SolarCat02 wrote: »SolarCat02 wrote: »My healer runs 16.2k health right now.
She is occasionally one-shot in dungeons, but not often, and it's generally on the final boss of the former normal dungeons due to the random untauntable boss attacks (and the damage ranges from 23k-150k depending on the dungeon).
I have figured out how to avoid some of them now (such as the Spindleclutch I Daedric spider, don't stand in front of her, and roll dodge if she turns towards you) but I am still sorting out others (Banished Cells I and Wayrest Sewers I, if anyone knows the tells for those please message me!) so still room for improvement.
As you get more comfortable with the mechanics and staying out of bad places you will also be able to drop your health and increase your damage.
I assume you run without a tank?
Spindle you use shields - harness or dampen is fine.
BC you use shields.
Wayrest is the same thing, or hold block and have your HoTs down when she reappears.
@Junipus I am specifically talking about the untauntable attack where the boss randomly fires a massive attack at one person before returning back to the tank.
Spindleclutch my group figured out the pattern, but Banished Cells and Wayrest don't seem to have that pattern. In Banished at first we thought it was based on distance from the boss, but I was hit for 23k whether I was directly on top of the boss or on the far side of the room. Tank hasn't spotted a tell yet. Wayrest, she usually does it right after her other windup attack, so we avoid those by holding block, but sometimes it's also random in her rotation and we haven't spotted the tell yet.
If shields are the only answer, how does stamina do it? Despite what the forums suggest, Shuffle is not a 100% chance to avoid it.
Health is just one aspect of survivability. I still have work to do at it, but running low health has made me a much better player at surviving, by blocking, dodge rolling, sprinting, and just anticipating the big one shot mechanic.
you are not ineffective. you are inefficient.
about 50% less efficient to real dps players.
and that is not prejudice. that is fact.
and you are far more efficient than wannabe dps players with 13k health at low cp and die all the time. it's just that if your skills improve, you will have to move towards less health and more stam.
GreenhaloX wrote: »All and all, I not downplaying or underestimating DW or other class or builds. I think it is good to have lots of dps DW and sorc in a trial group, but also to have a 2H or two; particularly one with higher health, other than a Tank.
Im sorry OP. These numbers have been run and run again.
You are under estimating the obsessive nature of the min maxers.
You set up STINKS for real DPS.
You have no Idea how truly little your DPS is in the grand scheme of things.
I mostly pvp but of course you gotta do pve content to do that. I have put out at most 29k dps.. Thats damage per second. Thats one cast of JUST wrecking blow.
I have also done 2h in pve with a very strong stam set up. I capped out at 20k dps.
I know people who run stam DK and they are posting over 40k DPS..
with your high health and low stam and mediocre weapon dmg and gimped ass 2h abilities (in pve) there is no way you are putting out more than 20k DPS.
While being respectable that number is no longer good and what you are left with is that your build is holding back your potential.
Get with the meta or just try to solo content.
GreenhaloX wrote: »you are not ineffective. you are inefficient.
about 50% less efficient to real dps players.
and that is not prejudice. that is fact.
and you are far more efficient than wannabe dps players with 13k health at low cp and die all the time. it's just that if your skills improve, you will have to move towards less health and more stam.
What's your source(s) on why you say I am inefficient? You should back it up with something; some example or something. I can always say somebody is no good or that build is lacking, but I have to back it up on why I think such or even add on how someone can improve to be better or how they can get a better build. Although, I do appreciate your feedback, your statement doesn't hold weight. I gave plenty of examples on how I feel my build can be effective and efficient. Also, I don't understand what you are getting at on "if your skills improve.." I know everyone can improve and learn new things everyday no matter what levels they are or how long they have been on ESO. However, your statements just making it sounds I'm still a noob and don't know what the heck I am doing in this game. No bashing against you at all. Don't think that way, please.. just my perspective.
Anti_Virus wrote: »Mr. Wrobel had stated that in the homestead patch ( U13) he and his team will be making Health a more valuable resource stat.
Btw nobody really believes you really finished vmol^^
Not on PC if you dont even know dps meters
And Not on console if you dont know any dps test which is requirement for most progressive guilds
GreenhaloX wrote: »As a 2H Nord DK, I've played around with different builds and currently settled with a 5-piece DKS base, Agility set and Skoria monster set. My health is 30k and Stam at around 29k, and I am a dps for dungeons and trial. So, I read more stamina adds up to more wpn dam, but I favor the higher health for survivability. So, I am asked often if I am a tank or at times, why do I have "high health?" True, usually only Tanks have more health than I, but Tanks normally have lower wpn dam/dps. Also, majority of the toons running around, you can clearly see their health are in the medium of 15-16k. I have also seen plenty of 561 CPs running around with health bar around 12-13k and not much others hitting the 20k mark with food buff in dungeons and trials.
To me, 12-20k health is low. I found the medium with my current health/stam distribution and still have almost 3700 overall non-proc wpn dam. This gives me survivability from not getting one-shot from vet dungeons or trials. My dps is fine.. I'm sure not the best, but I fair well with 16k-29k from a single strike to 33-40k with combo/animation cancelling, which is very sustainable in dungeons and trials. I'm sure I can increase my stam and get higher wpn dam, but I would have to sacrifice 10k of my health to increase my stam. I have ran plenty of vet dungeons and trials, even vet trials, and aside from dungeons like vet Fungal or vet CoS where a boss traps you and if your teammates doesn't interrupt in time, anyone can get 1-hit killed; other than that, I don't die much.
I find myself more times reviving my fallen comrades in vet dungeons and trials. 561 CP or not, my view is they are being killed easier because their health are below 20k health. Most vet bosses can one-shot you. In the midst of the fight in a vet event, you can get one-shot if you don't put up some protective shield/barrier. With my health being at 30k, a strike that would one-shot my groupmates still leaves me with some health to be able to use vigor or igneous shield so I can rapidly regen; thus, being able to revive others.
Other than tanks, I have not seen other dps with health close to mine. I'm not willing to lower my health to the 20k in risk of getting one-shot in a vet event. If I am killed, I can't fight and have to wait on being revived. Granted, I have gone through many with nobody dying once, but in others, I believe one of the factor of success is me not being killed and being able to revive my fallen comrades; particularly in vet dungeons without a tank. So why so many less than positive comments and view on dps with higher health bar?
GreenhaloX wrote: »you are not ineffective. you are inefficient.
about 50% less efficient to real dps players.
and that is not prejudice. that is fact.
and you are far more efficient than wannabe dps players with 13k health at low cp and die all the time. it's just that if your skills improve, you will have to move towards less health and more stam.
What's your source(s) on why you say I am inefficient? You should back it up with something; some example or something. I can always say somebody is no good or that build is lacking, but I have to back it up on why I think such or even add on how someone can improve to be better or how they can get a better build. Although, I do appreciate your feedback, your statement doesn't hold weight. I gave plenty of examples on how I feel my build can be effective and efficient. Also, I don't understand what you are getting at on "if your skills improve.." I know everyone can improve and learn new things everyday no matter what levels they are or how long they have been on ESO. However, your statements just making it sounds I'm still a noob and don't know what the heck I am doing in this game. No bashing against you at all. Don't think that way, please.. just my perspective.
having 30k health, you miss out 15k stats which could be put into stam, and that translates into 1434 weapon damage.
"i have 30k health, i use 2H, but i am a great dps! i am not scientific and wont discuss the numbers with you , i am not going to talk about equipments and skills setup! but i am great!"
how did i fall to this troll bait? lol
GreenhaloX wrote: »As a 2H Nord DK, I've played around with different builds and currently settled with a 5-piece DKS base, Agility set and Skoria monster set. My health is 30k and Stam at around 29k, and I am a dps for dungeons and trial. So, I read more stamina adds up to more wpn dam, but I favor the higher health for survivability. So, I am asked often if I am a tank or at times, why do I have "high health?" True, usually only Tanks have more health than I, but Tanks normally have lower wpn dam/dps. Also, majority of the toons running around, you can clearly see their health are in the medium of 15-16k. I have also seen plenty of 561 CPs running around with health bar around 12-13k and not much others hitting the 20k mark with food buff in dungeons and trials.
To me, 12-20k health is low. I found the medium with my current health/stam distribution and still have almost 3700 overall non-proc wpn dam. This gives me survivability from not getting one-shot from vet dungeons or trials. My dps is fine.. I'm sure not the best, but I fair well with 16k-29k from a single strike to 33-40k with combo/animation cancelling, which is very sustainable in dungeons and trials. I'm sure I can increase my stam and get higher wpn dam, but I would have to sacrifice 10k of my health to increase my stam. I have ran plenty of vet dungeons and trials, even vet trials, and aside from dungeons like vet Fungal or vet CoS where a boss traps you and if your teammates doesn't interrupt in time, anyone can get 1-hit killed; other than that, I don't die much.
I find myself more times reviving my fallen comrades in vet dungeons and trials. 561 CP or not, my view is they are being killed easier because their health are below 20k health. Most vet bosses can one-shot you. In the midst of the fight in a vet event, you can get one-shot if you don't put up some protective shield/barrier. With my health being at 30k, a strike that would one-shot my groupmates still leaves me with some health to be able to use vigor or igneous shield so I can rapidly regen; thus, being able to revive others.
Other than tanks, I have not seen other dps with health close to mine. I'm not willing to lower my health to the 20k in risk of getting one-shot in a vet event. If I am killed, I can't fight and have to wait on being revived. Granted, I have gone through many with nobody dying once, but in others, I believe one of the factor of success is me not being killed and being able to revive my fallen comrades; particularly in vet dungeons without a tank. So why so many less than positive comments and view on dps with higher health bar?
GreenhaloX wrote: »
having 30k health, you miss out 15k stats which could be put into stam, and that translates into 1434 weapon damage.
"i have 30k health, i use 2H, but i am a great dps! i am not scientific and wont discuss the numbers with you , i am not going to talk about equipments and skills setup! but i am great!"
how did i fall to this troll bait? lol
Ha ha.. I never said I was a great dps. That is your own assumption there. Also, I did posted my numbers and builds several times. Appreciate your further input, though. Good conversation. Yes, you and others do make a good argument on more stam equals more wpn dam. My side of the debate is not whether you get more damages with more stam. That is common knowledge. My side of this debate is having more health, like mine, is still useful and should not be prejudge and negated, even though, most so far have commented that it is useless or worthless. Sure, I can drop down my health and put in more stam. I did that sometime ago. I had 20k health and almost 36k stam. The problem was I was getting killed, at times, by one or two hits from a vet boss or in a trial, especially in vCoS and even during normal trials. Since switching to higher health and balancing the current stam at 29k, I died less or not at all, which in turn, I'm able to sustain survivability, thus, being able to revive my team/group mate so we could push on without having to restart the fight or the boss resetting his health. I was not able to solo world bosses in Wrothgar or the other DLC, even when I was 20k health/36 Stam, until my current build and setup. Although, it is a longer and rougher fight, I can solo a lot of those boss pits without dying; doesn't matter if each have 1.8 millions or 5 millions health. I would also love to have my stam increased while maintaining my health in the 30k more, but I haven't found a way yet. This is the current balance of heath/stam that I can come up with, so far, that I can function fairly well.
I don't consider myself a great or a hardcore top tier player, never said I am, and I'm sure I am not. However, I don't need to be such to enjoy or play ESO. It's doesn't bother me that some don't think or believe I or my group ever finish a vet group event. I don't need or want to be in a group that their only passion or objective is to finish a trial or dungeon in the fastest time ever, to break a record or have to be on top on the leaders board. I have ran dungeons, trials and other group events, vet or not, with folks that seek to experience the event, and the objective is to get through it with everybody, as a team; whatever the players' level or build.
I've also ran plenty of group events, random queuing at times, where we had someone who thinks he is a hotshot, particularly those with flawless conqueror title or former emperor. Then, somehow he made a mistake, died once or maybe twice during a boss fight, then complains and left the group/event. I also don't think that I was ever being carried through a group event, where I am still standing throughout and reviving the dead continuously. Many times, going through a vet event, particularly when we did not have a Tank, it is my higher health that kept me alive to revive the others. Otherwise, all of us would've bit the dust and have to restart the fight where the boss's health would reset.
Another example, on the vet Direfrost fight with the final boss, where she often regen; particularly after you read the scroll. That fight is brutal, no matter who is in the group (DW, Templar.) It is a long fight no matter how much dps you're putting out. I haven't die once yet, since this built, but the others with their lower health level was continuously dying when each made the mistake of not rolling away from her aoe. What enables us to finish without having to restart, even once, is my higher health kept me alive. Even when I made that mistake and not seeing where she respawn with her aoe, she would tear up my health meter to almost the very bottom, but I did not die and was able to throw up my igneous and vigor. Whereas, the others were getting one-shot kill from her aoe.
It also doesn't bother me if someone sees me, with my higher health, and then perceive I would be lacking in their team. I wouldn't want to be a part in that group or team. Although, that is ok. I understand a lot of players who consider themselves to be top tier or hardcore want others who they perceive to be in their same caliber. Cool, go and get your super team, break that record, if that's the objective. However, it is ignorant just to say a dps with higher health, like mine, is worthless or not a real dps. Good for that someone who can dish out 50k or over damage in a single strike, but when that someone die, I've revive you so you can continue on to dish out your damages. In the meantime, I'm keep on dishing out my damages.
Anti_Virus wrote: »Mr. Wrobel had stated that in the homestead patch ( U13) he and his team will be making Health a more valuable resource stat.
Anti_Virus wrote: »Mr. Wrobel had stated that in the homestead patch ( U13) he and his team will be making Health a more valuable resource stat.
that makes me worry
@OP: Why get so defensive?
Nobody is telling you you are bad or whatever, you asked a question and got the opinions of others as the answer. Let it go, if you enjoy your build its good enough but you asked for our opinions a d got it