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Homestead Crafting - allow Sets to be crafted?

Vaoh
Vaoh
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Player Housing will grant players the opportunity to stick all of the crafting stations in one place. It is pretty convenient, but one issue is that you can pretty much already enjoy this by porting to certain cities such as Shornhelm (granted a house is likely easier).

If crafting stations in our home allowed us to craft all of the Crafted Sets, then it would be a very convenient and appreciated addition to ESO.

Keep in mind - this could be implemented in a few different ways. It could be required for players to have discovered the given crafting station location in the world, or even for us to pay extra gold to upgrade the home crafting station to allow Set Crafting.

Either way, the concept is the same. We no longer have to ride far away and waste time whenever we want to craft sets.

Would you like player homes to allow Crafted Sets found throughout Tamriel to become craftable at your home stations?

I've heard from players in-game and have gotten mostly "Yes" answers. Was wondering was the Forums community thinks about something like this. :)
Edited by Vaoh on December 10, 2016 6:53AM

Homestead Crafting - allow Sets to be crafted? 163 votes

Yeah
58%
mlstevens42_ESOMoloch1514IlawyndeOakmontowls_ESOCaligamy_ESOMojmir1mirgNewBlacksmurfhedna123b14_ESOGrekhDirtySmeegs33Messy1pantaro30Elder_IIIWuffyCeruleilolo_01b16_ESOquadraxis666ValveAlienSlofKorprok 95 votes
Nope
28%
ValetharWhitePawPrintsOsteosKendaricSvenjaKelzanaixiekwisatzCazicAbeilleMagister_AenaRev RielleGhost-Shotdroids097Jennifur_Vulteebellanca6561nnegbertIluvrienAdamBourkeXDragonDoomX 47 votes
Maybe
10%
opajIruil_ESOMilvanDerNachtfalterRavenSwornHermodLookstowindwardsEdziutimidobserverredspecter23ZolronAyantirnewtinmplslillybitMartotenpeirLyserus 17 votes
Other
2%
ReifTaleof2CitiesSugaroverdoseKram8ion 4 votes
  • sneakymitchell
    sneakymitchell
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    Yeah
    Hate looking up things just to find which set will be good.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Kendaric
    Kendaric
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    Nope
    No. They want people out in the world, not staying in their houses forever (except templars of course ;) )
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • JamieAubrey
      JamieAubrey
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      Yeah
      Yeah, so many times I've forgotten to craft 1 piece and having to go back to make it
    • Vaoh
      Vaoh
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      Yeah
      Yeah, so many times I've forgotten to craft 1 piece and having to go back to make it

      You're not alone... :persevere:
    • olivesforge
      olivesforge
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      Yeah
      Yeah, so many times I've forgotten to craft 1 piece and having to go back to make it
      I shudder remembering the time I got into Cyrodiil and realized I'd forgotten a Clever sash. I rage quit and played No Man's Sky. That bad.
      PCNA | Aldmeri Dominion
      OlivesForge / Swiss Army Templar | Twink of Insanity / Gankblade | Olivesisnotonfire / Annoying Sorc | E. Angus / Magicka Pigeon-Thrower | K. Angus / Stamina Pigeon-Thrower
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    • Bad_Company
      Bad_Company
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      Yeah
      Came in expecting housing-themed set suggestions, like the "Lusty Argonian Maid set". Somewhat disappointed. Still voted yes.
      My characters (EU PC):
      Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
      Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
      Anthony Hotskins (Altmer Nightblade)

    • Taleof2Cities
      Taleof2Cities
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      Other
      Homestead Crafting should be another ESO+ perk.
    • runagate
      runagate
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      /z WTS daedric bidet
    • RavenSworn
      RavenSworn
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      Maybe
      What I think is a good middle ground is you can choose one crafted set station to be available to you and the ability to change that set only after paying through your teeth for it. Or a quest that unlocks the crafting station but requiring lots of ingame gold.

      It's to stop the problem of not going out in the world and play click game with eso but still have the convenience of a crafting set station nearby.
      Ingame: RavenSworn, Pc / NA.


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    • WhiteCoatSyndrome
      WhiteCoatSyndrome
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      I second @uniq_faznrb18_ESO's suggestion. It would be a good compromise that makes the housing crafting stations useful for more than just deconning while not devaluing the set stations. Make it so you have to have discovered the station it's set to too.
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    • Runs
      Runs
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      Yeah
      I wouldn't mind if they made it so you could only craft sets that you have crafted before, and still can(DLC needed on DLC sets after sub runs out)

      As it is home crafting stations for equipment anyway will be decon only. No one that has played the game for any amount of time would make non set pieces for anything other than research.

      This would also likely benefit the playerbase in general too. How often as a crafter have you ignored someone who's looking because you didn't want to run all over god'sZOS's creation making gear? Especially with the locations on some of the, intentionally put out of the way. I know I can't be the only one.
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    • Preyfar
      Preyfar
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      Yeah
      The way it should work is when you decon a set item you have a very small chance to recover material from that set to craft it. Keep players out in the world farming the set, but give people a chance to make that Spriggan set with a crafting material that has a chance to be recovered on decon.
    • Abeille
      Abeille
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      Nope
      While this would be very convenient and my chubby Orc crafter would certainly like to be able to craft everything without leaving her home, I'm with the "we need to have reasons for people to get out of their homes" crowd.
      Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

      Meet my characters:
      Command: Do the thing.

      Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
      Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
      Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
      Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
      Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
      Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
      Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
      Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
      Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
      Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
    • Annalyse
      Annalyse
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      Yeah
      Preyfar wrote: »
      The way it should work is when you decon a set item you have a very small chance to recover material from that set to craft it. Keep players out in the world farming the set, but give people a chance to make that Spriggan set with a crafting material that has a chance to be recovered on decon.

      Non-craftable sets like Spriggan should never be allowed to be crafted. That would definitely keep people from leaving their homes.

      I don't think allowing craftable sets in the home would keep people from exploring. First, I'm sure you would have to discover the set location first to "unlock" it. And beyond that honestly, how often does it get you out and about currently? Most people spend their time farming non-craftable sets because, let's face it, craftable sets are mostly lacking compared to them. And on the odd occasion that I see a request in guild chat it is for something annoying like Clever Alchemist so I just quietly pretend I am not there. Currently, since I have discovered all crafting stations and my characters are in their highest level gear, I never visit those stations anymore. But if I had home access, I would definitely be willing to help out people in the guild that requested some set gear.
    • Myyth
      Myyth
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      Nope
      nope, if they let you craft sets in your home they may as well just delete the crafting stations which would remove something unique about crafting in this game. Part of what makes crafting enjoyable is the process. the more easy you make it, the less rewarding it is. And we shouldn't be able to do everything in our home and need reasons to get out in the world.
    • Eirikir
      Eirikir
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      Yeah
      Id be happy if we could just change the set's style.
      Server: PS4-NA
      PSN: Eirikir
      Name: Eirikir "Erik" Kololf
      Alliance: Ebonheart Pact
      Race: Nord (Lycanthrope)
      Class: Dragonknight (Range DPS)
      Playstyle: Crafter, PVE, PVP, Roleplayer
    • bellanca6561n
      bellanca6561n
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      Nope
      Because it will end up an expensive crown store item due to it being purely convenience.

      But that wouldn't be so bad.

      But if it ends up as an Apex crown crate reward....
    • redspecter23
      redspecter23
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      Maybe
      I assumed that the crafting stations would be for new crafted sets, not the old ones, but you know what happens when we assume things about housing.

      I'd take it either way. If they allow all potential crafted sets to be made into stations in your home then you can pick and choose the sets you craft most which would differ from those found in other homes and encourage you to visit others.
    • danno8
      danno8
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      Yeah
      I vote yes, since without it I can't really think of a good reason to have crafting station anyway.

      Writs? Nope, since you need to pick them up and turn them in in cities anyway.

      Deconstruction? I do my selling/deconning at the same time anyway. Need to go to merchant for that.

      Improvement? Usually done at the same time as creating the set piece.
    • Ourorboros
      Ourorboros
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      Yeah
      Poll needed a "Hell yes" option. >:)
      PC/NA/DC
      Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
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    • kendellking_chaosb14_ESO
      kendellking_chaosb14_ESO
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      Kendaric wrote: »
      No. They want people out in the world, not staying in their houses forever (except templars of course ;) )
      Abeille wrote: »
      While this would be very convenient and my chubby Orc crafter would certainly like to be able to craft everything without leaving her home, I'm with the "we need to have reasons for people to get out of their homes" crowd.

      That point does this serve I craft for low levels all the time I take the shortest path and pass everything unless it's a Columbine or enchant node cause well Kuta but its not like I fight on my way to or from I don't enjoy the view I made what they need and get. Then back to the action this would make life better and make me more likely to help a guy out.

      Now you need to know the traits AND have found the crafting station in open world but other then that I like the idea.
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      For the King of Argonia
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    • idk
      idk
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      Not easy for Zos to design. It would require a mechanics to know what crafting stations a character has use of.

      Beyond the obvious of trait research, some stations are unlocked via completion of specific quest lines and of course access to a DLC zone.

      The current database setup doesn't have to take this into concern since the character can either access the area or not. The change may not be that easy.
    • leeux
      leeux
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      Yeah
      What they should do is make crafting station markers teleport destinations, selectable from the map (like group dungeons): only port to them, not from them.
      PC/NA - Proud old member of the Antique Ordinatus Populus

      My chars
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    • Vaoh
      Vaoh
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      Yeah
      Not easy for Zos to design. It would require a mechanics to know what crafting stations a character has use of.

      Beyond the obvious of trait research, some stations are unlocked via completion of specific quest lines and of course access to a DLC zone.

      The current database setup doesn't have to take this into concern since the character can either access the area or not. The change may not be that easy.

      You're talking like you work at ZOS or something lol. None of us have any idea exactly how their "database" works because we aren't the ones developing it.

      As far as I'm concerned, they just need to add the option for Sets to be craftable at a crafting station. They could even make it so you can purchase copy/pasted crafting stations like a Magnus Crafting Station (blacksmithing, clothing, woodworking) in your home rather than a normal Crafting Station, and let us place tons of different Crafting Stations in a massive home.

      It's likely significantly easier than you think. There's just the choice of whether or not this feature should be added to worry about.
      Edited by Vaoh on December 10, 2016 10:11PM
    • BigBragg
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      How often do you find yourself crafting a set? Is it so frequent that you have lost the joy of traveling Tamriel, and taking in its various wonders and sights?
    • lolo_01b16_ESO
      lolo_01b16_ESO
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      Yeah
      BigBragg wrote: »
      How often do you find yourself crafting a set? Is it so frequent that you have lost the joy of traveling Tamriel, and taking in its various wonders and sights?
      When you level a new character in pvp, you should frequently update your gear. And believe me, crafting Kagrenacs in a different level every few days is very annoying.
    • Easily_Lost
      Easily_Lost
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      Nope
      Crafting Sets should be a ESO+ perk, as long you have crafted it once before.
      PC - NA - AD
      started April 2015
      PVE & Solo only

      Meet the LOST family: CP 1250+
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    • idk
      idk
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      @Vaoh

      Lol. No, I don't work for Zos but I do build databases.

      There is no reason for Zos to have a field that determines if someone is able to use a crafting station or not. It would require more work that the more obvious direction and that is merely they have enough traits since access to an area is taken care of by other means.

      Not being condescending, but it's the logic approach Zos would have taken.
      Edited by idk on December 10, 2016 11:15PM
    • FLuFFyxMuFFiN
      FLuFFyxMuFFiN
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      Yeah
      One way it could work, and I apologize if this was already brought up by someone else, is that you must have the required amount of traits for whichever specific set station you want. For example if you want to craft an Armor Master blacksmithing station you much have all 9 traits researched for all armor and weapons. But to craft a Julianos clothier station you must have at least 6 traits researched for all light and medium armor.
    • bigted209
      bigted209
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      Yeah
      I run 11 characters total, one of which is my dedicated crafter. My crafter stays static in the craft area of ghratwood 99.9% of the time, only leaving to craft set gear and turn in crafting writs. I am certainly not alone in this.... Average daily total time spent on my crafter, 10 minutes or so. The only time it's longer than that is when I have to port all over to make set gear...loading screens and the like. I can't for the life of me see why that character of mine "being out in the world" amounts to anything remotely useful. Had I the stations in my home where my crafter would be parked, I would in theory have more time to run my playable characters and do the content that spurs ZOS' character demographic statistics.

      Needless to say, 100% yes let me craft sets in my home, however it needs to be implemented.
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