you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.
also all 4 classes are made up of elements of single player classes.
sorcerers are: battle mages, conjurers, ect
templars are restoration mages,
dragonknights are warriors
nightblades are assassin, nightblades, spellswords, rogues.
i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.
White wabbit wrote: »Balance I think is just a pipe dream , will it ever happen in my life time unlikely and as for new classes Zos would have to implent 3/4 at the same time or we would have every one rushing to play that one class and that would be just as boring , but I do agree that mag users do seem to get the short end of the stick on here
Pure speculation: New skill lines probably will come with a new class (like the originally planned but abandoned and "saved for later" Warden: nature based magic, conjurations of animals, illusion, totems?), because I guess it'd be easier to tie new skills, especially the missing magicka schools, to a new class and restrict it to three skill lines, like every other - instead of allowing existing ones to complicate skill combinations, interactions and balancing even more. A new class also makes more sense regarding binding customer's time to the game. It's about time for a new class, if ZoS follows common MMO progress where new classes are added every two to three years after release.
like what do you need magicka wise in any elder scroll game? a damage ability if you a mage, a healing spell no matter what type, soul trap for your entrapment of soul needs and maybe a few utility spells/rp spells for fun but those first 3 are the bread and butter of single player games.
White wabbit wrote: »Balance I think is just a pipe dream , will it ever happen in my life time unlikely and as for new classes Zos would have to implent 3/4 at the same time or we would have every one rushing to play that one class and that would be just as boring , but I do agree that mag users do seem to get the short end of the stick on here
you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.
also all 4 classes are made up of elements of single player classes.
sorcerers are: battle mages, conjurers, ect
templars are restoration mages,
dragonknights are warriors
nightblades are assassin, nightblades, spellswords, rogues.
i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.
you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.
also all 4 classes are made up of elements of single player classes.
sorcerers are: battle mages, conjurers, ect
templars are restoration mages,
dragonknights are warriors
nightblades are assassin, nightblades, spellswords, rogues.
i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.
snarky aren't we? Never set foot in the game? 5 stars and a twitch channel.
I think you missed the point. You can have traditional spell lines. Yes I get some spells have been baked into the classes but a lot hasn't. There is room for the traditional skill lines to be added. Just because a sorc gets a clannfear, an imp, and a winged twilight doesn't mean there shouldn't be a conjuration spell line. In fact, what confuses me about this game is ZOS decided to include destruction and restoration as traditional skill lines but left the others out. Now, we have an imbalance between stamina vs magicka options. My solution and recommendation is to add the other spell lines so we can get more options on par with stamina.
As for enchantments. I see the enchantment spell line as a temp enhancement to combat. For example, if you cast the spell "fire enchantments on weapons and armor are x% stronger" your armor and weapons are stronger for x amount of time. However, you need to slot the spell on your skill bar to cast it. Same for fortify magicka, stamina, etc. gain a temp duration.
Guess you haven't played many mmos. Class expansion are common and are needed to keep interest in games. To be presumptuous and say more classes or skill lines aren't needed is short sided.
lucky_Sage wrote: »people want to be a frost mage its how I wanted play since launch but not possible so I'm stuck to closes thing in play style as magdk but id rather be range and frost spells
Narvuntien wrote: »So I thought of this in the necromancy thread.
What about Daedra World skill lines? you pledge yourself to a daedra prince in game, To give you a skill line.
That seems like a place to put some of these magicka skill lines although I am sure many would end up being mostly passive skills that would help Stam characters.
The problem is that Meridia is asociated with the fighters guild. Hircine with WW and Molag Baal with vampires so we kind of have those skill lines.
All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.
Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.
Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).
All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.
Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.
Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).
destruction: destro staff
alteration: shields, cloak, ect
conjuration: sorc pets, nb pets, ect.
All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.
Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.
Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).
destruction: destro staff
alteration: shields, cloak, ect
conjuration: sorc pets, nb pets, ect.
datgladiatah wrote: »The spellcrafting system was almost completely ready for launch until the developer who was making it left the company. There was a Reddit thread on this when they datamined it. Apparently when you put one of these spells in one of the slots it changed the way it's casted (single target, aoe, ultimate, self target, etc.). It's very unfortunate they scrapped it because it included most of what we believe is the canonical schools of magicka (which currently haven't been developed in the game's history, Shad Astula theorized them during the beginning of the third era/end of the second era I'm pretty sure. Also this included thaumaturge which eventually blended into illusion, similar how mysticism blended into alteration and conjuration).
In my opinion the game needs to eliminate classes altogether, give us all the option to level whatever skill lines we want to from the current class lineup, and then add new skill lines as DLC. When certain skills work too effectively they can be individually tweaked and balanced rather than nerfing an entire class into unfun oblivion (ala the Sorcerer). I think not only would this solve the issue of releasing new classes that become too hard to balance individually, it would also give a far stronger feel to the "Elder Scrolls" theme the game is based on.