Make these templar skills and their morphs worth using.
1. Backlash
2. Eclipse
3. Healing Ritual
Publius_Scipio wrote: »How about infernal guardian miraculously procing against those quietly stealthed.
Viper's sting procing with ranged attacks.
Publius_Scipio wrote: »Velidreth's 3 poison balls always flying out.... Simply because they are annoying to always see and never hit anyone paying attention anyways.
timidobserver wrote: »
Still pretty funny to see someone wanting burning light of all things nerfed. It's a nice passive, but it doesn't cause any imbalance in the game.
aidenmoore wrote: »Treat Mist Form just like Roll Dodge and Streak too!
IxSTALKERxI wrote: »
7. Unblockable -- shouldn't be a thing. Dawnbreaker, Eye of the Storm, Fear, Petrify, etc. No skillful counter is horrible. Please make meteor reflectable again!
Implosion, broken??? Pick one. A 3% chance to to 15k dmg when under 15% health. Please enlighten me how this is an issue in PvP?? hint: it isnt´t, storm skilline (or whatever it´s called) is one of the most well-designed skillines in the game, no need for chances here.
If you´d have to be reactive with blocking (like with dodging) it would be a whole different story.
arkansas_ESO wrote: »Implosion, broken??? Pick one. A 3% chance to to 15k dmg when under 15% health. Please enlighten me how this is an issue in PvP?? hint: it isnt´t, storm skilline (or whatever it´s called) is one of the most well-designed skillines in the game, no need for chances here.
A small chance to immediately vaporize somebody at low health, even if you're completely on the defensive or running away, is pretty poorly designed IMO.
incognito222 wrote: »Not sure if someone said this already. Going to say it again to make sure.
Being in mist form does not render you immune to snares.
3. Lag -- worse than it has ever been. Players and zergs have got to be steered away from keeps and major choke points.
Anyway, streak goes through block at the moment, just like fear or petrify.
In the spirit of one (last) gasp at PvP balance -- which we know is incoming 1st Quarter or so -- lets brainstorm for @Wrobel a good list of things to be worked on. Post the problem and a suggestion for how to fix it. These can be specific balance changes (like Proc Sets) or overall gameplay changes
I'll try to keep the top of the thread updated with good suggestions
I'll start with just a few
1. Proc Sets -- probably need a global cooldown to enforce players to use only one. Remove the RNG element.
2. Soft Caps -- Need to come back in a bad way. We have one-shot gank builds, 80k templars, unkillable blockers. Among other ridiculous setups. Some of this has got to give for the life of PvP. It is so bad right now. Hand-in-hand with this should be a complete re-work of CP trees to prevent infinite resources or low-regen builds.
3. Lag -- worse than it has ever been. Players and zergs have got to be steered away from keeps and major choke points.
4. Magicka DK -- make it great again! Three main suggestions: (1) magicka gap closer, (2) fix Dragon Blood, (3) major heroism.
5. Hurricane / Imploision / Dark Deal -- is super strong. Probably needs to be toned down just a bit. I don't like the Templar dmg proc either.
6. RNG -- Major Evasion I would love to see re-worked to something not random.
7. Unblockable -- shouldn't be a thing. Dawnbreaker, Eye of the Storm, Fear, Petrify, etc. No skillful counter is horrible. Please make meteor reflectable again!
Joy_Division wrote: »LeifErickson wrote: »LeifErickson wrote: »Fix wings.
Fix mist form.
Fix cloak.
Fix clouding swarm.
Fix gap closers.
Fix willows path.
Did I forget something?
Dragon Blood.
Dragon blood isn't broken to my knowledge. All of the things I listed are actually broken.
If you are going to claim Dragon Blood isn't broken, then Mist Form and Gap Closers are not broken either.
Anyway, streak goes through block at the moment, just like fear or petrify.
No. It does not. It did for one week when the changes to CC were on pts (which was over a year ago).
Don´t get me wrong - i agree that DK is not in the best spot at the moment. But block has very little counters in the game and the ones available are desperately needed for classes that don´t have a mechanic to break block (which sorc has not - and templar arguably aswell).
If you´d have to be reactive with blocking (like with dodging) it would be a whole different story.
Yes, this is what I would prefer.
However, mDK (and to a less extent Templar) in particular suffers heavily because it can't move around like a Sorc or a NB, necessitating block just to stay alive. You just can't play a DK like a Sorc -- full offensive builds like the common Lich + Spinners simply don't work on a DK in an open world setting.
I would only agree to a block change if other mechanics or skills changed likewise -- dmg would have to come down across the board, changes to sustain, etc.
Anyway, streak goes through block at the moment, just like fear or petrify.
Agree with everyone on snares. Several times when pvping I'll just take a moment to complain how it feels that every ability used in Cyro either snares or roots. I use an ice staff because snares/roots are ridiculously OP, but it is really awful. It happens fairly regularly that as a magicka temp I will get snare/root/debuff spammed so badly that I can't even cleanse them all 5 at a time before they are all reapplied. It's almost impossible to pvp as magicka without mistform sometimes.
On the topic of mistform I kind of agree something needs to be done about it in multiple ways. One, it shouldn't be slowed by gap closers. Two, I don't care if it stops your magicka regen because if you are in heavy you get most of the cost back for each cast from the heavy passive. That plus pots and other forms of magicka restore (desert rose)... who the hell is running out of magicka in mistform? The only time people using mist die is if they can't get LOS, they get gap close spammed until the zerg catches up, or they get CCed inbetween casts miraculously. I would only put it slightly below major evasion and destro ult as far as abilities over performing go.
Major Evasion just needs to be straight up 20% to dodge each individual attack. Right now it is 20% chance to proc an i-frame (immunity frame) where you are immune to the targeted damage for about a whole second. In a 1v1 you are kinda screwing yourself by weaving because if your weave procs the i-frame your ability right after it will miss. In a 1vX situation this mechanic causes major evasion to over perform by astronomical levels. 10 players attacking you sounds like a bad thing, but you're pretty much guaranteed with 10 people attacking you to proc that 20% chance. Once that happens all those 10 people miss. Of course randomly you will get a bunch of attacks that hit in succession and die, but that is actually the ability working as it should not as it does.
LeifErickson wrote: »Joy_Division wrote: »LeifErickson wrote: »LeifErickson wrote: »Fix wings.
Fix mist form.
Fix cloak.
Fix clouding swarm.
Fix gap closers.
Fix willows path.
Did I forget something?
Dragon Blood.
Dragon blood isn't broken to my knowledge. All of the things I listed are actually broken.
If you are going to claim Dragon Blood isn't broken, then Mist Form and Gap Closers are not broken either.
Dragon blood isn't broken. Just because an ability is utter trash, does not mean that it isn't working as intended. When I gap close into a load screen or am stuck in place while in mist form from snares, that is broken.
4. Please, don't, it still requires some skill to play this class.In the spirit of one (last) gasp at PvP balance -- which we know is incoming 1st Quarter or so -- lets brainstorm for @Wrobel a good list of things to be worked on. Post the problem and a suggestion for how to fix it. These can be specific balance changes (like Proc Sets) or overall gameplay changes
I'll try to keep the top of the thread updated with good suggestions
I'll start with just a few
1. Proc Sets -- probably need a global cooldown to enforce players to use only one. Remove the RNG element.
2. Soft Caps -- Need to come back in a bad way. We have one-shot gank builds, 80k templars, unkillable blockers. Among other ridiculous setups. Some of this has got to give for the life of PvP. It is so bad right now. Hand-in-hand with this should be a complete re-work of CP trees to prevent infinite resources or low-regen builds.
3. Lag -- worse than it has ever been. Players and zergs have got to be steered away from keeps and major choke points.
4. Magicka DK -- make it great again! Three main suggestions: (1) magicka gap closer, (2) fix Dragon Blood, (3) major heroism.
5. Hurricane / Imploision / Dark Deal -- is super strong. Probably needs to be toned down just a bit. I don't like the Templar dmg proc either.
6. RNG -- Major Evasion I would love to see re-worked to something not random.
7. Unblockable -- shouldn't be a thing. Dawnbreaker, Eye of the Storm, Fear, Petrify, etc. No skillful counter is horrible. Please make meteor reflectable again!
So now whole soft-cc system must be reworked because friend of yours didn't make solid build? Get purge and spam it.Drummerx04 wrote: »aidenmoore wrote: »Treat Mist Form just like Roll Dodge and Streak too!
what, no. your magicka regen is disabled while in mist. it doesn't need anything else.
i would say make major expedition purge snares. then maybe magicka users wouldn't need to be shoehorned into mist.
Actually this would be fantastic assuming you mean that casting any skill that provides major expedition would purge snares rather than simply having the buff making you immune.
Had a group member get root spammed at Alessia bridge as a mNB without mistform. There was pretty much no way to get her out of that one.
4.) Templar purge - needs to have the cost increased. It's an absurdly cheap hard answer to many builds.