LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
This is not the board where you post about how much fun you are having. This is where you point fingers, blame others (ZoS and players alike) and complain pathologically about the game that has made you miserable for all the hundreds of hours that you play it. This board is just one big competition to see how hardcore you can make yourself look by trashing something you enjoy. Try posting this in General Discussion.
The game is fun. I don't know why I keep coming back to this board when so many people have such miserable attitudes.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
You are absolutely right.
The problem is/was the first nine months.
The game was heavily advertised around its PvP. It succeeded brilliantly... And failed utterly. It failed for several reasons: absolutely atrocious botting which forced a net code fix which never again delivered the scale and performance from launch. The class balance was horrendous. Skills were broken. And itemization was abysmal.
Despite all of that, players showed up in droves. Cyrodiil was incredible. It still is. All early reviews said it was amazing. Even "angry" Joe.
Except that players realized the veteran rank grind which was so time consuming at the beginning. Then there was craglorn which was a complete joke. And then... Nothing for six months. By the end of 1.5 most of the excitement was gone. Nothing promising was on the horizon. An emergency guild summit was held. Nothing became of it. Does anyone remember that huge Delethereous post basically saying it was all over?
Then the champion point system was introduced. How is an endless grind supposed to attract new players? It wasn't. Then IC came out more than a year.... Supposed to save PvP. Except that it was a PvE zone, not even connected to cyrodiil.
ZoS failed to realize that the excitement of the game is in cyrodiil which they haven't updated in two years.
Guild Summit was all role play and pve guilds. There was only one hardcore pvp guild from NA there, and some of the other "pvp" guilds there weren't active anymore in cyro. The whole thing was more of a show and tell than gathering feedback. Also of note that IC was completed and shown to those players, and this was way before it came out.
You are correct of course. I was being a little loose with the narrative, but the larger point holds.
Wasn't trying to suggest you weren't correct. Just adding context to that fiasco.
Basicly, the devs fail to balance the game, not just a little, but bigtime.
RinaldoGandolphi wrote: »Thats what the majority of the 18 million people who bought Skyrim wanted
RinaldoGandolphi wrote: »Ranking ESO soley as an TES title, its the worst in the series and I have played/own them all from Arena to present.
RinaldoGandolphi wrote: »all my friends in college were hyped until they found out it was an MMO..... they then had no interest.....
Ghost-Shot wrote: »Honestly I think its because the game play is just so dull, most MMO players I know are looking for a game where skillful play is heavily rewarded and that just doesn't exist here. When you combine dull game play with stagnant PvP and mediocre at best PvE you aren't going to have a huge following.
The things that made me quit during my previous hiatus from this game were as follows:
1. First one was during the early months - they let the bat swarm and bash stuff go on way too long. I even made builds for people to copy to make it more prevalent in hopes it would get changed more quickly.
2. I came back again for Orsinium, and left within 3 months for 2 reasons. One was the overwhelming lag in Cyrodiil - You could tell that the game would be fun without it, but it was crippled. The other was the insane difficulty of attaining V16 materials at the time.
The things keeping me back for 1T is that there are no overwhelming imbalances, Lag in Cyrodiil is a lot better (not cured), and it's a lot easier to attain gear now. I don't see myself leaving soon unless something really exciting comes out.
Ghost-Shot wrote: »Honestly I think its because the game play is just so dull, most MMO players I know are looking for a game where skillful play is heavily rewarded and that just doesn't exist here. When you combine dull game play with stagnant PvP and mediocre at best PvE you aren't going to have a huge following.
You really can't have skillful gameplay with no cooldowns or no combo system. You're rewarded for using your most powerful ability over and over again, only stopping to keep up buffs/debuffs and maybe execute or gap close spam when someone tries to move away from you.
lordrichter wrote: »Basicly, the devs fail to balance the game, not just a little, but bigtime.
I actually wonder how many players care. I certainly do not.RinaldoGandolphi wrote: »Thats what the majority of the 18 million people who bought Skyrim wanted
Actually, I doubt that much more than a fraction of the people who bought Skyrim really wanted a co-op TES game, as you describe. Many may have thought that this is what ESO was intended to be, though.
I would not be surprised to find out that most of the "co-op" games in the neighborhood of something like Skyrim are actually played solo more often than they are played with others.RinaldoGandolphi wrote: »Ranking ESO soley as an TES title, its the worst in the series and I have played/own them all from Arena to present.
Oblivion is the absolute worst game of the series. The reason that Shivering Isles is such a great addition is that the main game is so weak. Oblivion is a very... sterile and procedural game. It is like they had some sort of formula they repeated every time they needed to create an area in the game.
Morrowind's strength lies in the game world and how the game is presented. None of the subsequent TES games do it as well as Morrowind. In that game, BGS took the time to create a world that could be believed, and it worked. We played in the game world, and the game world was designed for that. Starting with Oblivion, they began to separate from that and have never really looked back. In ESO, players have more to do outside of the game world than in any other TES title. This is mainly because they introduce the new MMO systems as new system in an MMO game, rather than as a new system in a TES game. Guild traders represent one of the few exceptions where they got the TES portion right.
Skyrim and ESO ripped out the TES character system and replaced it with gimmicks. I can understand this with ESO, being that it is an MMO. With Skyrim, it is like they just wanted to do gimmicks. While Skyrim is not the worst game in the series, it is near the bottom in terms of being a TES game. The same can be said for ESO and the magic-based MMO skill system they tried to create, and are still suffering from as they vainly attempt to make a broken game design work. Update 13 will not fix this problem.RinaldoGandolphi wrote: »all my friends in college were hyped until they found out it was an MMO..... they then had no interest.....
As a counter-point, my friends are almost exclusively MMO players. They are not interested in ESO because it is not an MMO.
RinaldoGandolphi wrote: »At the end of the day i only log to pvp now and then, but even those are becoming less frequent...the game is broken all around
You have people one shotting folks from stealth, proc set or not, guys like zergbad were insta killing people long before proc sets..that stuff is just broken.....
Then you have Viper...how does something like that even exist...its like having a skill packed into your armor set a 100% chance on a 4 second cooldown...Viper is broken
Then you got Tremorscale....damage and a 70% Snare for 8 seconds, on a 4 second cooldown...are kidding me?
How does this stuff even get past the discussion stage? How does it even get put into the game. Does anyone care at all?
Lets just put an armor set in(Viper) that hits for 7-9k unavoidable damage every 4 seconds on the reg...because that's totally OK and not completely broken at all......
Or the Destro Ultimate lol....lets just promote more stacked zerg AOE fest game play....because the server doesn't lag enough as it is....
We went from softcaps, resource management and skilled gameplay in 1.x to Champion Points, unlimited resources, insta-kills, battle spirit, and proc sets...i mean what else is really left?
I loved the 1.x iterations of this game...I would gladly pay 70 bucks + 20 bucks a month in sub fees for a subscription only 1.5 server with tweaks to DK's and reg bug fixes with all of One Tam ported to 1.5 with no proc sets.....take my money....and i know im not alone on this one either...
Knootewoot wrote: »Honestly the early months of the game reminded me a lot of Age of Conan. There were lots of gamebreaking bugs - the kind of bugs that wouldn't let you progress to veteran levels. There were giant PVP imbalances, gamebreaking pvp imbalances like zero cost bat swarm. AoC also had very similar issues - gem stacking, duping of said gems, and game breaking bugs.
Both games took a HUGE hit in playerbase in those early months. Thankfully Elder Scrolls has such a huge following that this game survived.
Age of Conan also survived. It is still active.
AhPook_Is_Here wrote: »Knootewoot wrote: »Honestly the early months of the game reminded me a lot of Age of Conan. There were lots of gamebreaking bugs - the kind of bugs that wouldn't let you progress to veteran levels. There were giant PVP imbalances, gamebreaking pvp imbalances like zero cost bat swarm. AoC also had very similar issues - gem stacking, duping of said gems, and game breaking bugs.
Both games took a HUGE hit in playerbase in those early months. Thankfully Elder Scrolls has such a huge following that this game survived.
Age of Conan also survived. It is still active.
I loved that game, duping a full set of max damage red gems and loading it all up into a suit of heavy, then charging around Tarantia 1 shoting any player you could tab target on your warrior. Camping the Onyx Chamber in Kheshatta with 4 of 5 steps of COS 10 wound up on my barb and 1 shotting anyone zoning in or out. Glitching into walls to fight bosses in dungeons because nobody wanted to do the content when you could just bug it out and get mad loot fast to put your duped gems in. Such fond memories!
I think Anarchy Online is still around too. That game was better imo, and so was the secret world except the pvp was bad.

RinaldoGandolphi wrote: »At the end of the day i only log to pvp now and then, but even those are becoming less frequent...the game is broken all around
You have people one shotting folks from stealth, proc set or not, guys like zergbad were insta killing people long before proc sets..that stuff is just broken.....
Then you have Viper...how does something like that even exist...its like having a skill packed into your armor set a 100% chance on a 4 second cooldown...Viper is broken
Then you got Tremorscale....damage and a 70% Snare for 8 seconds, on a 4 second cooldown...are kidding me?
How does this stuff even get past the discussion stage? How does it even get put into the game. Does anyone care at all?
Lets just put an armor set in(Viper) that hits for 7-9k unavoidable damage every 4 seconds on the reg...because that's totally OK and not completely broken at all......
Or the Destro Ultimate lol....lets just promote more stacked zerg AOE fest game play....because the server doesn't lag enough as it is....
We went from softcaps, resource management and skilled gameplay in 1.x to Champion Points, unlimited resources, insta-kills, battle spirit, and proc sets...i mean what else is really left?
I loved the 1.x iterations of this game...I would gladly pay 70 bucks + 20 bucks a month in sub fees for a subscription only 1.5 server with tweaks to DK's and reg bug fixes with all of One Tam ported to 1.5 with no proc sets.....take my money....and i know im not alone on this one either...
99% sure they skip this stage. Or it's held as a 1 on 1 discussion between a dev and Yeah Yeah from Sandlot.
Pirhana7_ESO wrote: »Cyrodiil is a time filler for most at this point. Most the seige warfare crowd is waiting for Camelot Unchained next year.
Balance has always been an issue. Classes that can use any weapon or armor will always have that issue, especially with no cool down timers. Also the engine was more made for PVE and has problems with large seige battles. CU will have 30 defined classes and a crafter class. Aswell as an engine created to support massive seige battle and PVP only progression
Pirhana7_ESO wrote: »Cyrodiil is a time filler for most at this point. Most the seige warfare crowd is waiting for Camelot Unchained next year.
Balance has always been an issue. Classes that can use any weapon or armor will always have that issue, especially with no cool down timers. Also the engine was more made for PVE and has problems with large seige battles. CU will have 30 defined classes and a crafter class. Aswell as an engine created to support massive seige battle and PVP only progression
I am getting bad feelings about CU. I mean since last year they have only pulled in an extra $400,000 in pledges. They have 27 people (at least) working on their game, and even with a very modest $50,000 a year salary they would need 1.3 million per year just for that, never mind all the huge operating costs. And everyone who pledged already has a copy of the game as part of the pledge, so they can't count on box sales at launch.
Beta was suppose to be last March, but I don't think it will even be this March 2017 from what I have played.
Hope I'm wrong, but it just feels like it is taking too long and costing too much.
marvel_bound wrote: »You will begin to see it takes time until your eyes are opened and you begin to get tired of the bs