Nope choices aren't supposed to be easy and the way it is at least creates some diversity, which is desperately needed
Nope choices aren't supposed to be easy and the way it is at least creates some diversity, which is desperately needed
Hold on, so more choices equal less diversity? I don't think that is the case. Some one above has a perfect idea by adding orbs to go with staves, quivers for bows, and something else for 2hand melee.
This would give, say a magic user atleast double the possibilities, that is inarguably more diversity. Really I have yet to see a single good reason as to why this change shouldn't be made.
Really?
How many tempers/resins does it take to make a single 2h weapon gold vs how many to make two daggers gold? Which of those counts as two set bonus vs one.
No offset there you see? None at all? Nothing?
How many vmsa or other tough content runs does it take to find a single sharpened 2h weapon vs how many to get two sharpened daggers? Which of those counts as two set bonus vs one.
No offset there you see? None at all? Nothing?
Until threads about how too many gold tempers/resins are flowing into everyones hands clogging inventories and how bored everyone has become since all the bis vmsa etc weapons drop all the time in sharp or can be bought for 5g every weekend... until those occur i see these as offsets.
You may not.
Ummmm I think they meant combat wise. Everything you mentioned has absolutely nothing to do with combat. Like not being able to have 2, 5 piece sets with monster helm.
If they make this change they could make 2 hand require double the tempers. As far as vma goes they would just have to come up with a creative way to work those in.
There is no denying that you get an edge from using duel weapons or s&b. Any extra damage that a 2 handed weapon has doesn't come close to equaling the extra from have 2 weapons.
It's ridiculous have to use duel wield on magic toons with swords that you don't even use.
Not sure how you can say tempers offsets anything in relation to what's being discussed here. Or drop chance? I've seen more complaints about not getting sharp inferno than any other weapon in vma. Maybe say how you think the combat advantage equals out, instead of throwing economic reasons as to why they are equal.
Bobby_V_Rockit wrote: »If it takes 16 alloy to upgrade and two glyphs to enchant sure
IronCrystal wrote: »you want to use the abilities from 2H with the benefits of DW weapons.
Doctordarkspawn wrote: »You have a weapon ultimate that can be used over and over if you defeat an enemy with it.
2handed skills are already powerful.
You have a never ending powerful weapon ultimate.
I'd support this if it also included Staff users.
Explain to me how the twohanded ultimate that repleneshes on kills has any use in a dungeon when each trash mob has around 100 K health and the boss does not have multiple uses.
Explain to me how burst skills that do not compare to the synergy you can get, compared to Twohanded stam setups are 'powerfull' in the context of PVE dungeons and raids.
@ArchMiken Explain. How. This. Is overpowered in this context.
It's practically an Execute. You can hold off on the Ultimate until you get the Mob down to enough to where you know the Ult will finish it, then the bonus takes effect and your Ult is immediately usable again while everyone else has to still charge up.
For Bosses, yeah alright I'll give you that one.
IronCrystal wrote: »you want to use the abilities from 2H with the benefits of DW weapons.
Once again (does nobody read previous posts), maybe you should try to identify what the issue is with 1H weapons skills rather than stubbornly attempt to deny 2H weapons the full set bonuses 1H weap users can get.
IronCrystal wrote: »you want to use the abilities from 2H with the benefits of DW weapons.
Once again (does nobody read previous posts), maybe you should try to identify what the issue is with 1H weapons skills rather than stubbornly attempt to deny 2H weapons the full set bonuses 1H weap users can get.
stephbay123 wrote: »The only ones that can have 2 5 piece sets constant and monster set are those running dual wield or sword and board on both bars.
Being dual wield and bow gives the same as 2 handed- 2 5 piece running constant and 1 monster set at the most. No need to change anything
stephbay123 wrote: »The only ones that can have 2 5 piece sets constant and monster set are those running dual wield or sword and board on both bars.
Being dual wield and bow gives the same as 2 handed- 2 5 piece running constant and 1 monster set at the most. No need to change anything