if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
Crom_CCCXVI wrote: »You know there are groups of 20 that aren't zergs- they are kicking your butt because they are extremely organized and disciplined.
People wanting to solo a 12 man group and crying when they die is stupid
if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.
And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.
A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.
Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.
Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.
And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.
A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.
Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.
actually its not broken. anyone who thinks its broken is not a pvp player. and trust me if it was broken, op i wouldnt defend it. the only broken thing involved with eye of the storm is not the eye of the storm it is dynamic of things like mistform has on aoe centric over time skills like eye of the storm, grothdarr ect. but in terms of damage, eots is balanced with other ultimates. especially considered you have 20% faster uptime just off flat ult to ult cost between eots and meteor (which does more damage per ult then eots) and other damage ults are even faster up time. and do at least 80% of the damage for less then 70% of the cost and are also aoe.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
psychotic13 wrote: »It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.
Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.
eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.
Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial
psychotic13 wrote: »It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.
Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.
eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.
Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial
wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).
psychotic13 wrote: »psychotic13 wrote: »It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.
Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.
eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.
Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial
wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).
Comparing wrecking blow to eye of the storm just shows how simple you are, I'm not going to argue with a wall.
Well @Vaoh he is the dude who said anyone running 2h will kill 99% of all magic builds by just Wb spamming them.So applying reason and facts don't work with him.Its better to just ignore him,so you don't have to deal with it.He a person who runs in a zerg and can finally get kills now with this ultimate he want to keep his cheese so he don't die to players looking at him.if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
Me and my "zerg buddies" XD I'm one of the last players anyone could classify as a zerger.
And yes, there is almost zero counterplay, and it absolutely OP. Explain why every coordinated group runs it right now. Run your enemies over with a few Destro Ults + snare/CC if only double your numbers and you win.
A skill that often has a 10K-11K per second tooltip, follows you, and is the size of Caltrops is not balance. Thank you for confirming that you're one of the idiots who thinks this Ult is totally fine though. No different that the players who think Proc sets are fine atm.
Eye of the Storm is broken af and will get nerfed next patch. Good luck trying to defend your broken Ult.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time
lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.
there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time
lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.
there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.
yes I need to compare tuck damge just for example meteor ad this storm, you have similiar dmg tooltip, similiar ult cost bur meteor have 2x more time duration which decreases tick dmg to keep it this 45k dmg over 12 seconds while storm have 45k dmg over 6 seconds so meteor need to decreases tick dmg to 2x less than storm per second
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time
lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.
there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.
yes I need to compare tuck damge just for example meteor ad this storm, you have similiar dmg tooltip, similiar ult cost bur meteor have 2x more time duration which decreases tick dmg to keep it this 45k dmg over 12 seconds while storm have 45k dmg over 6 seconds so meteor need to decreases tick dmg to 2x less than storm per second
what do i need to say to show you the fallacy of your argument. your whole argument is litterally based on i died to a mage who cast an ultimate. god forbid mages can kill you with an ultimate if i too stupid go get away from the mage. also eye of the storm follows you because the ultimate morph is designed for pvp, just like the ult return morph of 2nd ultimate is designed for pvp and cloaking bat swarm is designed for pvp. do i need to go on?
if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op.
psychotic13 wrote: »psychotic13 wrote: »It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.
Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.
eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.
Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial
wow i guess you have never ever ever been hit by a wrecking blow in pvp. that alone hits harder then an eye of the storm tick, it will cc you if you dont have immunity to cc up. and if you dont break free quick enough, they will get another on you and potentially kill you especially if they are wearing proc sets as a second wrecking blow at max impen will put you in the red zone (i.e. danger zone of next blow killing you).
Comparing wrecking blow to eye of the storm just shows how simple you are, I'm not going to argue with a wall.
rofl or rather you have no argument against it so you rather attack me then counter my argument.