Reply if I missed anything... All of these problems I'm going to bring up have fairly easy fixes, and are just things that I think the game could do without. so... Hopefully they get looked at
1. Orichalcum ore and nickel have the same illustration in your inventory... Fix: Just change one of them like you did to tempering alloy
2. NPC's using the same line over and over again if I run by them multiple times. If every time I run past someone he says "oh no! *some specific event* just happened!" and then says it again 20 minutes later when I pass by the same spot, it's annoying and breaks some of the immersion. Fix: Set a long timer before a NPC can say the same line to you
3. NPC keeps following me around and appearing out of nowhere: This kind of goes along with the previous point, because in Auridon I think as I ran around some zone, this same guy kept popping out of nowhere and saying, "please! don't leave!" and then following me around for a bit, before disappearing, reappearing, and saying the same line. I don't think NPC's should follow us around when trying to give us a quest, maybe just run out to us and say their line once. Fix: Already said it
4. Mob radius... when kiting a mob around, it is extremely annoying and immersion breaking to have the mob suddenly stand up straight, put their weapons away, go back to full health, and run back to where they came from. This is even worse with world bosses. Fix: Increase mob radius significantly, or at least have some sort of line where the enemy says, "it's not worth it! Head back!" or something, then doesn't recover to full health until it is clear the player has stopped chasing them. Not 100% sure how to solve this, but this is definitely one of the most annoying parts of the game for me.
5. It is impossible to flee from mobs without encountering my problem listed in #4, and I think that there should be a fleeing mechanic in the game. Fix: Honestly, the solution to #4 would help, as some of my problem with fleeing currently is the immersion-breaking suddenness of the enemies' retreats, but... I think there should be some way to more easily escape from a tough boss rather than run and pray you reach the point where it turns around.
6. It should be possible to mount while in combat (in PvE, and with limitations). I understand getting knocked off your horse, but I think you should be able to get back on, and start with no stamina and a very short CC immunity. This + solutions to #4 could help with a solution to #5 as well, as sometimes I just want to go somewhere fast and don't want to deal with enemies, and getting knocked off the horse is just a pain... ESPECIALLY when all the mobs are a mile away, slowly running toward you just so they can hit you once with their swords and turn around to go back where they came from...
7. This one would be more of a significant change, but I think that items that are bound to a character should only be unable to be EQUIPPED by another, not unable to be traded. The reason for this is because my friend wants to upgrade to legendary a set that is only found in a dungeon. I have a character that is max level in all the different crafting skill lines, and he doesn't... it's dumb that crafters, who spend lots of time getting to where they are, can't even upgrade other people's armor to make some profit! Or, in my case, help out a friend! Now he has to get all of his crafting skill lines to max level, which is a HUGE waste of time and resources, because I'm already max level crafting! Anyways, the reason I'm triggered by this is he traded me a resto staff of combat physician (I was in his party) and I upgraded it to legendary, then realized it had become bound to my character... WHY MUST THIS BE A THING
8. There's plenty more, such as with group finder issues (specifically cooldowns), and some other stuff, but these are the main ones I have encountered recently.
Edited by pewbis on December 10, 2016 8:47AM PC NA
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