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Upcoming PvP Re-Balance / List of Broken Stuff

  • kadar
    kadar
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    IMO, Viper and Infernal Guardian belong in the updated OP as things that are super broken.

    How does Zenimax expect to make balance changes when half of the things in Cyrodiil are broken (as in, not functioning correctly).
    Stikato wrote: »
    So...ZOS will follow their usual method of making a ton of large, untested changes all at once, and then refuse to make incremental adjustments?

    It will be just as unbalanced as before, except with some new cheese added in.

    The more they change the game the worse it gets.
    Agreed, I'm not optimistic that there will ever be balance with this philosophy in play.

  • Sugaroverdose
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    Solariken wrote: »
    Adenoma wrote: »

    4.) Templar purge - needs to have the cost increased. It's an absurdly cheap hard answer to many builds.

    I don't particularly like the idea of a cost increase @Adenoma, but here is an attempt to address the problem quoted:

    https://forums.elderscrollsonline.com/en/discussion/307753/cleansing-ritual-and-sacred-ground

    PoS idea: 'hey let's remove the only templar defensive ability and make it zerg battle friendly'
    If templar couldn't cleanse - he'll die in those two seconds.
  • Publius_Scipio
    Publius_Scipio
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    Adenoma wrote: »
    I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.

    This may or may not have a negative effect on PvE.
  • Bakven
    Bakven
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    The only thing I don't agree with is making meteor reflectable. It's an ultimate, a regular skill shouldn't be able to cancel/reflect it. It's already near useless because of the dots that project it.
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Lucky28
    Lucky28
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    From the perspective of a magic NB:

    1. Impale is terrible. It's execute threshold is lower than the 2H execute and Jesus Beam, it's both dodgeable and reflectable, and it doesn't have a proc like Mage's Fury so it can't be used to set up burst.
    2. Melee magic NB has been dead since the nerf to Proximity Detonation. Concealed Weapon costs too much and it's secondary effect (increased movement speed in stealth) is terrible compared to Surprise Attack's (Major Fracture.) Merciless Resolve and it's proc Assassin's Will work okay for burst as a ranged magic NB, but for melee NB it's too difficult to proc, and often won't hit for enough.
    3. Reveal abilities like Piercing Mark, Revealing Flare, and Magelight made sense when few classes had AOE, but now stamina sorcs have a huge AOE that moves with them (Hurricane), Templars have a huge AOE they're encouraged to stand in (Ritual of Retribution), Caltrops is still commonplace, etc. Either remove these reveal abilities or make AOE not pull you out of cloak.

    to add to this soul harvest could use a buff as well. ult gen vs awesome knockdown..... why do stamblades get all the good ***?
    Invictus
  • LeifErickson
    LeifErickson
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    Ishammael wrote: »
    Fix wings.
    Fix mist form.
    Fix cloak.
    Fix clouding swarm.
    Fix gap closers.
    Fix willows path.
    Did I forget something?

    Dragon Blood.

    Dragon blood isn't broken to my knowledge. All of the things I listed are actually broken.

    If you are going to claim Dragon Blood isn't broken, then Mist Form and Gap Closers are not broken either.

    Dragon blood isn't broken. Just because an ability is utter trash, does not mean that it isn't working as intended. When I gap close into a load screen or am stuck in place while in mist form from snares, that is broken.

    Mist Form snare from gap closers WAI unfortunately.

    There is a poison that makes people in mist form not be able to move at all. Is that WAI? I don't know for sure but I also feel like sometimes you just get pulled out of mist form, especially from the first ability of the destro skill line.
  • omfgitsbatman
    omfgitsbatman
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    pcar944 wrote: »
    Not sure if someone said this already. Going to say it again to make sure.

    Being in mist form does not render you immune to snares.

    so much of this

    This is not true. Being in mist form does make you immune to snares. HOWEVER every time someone gap-closes on you, the automatic lock-on mechanic (which is silly) stops you fully for about a second, making getting away nay impossible
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Solariken
    Solariken
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    Solariken wrote: »
    Adenoma wrote: »

    4.) Templar purge - needs to have the cost increased. It's an absurdly cheap hard answer to many builds.

    I don't particularly like the idea of a cost increase @Adenoma, but here is an attempt to address the problem quoted:

    https://forums.elderscrollsonline.com/en/discussion/307753/cleansing-ritual-and-sacred-ground

    PoS idea: 'hey let's remove the only templar defensive ability and make it zerg battle friendly'
    If templar couldn't cleanse - he'll die in those two seconds.

    This forum should require passing a reading comprehension test before joining.
    Edited by Solariken on December 11, 2016 9:03PM
  • Izaki
    Izaki
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    Ishammael wrote: »
    Stratforge wrote: »
    Ishammael wrote: »
    In the spirit of one (last) gasp at PvP balance -- which we know is incoming 1st Quarter or so -- lets brainstorm for @Wrobel a good list of things to be worked on. Post the problem and a suggestion for how to fix it. These can be specific balance changes (like Proc Sets) or overall gameplay changes

    I'll try to keep the top of the thread updated with good suggestions

    I'll start with just a few

    1. Proc Sets -- probably need a global cooldown to enforce players to use only one. Remove the RNG element.

    Proc sets are a problem but this wouldn't fix them. It's that the damage is too high and instant. If those problems were handled, it wouldn't matter if someone stacked widowmaker, viper, veli or whatever.

    Overall I agree with the problems you identified.

    I mean.. I sorta agree. The problem is that you can stack poison, ability, multi proc, passive, and heavy attack into one shot.

    If I had my way, proc sets would be completely erased, but I was trying to find a middle ground.

    1) And you'd be stuck with the most boring combat ever. Proc sets add RNG to a fight and its a good thing, but also a bad thing.
    Good thing is that fights aren't monotonous. Bad thing is that you could kill someone just because of a lucky proc. But think of it: A lucky crit that is a killing blow is still RNG. At that point remove crit chance too. RNG is what makes fights actually interesting, it kinda adds "spice" to the combat. I'm not talking about stacking 3 proc sets that one shot people with a light attack.

    2) Soft caps would be a huge nerf to pretty much every class out there, especially magicka sorcerers who stack magicka and ZOS would never do that anyway.

    4) I'm pretty sure that Major Heroism is the standard ultimate regeneration from light and heavy attacks. I could be wrong though, don't take this as fact. Either way, its too much for a class buff. Keep in mind that stamina DKs would also probably be affected by it.

    5) Stam sorcs are strong for sure. But nerfing a skill that everyone laughed about (remember the whole: "we want pulling off Dark Deal in a fight to feel awesome"?) is just not going to happen. Especially that its not like it doesn't have any counters. I do think that they should make it a HoT with a resource return at the end, so it would prevent spamming the ability for stamina. Although there are some pretty strong poisons that just prevent from Dark Dealing/Streaking/applying Crit Surge more than once.
    Burning Light nerf?... What?

    6) Yeah Evasion should be reworked to a short duration buff that you have to reapply after the dodge went off or something else.

    7) Meteor is block-able. Its the only counter. Is that not good enough? Its a 200 cost ultimate, it shouldn't have such easy counters. Dawnbreaker is block-able you just never see it coming. Eye of the Storm definitely need to be block-able or have a smaller radius, I agree on that.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Derra
    Derra
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    Adenoma wrote: »
    I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.

    Which would result in fights not ending because sustain would still be infinite (which it always has been since 1.2 introduced 5p sets and 1.3 the new regen caps).

    Also do people actually remember how fast people died in the beginning of this game? Three whips and most ppl were toast.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • incognito222
    incognito222
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    pcar944 wrote: »
    Not sure if someone said this already. Going to say it again to make sure.

    Being in mist form does not render you immune to snares.

    so much of this

    This is not true. Being in mist form does make you immune to snares. HOWEVER every time someone gap-closes on you, the automatic lock-on mechanic (which is silly) stops you fully for about a second, making getting away nay impossible

    Was two seconds in mist form, enemy tremorscale procced and I was snared for the remaining duration of mist form. Enemy did not apply gap closer.
    * Playing from Indonesia *
  • caeliusstarbreaker
    caeliusstarbreaker
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    Can we get a biting jabs fix where if two enemies are close in depth from player the game can effectively figure out which one is closest and apply the 140% dmg boost, instead of the no dmg boost if enemies are too close for the game to figure it out? Also, since it's a channel and we are gonna keep hurricane with dmg because it is a physical dmg aoe and not dodge able, make biting jabs not dodge able akin to their Magicka counterpart?
    Edited by caeliusstarbreaker on December 11, 2016 10:36PM
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Ishammael
    Ishammael
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    Ishammael wrote: »
    Stratforge wrote: »
    Ishammael wrote: »
    In the spirit of one (last) gasp at PvP balance -- which we know is incoming 1st Quarter or so -- lets brainstorm for @Wrobel a good list of things to be worked on. Post the problem and a suggestion for how to fix it. These can be specific balance changes (like Proc Sets) or overall gameplay changes

    I'll try to keep the top of the thread updated with good suggestions

    I'll start with just a few

    1. Proc Sets -- probably need a global cooldown to enforce players to use only one. Remove the RNG element.

    Proc sets are a problem but this wouldn't fix them. It's that the damage is too high and instant. If those problems were handled, it wouldn't matter if someone stacked widowmaker, viper, veli or whatever.

    Overall I agree with the problems you identified.

    I mean.. I sorta agree. The problem is that you can stack poison, ability, multi proc, passive, and heavy attack into one shot.

    If I had my way, proc sets would be completely erased, but I was trying to find a middle ground.

    1) And you'd be stuck with the most boring combat ever. Proc sets add RNG to a fight and its a good thing, but also a bad thing.
    Good thing is that fights aren't monotonous. Bad thing is that you could kill someone just because of a lucky proc. But think of it: A lucky crit that is a killing blow is still RNG. At that point remove crit chance too. RNG is what makes fights actually interesting, it kinda adds "spice" to the combat. I'm not talking about stacking 3 proc sets that one shot people with a light attack.

    2) Soft caps would be a huge nerf to pretty much every class out there, especially magicka sorcerers who stack magicka and ZOS would never do that anyway.

    4) I'm pretty sure that Major Heroism is the standard ultimate regeneration from light and heavy attacks. I could be wrong though, don't take this as fact. Either way, its too much for a class buff. Keep in mind that stamina DKs would also probably be affected by it.

    5) Stam sorcs are strong for sure. But nerfing a skill that everyone laughed about (remember the whole: "we want pulling off Dark Deal in a fight to feel awesome"?) is just not going to happen. Especially that its not like it doesn't have any counters. I do think that they should make it a HoT with a resource return at the end, so it would prevent spamming the ability for stamina. Although there are some pretty strong poisons that just prevent from Dark Dealing/Streaking/applying Crit Surge more than once.
    Burning Light nerf?... What?

    6) Yeah Evasion should be reworked to a short duration buff that you have to reapply after the dodge went off or something else.

    7) Meteor is block-able. Its the only counter. Is that not good enough? Its a 200 cost ultimate, it shouldn't have such easy counters. Dawnbreaker is block-able you just never see it coming. Eye of the Storm definitely need to be block-able or have a smaller radius, I agree on that.

    1. We are just gonna have to agree to disagree. RNG has no place in the combat system.
    2. Soft caps are need for an enormous range of reasons. I have listed a few: infinite sustain, uncapped dmg, ridiculous Battle Spirit, etc.
    3. Major Heroism is identical in magnitude to the standard ultimate generation, but is not in fact the same buff. Of course everything must be considered in context, but the idea here is to allow the DK to flex the Battle Roar muscle again because they don't have an execute or mobility or heals like the other classes.
    4. Dunno what your point is here. Yeah, i don't like RNG so Burning Light should just change to a static dmg buff like the DK passives in the Ardent Flame tree.
    5. Evasion needs to change. Lots of ideas around.
    6. Dawnbreaker goes through block.
    Edited by Ishammael on December 11, 2016 10:57PM
  • Derra
    Derra
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    pcar944 wrote: »
    Not sure if someone said this already. Going to say it again to make sure.

    Being in mist form does not render you immune to snares.

    so much of this

    This is not true. Being in mist form does make you immune to snares. HOWEVER every time someone gap-closes on you, the automatic lock-on mechanic (which is silly) stops you fully for about a second, making getting away nay impossible

    Was two seconds in mist form, enemy tremorscale procced and I was snared for the remaining duration of mist form. Enemy did not apply gap closer.

    wait until you get incapped in mistform and stunned effectively not able to move nor stop the channel of mistform to break free ;)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ishammael
    Ishammael
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    Derra wrote: »
    Adenoma wrote: »
    I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.

    Which would result in fights not ending because sustain would still be infinite (which it always has been since 1.2 introduced 5p sets and 1.3 the new regen caps).

    Also do people actually remember how fast people died in the beginning of this game? Three whips and most ppl were toast.

    Yeah, but at the beginning of the game people weren't max level.

    RE: infinite sustain. Yes it has existed since 1.3. But players were forced to give up damage to get it. That doesn't happen now.
  • Ishammael
    Ishammael
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    Derra wrote: »
    pcar944 wrote: »
    Not sure if someone said this already. Going to say it again to make sure.

    Being in mist form does not render you immune to snares.

    so much of this

    This is not true. Being in mist form does make you immune to snares. HOWEVER every time someone gap-closes on you, the automatic lock-on mechanic (which is silly) stops you fully for about a second, making getting away nay impossible

    Was two seconds in mist form, enemy tremorscale procced and I was snared for the remaining duration of mist form. Enemy did not apply gap closer.

    wait until you get incapped in mistform and stunned effectively not able to move nor stop the channel of mistform to break free ;)

    So THAT is what is happening? I wondered why i was getting stuck in mistform.
  • kadar
    kadar
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    6. Dawnbreaker goes through block.

    Wat. @Ishammael , could you pls elaborate?
  • Solariken
    Solariken
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    @Ishammael I think the majority of us hate how large an impact RNG currently has, but we do need a healthy amount of it in the right places or else combat is way too stale. Critical strikes are the obvious example.
  • Ishammael
    Ishammael
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    6. Dawnbreaker goes through block.

    Wat. @Ishammael , could you pls elaborate?

    Yeah sorry my bad. That was long ago. It doesn't now.
  • kadar
    kadar
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    Ishammael wrote: »
    6. Dawnbreaker goes through block.

    Wat. @Ishammael , could you pls elaborate?

    Yeah sorry my bad. That was long ago. It doesn't now.

    Whew. Don't frighten me like that!
  • Blackfyre20
    Blackfyre20
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    Major Evasion in player who specs tank.

    I honestly don't understand how after decades of RPG games they can commit such design mistake.

    Dodging attacks is a rogue thing. Could work for a berserker if you want. But someone in heavy armor should not be allowed to have a high chance of dodging attacks. They already have armor and block, they can't have passive dodge too.

    As you see, the game is broken in many levels, and is not fun anymore.

    Change shuffle so that your dodge chance is increased by each piece of medium armor you wear, maxing out at 20%. I agree it does not make sense that you get the most important benefit of a skill in the medium armor skill line without wearing any medium armor.
    Buff Soft Caps
  • thankyourat
    thankyourat
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    I think they should take a look stamblades and magplars. As far as stamblades go they need to make it to were their burst isn't so brain dead easy. Maybe bring it in line with magblade where the damage is high if you set it up instead of having such high burst damage from the start. And on the opposite end template survival is way too easy I think bol should be a burst heal for your group but be a HoT for the caster and give you a burst heal after maybe 6 seconds. Or something along those lines to stop templars from just spamming it and holding block
  • Akinos
    Akinos
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    In the event the PvP balance update doesn't actually balance anything, I will be prepared with this:
    73843832.jpg
    Let's hope that this doesn't have to get posted in the future....lol
    Edited by Akinos on December 12, 2016 1:07AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Joy_Division
    Joy_Division
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    Ishammael wrote: »
    Fix wings.
    Fix mist form.
    Fix cloak.
    Fix clouding swarm.
    Fix gap closers.
    Fix willows path.
    Did I forget something?

    Dragon Blood.

    Dragon blood isn't broken to my knowledge. All of the things I listed are actually broken.

    If you are going to claim Dragon Blood isn't broken, then Mist Form and Gap Closers are not broken either.

    Dragon blood isn't broken. Just because an ability is utter trash, does not mean that it isn't working as intended. When I gap close into a load screen or am stuck in place while in mist form from snares, that is broken.

    Mist Form snare from gap closers WAI unfortunately.

    There is a poison that makes people in mist form not be able to move at all. Is that WAI? I don't know for sure but I also feel like sometimes you just get pulled out of mist form, especially from the first ability of the destro skill line.

    I don't know.

    As far as bugs not getting fixed, people like to blame ZoS, but quite honestly I doubt they are aware of a lot of them. They get tossed out on these forums as if they are common knowledge, but they aren't. I play most nights of the week and spend some time reading these forums and I don't even know many of them exist.

    As far as I can tell, Mist Form seems to work for me all the time except when I get gap closed. I do get pulled out when I dodge (not sure if that's intended). So when you say "Fix mist forum," to me that's stop the stupid auto-snare from gap closers. But we know how Zos feels about that.
    Edited by Joy_Division on December 12, 2016 5:11AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Talcyndl
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    Good luck. I think we've done this at least 4 or 5 times for Wrobel to no effect.

    Maybe this time will be different, but I'm not really hopeful. I'll continue to play until something better comes along.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Knootewoot
    Knootewoot
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    Magicka users should be able to break free using magicka. All those root and snares hardly hurt stamina builds but can wreck light armored magicka builds.

    Cloak should also break free, purge, dodgeroll, heal, empower, crit on use
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Sugaroverdose
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    Knootewoot wrote: »
    Magicka users should be able to break free using magicka. All those root and snares hardly hurt stamina builds but can wreck light armored magicka builds.

    Cloak should also break free, purge, dodgeroll, heal, empower, crit on use
    What to do with stamina pool then?
    I would prefer to see more stamina-specific skills became costed magicka so magicka pool can't be safely ignored
  • DisgracefulMind
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    Derra wrote: »
    pcar944 wrote: »
    Not sure if someone said this already. Going to say it again to make sure.

    Being in mist form does not render you immune to snares.

    so much of this

    This is not true. Being in mist form does make you immune to snares. HOWEVER every time someone gap-closes on you, the automatic lock-on mechanic (which is silly) stops you fully for about a second, making getting away nay impossible

    Was two seconds in mist form, enemy tremorscale procced and I was snared for the remaining duration of mist form. Enemy did not apply gap closer.

    wait until you get incapped in mistform and stunned effectively not able to move nor stop the channel of mistform to break free ;)

    ^This
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sugaroverdose
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    Major Evasion in player who specs tank.

    I honestly don't understand how after decades of RPG games they can commit such design mistake.

    Dodging attacks is a rogue thing. Could work for a berserker if you want. But someone in heavy armor should not be allowed to have a high chance of dodging attacks. They already have armor and block, they can't have passive dodge too.

    As you see, the game is broken in many levels, and is not fun anymore.

    Change shuffle so that your dodge chance is increased by each piece of medium armor you wear, maxing out at 20%. I agree it does not make sense that you get the most important benefit of a skill in the medium armor skill line without wearing any medium armor.
    If it will be made like this, it'll stop being major evasion and will be stackable with major evasion from other source like nightblades blur/mirage/double take
    Edited by Sugaroverdose on December 12, 2016 9:42AM
  • Derra
    Derra
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    Ishammael wrote: »
    Derra wrote: »
    Adenoma wrote: »
    I disagree. I think that one way DPS is so high is that sustain is so infinite. I would prefer to reduce sustain and that would force DPS to lower.

    Which would result in fights not ending because sustain would still be infinite (which it always has been since 1.2 introduced 5p sets and 1.3 the new regen caps).

    Also do people actually remember how fast people died in the beginning of this game? Three whips and most ppl were toast.

    Yeah, but at the beginning of the game people weren't max level.

    RE: infinite sustain. Yes it has existed since 1.3. But players were forced to give up damage to get it. That doesn't happen now.

    @Ishammael considering you´re also advocating to have softcaps back in the game.

    Back then i was overcapped on magica reg. Overcapped on magica. Softcap on stamina. Softcap on Spelldmg. Softcap on stamreg.
    While wearing two sustain sets.
    I did not give up anything. Literally nothing. I was softcapped on one and overcapped on the other dmg stat.

    In fact i am now more forced/inclined to give up dmg than i was in 1.3 to 1.5 because now i have an actual choice. I have to find a working build for my playstyle providing me with the minimum regeneration needed to get out of all sticky situations while also providing as much dmg as possible.

    In the current patch for the first time in ESO i have a plenthora of vaible sets to choose from as a magica builds (i don´t say sets are perfectly balanced at the moment mind you - but finally you can make reasonable choices).
    Imo the only thing that needs adressing are utility sets: Why do i get major expedition for 30s only after drinking a potion - yet there are other sets providing permanent major sorcery/prophecy etc.

    I really, from the bottom of my heart, do not want to go back to the "you either use seducer/archmage/magnus or you´re build is crap" meta (because thats essentially what it was - there was no tradeoff or choice it was sustain sets as alpha and omega when making a build).

    It wasn´t as much the dmg to health ratio that made people live longer back then - no it was permablock on all and every build with s&b. If you did not run s&b back then you ran the risk of dying just as fast as you´re now (and it happened).
    Edited by Derra on December 12, 2016 10:00AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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