Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.

Idea for a new mechanic for the game. groupcentric idea.

AzuraKin
AzuraKin
✭✭✭✭✭
I am going to do this in a 2 part post. original post (this) will be discussion of what I am suggesting. 2nd post will be me sharing what I have come up with so far for the idea for player feedback and aid in fleshing it out rest of the way. and hopefully zos takes this idea into consideration.

The idea I am presenting is a groupcentric addition based on worshipping the daedric princes and aedric gods. This idea is based off a aspect of TES 2: daggerfall in which you swore fealty to one of the aedric princes. I have expanded the idea to include the daedric princes as well as doing so makes this perfectly synchronized with group size limitations. what I am suggesting is one can swear fealty to an aedric god, or daedric prince to gain a skill line consisting of 1 passive effect, 1 skill, and 1 ultimate that are unlocked across 10 lvls of fealty. As with mundus stones, you may change your fealty at any time and you will not lose progress on fealty with a daedric prince but fealty does not carry over. thus if you swear fealty to azura and aquire lvl 10 fealty then change fealty to namira you will be at namira fealty 1. if you change fealty back to azura you will still be at azura fealty 10. you gain fealty points by doing service for the prince (quest). the task may consist of performing a task in a group dungeon, a trial, or pvp (while in a group). upon completion of task one will immediately gain 10 fealty points. quests can be done 1 time per day per prince/god. unlocking the fealty tree will do so in following manner. every 2 levels will unlock a level to the passive skill for total of 5 passive skill levels. at level 5 the skill will be unlocked and at level 10 the ultimate. the fealty levels will consist needed xp of 50, 60, 70, 80, 90, 100, 110, 130, 150.
v160 spellsword (nightblade)
v160 restoration archmage (Templar)
v160 battlemage (sorcerer)
v160 restoration archmage (Templar)
v160 warrior (DragonKnight)
v160 assassin (nightblade)
v160 swordsman (sorcerer)
v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    azura - ult 25% damage reduction for group members. drains 10 ult per second
    - skill (toggled) heals group members every .25s heal for 1 x (.25 spell + [.25 magicka / 10]) 50m radius
    - increases regen by 2% per lvl (5 lvls) of all group members

    julianos- ult group members in 20m radius deal 20% more magicka damage. (15 ult per second)
    - skill marks a target for 10s. increases magicka damage on target by 15% for group members (only 1 target can be marked at one time)
    - increases spell power by 2% per lvl (5 lvls) of all group members

    mehrunes dagon - ult reduces spell power of caster by 20%, boosts group member's spell power by the amount reduced.
    - skill reduces target's spell resist by x per group members with destro staff equipped.
    - increases spell penetration by 2% per lvl (5 lvls) of all group members

    clavicus vile - ult group members in 25m deal 10% more damage
    - skill deals x daedric damage 5m around target, all effected enemies take 10% more damage from group members for 15s.
    - increases group damage by 2% per lvl (5 lvls)

    sheogorath - ult enemies in 25 meters are marked, when damaged by a group member, drains 1500 stamina and 1500 magicka from group members target.
    - skill deals x damage each second for 10s. on tick 10% chance to confuse target for 5s. confused targets use the opposite resource for skills used)
    - x chance to change allies damage to a random damage source (2% per lvl) (5 lvls)

    Hircine - ult group members in 20m radius deal 20% more physical damage. (15 ult per second)
    - skill marks a target for 10s. increases physical damage on target by 15% for group members (only 1 target can be marked at a time)
    - increases physical power by 2% per lvl (5 lvls)

    dibella - ult decreases stamina cost for all sources by 10% for group members?
    - skill x damage to target over 10s. while effected increases target's stamina costs for all sources by 15%.
    - decreases stamina cost by 2% for group members per lvl (5 lvls)

    mara - ult while active, group members within 30m heal for 10% of damage done when applying damage. (15 ult per second)
    - skill drops a totem. restores all resources of allies in 15m radius by x amount. lasts 15s or until destroyed (totem health is 25% of casters health)
    - decreases magicka cost for group members by 2% per lvl (5 lvls)

    kynareth- ult increases spell resist for group members by 50% of casters spell resist for 15s. cost 100 ult
    - skill generates an aura reducing spell resist of all enemies in 10m radius by 25%
    - increases group members spell resist by 2% per lvl (5 lvls)

    stendarr- ult grants group members 20% additional dodge chance. on dodge group members gain 30% spell power and weapon power for 5s.
    - skill 3s channel heal heals x amount every second. caster recieves immunity to status effects while channeling.
    - group members recieve +2% healing from other group members per lvl (5 lvls)

    zenithar- ult caster pulses with divine energy damaging durability of gear for all enemies within 10m
    - skill for 6s target aquires a 1% chance when taking damage to suffer 25% gear durability
    - group members take 2% less durability damage per lvl (5 lvls)

    arkay - ult revives group members in 15m radius immediately.
    - skill purifies the dead restoring x magicka and health per target to group members in 8m radius (6 max)
    - reduces time to revive group members by 2% per lvl and reduces damage recieved by 4% per lvl whle reviving group members (5 lvls)

    akatosh - ult boosts group members defenses by 50% of casters spell and physical resist for 10s. 50 ult
    - skill for 10s group members channel 25% of damage recieved to caster.
    - increases group members physical resist by 2% per lvl (5 lvls)

    vaermina- ult generates an aura of darkness for 15s. enemies within the aura of darkness are cc'd for 2x longer and break free costs 100% more.
    - skill induces hatred into 4 nearby enemies forcing them to chase you for 3s.
    - decreases cost of group members cc by 2% per lvl and increases time by 2% per lvl (5 lvl)

    sanguine- ult

    nocturnal- ult shield yourself and group members in an aura of darkness causing groupmembers to reflect 25% of damage back on caster. cost 100 during night, 500 during day
    - skill binds target in darkness causing target to take 25% of cost of skills cast at groupmembers as health damage.
    - boosts groupmembers stats by 2% per lvl during the night.

    meridia - ult shield yourself and group members in an aura of light causing groupmembers to reflect 25% damage back on caster. cost 100 during day, 500 during night.
    - skill binds target in blinding light causing target to take 25% of cost of skills cast at groupmembers as health damage.
    - boosts groupmembers stats by 2% per lvl during the day

    mephala

    hermeus mora- ult enemies with 12m of caster are burned by the forbidden knowledge taking x irresistable damage over 10s
    - skill call forth the blessing of Hermeus Mora to discover your target's weakness. for 6 seconds all damage target takes is converted to targets weakest resist element.
    - group members gain an additional 2% xp from kills per lvl (5 lvls)

    peryite

    boethia

    molag bal

    malacath

    namira
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    please post ideas for the following

    namira - daedric prince of darkness
    malacath - daedric prince of the ostracized
    molag bal - daedric prince of domination
    boethia - daedric prince of assassination and conspiracy
    peryite - daedric prince the taskmaster
    mephala - daedric prince of obscurity (nothing to do with invisibility as that would be destructive to nb's uniqueness)
    sanguine - daedric prince of passion
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    please also keep any critic on this idea constructive. please only post if you have an actual idea for one of the remaining princes or a suggestion on balancing of a part of the idea. this is a serious idea, thus please only post if you have read the posts and are giving a thoughtful addition to the idea.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    resurrection post. or am i the only one that is into being a follower of a daedric prince?
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Sugram22
    Sugram22
    ✭✭✭
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually (first its harder to convince ppl, u know like in skyrim u had speech skill, lower the skill harder it was, it feel like u have speech skill & its low, earning trust makes it easier, ppl will hear what u did & trust u more, but its not trust u will have positive & negative rep, & becoming ww or vamp lower ur rep), & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    i like sometimes use frost & sometimes fire & sometimes lightning, depending on situation, i also like to freeze stuff sometimes, its specially fun when u freeze some1 & u hit lightning spell, that in some games means instant crit & 1shot for mobs & its logical (same happens if u freeze & other player hits hard with 2h wep), frozen target brakes like vase that falls if u hit with lightning, & i see a lot of potential adding this kind of elemental sys here with new spells, i mean if they add spells they should also add this elemental effects that ice & lightning can be used that way & ice can be also used with 2h wep, also what would be fun in party, in pvp if some1 uses fire spell & ur burning then ally with ice can put the fire out :), with ice spell that looks like that fire spell from the video above

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix

    basically what i mean remove the class sys & make it more like skyrim, i mentioned different options how to do it, ppl can chose 1, cause 1 is 100% like skyrim no active skills only passive skill & second is passives & active skills remain & u can get them from NPC guilds, but u have few starting skillsl also with both u do have starting class like in skyrim, start as mage, but u can end up becoming a warrior,, above is just longer explanation of it, also like i explained with longer txt that skills & spells play bigger role in questing as well, one example illusion dancer, u create illusion dancer so guard cant take hes eyes off from her, a distraction, that idea i got from Ghotic 2, u se her as ghostly figure not as human, like bound weapons, few things i mentioned are things that need fix & some are changes i would like to see
    Edited by Sugram22 on December 5, 2016 7:51AM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix

    dude you do realize you cannot just take a single player game make it online and toss in pvp and call it a mmo? the current system in eso is the closest you can get to the single player games and still have any type of balance. and also dude if you have actually played the single player games you will notice the skills in eso are the skills from single player games modified to fit into a mmo platform. take vigor for example. that is a skill based on a spell from the single player games. impulse, again a spell from single player games. in fact you would find if all you did was copy and paste spells into this game you would literally see everyone using like 3 spells, aoe heal from healer, aoe elemental spell from dps (element would be only variance) and people swinging weapon heavy/light attacks. trust me this game is where it should be in terms of how they implement skills.

    again this is a mmo not a single player game, choices you make in a quest that are permanent choice, this usually has some effect such as if you choose option a, person a dies and person b lives, if you choose option b person a lives and person b dies ect. usually the people in these quests are nonimportant npcs. any recurring npc (i.e. someone you meet in wayrest that you run into again in gold coast or something) will never be in one of these option type quests unless they decide to end them which is doubtful as that could be kinda wierd if you dont do all the quests they are alive in first. you have to remember this is a MMO not a single player game or co-op online game and as such there are aspects of single player games that cannot be completely realized in a MMO.

    and again dude way things are in single player game doesnt realize in a balanced way in a mmo.

    the classes in the game dude are compilations of classes from the single player games. what particular class you would associate yourself as is about 75% play style, 25% class. for example i have a mageblade. she is a spellsword, because i play her with melee weapons, i play close range whenever possible, i do damage, and i heal allies. if you read what a spell sword is the way i play fits the description of a spellsword, someone who is a melee warrior who specializes in combining melee and magickal attacks with a focus on restoration magick (healing). my stam blade on the other hand is an assassin (well in training, still working on her build as she still fairly new) this is because she focus' on dealing damage from stealth and not giving opponents time to react. my templars are restoration mages, my magesorc is a battlemage, my stamsorc is currently testing archer though may make her into a warrior depending on results of archer testing.

    sure you had a lot of spells, about 80% of them were duplicates of the other 20% with only difference being variation of power. you litterally only needed 2 spells as a mage, ahealing spell and a damage spell. so there really wasnt a whole lot of variation in skyrim. and you do have options in conversation, persuade (use of intelligence) is passive in mages guild skill line, intimidate (use of strength to cow others) from fighters guild, bribery from thieves guild if you get caught by a guard doing wrong things.

    the game does have good endgame stuff. you can join a guild and run trials, you can do pvp. yes there are issues in pvp, there always will be. but even with all the issues, pvp isnt so terrible that its impossible to play, win, earn ap. pvp is no matter what you do a matter of arbitration between to or more enemy factions. winner goes to the team that works together better, has the better strategy and better tactics. gear you use, the people you run with, will have a major impact on your survivability specific and in capability of your group in pvp. if anything there is more to pvp then even pve trials. pve trials all you do is stay out of red, maybe occassionally block or move, but rest of time you just doing your role, tank, healing or damaging. pvp on other hand you have to find a balance between survivability, self healing, damaging, knowing when to block, when to run, when to break free, when to push into the enemy, when to fall back, when to dodge ect. pvp is easily the most dynamic and most complex part of this game. it is the true end-game content. just cause there isnt 50 zones for pvp dont mean it isnt worth doing. if you dont like pvp, fine that your choice, if you only wanna clear all the pve quests well and then go somewhere else that again is your choice. i mean ok it takes you 2 maybe 3 months to do the 3 original alliance zones and maybe another month to do all the dlcs (not including the grind achievements) that your choice. what you do and how you do it is your choice, but just cause you dont like what is currently in the game for end-game content doesnt mean its not there.

    NOW DO NOT POST ANY MORE CRAP ON THIS THREAD THAT ISNT RELATED TO THE *** THREAD. THIS ISNT A THREAD FOR YOU TO TROLL ON, RATHER ITS A THREAD ABOUT A SPECIFIC IDEA LISTED NOT FOR ANY RANDOM *** UP CRAP YOU WANNA DREAM UP WITH FOR ATTENTION.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Sugram22
    Sugram22
    ✭✭✭
    AzuraKin wrote: »
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix

    dude you do realize you cannot just take a single player game make it online and toss in pvp and call it a mmo? the current system in eso is the closest you can get to the single player games and still have any type of balance. and also dude if you have actually played the single player games you will notice the skills in eso are the skills from single player games modified to fit into a mmo platform. take vigor for example. that is a skill based on a spell from the single player games. impulse, again a spell from single player games. in fact you would find if all you did was copy and paste spells into this game you would literally see everyone using like 3 spells, aoe heal from healer, aoe elemental spell from dps (element would be only variance) and people swinging weapon heavy/light attacks. trust me this game is where it should be in terms of how they implement skills.

    again this is a mmo not a single player game, choices you make in a quest that are permanent choice, this usually has some effect such as if you choose option a, person a dies and person b lives, if you choose option b person a lives and person b dies ect. usually the people in these quests are nonimportant npcs. any recurring npc (i.e. someone you meet in wayrest that you run into again in gold coast or something) will never be in one of these option type quests unless they decide to end them which is doubtful as that could be kinda wierd if you dont do all the quests they are alive in first. you have to remember this is a MMO not a single player game or co-op online game and as such there are aspects of single player games that cannot be completely realized in a MMO.

    and again dude way things are in single player game doesnt realize in a balanced way in a mmo.

    the classes in the game dude are compilations of classes from the single player games. what particular class you would associate yourself as is about 75% play style, 25% class. for example i have a mageblade. she is a spellsword, because i play her with melee weapons, i play close range whenever possible, i do damage, and i heal allies. if you read what a spell sword is the way i play fits the description of a spellsword, someone who is a melee warrior who specializes in combining melee and magickal attacks with a focus on restoration magick (healing). my stam blade on the other hand is an assassin (well in training, still working on her build as she still fairly new) this is because she focus' on dealing damage from stealth and not giving opponents time to react. my templars are restoration mages, my magesorc is a battlemage, my stamsorc is currently testing archer though may make her into a warrior depending on results of archer testing.

    sure you had a lot of spells, about 80% of them were duplicates of the other 20% with only difference being variation of power. you litterally only needed 2 spells as a mage, ahealing spell and a damage spell. so there really wasnt a whole lot of variation in skyrim. and you do have options in conversation, persuade (use of intelligence) is passive in mages guild skill line, intimidate (use of strength to cow others) from fighters guild, bribery from thieves guild if you get caught by a guard doing wrong things.

    the game does have good endgame stuff. you can join a guild and run trials, you can do pvp. yes there are issues in pvp, there always will be. but even with all the issues, pvp isnt so terrible that its impossible to play, win, earn ap. pvp is no matter what you do a matter of arbitration between to or more enemy factions. winner goes to the team that works together better, has the better strategy and better tactics. gear you use, the people you run with, will have a major impact on your survivability specific and in capability of your group in pvp. if anything there is more to pvp then even pve trials. pve trials all you do is stay out of red, maybe occassionally block or move, but rest of time you just doing your role, tank, healing or damaging. pvp on other hand you have to find a balance between survivability, self healing, damaging, knowing when to block, when to run, when to break free, when to push into the enemy, when to fall back, when to dodge ect. pvp is easily the most dynamic and most complex part of this game. it is the true end-game content. just cause there isnt 50 zones for pvp dont mean it isnt worth doing. if you dont like pvp, fine that your choice, if you only wanna clear all the pve quests well and then go somewhere else that again is your choice. i mean ok it takes you 2 maybe 3 months to do the 3 original alliance zones and maybe another month to do all the dlcs (not including the grind achievements) that your choice. what you do and how you do it is your choice, but just cause you dont like what is currently in the game for end-game content doesnt mean its not there.

    NOW DO NOT POST ANY MORE CRAP ON THIS THREAD THAT ISNT RELATED TO THE *** THREAD. THIS ISNT A THREAD FOR YOU TO TROLL ON, RATHER ITS A THREAD ABOUT A SPECIFIC IDEA LISTED NOT FOR ANY RANDOM *** UP CRAP YOU WANNA DREAM UP WITH FOR ATTENTION.

    not all i wrote is crap. i just take 1 thing out my my txt & say NOW DO NOT POST ANY MORE CRAP ON THIS THREAD

    BDW single player games have a lot good stuff that will work in mmo & can make it better
    removing class sys & more skills & spells is a good idea, meany ppl want that, but starting class should remain, but in game u can go different rout, start mage & end as a warrior

    pvp is not balanced as long as they do 1 class at the time, it is braking the balance, 1 time DK is OP then after that NB becomes OP, but never balance, that's why i am no fan of PVP & without pvp there is no endgame stuff, only engage stuff is pvp/Cirodiil & if that's crap there is nothing, unless u make new char & complete hes story

    & some things a mentioned are things that needs fix like questing, what i said about moral choices having no consequences & what i said about vamps & ww, none of this is crap


    Edited by Sugram22 on December 5, 2016 8:45AM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Sugram22 wrote: »
    AzuraKin wrote: »
    Sugram22 wrote: »
    they should just drop this skill sys & go with sys like oblivion or skyrim, skills destruction restoration alteration & illusion & so on & on, other skills that way to, like one handed wep, 2hweapon, & u lvl them up by using them, like u do in ESO, but no active skills, & spells u get from mages guild, u have few at the beginning, i like that way more, then it depends more on player skill, that also meas no more sets, cause pvp will be baste on player skill, skyrim was pve, but mostly baste on player skill, except there was possibility become op cause of craft, but fix that & it would have been baste on player skill

    second option, u do get skills, but from NPC guilds & & class choice is more like in skyrim, just starting class, so the old skills wont be class skills, like spells & templar skills u get from mages guild, well templar skills in magic versions, fighter guild, templar skills stamina version, no more morphing them in to mana or stamina ver, 2h swords & dw no longer give more magic bonus, & more skills & spells, & mage will get spells like in skyrim

    some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    1 example this
    https://www.youtube.com/watch?v=bcVVaTZOTZo

    NB skills will be stamina baste, well they are no longer class skills, well all that are currently in assassin tree & some from shadow tree, or maybe even remove templar & dk & NB, NB replaced with rogue, then its more like oblivion & skyrim, this games have a lot good that should be used here to improve the game, some things should be even replaced here from stuff from skyrim, but it has to have some limitations so u can't make spells cast on self to train hole day, i did that in oblivion so, when i was done i was bad-ass mage not a newbie :D, skyrim had few similar flaws, sneak i did in both, close to a sleeping person i sneaked, i just put something between keys to hold 1 key down & afk sneaked & trained, in oblivion i did that with magic to, fix issue with that sys & add to this game & its more fun game

    skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars :D, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue

    also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually, & also missions involving vampire & werewolf where it makes the difference if u are one

    going for more skyrim like game it removes pvp balance issues, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing, no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game :D

    also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the...

    with current sys, pvp balance needs fix + the issue with missions & vampires & werewolves & more spells & skills, but u still need too chose among them, but more different skills & spells u can make more unique chars, like me with mage i like to mess with elements like in oblivion & skyrim, some mobs are weaker for fire & some ice & some lightning, easier fix would to go with skyrim skill sys

    also when player housing comes, new trade sys with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option if u don't like player housing store idea

    also the first loading scree after logging in, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix

    dude you do realize you cannot just take a single player game make it online and toss in pvp and call it a mmo? the current system in eso is the closest you can get to the single player games and still have any type of balance. and also dude if you have actually played the single player games you will notice the skills in eso are the skills from single player games modified to fit into a mmo platform. take vigor for example. that is a skill based on a spell from the single player games. impulse, again a spell from single player games. in fact you would find if all you did was copy and paste spells into this game you would literally see everyone using like 3 spells, aoe heal from healer, aoe elemental spell from dps (element would be only variance) and people swinging weapon heavy/light attacks. trust me this game is where it should be in terms of how they implement skills.

    again this is a mmo not a single player game, choices you make in a quest that are permanent choice, this usually has some effect such as if you choose option a, person a dies and person b lives, if you choose option b person a lives and person b dies ect. usually the people in these quests are nonimportant npcs. any recurring npc (i.e. someone you meet in wayrest that you run into again in gold coast or something) will never be in one of these option type quests unless they decide to end them which is doubtful as that could be kinda wierd if you dont do all the quests they are alive in first. you have to remember this is a MMO not a single player game or co-op online game and as such there are aspects of single player games that cannot be completely realized in a MMO.

    and again dude way things are in single player game doesnt realize in a balanced way in a mmo.

    the classes in the game dude are compilations of classes from the single player games. what particular class you would associate yourself as is about 75% play style, 25% class. for example i have a mageblade. she is a spellsword, because i play her with melee weapons, i play close range whenever possible, i do damage, and i heal allies. if you read what a spell sword is the way i play fits the description of a spellsword, someone who is a melee warrior who specializes in combining melee and magickal attacks with a focus on restoration magick (healing). my stam blade on the other hand is an assassin (well in training, still working on her build as she still fairly new) this is because she focus' on dealing damage from stealth and not giving opponents time to react. my templars are restoration mages, my magesorc is a battlemage, my stamsorc is currently testing archer though may make her into a warrior depending on results of archer testing.

    sure you had a lot of spells, about 80% of them were duplicates of the other 20% with only difference being variation of power. you litterally only needed 2 spells as a mage, ahealing spell and a damage spell. so there really wasnt a whole lot of variation in skyrim. and you do have options in conversation, persuade (use of intelligence) is passive in mages guild skill line, intimidate (use of strength to cow others) from fighters guild, bribery from thieves guild if you get caught by a guard doing wrong things.

    the game does have good endgame stuff. you can join a guild and run trials, you can do pvp. yes there are issues in pvp, there always will be. but even with all the issues, pvp isnt so terrible that its impossible to play, win, earn ap. pvp is no matter what you do a matter of arbitration between to or more enemy factions. winner goes to the team that works together better, has the better strategy and better tactics. gear you use, the people you run with, will have a major impact on your survivability specific and in capability of your group in pvp. if anything there is more to pvp then even pve trials. pve trials all you do is stay out of red, maybe occassionally block or move, but rest of time you just doing your role, tank, healing or damaging. pvp on other hand you have to find a balance between survivability, self healing, damaging, knowing when to block, when to run, when to break free, when to push into the enemy, when to fall back, when to dodge ect. pvp is easily the most dynamic and most complex part of this game. it is the true end-game content. just cause there isnt 50 zones for pvp dont mean it isnt worth doing. if you dont like pvp, fine that your choice, if you only wanna clear all the pve quests well and then go somewhere else that again is your choice. i mean ok it takes you 2 maybe 3 months to do the 3 original alliance zones and maybe another month to do all the dlcs (not including the grind achievements) that your choice. what you do and how you do it is your choice, but just cause you dont like what is currently in the game for end-game content doesnt mean its not there.

    NOW DO NOT POST ANY MORE CRAP ON THIS THREAD THAT ISNT RELATED TO THE *** THREAD. THIS ISNT A THREAD FOR YOU TO TROLL ON, RATHER ITS A THREAD ABOUT A SPECIFIC IDEA LISTED NOT FOR ANY RANDOM *** UP CRAP YOU WANNA DREAM UP WITH FOR ATTENTION.

    not all i wrote is crap. i just take 1 thing out my my txt & say NOW DO NOT POST ANY MORE CRAP ON THIS THREAD

    BDW single player games have a lot good stuff that will work in mmo & can make it better
    removing class sys & more skills & spells is a good idea, meany ppl want that, but starting class should remain, but in game u can go different rout, start mage & end as a warrior

    pvp is not balanced as long as they do 1 class at the time, it is braking the balance, 1 time DK is OP then after that NB becomes OP, but never balance, that's why i am no fan of PVP & without pvp there is no endgame stuff, only engage stuff is pvp/Cirodiil & if that's crap there is nothing, unless u make new char & complete hes story

    & some things a mentioned are things that needs fix like questing, what i said about moral choices having no consequences & what i said about vamps & ww, none of this is crap

    dude stop posting on this thread if you will not POST ABOUT THE TOPIC THE THREAD IS MADE FOR. IF YOU WANT TO SUGGEST SOMETHING, CREATE YOUR OWN DAMN POST. AND YES TAKING AWAY CLASSES IS A CRAP IDEA AND ITS ALSO A DUPLICATED THOUGHT. THERE ARE DOZENS OF FAILED TO BE REALIZED THREADS ABOUT YOUR VERY SAME POST. SO GET THAT CRAP OUT OF A THREAD THAT IS ABOUT SOMETHING COMPLETELY DIFFERENT IDEA. THERE IS THIS THING ON FORUMS CALLED YOU POST ON A THREAD ABOUT THE TOPIC OF THE THREAD.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
Sign In or Register to comment.