https://www.youtube.com/watch?v=bcVVaTZOTZothey should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill
second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim
some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games
1 example thishttps://www.youtube.com/watch?v=bcVVaTZOTZo
NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game
skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue
also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one
going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game
also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...
with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys
also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea
also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix
they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill
second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim
some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games
1 example thishttps://www.youtube.com/watch?v=bcVVaTZOTZo
NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game
skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue
also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one
going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game
also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...
with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys
also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea
also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix
dude you do realize you cannot just take a single player game make it online and toss in pvp and call it a mmo? the current system in eso is the closest you can get to the single player games and still have any type of balance. and also dude if you have actually played the single player games you will notice the skills in eso are the skills from single player games modified to fit into a mmo platform. take vigor for example. that is a skill based on a spell from the single player games. impulse, again a spell from single player games. in fact you would find if all you did was copy and paste spells into this game you would literally see everyone using like 3 spells, aoe heal from healer, aoe elemental spell from dps (element would be only variance) and people swinging weapon heavy/light attacks. trust me this game is where it should be in terms of how they implement skills.
again this is a mmo not a single player game, choices you make in a quest that are permanent choice, this usually has some effect such as if you choose option a, person a dies and person b lives, if you choose option b person a lives and person b dies ect. usually the people in these quests are nonimportant npcs. any recurring npc (i.e. someone you meet in wayrest that you run into again in gold coast or something) will never be in one of these option type quests unless they decide to end them which is doubtful as that could be kinda wierd if you dont do all the quests they are alive in first. you have to remember this is a MMO not a single player game or co-op online game and as such there are aspects of single player games that cannot be completely realized in a MMO.
and again dude way things are in single player game doesnt realize in a balanced way in a mmo.
the classes in the game dude are compilations of classes from the single player games. what particular class you would associate yourself as is about 75% play style, 25% class. for example i have a mageblade. she is a spellsword, because i play her with melee weapons, i play close range whenever possible, i do damage, and i heal allies. if you read what a spell sword is the way i play fits the description of a spellsword, someone who is a melee warrior who specializes in combining melee and magickal attacks with a focus on restoration magick (healing). my stam blade on the other hand is an assassin (well in training, still working on her build as she still fairly new) this is because she focus' on dealing damage from stealth and not giving opponents time to react. my templars are restoration mages, my magesorc is a battlemage, my stamsorc is currently testing archer though may make her into a warrior depending on results of archer testing.
sure you had a lot of spells, about 80% of them were duplicates of the other 20% with only difference being variation of power. you litterally only needed 2 spells as a mage, ahealing spell and a damage spell. so there really wasnt a whole lot of variation in skyrim. and you do have options in conversation, persuade (use of intelligence) is passive in mages guild skill line, intimidate (use of strength to cow others) from fighters guild, bribery from thieves guild if you get caught by a guard doing wrong things.
the game does have good endgame stuff. you can join a guild and run trials, you can do pvp. yes there are issues in pvp, there always will be. but even with all the issues, pvp isnt so terrible that its impossible to play, win, earn ap. pvp is no matter what you do a matter of arbitration between to or more enemy factions. winner goes to the team that works together better, has the better strategy and better tactics. gear you use, the people you run with, will have a major impact on your survivability specific and in capability of your group in pvp. if anything there is more to pvp then even pve trials. pve trials all you do is stay out of red, maybe occassionally block or move, but rest of time you just doing your role, tank, healing or damaging. pvp on other hand you have to find a balance between survivability, self healing, damaging, knowing when to block, when to run, when to break free, when to push into the enemy, when to fall back, when to dodge ect. pvp is easily the most dynamic and most complex part of this game. it is the true end-game content. just cause there isnt 50 zones for pvp dont mean it isnt worth doing. if you dont like pvp, fine that your choice, if you only wanna clear all the pve quests well and then go somewhere else that again is your choice. i mean ok it takes you 2 maybe 3 months to do the 3 original alliance zones and maybe another month to do all the dlcs (not including the grind achievements) that your choice. what you do and how you do it is your choice, but just cause you dont like what is currently in the game for end-game content doesnt mean its not there.
NOW DO NOT POST ANY MORE CRAP ON THIS THREAD THAT ISNT RELATED TO THE *** THREAD. THIS ISNT A THREAD FOR YOU TO TROLL ON, RATHER ITS A THREAD ABOUT A SPECIFIC IDEA LISTED NOT FOR ANY RANDOM *** UP CRAP YOU WANNA DREAM UP WITH FOR ATTENTION.
they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill
second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim
some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games
1 example thishttps://www.youtube.com/watch?v=bcVVaTZOTZo
NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game
skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue
also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one
going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game
also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...
with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys
also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea
also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix
dude you do realize you cannot just take a single player game make it online and toss in pvp and call it a mmo? the current system in eso is the closest you can get to the single player games and still have any type of balance. and also dude if you have actually played the single player games you will notice the skills in eso are the skills from single player games modified to fit into a mmo platform. take vigor for example. that is a skill based on a spell from the single player games. impulse, again a spell from single player games. in fact you would find if all you did was copy and paste spells into this game you would literally see everyone using like 3 spells, aoe heal from healer, aoe elemental spell from dps (element would be only variance) and people swinging weapon heavy/light attacks. trust me this game is where it should be in terms of how they implement skills.
again this is a mmo not a single player game, choices you make in a quest that are permanent choice, this usually has some effect such as if you choose option a, person a dies and person b lives, if you choose option b person a lives and person b dies ect. usually the people in these quests are nonimportant npcs. any recurring npc (i.e. someone you meet in wayrest that you run into again in gold coast or something) will never be in one of these option type quests unless they decide to end them which is doubtful as that could be kinda wierd if you dont do all the quests they are alive in first. you have to remember this is a MMO not a single player game or co-op online game and as such there are aspects of single player games that cannot be completely realized in a MMO.
and again dude way things are in single player game doesnt realize in a balanced way in a mmo.
the classes in the game dude are compilations of classes from the single player games. what particular class you would associate yourself as is about 75% play style, 25% class. for example i have a mageblade. she is a spellsword, because i play her with melee weapons, i play close range whenever possible, i do damage, and i heal allies. if you read what a spell sword is the way i play fits the description of a spellsword, someone who is a melee warrior who specializes in combining melee and magickal attacks with a focus on restoration magick (healing). my stam blade on the other hand is an assassin (well in training, still working on her build as she still fairly new) this is because she focus' on dealing damage from stealth and not giving opponents time to react. my templars are restoration mages, my magesorc is a battlemage, my stamsorc is currently testing archer though may make her into a warrior depending on results of archer testing.
sure you had a lot of spells, about 80% of them were duplicates of the other 20% with only difference being variation of power. you litterally only needed 2 spells as a mage, ahealing spell and a damage spell. so there really wasnt a whole lot of variation in skyrim. and you do have options in conversation, persuade (use of intelligence) is passive in mages guild skill line, intimidate (use of strength to cow others) from fighters guild, bribery from thieves guild if you get caught by a guard doing wrong things.
the game does have good endgame stuff. you can join a guild and run trials, you can do pvp. yes there are issues in pvp, there always will be. but even with all the issues, pvp isnt so terrible that its impossible to play, win, earn ap. pvp is no matter what you do a matter of arbitration between to or more enemy factions. winner goes to the team that works together better, has the better strategy and better tactics. gear you use, the people you run with, will have a major impact on your survivability specific and in capability of your group in pvp. if anything there is more to pvp then even pve trials. pve trials all you do is stay out of red, maybe occassionally block or move, but rest of time you just doing your role, tank, healing or damaging. pvp on other hand you have to find a balance between survivability, self healing, damaging, knowing when to block, when to run, when to break free, when to push into the enemy, when to fall back, when to dodge ect. pvp is easily the most dynamic and most complex part of this game. it is the true end-game content. just cause there isnt 50 zones for pvp dont mean it isnt worth doing. if you dont like pvp, fine that your choice, if you only wanna clear all the pve quests well and then go somewhere else that again is your choice. i mean ok it takes you 2 maybe 3 months to do the 3 original alliance zones and maybe another month to do all the dlcs (not including the grind achievements) that your choice. what you do and how you do it is your choice, but just cause you dont like what is currently in the game for end-game content doesnt mean its not there.
NOW DO NOT POST ANY MORE CRAP ON THIS THREAD THAT ISNT RELATED TO THE *** THREAD. THIS ISNT A THREAD FOR YOU TO TROLL ON, RATHER ITS A THREAD ABOUT A SPECIFIC IDEA LISTED NOT FOR ANY RANDOM *** UP CRAP YOU WANNA DREAM UP WITH FOR ATTENTION.
not all i wrote is crap. i just take 1 thing out my my txt & say NOW DO NOT POST ANY MORE CRAP ON THIS THREAD
BDW single player games have a lot good stuff that will work in mmo & can make it better
removing class sys & more skills & spells is a good idea, meany ppl want that, but starting class should remain, but in game u can go different rout, start mage & end as a warrior
pvp is not balanced as long as they do 1 class at the time, it is braking the balance, 1 time DK is OP then after that NB becomes OP, but never balance, that's why i am no fan of PVP & without pvp there is no endgame stuff, only engage stuff is pvp/Cirodiil & if that's crap there is nothing, unless u make new char & complete hes story
& some things a mentioned are things that needs fix like questing, what i said about moral choices having no consequences & what i said about vamps & ww, none of this is crap