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Would you still PvP if...

  • Robbmrp
    Robbmrp
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    I already play in Azura and No CP is a lot of fun for me. I'd love to have no Proc/Monster/Poisons to contend with in game. I haven't used poisons in a long while since before Procs ran everyone out of PVP. I would give all of that up for a decent PVP experience. I'd even go with no set armor and just things that either gave health/stamina/Magicka with no other bonuses.

    At least then the game would be more about skill than who's set goes off first and the highest.
    Edited by Robbmrp on December 7, 2016 10:05PM
    NA Server - Kildair
  • Kaizokugari
    Kaizokugari
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    First of all, I don't think the lag problem relies on the removal of sets/proc sets/glyphs e.t.c.

    Secondly, I don't think the inbalances between classes and weapons relies also on sets/proc sets/CP allocation e.t.c. There are just some inherent properties every class has that make them superior to others in some aspects.
    Idealy, those advantages/disadvantages of these classes would give everyone equal footing, meaning every class could utilize their powers to be all equally competitive at end game.

    Thing is, the way classes are implemented practically through resources (armor, weaponry) or skills is greatly unbalanced. When e.g. heavy armor or two handed are so inherently more powerful than respective armors, weapons or skills both on their arithmetic outputs and their utility, you come online to the realm of "non viable builds".

    So no, running around naked doesn't solve neither lag nor imbalances. Work does. Respect to your product does. There is no running around this nor temporal solutions.
  • omgiztim
    omgiztim
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    DHale wrote: »
    I have never nor will ever stop. It's just plain fun. I don't mind proc sets or destro ulti. The more cheese the better. As long as I can get what you get I am fine with cheese.

    I totally agree. I don't mind them either.
  • kevlarto_ESO
    kevlarto_ESO
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    I would pvp naked if we could have fun, exploit and cheat engine free pvp.
  • SirAndy
    SirAndy
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    Dreyloch wrote: »
    It seems the only way to kill the lag

    Cute, but uninformed ...
    shades.gif
  • Kutsuu
    Kutsuu
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    As I read all the various nerf threads around here, I often fantasize that many of these players will only be happy when PVP becomes a minigame - everyone goes into pvp as a "Defender" with 3 abilities on your bar, there is no such thing as gear or weapon swaps or choices. "Generic Melee Attack", "Generic Ranged Attack", and "Generic Heal". But wait... would that do it, really? You'd still have players who are more or less skilled, and certainly those good players would need heavy nerfs. Maybe you add a rating system that debuffs your stats the more kills you get, but would people not game that system to spend periods of time with full stats?

    Imbalance of some sort will always be around, just like in any other setting where humans are allowed to compete with each other.

    TLDR: I'd still PVP, and people would still complain of imbalance.
    PC/NA

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  • Dreyloch
    Dreyloch
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    SirAndy wrote: »
    Dreyloch wrote: »
    It seems the only way to kill the lag

    Cute, but uninformed ...
    shades.gif

    Uninformed? I don''t have time to look up the ESO interview with one of the devs about cyro lag.... but a big part of it was all the calculations the server needs to make when it comes to damage etc. Now times that by however many players are around and it becomes exponential. Sure it's gotten better, but I'd bet it's still an issue.
    "The fear of Death, is often worse than death itself"
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    The reality that no one talks about much is this.

    There was a time where PvP DIDN'T lag with 3x the population. I want that back.


    I don't care what gear, skills, level's, passives I would have to give up to get that back. That is the game I purchased and that is the game i want to play.

    https://www.youtube.com/watch?v=1vmmQVheKOk
    https://www.youtube.com/watch?v=-DV9TwsosyI
    Edited by Yolokin_Swagonborn on December 9, 2016 6:16PM
  • Rohaus
    Rohaus
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    Poisons are the dumbest thing added to the game!

    Proc sets are dumb but I don't have a problem with them... only if 3 NB's pop out of stealth and hit me with them does it make me mad... but those guys are few and far between... most gankers are poor at execution even with proc sets...

    I like my CP... but I also think that PvP life would be much simpler without the complexity of CP. What I do like about CP is it allows for interesting builds... CP allows for build diversity... even though sadly most don't try different builds out... they simply go with FOTM builds. But I am big into trying out different set combinations and trying to make them work. CP allows me to do this.

    Once proc sets are nerfed into the ground... fights should hopefully last longer.

    Of all the things I hate in this game... healing is actually the one thing I hate the most... especially when fighting a group that has multiple healers... need a negate to properly take down a heal group...
    YouTube channel Rohaus Lives!
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  • Bazeric
    Bazeric
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    So kind of like when we used to have to PVP with soft caps and a hand full or armors? Sure!

    I mean I am having fun playing around with different sets and play styles and all, but I am over the gear grind. It'd be worth a shot.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • Dreyloch
    Dreyloch
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    The reality that no one talks about much is this.

    There was a time where PvP DIDN'T lag with 3x the population. I want that back.


    I don't care what gear, skills, level's, passives I would have to give up to get that back. That is the game I purchased and that is the game i want to play.

    https://www.youtube.com/watch?v=1vmmQVheKOk
    https://www.youtube.com/watch?v=-DV9TwsosyI

    And that's what I'm getting at Yolo. That second video you can see no one has all kinds of different armor sets with all kinds of procs, or huge unbalancing stat boosts, or weapon and spell damage increases. Besides maybe cloth vs. plate, the only thing that could cause lag there was rendering all the players, and perhaps the particle effects from skills going off.
    "The fear of Death, is often worse than death itself"
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Dreyloch wrote: »
    The reality that no one talks about much is this.

    There was a time where PvP DIDN'T lag with 3x the population. I want that back.


    I don't care what gear, skills, level's, passives I would have to give up to get that back. That is the game I purchased and that is the game i want to play.

    https://www.youtube.com/watch?v=1vmmQVheKOk
    https://www.youtube.com/watch?v=-DV9TwsosyI

    And that's what I'm getting at Yolo. That second video you can see no one has all kinds of different armor sets with all kinds of procs, or huge unbalancing stat boosts, or weapon and spell damage increases. Besides maybe cloth vs. plate, the only thing that could cause lag there was rendering all the players, and perhaps the particle effects from skills going off.

    A lot of things have changed since then beyond gear and its hard to determine what was the root cause from the outside looking in without falling into the "correlation does not imply causation" trap.

    For example, at that time in the game, we also didn't have any disgusting blobspam tryhard guilds that think they are good just because they can bunch up in a group and spam aoes. The server used to lag really hard whenever a specific group of awful people were nearby.

    I would love a game without those mechanics, and without them. But I don't know if they were the cause or just a symptom. It could also be that people just didn't play like that back in the day, and that the developers never anticipated the effects of the blobspam playstyle on the servers. If that is the case, then the game was never "lag free" people just didn't know how to lag it.
    Edited by Yolokin_Swagonborn on December 9, 2016 9:18PM
  • Manoekin
    Manoekin
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    Dreyloch wrote: »
    The reality that no one talks about much is this.

    There was a time where PvP DIDN'T lag with 3x the population. I want that back.


    I don't care what gear, skills, level's, passives I would have to give up to get that back. That is the game I purchased and that is the game i want to play.

    https://www.youtube.com/watch?v=1vmmQVheKOk
    https://www.youtube.com/watch?v=-DV9TwsosyI

    And that's what I'm getting at Yolo. That second video you can see no one has all kinds of different armor sets with all kinds of procs, or huge unbalancing stat boosts, or weapon and spell damage increases. Besides maybe cloth vs. plate, the only thing that could cause lag there was rendering all the players, and perhaps the particle effects from skills going off.

    A lot of things have changed since then beyond gear and its hard to determine what was the root cause from the outside looking in without falling into the "correlation does not imply causation" trap.

    For example, at that time in the game, we also didn't have any disgusting blobspam tryhard guilds that think they are good just because they can bunch up in a group and spam aoes. The server used to lag really hard whenever a specific group of awful people were nearby.

    I would love a game without those mechanics, and without them. But I don't know if they were the cause or just a symptom. It could also be that people just didn't play like that back in the day, and that the developers never anticipated the effects of the blobspam playstyle on the servers. If that is the case, then the game was never "lag free" people just didn't know how to lag it.

    Blob group has always been a thing. You will never get rid of it because it will always be better to focus your damage rather than getting into however many 1v1's spread over the area. Even in a game completely devoid of AOE, the best tactic will still be to focus your damage. The only problem that blobs present in ESO and other games is when you implement AOE caps and these groups become artificially powerful by abusing such a mechanic. Now in ESO, instead of removing AOE caps we have tried to make AOE powerful to the point that these groups are punished for staying so tight. Thus, we have AOEs like proxy det and destro ulti to name a few that are or at one point were the best single target damage. When we could have balanced AOE's around players taking the full damage from them, instead we are balancing them around groups taking less damage than they should from them. Honestly it's not even entirely AOE caps either. Without Destro ulti in its current form all you would have to do is make your entire group tanks and healers and nothing would ever be able to do enough damage to you.

    #gameisbroken
    Edited by Manoekin on December 9, 2016 10:45PM
  • pjwb16_ESO
    pjwb16_ESO
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    The reality that no one talks about much is this.

    There was a time where PvP DIDN'T lag with 3x the population. I want that back.


    I don't care what gear, skills, level's, passives I would have to give up to get that back. That is the game I purchased and that is the game i want to play.

    https://www.youtube.com/watch?v=1vmmQVheKOk
    https://www.youtube.com/watch?v=-DV9TwsosyI

    Then you have to revert the anti bot system and tje lightning patch ;))
    ~ here since Beta

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  • Koolio
    Koolio
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    I just want 2 full campaigns. Right now Pvp population is dead compared to last year. I wouldn't play if they removed Cp from PVP. I just spent 1 1/2 years getting strong and don't want that to change. Plus I just farmed inpen Lich/Spinners. All of this was done to be stronger in Pvp. So me personally NO.
  • bosmern_ESO
    bosmern_ESO
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    I'd rather have them make PvP sets and they are the only sets allowed to be worn in Cyrodiil, and you attain them by doing various things in Cyrodiil and PvPing.

    Proc sets are good for PvE, but they just dumbed down PvP and anyone can be considered 'good'
    ~Thallen~
  • BRogueNZ
    BRogueNZ
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    Ishammael wrote: »
    Magus wrote: »
    I don't care about proc/sets/whatever. Yeah, it's skill-less trash but whatever.

    My only Christmas Wish List is this:

    1) No more long load screens - this is main thing that makes me logout and stop playing

    2) Remove implosion - only thing that ever gets killing blows on me and it's a freaking passive. QQ L2P I know, I don't care. This is worse than proc sets.

    3) Make Eye of the storm morph blockable, leave the other morph unblockable but negateable.

    Everything else can stay the same and I'd be fine.

    I swear every time I get zerged down Implosion is what ended up killing me. I know I would have probably died anyways, but the fact that implosion gets the killing blow always makes me mad. Especially when the implosion was the only damage ability the guy gets on my death recap.

    RNG in PvP is bad, agreed.
    Remove implosion, burning light, evasion and any other dice rolls.
    Replace with more predictable mechanics.

    Burning light! noooo.

    Anyway, it is predictable.. you're fighting a templar.. as is major mending

    and id still pvp. would be gimping, many five sets have a % based chance to do something and many aren't dps related

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