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Before you NERF the Destro Ult!

  • AzuraKin
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    i think the bigger issue is a lot of people wanna view themselves as some me gotta be able to take on a whole *** zerg and kill the zerg mentals. rather then if i see an enemy zerg, i better hell join a friendly zerg for healing, and to match thier damage output. and on top of all that, zos should really reimplement SOFT/HARD CAPS ON SPELL/PHYSICAL POWER AND RESOURCES/HEALTH.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Sigma957
    Sigma957
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    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
  • Vaoh
    Vaoh
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    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS
    Edited by Vaoh on December 5, 2016 7:11AM
  • AzuraKin
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    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Enslaved
    Enslaved
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    Just comparing proc to destro ulti. Even if you run 3x proc sets, you still intentionally attack one target and yes, kill it, most of the time.
    With destro ulti you just pop that bs and you kill everything.

    If proc sets are zero skill, destro ulti is like -273.
    Also, destro ulti is main source of all lag in Cyrodiil right now.

    So I say, fix proc sets, either by cooldowns or by making impen traits block them by some %, and fix destro ulti, by making it interruptable and/or dodgeable. That way PvE usage of these would not suffer at all, and PvP would be improved to some extent.
  • Rohamad_Ali
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    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
  • Vaoh
    Vaoh
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    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.

    And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.

    A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.

    Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.
    Edited by Vaoh on December 5, 2016 7:31AM
  • Crom_CCCXVI
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    You know there are groups of 20 that aren't zergs- they are kicking your butt because they are extremely organized and disciplined.

    People wanting to solo a 12 man group and crying when they die is stupid
  • AzuraKin
    AzuraKin
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    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Enslaved
    Enslaved
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    You know there are groups of 20 that aren't zergs- they are kicking your butt because they are extremely organized and disciplined.

    People wanting to solo a 12 man group and crying when they die is stupid

    Hurr durr, bring few templars for negate, pop destro ultis when I tell you trough TS, roll on wave of self created lag that ensures it is impossible to react when destro ulti hits you, crown of organization. Yeah, awesome.

    Other choice is similar, but with gankers. Hurr Durr, let's spread arround here, 2 will use detection reduction and detecting boost sets, rest equip viper, shield breaker, etc, just stay near road to current battlefield and end with 150 kills in 3h.

    PvP is broken, discipline is an illusion. CHIM is the solution.
  • AzuraKin
    AzuraKin
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    Vaoh wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.

    And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.

    A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.

    Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.

    actually its not broken. anyone who thinks its broken is not a pvp player. and trust me if it was broken, op i wouldnt defend it. the only broken thing involved with eye of the storm is not the eye of the storm it is dynamic of things like mistform has on aoe centric over time skills like eye of the storm, grothdarr ect. but in terms of damage, eots is balanced with other ultimates. especially considered you have 20% faster uptime just off flat ult to ult cost between eots and meteor (which does more damage per ult then eots) and other damage ults are even faster up time. and do at least 80% of the damage for less then 70% of the cost and are also aoe.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Rohamad_Ali
    Rohamad_Ali
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
    Edited by Rohamad_Ali on December 5, 2016 8:36AM
  • Vaoh
    Vaoh
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    AzuraKin wrote: »
    Vaoh wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.

    And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.

    A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.

    Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.

    actually its not broken. anyone who thinks its broken is not a pvp player. and trust me if it was broken, op i wouldnt defend it. the only broken thing involved with eye of the storm is not the eye of the storm it is dynamic of things like mistform has on aoe centric over time skills like eye of the storm, grothdarr ect. but in terms of damage, eots is balanced with other ultimates. especially considered you have 20% faster uptime just off flat ult to ult cost between eots and meteor (which does more damage per ult then eots) and other damage ults are even faster up time. and do at least 80% of the damage for less then 70% of the cost and are also aoe.

    Players who say it is broken ARE PvP players. PvP is exactly where Eye of the Storm is overperforming and causing a mess.

    I look forward to your QQ when Wrobel actually gets to implement some good balance changes Q1 2017 and this morph gets nerfed.
  • X3ina
    X3ina
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    Lets check how EotS using ball group is OP compared to other tactics used in the past (PC EU) .

    (1.5) Groups of dks spaming bats/standard+talons+impulse = same damage output
    (1.6) Groups of stamsorcs using sharpened (broken) maces spaming steel tornado = same thing
    (Thief's guild) Groups of nightblades with VD+alchemist using proxy+tether+sap = more deadly

    The trouble with the damage of EotS is there are always alot of potatoheads in pvp that called "zerg", that think that quantity>quality and act same as a trashpacks in pve dungeons. And after they stacked up and mostly died to something, they come and complain on the forums, because skill "A" used by MULTIPLE of enemies outperforming their random skills on random players of enemies ORGANIZED ball group.People are just too lazy/dumb to understand that you absolutely have no chance to survive vs enemy train.
    Here, reveals the real problem of pvp:
    1. It reqires ZERO skills/brain usage when you're in a zerg. And not only requires... people tend to turn off their brain when zerging. In a zerg you just follow the zerg and act like a dog that barking at everyone in their sight.
    2. Have to admit that most part of the ball group players are in same category as zergers (except classleaders and raidleader). They asked classleaders about the build and just copypasted it. And all you have to do in a ball group is follow the leader's commands anyway.
    3. The most skilled players mostly prefer solo or smallscaling vs bigger groups/zergs/ballgroups THAT HAVE some kind of a group communication tool.

    And a little bit about leaderboards, both, pve and pvp. It is not a measure of individual player's skills by any point of view (except vMA top scores (where gear and memorising spawnpoints is the key)). PvE is full of fake pro-players that bought vet MoL/MA/AA/HRC/DSA related achievements or good spots on leaderboards. PvP leaderboard is a measure of a time you can afford yourself in a running with a good group (with TS or any other communication tool). And don't forget about the people that got carried by their guildmates in both pve and pvp leaderboards just because they lack a sweet achievement.
    SW GoH > ESO
  • AzuraKin
    AzuraKin
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .

    yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.

    and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.

    so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.

    stats ults based on:

    2181 wp
    27836 max stamina

    ultimates: (name) (cost in ultimate) (total damage).

    soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313

    lacerate: 150 ult: 20925

    elemental storm: 250 ult: 5747 * 8 ticks = 45976

    dawnbreaker: 125 ult: 8718 + 10461 = 19179

    meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075

    so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • psychotic13
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    It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.

    Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.

    eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.

    Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.

    Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.

    eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.

    Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial

    wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    AzuraKin wrote: »
    It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.

    Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.

    eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.

    Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial

    wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).

    Comparing wrecking blow to eye of the storm just shows how simple you are, I'm not going to argue with a wall.
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    AzuraKin wrote: »
    It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.

    Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.

    eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.

    Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial

    wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).

    Comparing wrecking blow to eye of the storm just shows how simple you are, I'm not going to argue with a wall.

    rofl or rather you have no argument against it so you rather attack me then counter my argument.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Vaoh wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.

    And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.

    A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.

    Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.
    Well @Vaoh he is the dude who said anyone running 2h will kill 99% of all magic builds by just Wb spamming them.So applying reason and facts don't work with him.Its better to just ignore him,so you don't have to deal with it.He a person who runs in a zerg and can finally get kills now with this ultimate he want to keep his cheese so he don't die to players looking at him.

    He also thinks its impressive to heal people through dungeons with a magblade and only tanks can solo vet dungeon's. So you can see the level of knowledge of the game and lack of skill this player has.
  • Edziu
    Edziu
    ✭✭✭✭✭
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .

    yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.

    and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.

    so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.

    stats ults based on:

    2181 wp
    27836 max stamina

    ultimates: (name) (cost in ultimate) (total damage).

    soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313

    lacerate: 150 ult: 20925

    elemental storm: 250 ult: 5747 * 8 ticks = 45976

    dawnbreaker: 125 ult: 8718 + 10461 = 19179

    meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075

    so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.

    you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
    lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time
    Edited by Edziu on December 5, 2016 11:57AM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Edziu wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .

    yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.

    and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.

    so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.

    stats ults based on:

    2181 wp
    27836 max stamina

    ultimates: (name) (cost in ultimate) (total damage).

    soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313

    lacerate: 150 ult: 20925

    elemental storm: 250 ult: 5747 * 8 ticks = 45976

    dawnbreaker: 125 ult: 8718 + 10461 = 19179

    meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075

    so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.

    you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
    lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time

    lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.

    there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Destro ult is ***, procc sets are *** too. Why one morph even moves with you is beyond me.
    :]
  • Edziu
    Edziu
    ✭✭✭✭✭
    AzuraKin wrote: »
    Edziu wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .

    yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.

    and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.

    so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.

    stats ults based on:

    2181 wp
    27836 max stamina

    ultimates: (name) (cost in ultimate) (total damage).

    soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313

    lacerate: 150 ult: 20925

    elemental storm: 250 ult: 5747 * 8 ticks = 45976

    dawnbreaker: 125 ult: 8718 + 10461 = 19179

    meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075

    so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.

    you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
    lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time

    lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.

    there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.

    yes I need to compare tuck damge just for example meteor ad this storm, you have similiar dmg tooltip, similiar ult cost bur meteor have 2x more time duration which decreases tick dmg to keep it this 45k dmg over 12 seconds while storm have 45k dmg over 6 seconds so meteor need to decreases tick dmg to 2x less than storm per second
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Edziu wrote: »
    AzuraKin wrote: »
    Edziu wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .

    yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.

    and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.

    so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.

    stats ults based on:

    2181 wp
    27836 max stamina

    ultimates: (name) (cost in ultimate) (total damage).

    soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313

    lacerate: 150 ult: 20925

    elemental storm: 250 ult: 5747 * 8 ticks = 45976

    dawnbreaker: 125 ult: 8718 + 10461 = 19179

    meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075

    so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.

    you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
    lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time

    lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.

    there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.

    yes I need to compare tuck damge just for example meteor ad this storm, you have similiar dmg tooltip, similiar ult cost bur meteor have 2x more time duration which decreases tick dmg to keep it this 45k dmg over 12 seconds while storm have 45k dmg over 6 seconds so meteor need to decreases tick dmg to 2x less than storm per second

    what do i need to say to show you the fallacy of your argument. your whole argument is litterally based on i died to a mage who cast an ultimate. god forbid mages can kill you with an ultimate if i too stupid go get away from the mage. also eye of the storm follows you because the ultimate morph is designed for pvp, just like the ult return morph of 2nd ultimate is designed for pvp and cloaking bat swarm is designed for pvp. do i need to go on?
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Edziu
    Edziu
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    AzuraKin wrote: »
    Edziu wrote: »
    AzuraKin wrote: »
    Edziu wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Vaoh wrote: »
    Sigma957 wrote: »
    if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?

    Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.

    The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.

    And the 2H Ult is very strong for gank builds. GG ZOS

    lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.

    One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .

    if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.

    If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .

    Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .

    yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.

    and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.

    so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.

    stats ults based on:

    2181 wp
    27836 max stamina

    ultimates: (name) (cost in ultimate) (total damage).

    soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313

    lacerate: 150 ult: 20925

    elemental storm: 250 ult: 5747 * 8 ticks = 45976

    dawnbreaker: 125 ult: 8718 + 10461 = 19179

    meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075

    so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.

    you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
    lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time

    lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.

    there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.

    yes I need to compare tuck damge just for example meteor ad this storm, you have similiar dmg tooltip, similiar ult cost bur meteor have 2x more time duration which decreases tick dmg to keep it this 45k dmg over 12 seconds while storm have 45k dmg over 6 seconds so meteor need to decreases tick dmg to 2x less than storm per second

    what do i need to say to show you the fallacy of your argument. your whole argument is litterally based on i died to a mage who cast an ultimate. god forbid mages can kill you with an ultimate if i too stupid go get away from the mage. also eye of the storm follows you because the ultimate morph is designed for pvp, just like the ult return morph of 2nd ultimate is designed for pvp and cloaking bat swarm is designed for pvp. do i need to go on?

    cloaking bat swarm *** like destro ult, I dont have seen to much people with 2h ulti, I rarely see it but nonstop see destro ult + while bat swarm hitting me for 5-6k per sec in medium armor then storm is hitting me for 9-10k, meteor dot is hitting me for maybe 4k and do I say something about things done for pvp? no, I wrote just about time needed to done full damage of DOT ulti, not about invisible ults or about ult return
  • Enslaved
    Enslaved
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    ✭✭✭✭
    if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op.

    You constantly compare huge AOE melting ultimate with those that have just single target usage, or are applied just in a little cone infront of caster, or are blockable.

    Destro ulti is by far most broken skill in entire game, even bs like radiant can't even come near it.

    When we talk about sets, viper, tumorscale, IG, Grothdarr... So many broken stuff. I use viper to kill targets with a bow, I use tumorscalebolaids to bring them down even quicker when in melee range. IG and Grothdarr go trough freaking walls, its broken af. But hopefully, these sets will be fixed in some way that does not destroy their application in PvE. Same must be done for destro ulti.

    How I see it, stationary morph is having only one problem, and that is being able to go trough wall. On the other hand, EotS must be interruptable or blockable, this what we have now is plain bs.

    Also, if DK can't have their standard of might stacking with others, how on Nirn is stacking of destro ultis not broken? What about caltrops?

    On top of everything, the thing that I loathe the most is massive lag that destro ulti users bring to Cyrodiil. Tbh, before 1T I was never kicked out of game so much, not to mention that fps drop to below 10 so many times... Lag is the true cancer of this game, and everything that empowers it is bad.

  • psychotic13
    psychotic13
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    AzuraKin wrote: »
    AzuraKin wrote: »
    It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.

    Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.

    eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.

    Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial

    wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).

    Comparing wrecking blow to eye of the storm just shows how simple you are, I'm not going to argue with a wall.

    rofl or rather you have no argument against it so you rather attack me then counter my argument.

    There is no argument, you're comparing apples and oranges and think you're right, I've concluded that you're an idiot
  • Cryptical
    Cryptical
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    My unmorphed meteor hits for more damage than my morphed destro ultimate.

    And destro builds for 2 seconds before beginning to do damage.

    The damage isn't the problem. Visibility, work on that. Then, the problem fixes itself - either you see it build for 2 seconds and then stayed there or you left during the 2 seconds that it was doing nothing and have no issue.

    Xbox NA
  • Enslaved
    Enslaved
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    Your unmorphed meteor can be blocked.
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