NeillMcAttack wrote: »Fully agree, these quests are ridiculous. You get more AP for a single kill. Which means, with the time it takes to turn in one the quests, you could have made ten times that.
That thread also included a concept for "Keep Defence Missions", if you're interested in having a readIn my opinion, there should be a precedence of keep missions, detailed below (assuming your alliance owns nothing at the top of the list, and everything at the bottom), in which the ones higher up in the list are more likely to be given:
- Join an in-progress Assault (inner wall above 50%)
- (Re-)Capture Home Gate Keeps
- (Re-)Capture Home Hub Keep
- (Re-)Capture Home Ring Keeps
- (Re-)Capture Home Outer Keep
At this point, your alliance owns all of their Home keeps, and none of the Enemy keeps. No bonuses are given for controlling Enemy keeps if you don't control all Home keeps, so recapturing Home keeps should have mission precedence over capturing Enemy ones.- Capture Enemy Ring Keeps
- Capture Enemy Hub/Outer Keeps
- Capture Enemy Gate Keeps
I agree that the amount of AP you get from a quest should be higher, and should definitely be in the thousands (ie, at least 10 times the current value). You usually get more AP from capturing a keep at random than you do for capturing the keep the alliance general specifically wants.
Something I mentioned a long time ago would also help encourage people to do the quests; the keeps chosen for the quest shouldn't be picked at random, they should be prioritised dependent on your current keep ownership:That thread also included a concept for "Keep Defence Missions", if you're interested in having a readIn my opinion, there should be a precedence of keep missions, detailed below (assuming your alliance owns nothing at the top of the list, and everything at the bottom), in which the ones higher up in the list are more likely to be given:
- Join an in-progress Assault (inner wall above 50%)
- (Re-)Capture Home Gate Keeps
- (Re-)Capture Home Hub Keep
- (Re-)Capture Home Ring Keeps
- (Re-)Capture Home Outer Keep
At this point, your alliance owns all of their Home keeps, and none of the Enemy keeps. No bonuses are given for controlling Enemy keeps if you don't control all Home keeps, so recapturing Home keeps should have mission precedence over capturing Enemy ones.- Capture Enemy Ring Keeps
- Capture Enemy Hub/Outer Keeps
- Capture Enemy Gate Keeps
What I meant was that, as a DC player for example, the quests "Capture Fort Rayles" and "Capture Fort Warden" would be the most likely quests you'd receive if you didn't own those keeps, and "Capture Castle Faregyl" would be less likely to show up if you didn't already own all your home keeps and the Emperor keeps.I totally agree on that the order of precedence should be home keeps - enemy home keeps. But I have to say that in my opinion the simpler the better here. Quests for capping specific keeps would band more people together than quests to capture multiple keeps, cause it's more achievable. I just picture myself in a completely one-sided campaign grabbing a quest to take back Black Boot (worth 10K AP), you bet I'd go straight into area chat and try to get some folks to go with me. Being a shareable quest a group would probably be formed, and boom, there you have it, people actually playing the map with incentive to do so. I think it would gimp the pug group a little and maybe not give as much incentive if we had to take two keeps to complete our quest.. I may have read your comment wrong.. Some of your other suggestions would be cool, but I feel like it walks the line with giving incentive to complete map control, and defensive "ticks" can already be pretty large. Link the thread?I agree that the amount of AP you get from a quest should be higher, and should definitely be in the thousands (ie, at least 10 times the current value). You usually get more AP from capturing a keep at random than you do for capturing the keep the alliance general specifically wants.
Something I mentioned a long time ago would also help encourage people to do the quests; the keeps chosen for the quest shouldn't be picked at random, they should be prioritised dependent on your current keep ownership:That thread also included a concept for "Keep Defence Missions", if you're interested in having a readIn my opinion, there should be a precedence of keep missions, detailed below (assuming your alliance owns nothing at the top of the list, and everything at the bottom), in which the ones higher up in the list are more likely to be given:
- Join an in-progress Assault (inner wall above 50%)
- (Re-)Capture Home Gate Keeps
- (Re-)Capture Home Hub Keep
- (Re-)Capture Home Ring Keeps
- (Re-)Capture Home Outer Keep
At this point, your alliance owns all of their Home keeps, and none of the Enemy keeps. No bonuses are given for controlling Enemy keeps if you don't control all Home keeps, so recapturing Home keeps should have mission precedence over capturing Enemy ones.- Capture Enemy Ring Keeps
- Capture Enemy Hub/Outer Keeps
- Capture Enemy Gate Keeps
Is that the one you get for killing delve bosses? I never really understood why that gave a bonus to AP, as it doesn't help the war effort at all.I've posted about this before, but I think they should eliminate the Blessing of War buff and just make that the Home Keep Bonus buff. That would promote players, and even AP farmers, to at least own the home keeps. I don't think the alliance that owns the whole map should be given any more incentive to make the opposing factions suffer any more.
What I meant was that, as a DC player for example, the quests "Capture Fort Rayles" and "Capture Fort Warden" would be the most likely quests you'd receive if you didn't own those keeps, and "Capture Castle Faregyl" would be less likely to show up if you didn't already own all your home keeps and the Emperor keeps.I totally agree on that the order of precedence should be home keeps - enemy home keeps. But I have to say that in my opinion the simpler the better here. Quests for capping specific keeps would band more people together than quests to capture multiple keeps, cause it's more achievable. I just picture myself in a completely one-sided campaign grabbing a quest to take back Black Boot (worth 10K AP), you bet I'd go straight into area chat and try to get some folks to go with me. Being a shareable quest a group would probably be formed, and boom, there you have it, people actually playing the map with incentive to do so. I think it would gimp the pug group a little and maybe not give as much incentive if we had to take two keeps to complete our quest.. I may have read your comment wrong.. Some of your other suggestions would be cool, but I feel like it walks the line with giving incentive to complete map control, and defensive "ticks" can already be pretty large. Link the thread?I agree that the amount of AP you get from a quest should be higher, and should definitely be in the thousands (ie, at least 10 times the current value). You usually get more AP from capturing a keep at random than you do for capturing the keep the alliance general specifically wants.
Something I mentioned a long time ago would also help encourage people to do the quests; the keeps chosen for the quest shouldn't be picked at random, they should be prioritised dependent on your current keep ownership:That thread also included a concept for "Keep Defence Missions", if you're interested in having a readIn my opinion, there should be a precedence of keep missions, detailed below (assuming your alliance owns nothing at the top of the list, and everything at the bottom), in which the ones higher up in the list are more likely to be given:
- Join an in-progress Assault (inner wall above 50%)
- (Re-)Capture Home Gate Keeps
- (Re-)Capture Home Hub Keep
- (Re-)Capture Home Ring Keeps
- (Re-)Capture Home Outer Keep
At this point, your alliance owns all of their Home keeps, and none of the Enemy keeps. No bonuses are given for controlling Enemy keeps if you don't control all Home keeps, so recapturing Home keeps should have mission precedence over capturing Enemy ones.- Capture Enemy Ring Keeps
- Capture Enemy Hub/Outer Keeps
- Capture Enemy Gate Keeps
The quote is directly from the thread, so you can just click on the » , but here's a link to the first post: https://forums.elderscrollsonline.com/en/discussion/126492/warfront-missions-for-keep-defense/p1Is that the one you get for killing delve bosses? I never really understood why that gave a bonus to AP, as it doesn't help the war effort at all.I've posted about this before, but I think they should eliminate the Blessing of War buff and just make that the Home Keep Bonus buff. That would promote players, and even AP farmers, to at least own the home keeps. I don't think the alliance that owns the whole map should be given any more incentive to make the opposing factions suffer any more.