At first I loved this update, it's great having crowded zones and being able to group with other factions.
As I've played it a while tho, I've noticed a general reluctance to complete content creeping in.
I mostly play on my main which I've pretty much done all the quests on but I've got several alts that I play occasionally, all at different levels.
Now that quest rewards can be actual useful set items, sometimes even in useful traits, I'm finding it don't want to complete them while I'm still leveling. I don't want a level 32 sharpened Sword in that set my main's been farming for weeks, when I can leave the quest for after I hit level 50 and get it max level.
This is really annoying because I've always leveled alts through questing; I just don't have the patience to grind, but now I'm considering doing just that so my alt can collect useful stuff instead of junk!
So didn't see this coming!
Anyone else noticed this or other unexpected side effects from OT?
Good reading
most things I could think off already being said
- We can join everywhere in questing with anybody we like.
- Lvl 50 characters can catch up questing and go grinding for sets of their liking with satisfying nodes and XP (CP).
- We can find everywhere again NPC's/Monsters with a drop rate for unique achievement items
Basically the vertical progression of lvl 1-50 has been removed.
Only the vertical progression of CP's is left.
And you have with all the new sets a wealth of horizontal progression from sets, besides ofc your skill leveling.
So all in all I think this One-Tamriel is great !
The only negative of the old system that One Tamriel did not adress, is that a slow levelling character, doing all the quests one by one is still punished with the set items he will pick up along the way.
When that character has become lvl 50 he can decon all the set items gathered, and start all over again to grind for his desired sets at CP 160 level.
A character that fast grinds to lvl 50 (and CP 160 if not yet on a CP 160+ account) and then goes slowly through the full questing content will gather set items he can keep on using.
=> mindless fast levelling is still favored by the set item drop mechanics !!!
I cannot believe that this is truly the intention of ZOS.
And it cannot be too difficult to think out something, that adresses this as well.
EDIT:
Hint: just allow Crafters to be able to upgrade set items to CP 160 level
But, to take a character out of the Wailing Prison and start them on the story, Zone, Main or otherwise? Nope. Not until they are L50, and at Champ Rank.
At first I loved this update, it's great having crowded zones and being able to group with other factions.
As I've played it a while tho, I've noticed a general reluctance to complete content creeping in.
I mostly play on my main which I've pretty much done all the quests on but I've got several alts that I play occasionally, all at different levels.
Now that quest rewards can be actual useful set items, sometimes even in useful traits, I'm finding it don't want to complete them while I'm still leveling. I don't want a level 32 sharpened Sword in that set my main's been farming for weeks, when I can leave the quest for after I hit level 50 and get it max level.
This is really annoying because I've always leveled alts through questing; I just don't have the patience to grind, but now I'm considering doing just that so my alt can collect useful stuff instead of junk!
So didn't see this coming!
Anyone else noticed this or other unexpected side effects from OT?
Enemy-of-Coldharbour wrote: »
NewBlacksmurf wrote: »Is there any reason why you're not just leveling up to 50 which will then apply the CP (hoping you're already cp160)?
Serious question cause while grinding isn't fun, I don't think I understand not doing quest but leveling if u have this point of view
Suggestions:
-run dungeons
-run delve
-run Doleman
-find a place and kill in circles for sets you want cause it'll keep upgrading as you level up
-grind in PvP delves or grind in IC sewers
I kinda wondered about that when I received my first good quest reward, or should I say a shiny purple - but then I thought to myself I'm not going to worry about it.
The only thing I did so far to improve "efficiency" is installing the skyshards mod, simply because I know I will be bored if I have to run around later just to get those, so I rather grab those running around during my "adventures".
Keep in mind I'm still new, once I've done every quest and I'm leveling yet another character that might change.
jedtb16_ESO wrote: »I kinda wondered about that when I received my first good quest reward, or should I say a shiny purple - but then I thought to myself I'm not going to worry about it.
The only thing I did so far to improve "efficiency" is installing the skyshards mod, simply because I know I will be bored if I have to run around later just to get those, so I rather grab those running around during my "adventures".
Keep in mind I'm still new, once I've done every quest and I'm leveling yet another character that might change.
if you are enjoying the experience then it is all fine and dandy.
if not.... perhaps counselling is in oreder
Those rewards are really nice but nothing groundshaking. You can get better traits for end game and probably better sets too that fit you more. Holding up questing just because of that looks a bit silly to me.
On the other hand these sets help new players put together a semi-decent set bonus. They may not have other resources to get this quality equipment.
jedtb16_ESO wrote: »I kinda wondered about that when I received my first good quest reward, or should I say a shiny purple - but then I thought to myself I'm not going to worry about it.
The only thing I did so far to improve "efficiency" is installing the skyshards mod, simply because I know I will be bored if I have to run around later just to get those, so I rather grab those running around during my "adventures".
Keep in mind I'm still new, once I've done every quest and I'm leveling yet another character that might change.
if you are enjoying the experience then it is all fine and dandy.
if not.... perhaps counselling is in oreder
You mean if I would not enjoy playing but would still do it? I was more thinking along the lines of leveling for another purpose (class/skills/race) I guess for a handful of crowns you can change everything about your character so it would not be truly necessary *shrugs*, haven't thought about it in detail just yet.
I'm getting good at spotting a certain fatigue within myself. Then I take breaks, be it with other games or *gasp* offline activities. Anyways, enough sidetracking here - back to the side effects of 1T.
Actually I have a point here - I think there might be some flow lost here in terms of questing. While I very much enjoyed following (and finishing) the main story line with my first character I kinda wondered how the narrative would have been different to me if I would have had to basically level up within the maps first.
Does anyone still have information on what levels the maps used to be?
jedtb16_ESO wrote: »you can't buy skill point or, when you get there, cp - ok you can get booster scrolls but that diverts from the enjoyment of the game.
if you look you can find sites that will give you map progression for any of the alliances.
my point was simply that if you are enjoying the experience of playing what else matters?
didnt realise delves were always rubbish rewards.
jedtb16_ESO wrote: »you can't buy skill point or, when you get there, cp - ok you can get booster scrolls but that diverts from the enjoyment of the game.
if you look you can find sites that will give you map progression for any of the alliances.
my point was simply that if you are enjoying the experience of playing what else matters?
Was thinking along the lines of "changing" an existing high level character.
Yeah, maybe I'll hunt for old maps and play one character like that.
I agree, the main point is to have fun - and that might be different from person to person (edit: in terms of what you find fun)
scorpiodog wrote: »I've started looking at the equipment in a Zone before I level an alt in it. For example, I don't really like the gear in Glenumbra, so that's where I send my lowest level characters for Public Dungeons, Delves, and Dolmens no matter what their alliance. I like the armor in Auridon and Stonefalls more, so that's where I send my 50+ characters.
Heh, sounds good to me! Something that may be more useful than my previous comment is to consider that not all quest rewards are set items (at least, I don't think they are). The small quests only grant Gold, and even the more major side quests which do reward items do not always give set items.starkerealm wrote: »