 wrote: »
    "It does make it easier to balance but with all honesty, it's not a good idea. People will always find the best build in whatever framework they are are given and really, having hundreds use the same weapons, same gear and builds just because it's Bis or best build will just kill the game off.

    Having classes gives a set framework to work with, a guideline of sorts. For example look at Dota 2. They have more than 40 characters yet they are able to 'balance' the game play because each character is a sort of guideline. Yeah it's a different game but the fundamentals are the same.

    Anyway, it's a class thread. Would appreciate if we all as players be more constructive."

    I would not mind if they added more classes to the game. I just really want spell crafting, and I think balancing just four classes takes up too much of @Wrobel's time. But only having four classes limits creativity by locking up abilities behind classes.

    I understand your concerns about one build to rule them all, but I would rather them add four more classes to liven things up rather than just one. Like a Barbarian (warrior), Archer (nightblades are more like an assassin, perhaps the Archer would use traps and smoke bombs and the like), Archmage (Fire/Frost/Shock), and/or perhaps a Necromancer.

    furthermore, I like your ideas behind the frost tree, but do they have to be melee? I would like to have a ranged frost caster, than a almost frost deathknight-like thing. But your ideas are not lore breaking, that is good.

    It's to constitute a 'melee magicka' caster. There are range morphs but we already have ranged elemental magics such as shock sorc, flame dk, but I was hoping for cold to be a 'up in your face' pseudo Monk frost caster.

    I've played The Secret World and that game killed its own PvP. Which is what we wouldn't want in this game. The alliance war is what drove the game in the first place so PvP needs to have its niche as well. Balance again, is hard to do unless everyone uses the same gear, same weapon and build. Which killed TSW imo. They had a three way war as well but everyone was running the same bs again and again.

    We need a shakeup and a new class might just be the pendulum swing we need.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • ArrerBoy
    ArrerBoy
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    Mr_Apollo wrote: »
    balance


    HAH!
  • AzuraKin
    AzuraKin
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    shake up? you dont shake things up by adding a new class in games like this. all you would do is have another class doing the same basic things with the same gear. the game even with the problems it had was a lot better the first year. why, well you could go perma block, reduced damage taken but did reduced damage yourself, you were not unkillable and the game for quite balanced. defeating opponents was about your strategy and tactics being better then your opponents. there was no 1 gear to rule them all as there is now. there was no abilities to rule them all either as there is now. for example put a mage any mage against a 2hder, and the 2hder will win 99% of the time because the 2hder will cc them while doing high damage and that without proc damage gear which to go without saying is stronger for a stamina build then a magicka build. while yes some magicka builds can be quite strong, they will never beat a stamina build in a 1v1 situation. not even jesus beam can beat a stamina user as jesus beam is easy as *** to interrupt while wb can be animation cancelled so you will never see it coming.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Memnock
    Memnock
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    I hope you don't take this the wrong way , but just... NO. No new class in the game please.

    If you want to have some new skill lines , i am all for that as long and they are general lines that everyone has access to , line the mages and fighters guild lines.

    Adding a new class , would just further compound the problem of trying to balance them , but instead of 4 , there would now be 5 , so just no.
  • UppGRAYxDD
    UppGRAYxDD
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    IDK why eveyone is so opposed to new classes? The game has been out for years now and a natural progression towards new races or classes is natural. Now I know that there is a balance issue currently, but there is a larger issue with players leaving due to boredom. I think introducing new races or classes would bolster player population significantly and I see this change coming probably sooner then later. After all, game developers/producers/shareholders are here to make money...
    Edited by UppGRAYxDD on November 22, 2016 3:13PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • AzuraKin
    AzuraKin
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    how many times do i have to say: eso is not a class-centric game? why do so many people think that it is? if it was a class-centric game, warden class, and archer class would not have been removed before game ever even made it out of beta. not only that there would been more then 4 classes at start. classes in this game is nothing more then a general guideline for playstyle. dragonknight, more about dots and taking a lot of damage while ccing on the front lines. sorcerer, pets, dealing damage from the back lines. templars, healers, spears. nightblades, combination damage + team healing and stealth. this is all the specialized tools you need in the game.

    ill go on to say, if you need a new class every 3 months to keep your attention on a game, newsflash eso is not the game for you. personally my interest in a game has nothing to do with how many classes, how often new content comes out. it merely is about how much fun the game is.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • UppGRAYxDD
    UppGRAYxDD
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    AzuraKin wrote: »
    how many times do i have to say: eso is not a class-centric game? why do so many people think that it is? if it was a class-centric game, warden class, and archer class would not have been removed before game ever even made it out of beta. not only that there would been more then 4 classes at start. classes in this game is nothing more then a general guideline for playstyle. dragonknight, more about dots and taking a lot of damage while ccing on the front lines. sorcerer, pets, dealing damage from the back lines. templars, healers, spears. nightblades, combination damage + team healing and stealth. this is all the specialized tools you need in the game.

    ill go on to say, if you need a new class every 3 months to keep your attention on a game, newsflash eso is not the game for you. personally my interest in a game has nothing to do with how many classes, how often new content comes out. it merely is about how much fun the game is.

    Every three months? Game was released on PC on April 4, 2014 and console June 9th, 2015....I think its about time they start thinking more about it. Adding more classes and races would bring more ppl back to ESO thus ensuring the future of the franchise.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Mr_Apollo
    Mr_Apollo
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    If you want to not get bored, id say ZOS is doing that well with the new content they keep releasing, as of now I'm quite happy with the amount of DLC they are bringing, and the new things they bring, but classes...just no, maybe later, perhaps, but now? No
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • UppGRAYxDD
    UppGRAYxDD
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    https://forums.elderscrollsonline.com/en/discussion/303750/necromancy/p2


    Well, I know its not official confirmation....but things are moving in the direction towards new races and classes. Prob Necromancer and Warden. If balance was an issue they would have fixed it by now, and with the changes to exp and leveling maxing out a new character is easier then ever. I think that all the stars are slowly aligning.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • AzuraKin
    AzuraKin
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    UppGRAYxDD wrote: »
    AzuraKin wrote: »
    how many times do i have to say: eso is not a class-centric game? why do so many people think that it is? if it was a class-centric game, warden class, and archer class would not have been removed before game ever even made it out of beta. not only that there would been more then 4 classes at start. classes in this game is nothing more then a general guideline for playstyle. dragonknight, more about dots and taking a lot of damage while ccing on the front lines. sorcerer, pets, dealing damage from the back lines. templars, healers, spears. nightblades, combination damage + team healing and stealth. this is all the specialized tools you need in the game.

    ill go on to say, if you need a new class every 3 months to keep your attention on a game, newsflash eso is not the game for you. personally my interest in a game has nothing to do with how many classes, how often new content comes out. it merely is about how much fun the game is.

    Every three months? Game was released on PC on April 4, 2014 and console June 9th, 2015....I think its about time they start thinking more about it. Adding more classes and races would bring more ppl back to ESO thus ensuring the future of the franchise.

    not true, most of the people who left the game did not leave because they were bored with the game. they left due to the problems and issues with the game and the imbalance between classes and magicka/stamina builds. and to be frank. i seriously doubt zos could ever bring them back especially with the upcoming release of camelot unchained.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • masterbroodub17_ESO
    I get it, we need more balance on current classes....but if you people keep waiting for them to be perfectly balanced before adding anything new then there will never be a new class.
  • RavenSworn
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    Right now, anything new is a boon. The housing doc would be good but not good enough in terms of good content. There's only so much to a house that you can do till you want to go out to the world again.

    Whatever the reason that the players leave this game for, a balance update wouldn't bring anything to the table in terms of influx of new players. A new class, or a new weapon skill line or a new dlc combining all this would. Again, it's all up to ZoS to steer this wonderful mmo to calmer, better waters.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Wandering_Ashlander
    I get it, we need more balance on current classes....but if you people keep waiting for them to be perfectly balanced before adding anything new then there will never be a new class.

    The balance issue is not the real issue of players actually, their actual issue being they want more skill sets to add more power to their current HL characters.

    They actually don't give a *** about balance, because adding more skill sets is precisely why the game is not balanced : too many things to consider to balance a character according to : weapons sets, enchants, armor sets, racial sets, guild sets, beast sets, and so on.

    There is so many factors to consider for one character it's simply impossible to balance : no algorythm can even begin to deal with more than 3 factors.

    The actual fixes to balance would be more classes to bring more horizontal variety for mass pvp balance, rather than vertical growing of power for the current classes thanks to new skill sets... but long time subbers want always more and even more power for their chars, not giving the slightiest *** for new players willing to go pvp (thus having to wait to at least be close in power with HL to be competitive) hence zenimax stupidly listen.
  • Nerouyn
    Nerouyn
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    AzuraKin wrote: »
    i seriously doubt zos could ever bring them back especially with the upcoming release of camelot unchained.

    Warden would do it for me.

    ESO should never have had classes but if it had to have classes I would have definitely chosen the nature themed healer and pet class. That's 3 of my faves rolled into one.

    In its absence I've never really clicked with any of my characters so have only played on and off over the years, making do with sorcerers and templars but not loving them.

    Lightning is ok. Daedric pets are ugly (by design) and I never used them in the single player games. But they're useful for solo'ing and all that's available. Dark magic not really up my proverbial alley. Templars were originally designed for melee healing so all their pbaoes don't see much use by me. Not into meleeing so more skills I don't use. Leaving me with maybe half of their skills I ever use.

    Being able to play a warden would fundamentally change the game for me.
  • roigseguib16_ESO
    roigseguib16_ESO
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    Very nice thread.
    Just concerned about your fanfiction delirium, like 8% pasive more magicka, the lack of stamina skills (at all), just a few undermining options, or the clear personal preferences in the type of skills.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • RavenSworn
    RavenSworn
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    I've had the idea of warden to be this pseudo melee magicka class. The 8% magicka increase passive is if any ability from that tree is slotted, not for each ability slotted. It's much similar with night blades health boost or siphoning tree magicka flood is 8% as well.

    In fact many of dragon knight or night blade abilities do not have that much abilities that are stamina based. But there are stamina morphs with some of the abilities, not none at all. ;)
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • roigseguib16_ESO
    roigseguib16_ESO
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    How I see it Warden should be a nature based class. That includes both Shaman/Monk and Ranger/Scout. The Pet Ranger line should be focused on skills and buffs for stamina, with some options for magicka, alternatively to Winter Embrace, which should lean towards magicka based line with some stamiba morphs.

    I picture it as a Selene undaunted set kind of thing, with spirit animals dealing high damage and lots of bonuses to physical and magic/ice damage.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • RavenSworn
    RavenSworn
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    How I see it Warden should be a nature based class. That includes both Shaman/Monk and Ranger/Scout. The Pet Ranger line should be focused on skills and buffs for stamina, with some options for magicka, alternatively to Winter Embrace, which should lean towards magicka based line with some stamiba morphs.

    I picture it as a Selene undaunted set kind of thing, with spirit animals dealing high damage and lots of bonuses to physical and magic/ice damage.

    That's how I see it too! The thing is we do know in terms of datamined info that it's winter embrace, animal companions and green balance for the three skill lines. I kinda see it as this conan type tundra warrior that has ties with both the animals and the nature spirit. Instead of just a pet calling ranger, he is more of a beast master, a native American type warrior. "dances with wolves" anyone? And he is more attuned to the land and the rigours of winter.

    I dare say the warden is akin to the enuits of Alaska, comfortable with the rigours of winter but still maintaining the balance of wild and man.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    How I see it Warden should be a nature based class. That includes both Shaman/Monk and Ranger/Scout. The Pet Ranger line should be focused on skills and buffs for stamina, with some options for magicka, alternatively to Winter Embrace, which should lean towards magicka based line with some stamiba morphs.

    I picture it as a Selene undaunted set kind of thing, with spirit animals dealing high damage and lots of bonuses to physical and magic/ice damage.

    That's how I see it too! The thing is we do know in terms of datamined info that it's winter embrace, animal companions and green balance for the three skill lines. I kinda see it as this conan type tundra warrior that has ties with both the animals and the nature spirit. Instead of just a pet calling ranger, he is more of a beast master, a native American type warrior. "dances with wolves" anyone? And he is more attuned to the land and the rigours of winter.

    I dare say the warden is akin to the enuits of Alaska, comfortable with the rigours of winter but still maintaining the balance of wild and man.

    Aye, I get your point!
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • RavenSworn
    RavenSworn
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    Not to mention one of the best races linked to this class would be the nords, the imperial and the orcs. Bosmer seems linked as well but they are definitely more aligned to night blades.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • roigseguib16_ESO
    roigseguib16_ESO
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    Not to mention one of the best races linked to this class would be the nords, the imperial and the orcs. Bosmer seems linked as well but they are definitely more aligned to night blades.

    Uoah. You were going well.

    Here we get to a problematic spot. How best races linked to this? Races and classes are meant to be two separate issues. Any race fits any class. You might have in mind what would work best to fit your style or your lorefriendlyness but it should never affect the development of a class. I personally hate having to be a dunmer by force if you want to be a competitive magicka dk!
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • RavenSworn
    RavenSworn
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    Oh I'm not shoehorning any race to a certain class, it's just that thematically, the nords will be the best fit, just as orcs or to a certain extent the imperials in terms of the conan type babarian. But it doesn't mean it is the best race for it. Most importantly, if the class is magicka based, than magicka attuned races would benefit, vice versa.

    In lore however, you have the Ternion monks, who embodies the old ways, shamanistic ways of the nords. You also have the wyrd sisters within the covenant dealing with the natural 'spirits' of the land. You also have arguably, the best animal handlers within the dominion, the bosmer.

    Both the bosmer and the Ternion monks revere animal spirits, the Wolf being a common spirit. This is where I sought inspiration of sorts with the Animal Companion skill line. (and the fact I keep repeating the quests from both these zones makes me biased towards them lol)

    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
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