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Give us more magicka options

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    @Sugram22

    Tl;dr

    Much of the design of single player TES games just don't fit well into a decent MMO.

    The couple things that caught my eye are prime examples such as the first paragraph.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    @Sugram22

    Tl;dr

    Much of the design of single player TES games just don't fit well into a decent MMO.

    The couple things that caught my eye are prime examples such as the first paragraph.

    Yes quite. At the end of the day this is an MMO first, then an Elder Scrolls game second. They have done well to represent much of the magicka schools within the different classes, however implementing a pick and choose system like Skyrim would kill any aspect of diversity or balance.

    Furthermore magic classes in my opinion could use a close ranged magicka weapon, whatever that may be. But to day magic classes lack skill diversity is not really accurate. As they have 3 full skill lines that are all magic first and only but a few are stamina morphable.
  • Sugram22
    Sugram22
    ✭✭✭
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    @Sugram22

    Tl;dr

    Much of the design of single player TES games just don't fit well into a decent MMO.

    The couple things that caught my eye are prime examples such as the first paragraph.

    but they can use as much as much of it that does work :)

    well here i improved it (my idea) https://forums.elderscrollsonline.com/en/discussion/306871/suggestions-for-fixes-changes-new-ideas-vote-which-ideas-u-like/p1?new=1

    some things are same, like what i said about missions & ww & vamps, but skill sys is same in there
    Edited by Sugram22 on December 5, 2016 6:34PM
  • Sugram22
    Sugram22
    ✭✭✭
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    @Sugram22

    Tl;dr

    Much of the design of single player TES games just don't fit well into a decent MMO.

    The couple things that caught my eye are prime examples such as the first paragraph.

    but i would not mind game like that, 1 thing i'm interested is, that game isn't build paste, that its player skill paste, that it depends on how player use skill, cause what if i like the crappiest build, that it suits my play stile, then in pvp others will wipe floor with me, & i don't like that, if its not build paste, then i can only blame myself i i lose & that's better :), ofc that can be done different way to, without making it more like skyrim
    Edited by Sugram22 on December 5, 2016 6:33PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Anytime, anybody mentions Skyrim as the model to follow for this MMORPG, one puppy dies... two if they include the word "necromancy" in the paragraph...

    Three if the use the phrase "This is not like a TES game" (because it is obvious... this is NOT a TES game... Battlespire... or even Legends have more elements of TES than ESO).

    At this point I wish it was never called "Elder Scrolls Online"... maybe "Epic Fallout Online" was a good option (though in that case, it wouldn't have been anything SPECIAL)... or "Quake Mythic Arena"... IDK.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sugram22 wrote: »
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    @Sugram22

    Tl;dr

    Much of the design of single player TES games just don't fit well into a decent MMO.

    The couple things that caught my eye are prime examples such as the first paragraph.

    but i would not mind game like that, 1 thing i'm interested is, that game isn't build paste, that its player skill paste, that it depends on how player use skill, cause what if i like the crappiest build, that it suits my play stile, then in pvp others will wipe floor with me, & i don't like that, if its not build paste, then i can only blame myself i i lose & that's better :), ofc that can be done different way to, without making it more like skyrim

    @Sugram22

    ESO is very much played skill based though any game with skill and gear choices will have them okay a role also. Without the choices the game would be rather flat.

    An example, most PvP QQ threads we people who cannot figure out how to survive against a certain skill. Much of the time their either geared wrong ris do not know how to handle the situation or both.

    For PvE it certainty take skill to breach 50k dps in a trial boss fight. Heck, it takes skill to do better than 40k dps in a boss fight. Yes, certain builds are helpful. There is a little wiggle room, especially with gear, but the players skill is required.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Bring consumable scrolls into mix :) with the ability to craft them via crafting skill line, new twist on spellcrafting. Uses consumable slot for activation.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Sugram22
    Sugram22
    ✭✭✭
    Sugram22 wrote: »
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    @Sugram22

    Tl;dr

    Much of the design of single player TES games just don't fit well into a decent MMO.

    The couple things that caught my eye are prime examples such as the first paragraph.

    but i would not mind game like that, 1 thing i'm interested is, that game isn't build paste, that its player skill paste, that it depends on how player use skill, cause what if i like the crappiest build, that it suits my play stile, then in pvp others will wipe floor with me, & i don't like that, if its not build paste, then i can only blame myself i i lose & that's better :), ofc that can be done different way to, without making it more like skyrim

    @Sugram22

    ESO is very much played skill based though any game with skill and gear choices will have them okay a role also. Without the choices the game would be rather flat.

    An example, most PvP QQ threads we people who cannot figure out how to survive against a certain skill. Much of the time their either geared wrong ris do not know how to handle the situation or both.

    For PvE it certainty take skill to breach 50k dps in a trial boss fight. Heck, it takes skill to do better than 40k dps in a boss fight. Yes, certain builds are helpful. There is a little wiggle room, especially with gear, but the players skill is required.

    okay, here i don't talk about that https://forums.elderscrollsonline.com/en/discussion/306871/suggestions-for-fixes-changes/p1?new=1, this changes are reasonable, at least the part with spells, but i think cause i use skyrim for comparisons ppl are turned off & that's why they don't vote, even when i talk about adding fire ice & lightning spells


    EXAMPLE:
    1. new spell trees, Destruction, Restoration, Alteration Conjuration & Illusion, this are new trees that replace the old ones, or go to sorc as extra or go to new class called Mage or Wizard or are added to sorc

    new spell trees
    A ) with Sorc
    B ) With new class
    C ) replace old trees

    that is also similar to skyrim & i see ppl who want also all elements, but when i mention skyrim awry1 ignores it, at least it feels like that's the reason


    but sometimes it feels like builds play bigger role then u think, i have seen sorc with ward in cyrodiil holding up against a lot of ppl (a horde), that was before i went on a brake from game, & seeing my ward i could not imagine it becoming that good, my thought was its a hack or crazy ass build what only boosts shield + gear that boosts shield, that's 1 reason why i don't like sets, but removing them isn't on the list cause i know ppl won't vote for it for sure
    Edited by Sugram22 on December 6, 2016 4:30PM
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