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Give us more magicka options

LegacyDM
LegacyDM
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Game has been out for two years nearly three. We have no new classes, races, or skill lines. We've seen a split between stamina and magicka. Stamina now has class skills and 4 weapon lines. Magicka has class skills and 1 weapon line and 1 healing line. To make my point I've purposely excluded fighters, undaunted, mages guild, armor and world skills, and alliance. I think it's fair to say magicka could use more diversity and more options.

One of the things that made elder scroll games great was the abundance of combat skill lines. In sticking with the current theme we currently have destruction and healing lines. When should we expect to see illusion, alteration, enchanting, and conjuration?

Now, I get that some of these schools of magic have been embedded into class skill lines and Mage lines. But it doesn't go far enough. We need dedicated skill lines with purpose to provide more options. For example, Conjuration shouldn't be limited to sorcs with their fluffy pet spells. Where's my necronomicon?! I want to summon undead or atronochs. Let's not just pluck out spells like magelight and throw them in a Mage line and call it a day. Give us options, make it more like elder scrolls and frankly the game is coming on 3 years.

I know some of you will say, including the devs, we can't add more until we balance what we have! I say good luck with that. In your quest for the holy grail you are sacrificing what makes elder scrolls games great, while hunting for your great white whale. My patience is running thin with no new classes, or skill lines. It's getting stale. I say fixing the balance issues and developing new skills can be worked in parallel.

Come on zos. You can only throw crown crates, new mini content, and more armor sets at us for so long before we get bored and move on!
Edited by LegacyDM on November 16, 2016 6:08AM
Legacy of Kain
Vicious Carnage
¥ampire Lord of the South
  • AzuraKin
    AzuraKin
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    you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.

    also all 4 classes are made up of elements of single player classes.

    sorcerers are: battle mages, conjurers, ect

    templars are restoration mages,

    dragonknights are warriors

    nightblades are assassin, nightblades, spellswords, rogues.

    i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • LegacyDM
    LegacyDM
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    AzuraKin wrote: »
    you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.

    also all 4 classes are made up of elements of single player classes.

    sorcerers are: battle mages, conjurers, ect

    templars are restoration mages,

    dragonknights are warriors

    nightblades are assassin, nightblades, spellswords, rogues.

    i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.

    snarky aren't we? Never set foot in the game? 5 stars and a twitch channel.

    I think you missed the point. You can have traditional spell lines. Yes I get some spells have been baked into the classes but a lot hasn't. There is room for the traditional skill lines to be added. Just because a sorc gets a clannfear, an imp, and a winged twilight doesn't mean there shouldn't be a conjuration spell line. In fact, what confuses me about this game is ZOS decided to include destruction and restoration as traditional skill lines but left the others out. Now, we have an imbalance between stamina vs magicka options. My solution and recommendation is to add the other spell lines so we can get more options on par with stamina.

    As for enchantments. I see the enchantment spell line as a temp enhancement to combat. For example, if you cast the spell "fire enchantments on weapons and armor are x% stronger" your armor and weapons are stronger for x amount of time. However, you need to slot the spell on your skill bar to cast it. Same for fortify magicka, stamina, etc. gain a temp duration.

    Guess you haven't played many mmos. Class expansion are common and are needed to keep interest in games. To be presumptuous and say more classes or skill lines aren't needed is short sided.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • White wabbit
    White wabbit
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    Balance I think is just a pipe dream , will it ever happen in my life time unlikely and as for new classes Zos would have to implent 3/4 at the same time or we would have every one rushing to play that one class and that would be just as boring , but I do agree that mag users do seem to get the short end of the stick on here
  • Andohir
    Andohir
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    Pure speculation: New skill lines probably will come with a new class (like the originally planned but abandoned and "saved for later" Warden: nature based magic, conjurations of animals, illusion, totems?), because I guess it'd be easier to tie new skills, especially the missing magicka schools, to a new class and restrict it to three skill lines, like every other - instead of allowing existing ones to complicate skill combinations, interactions and balancing even more. A new class also makes more sense regarding binding customer's time to the game. It's about time for a new class, if ZoS follows common MMO progress where new classes are added every two to three years after release.



  • AzuraKin
    AzuraKin
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    Balance I think is just a pipe dream , will it ever happen in my life time unlikely and as for new classes Zos would have to implent 3/4 at the same time or we would have every one rushing to play that one class and that would be just as boring , but I do agree that mag users do seem to get the short end of the stick on here

    balanced game = cloned classes/weapon lines
    Andohir wrote: »
    Pure speculation: New skill lines probably will come with a new class (like the originally planned but abandoned and "saved for later" Warden: nature based magic, conjurations of animals, illusion, totems?), because I guess it'd be easier to tie new skills, especially the missing magicka schools, to a new class and restrict it to three skill lines, like every other - instead of allowing existing ones to complicate skill combinations, interactions and balancing even more. A new class also makes more sense regarding binding customer's time to the game. It's about time for a new class, if ZoS follows common MMO progress where new classes are added every two to three years after release.



    warden wasnt saved for later, it was deemed unnecessary. also warden wouldnt work with the 1.6 dream of any class can be dps, healer, or tank ideal because the warden class is a 100% tank class which when the class was nixed had some of its skills moved to the other classes. also there isnt really any missing magicka schools, restoration - restro staff, templars, siphon nightblades. destruction - destro staff, mage dks, some sorc/templar abilities. conjuration - sorcerers, alteration - blur, shields, ect you get drift? to be frank when you look at a lot of the magic disciplines in the single player games, there not much actually to the skill line. and in fact a lot of the skills were not even that great or good. like what do you need magicka wise in any elder scroll game? a damage ability if you a mage, a healing spell no matter what type, soul trap for your entrapment of soul needs and maybe a few utility spells/rp spells for fun but those first 3 are the bread and butter of single player games.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Andohir
    Andohir
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    AzuraKin wrote: »
    like what do you need magicka wise in any elder scroll game? a damage ability if you a mage, a healing spell no matter what type, soul trap for your entrapment of soul needs and maybe a few utility spells/rp spells for fun but those first 3 are the bread and butter of single player games.

    The answer is: variety. Though the missing of illusion school is easy to comprehend since it's the most powerful one. Charm something and it kills everything for you. Calm something - hit - calm - hit … kill almost everything with an iron dagger. So we shouldn't expect illusion spells to work like in the single player games, but the npc-shamans and necromancers that use ice spells, totems and animal companions might give a hint what we could expect as new class and skill trees in future. Illusion probably never will be implemented, at least not in the manner we know from the sp-games.
  • TreeHugger1
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    Balance I think is just a pipe dream , will it ever happen in my life time unlikely and as for new classes Zos would have to implent 3/4 at the same time or we would have every one rushing to play that one class and that would be just as boring , but I do agree that mag users do seem to get the short end of the stick on here

    We will have peace in the middle east before zos will balance their game.
  • Akinos
    Akinos
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    I demand more magicka based melee skills!
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Oakmontowls_ESO
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    I personally don't think illusion and conjuration would get too much use if they were added as new weapon based skill lines. Illusion would most likely just have some cc and maybe some aoe maim debuff but would require you to give up a dps weapon to use it. As for conjuration it would probably have to be double slotted like sorcs pets which would make it pretty Meh. However I'd love to see bound weapons implemented in some way cause they look so cool.
  • Narvuntien
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    So I thought of this in the necromancy thread.

    What about Daedra World skill lines? you pledge yourself to a daedra prince in game, To give you a skill line.

    That seems like a place to put some of these magicka skill lines although I am sure many would end up being mostly passive skills that would help Stam characters.

    The problem is that Meridia is asociated with the fighters guild. Hircine with WW and Molag Baal with vampires so we kind of have those skill lines.
  • bowmanz607
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    The desto skill line is considered 3 different types of weapons. Fire, lighting, frost.

    Mag also has way more skills in class skills then stam.

    You are not considering the other skill lines? Well you have to.

    They have mage guild skill line which is all mag. You have world skills that are all mag. Vampire is all mag. Undaunted is mostly mag.

    The unused skills and morphs within the mag skill lines need to be reworked is all.

    That said, it still kills me that thieves guild and dark brotherhood dont hav active skills. they are treated as lesser guilds. Add active skills to those lines and you will open the door for some of the suggetions you made to be introduced. But it also opens the door for more stam skills.
  • TheLaughingSwine
    hello, 2 words. Spell Crafting... Please people spell crafting is a thing ... a thing we know little about and a thing that the devs are not really but kinda maybe working on... for reason i don't quite remember ...anyhoo i really hope they finish spell crafting i feel like it would breath new life into eso ...

    Maybe just maybe instead of new skills i would really like to see new morphs...more morphs for our skills...why limit our skills to 2???...why not 3 or 4 more options. I love being a summoner in most fantasy games that i play, and while you can summon pets in Eso (I am summoner now ... even though i don't really feel like a summer) i would really more of it... i have all kinds of ideas not I'm not shaping this world...I'm just playing in it.
  • DragonBound
    DragonBound
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    AzuraKin wrote: »
    you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.

    also all 4 classes are made up of elements of single player classes.

    sorcerers are: battle mages, conjurers, ect

    templars are restoration mages,

    dragonknights are warriors

    nightblades are assassin, nightblades, spellswords, rogues.

    i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.
    LegacyDM wrote: »
    AzuraKin wrote: »
    you have to remember not everything in the single player game world works in a online multiplayer game world. also we already have enchanting in the game. to ask when we gonna get enchanting kinda tells me you never even set foot into the game.

    also all 4 classes are made up of elements of single player classes.

    sorcerers are: battle mages, conjurers, ect

    templars are restoration mages,

    dragonknights are warriors

    nightblades are assassin, nightblades, spellswords, rogues.

    i am sure you could come up with more then i can come up with off top of my head but you get the point. zos took elements of the various single player games to make up the 4 classes in the game. are they perfect no, do we need more classes, no.

    snarky aren't we? Never set foot in the game? 5 stars and a twitch channel.

    I think you missed the point. You can have traditional spell lines. Yes I get some spells have been baked into the classes but a lot hasn't. There is room for the traditional skill lines to be added. Just because a sorc gets a clannfear, an imp, and a winged twilight doesn't mean there shouldn't be a conjuration spell line. In fact, what confuses me about this game is ZOS decided to include destruction and restoration as traditional skill lines but left the others out. Now, we have an imbalance between stamina vs magicka options. My solution and recommendation is to add the other spell lines so we can get more options on par with stamina.

    As for enchantments. I see the enchantment spell line as a temp enhancement to combat. For example, if you cast the spell "fire enchantments on weapons and armor are x% stronger" your armor and weapons are stronger for x amount of time. However, you need to slot the spell on your skill bar to cast it. Same for fortify magicka, stamina, etc. gain a temp duration.

    Guess you haven't played many mmos. Class expansion are common and are needed to keep interest in games. To be presumptuous and say more classes or skill lines aren't needed is short sided.

    I agree, I have played many mmorpgs while balance will never be perfect there is balances that are achieved and honestly eso does it decent so far in my opinion but it just needs more some fixing for people who want to split stamina and magicka, see people view balance to much as 1 vs 1 rather its pve or pvp, and it really should be balanced in groups. One of the most annoying things I seen over the years in mmorpgs is role switching classes looked down on because they are not amazing at one thing, people cannot see the strength of able to fill any role on the fly, like able to throw some off heals or off tank, it is seriously underrated, it baffles me people cannot see how valuable that is. It is balanced that is the trade off.
  • Sheuib
    Sheuib
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    I want a duel wands skill line.
  • idk
    idk
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    @LegacyDM

    Stamina only has 3 DD weapon lines, not 4. S&B is a tanking weapon line just like Rstaff is a healing weapon line.

    I mostly play magika and don of find myself wanting.
  • Sugram22
    Sugram22
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    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix


    this are my ideas how to make game more fun, well few things are more like fixes not ideas


    Edited by Sugram22 on December 4, 2016 10:33AM
  • Kutsuu
    Kutsuu
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    All I want is a method to DW or 1h/shield with magicka being the main stat for the weapon. Let me use a tome instead of a shield or a scepter instead of my DW Offhand and make the light/heavy attacks magicka based.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • lucky_Sage
    lucky_Sage
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    people want to be a frost mage its how I wanted play since launch but not possible so I'm stuck to closes thing in play style as magdk but id rather be range and frost spells
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Sugram22
    Sugram22
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    lucky_Sage wrote: »
    people want to be a frost mage its how I wanted play since launch but not possible so I'm stuck to closes thing in play style as magdk but id rather be range and frost spells

    not just frost, but elemental, like sometimes use frost & sometimes fire & sometimes lightning, depending on situation, i also like to freeze stuff sometimes, its specially fun when u freeze some1 & u hit lightning spell, that in some games means instant crit & 1shot for mobs & its logical (same happens if u freeze & other player hits hard with 2h wep), frozen target brakes like vase that falls if u hit with lightning, & i see a lot of potential adding this kind of elemental sys here with new spells, i mean if they add spells they should also add this elemental effects that ice & lightning can be used that way & ice can be also used with 2h wep, also what would be fun in party, in pvp if some1 uses fire spell & ur burning then ally with ice can put the fire out :)

    & freeze looks like this fire spell
    https://www.youtube.com/watch?v=bcVVaTZOTZo
    & then there is fire spell that is also like this & then there is ice spike what u trow like in skyrim, that does ice & psy dam, it goes in enemy like a arrow so it has to have psy dam to

    i just like skyrim spells + there should be some new, like example sleep & distraction type from illusion
    Edited by Sugram22 on December 5, 2016 7:13AM
  • Narvuntien
    Narvuntien
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    Its simple.. add Necromantic Staff to the options. That is already coded into the game for NPC use.

    With the breaking of the viel between Nirn and Oblivion I think you could have daedric world skill lines.

  • Vaoh
    Vaoh
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    All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.

    Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.

    Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).
    Edited by Vaoh on December 5, 2016 4:16AM
  • datgladiatah
    datgladiatah
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    The spellcrafting system was almost completely ready for launch until the developer who was making it left the company. There was a Reddit thread on this when they datamined it. Apparently when you put one of these spells in one of the slots it changed the way it's casted (single target, aoe, ultimate, self target, etc.). It's very unfortunate they scrapped it because it included most of what we believe is the canonical schools of magicka (which currently haven't been developed in the game's history, Shad Astula theorized them during the beginning of the third era/end of the second era I'm pretty sure. Also this included thaumaturge which eventually blended into illusion, similar how mysticism blended into alteration and conjuration).

    In my opinion the game needs to eliminate classes altogether, give us all the option to level whatever skill lines we want to from the current class lineup, and then add new skill lines as DLC. When certain skills work too effectively they can be individually tweaked and balanced rather than nerfing an entire class into unfun oblivion (ala the Sorcerer). I think not only would this solve the issue of releasing new classes that become too hard to balance individually, it would also give a far stronger feel to the "Elder Scrolls" theme the game is based on.
  • AzuraKin
    AzuraKin
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    Narvuntien wrote: »
    So I thought of this in the necromancy thread.

    What about Daedra World skill lines? you pledge yourself to a daedra prince in game, To give you a skill line.

    That seems like a place to put some of these magicka skill lines although I am sure many would end up being mostly passive skills that would help Stam characters.

    The problem is that Meridia is asociated with the fighters guild. Hircine with WW and Molag Baal with vampires so we kind of have those skill lines.

    i have already made a thread on that.

    https://forums.elderscrollsonline.com/en/discussion/272569/idea-for-a-new-mechanic-for-the-game-groupcentric-idea#latest
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Vaoh wrote: »
    All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.

    Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.

    Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).

    destruction: destro staff
    alteration: shields, cloak, ect
    conjuration: sorc pets, nb pets, ect.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • datgladiatah
    datgladiatah
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    AzuraKin wrote: »
    Vaoh wrote: »
    All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.

    Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.

    Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).

    destruction: destro staff
    alteration: shields, cloak, ect
    conjuration: sorc pets, nb pets, ect.

    That's just not cohesive and not accurate to the potential of a TES hero. We were always able to do it all. Why specialize? NB's don't even have shields and invisibility is NOT alteration. There's no sound spells, lackluster summoning, no chameleon, no elemental shields, no charms/fears/calms/fury, no detect life, very few absorb attribute spells, no bound weapon spells, etc. Options are limited with no sense of training yourself in magicka like various wizards do.
  • Vaoh
    Vaoh
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    AzuraKin wrote: »
    Vaoh wrote: »
    All of the Elder Scrolls magic skill lines (Destruction, Alteration, Conjuration, etc) are built in to the Spellcrafting system.

    Unfortunately we are pretty far off from Spellrafting releasing unless we are pleasantly surprised with a Q2/Q3 2017 update in which it was implemented.

    Eventually, Magicka will have many more options. It'll also benefit Stamina with certain spells though so it works both ways (Restore Stamina is one of them).

    destruction: destro staff
    alteration: shields, cloak, ect
    conjuration: sorc pets, nb pets, ect.

    What are you trying to say? lol

    We all know about basic in-game spells. Crafted spells are funneled into the classic TES magic skill lines. Oblivion is the best example.
  • Sugram22
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    The spellcrafting system was almost completely ready for launch until the developer who was making it left the company. There was a Reddit thread on this when they datamined it. Apparently when you put one of these spells in one of the slots it changed the way it's casted (single target, aoe, ultimate, self target, etc.). It's very unfortunate they scrapped it because it included most of what we believe is the canonical schools of magicka (which currently haven't been developed in the game's history, Shad Astula theorized them during the beginning of the third era/end of the second era I'm pretty sure. Also this included thaumaturge which eventually blended into illusion, similar how mysticism blended into alteration and conjuration).

    In my opinion the game needs to eliminate classes altogether, give us all the option to level whatever skill lines we want to from the current class lineup, and then add new skill lines as DLC. When certain skills work too effectively they can be individually tweaked and balanced rather than nerfing an entire class into unfun oblivion (ala the Sorcerer). I think not only would this solve the issue of releasing new classes that become too hard to balance individually, it would also give a far stronger feel to the "Elder Scrolls" theme the game is based on.

    then they have to remove a lot of skills cause this skills wont fit with new sys, maybe even all skills, but i would like more like skyrim style approach more. like the one u suggest (i like the idea), but i would go even farther & make it more like skyrim, i mean no active skills, only passives like in skyrim
    Edited by Sugram22 on December 5, 2016 7:33AM
  • Sugram22
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    new skills & spells are defiantly needed, cause i like to use fire ice & lightning, have 3 elements like in skyrim
  • Sugram22
    Sugram22
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    here is my topic, i changed my ides a bit, how to implant new skills + about what needs fixing, ppl can vote which idea they like more, vote between ideas
    https://forums.elderscrollsonline.com/en/discussion/306871/suggestions-for-fixes-changes-new-ideas-vote-which-ideas-u-like/p1?new=1
    Edited by Sugram22 on December 5, 2016 3:14PM
  • Kodrac
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    Sheuib wrote: »
    I want a duel wands skill line.

    Use the Force, Harry.

    -Gandalf
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