WalksonGraves wrote: »You seem to think the game is a trash clearing simulator. The real content is dungeons and raids. There's a reason most pvpers only do it long enough to unlock skills and quit.
Every dungeon in this game expect for the DLC dungeons are incredible easy.For the overland content and some dungeons the game pretty much is trash clearing simulator.WalksonGraves wrote: »You seem to think the game is a trash clearing simulator. The real content is dungeons and raids. There's a reason most pvpers only do it long enough to unlock skills and quit.
WalksonGraves wrote: »You seem to think the game is a trash clearing simulator. The real content is dungeons and raids. There's a reason most pvpers only do it long enough to unlock skills and quit.
WikileaksEU wrote: »Maybe you need to include damage shields and heals in your builds? A NB or stamian sorc can kill faster than a magicka user with destro staff.
aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Like I don't understand why someone play a game like this for single player Content.If I wanted that I'll play a Single player RPG I'll play mass effect or Skyrim.All the zones are life less and barely anyone their.The content is so boring and easy I don't know how anyone enjoy it.WalksonGraves wrote: »I don't get it, is it for that 1 in 1000 chance of emperor costume? Like once you get the pvp set you want what is the point.
If I wanted to pvp I'd play a game designed for it, not this laggy zerg fest. Pvp is a herd simulator, individual build is almost meaningless. Even imperial city is just pve with griefing.
aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Soulstrike!
aidenmoore wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Soulstrike!
Bloackable.
Crom_CCCXVI wrote: »On PS4 it lasted about 2 months. That was the time we Destro users had to enjoy our new Ultimate before the META Sheep saw a build on a youtube video or something and now 50% of Cyrodil is carrying a Destro, the other 50% is whining about them.
The issue may not be the damage, a staff should be a powerful weapon. (at least as powerful as being poked by a dagger and having Viper proc and that thing come out of the ground, or whatever else procs are stacked by the stam users)
FIX VISIBILITY- You can't see it well enough when your in it, and if Cyrodil is laggy your hit for 3 seconds until you see your health bar dropping. You can see it fine when your far away looking at it, but when your in the middle? I'm taking 4-5K damage a second in the middle of a fire storm, my screen should be flashing red. Most of the time the only way you know your in it is if someone from the outside calls it out. In other words, we need to see it quicker.
Another thought, and I know you do this with some other abilities. Would be to have the damage build, so it's hitting harder in the end than the beginning. That would help with the visibility or lag issues.
Again, I think if it was easier to recognize there wouldn't be so many people calling for a nerf. It just feels undefendable when you can't even see it half the time.
I think the destro ult is fine. The problem is that players are slow to adapt. This reminds me of the Vicious Death learning curve.
Players need to not only anticipate the ult, but the CC that comes with it and have a plan. The rare time I PVP, I run in a group that does this, and it's NP at all.
As the game currently exists, I think this ult is a necessary counter to tanky raids.
leepalmer95 wrote: »
You can be a good pve'er but a bad pvp'er
But you can't a good pvp'er and a bad pve'er.
PvP has leaderboards.Tbh I don't anyone who is considered a good pvper who is a bad pver.I do know by percentage more PVP players have completed VMA than PVE players.You have to be good at PVE or at least competent to complete VMA.By a whole more pure or people who enjoy PVP more than PVE in this game has completed it than PVErs.leepalmer95 wrote: »
You can be a good pve'er but a bad pvp'er
But you can't a good pvp'er and a bad pve'er.
False. Raiding requires in depth knowledge, performance optimization, stable and reliable execution/performance, experience with the raid, patience, stamina and commitment. Many of these attributes are not present in PvP and not every good PvPer is automatically good at PvE. Just like every good PvEers isn't automatically good at PvP. Goes both ways. Very few of the good PvPers have done vMoL HM. They all say they could if they had a good group or could be bothered. But that's just meaningless talk. The difference between PvE and PvP right now is that PvE has leaderboards so it is easy to see who is really good. In PvP everyone can claim to be good and it will always be a subjective matter depending on who you ask.
I usually agree with your posts here on forums but that was just a supid PvP-biased comment that isn't substantiated by any empirical data or knowledge.
PvP has leaderboards.Tbh I don't anyone who is considered a good pvper who is a bad pver.I do know by percentage more PVP players have completed VMA than PVE players.You have to be good at PVE or at least competent to complete VMA.By a whole more pure or people who enjoy PVP more than PVE in this game has completed it than PVErs.leepalmer95 wrote: »
You can be a good pve'er but a bad pvp'er
But you can't a good pvp'er and a bad pve'er.
False. Raiding requires in depth knowledge, performance optimization, stable and reliable execution/performance, experience with the raid, patience, stamina and commitment. Many of these attributes are not present in PvP and not every good PvPer is automatically good at PvE. Just like every good PvEers isn't automatically good at PvP. Goes both ways. Very few of the good PvPers have done vMoL HM. They all say they could if they had a good group or could be bothered. But that's just meaningless talk. The difference between PvE and PvP right now is that PvE has leaderboards so it is easy to see who is really good. In PvP everyone can claim to be good and it will always be a subjective matter depending on who you ask.
I usually agree with your posts here on forums but that was just a supid PvP-biased comment that isn't substantiated by any empirical data or knowledge.
PvP has leaderboards.Tbh I don't anyone who is considered a good pvper who is a bad pver.I do know by percentage more PVP players have completed VMA than PVE players.You have to be good at PVE or at least competent to complete VMA.By a whole more pure or people who enjoy PVP more than PVE in this game has completed it than PVErs.leepalmer95 wrote: »
You can be a good pve'er but a bad pvp'er
But you can't a good pvp'er and a bad pve'er.
False. Raiding requires in depth knowledge, performance optimization, stable and reliable execution/performance, experience with the raid, patience, stamina and commitment. Many of these attributes are not present in PvP and not every good PvPer is automatically good at PvE. Just like every good PvEers isn't automatically good at PvP. Goes both ways. Very few of the good PvPers have done vMoL HM. They all say they could if they had a good group or could be bothered. But that's just meaningless talk. The difference between PvE and PvP right now is that PvE has leaderboards so it is easy to see who is really good. In PvP everyone can claim to be good and it will always be a subjective matter depending on who you ask.
I usually agree with your posts here on forums but that was just a supid PvP-biased comment that isn't substantiated by any empirical data or knowledge.
Hey am just saying PVP has leaderboards for the campaign. you said the difference between the two was leaderboards and I told you that PVP has leaderboards as well which is a fact.brandonv516 wrote: »PvP has leaderboards.Tbh I don't anyone who is considered a good pvper who is a bad pver.I do know by percentage more PVP players have completed VMA than PVE players.You have to be good at PVE or at least competent to complete VMA.By a whole more pure or people who enjoy PVP more than PVE in this game has completed it than PVErs.leepalmer95 wrote: »
You can be a good pve'er but a bad pvp'er
But you can't a good pvp'er and a bad pve'er.
False. Raiding requires in depth knowledge, performance optimization, stable and reliable execution/performance, experience with the raid, patience, stamina and commitment. Many of these attributes are not present in PvP and not every good PvPer is automatically good at PvE. Just like every good PvEers isn't automatically good at PvP. Goes both ways. Very few of the good PvPers have done vMoL HM. They all say they could if they had a good group or could be bothered. But that's just meaningless talk. The difference between PvE and PvP right now is that PvE has leaderboards so it is easy to see who is really good. In PvP everyone can claim to be good and it will always be a subjective matter depending on who you ask.
I usually agree with your posts here on forums but that was just a supid PvP-biased comment that isn't substantiated by any empirical data or knowledge.
Lol @ pvp leaderboards. A true test of might they are!
Hey am just saying PVP has leaderboards for the campaign. you said the difference between the two was leaderboards and I told you that PVP has leaderboards as well which is a fact.brandonv516 wrote: »PvP has leaderboards.Tbh I don't anyone who is considered a good pvper who is a bad pver.I do know by percentage more PVP players have completed VMA than PVE players.You have to be good at PVE or at least competent to complete VMA.By a whole more pure or people who enjoy PVP more than PVE in this game has completed it than PVErs.leepalmer95 wrote: »
You can be a good pve'er but a bad pvp'er
But you can't a good pvp'er and a bad pve'er.
False. Raiding requires in depth knowledge, performance optimization, stable and reliable execution/performance, experience with the raid, patience, stamina and commitment. Many of these attributes are not present in PvP and not every good PvPer is automatically good at PvE. Just like every good PvEers isn't automatically good at PvP. Goes both ways. Very few of the good PvPers have done vMoL HM. They all say they could if they had a good group or could be bothered. But that's just meaningless talk. The difference between PvE and PvP right now is that PvE has leaderboards so it is easy to see who is really good. In PvP everyone can claim to be good and it will always be a subjective matter depending on who you ask.
I usually agree with your posts here on forums but that was just a supid PvP-biased comment that isn't substantiated by any empirical data or knowledge.
Lol @ pvp leaderboards. A true test of might they are!
Wait. Wasn't all the PTS ultimate talk that the destro ultimate sucked compared to other Ultimates?
Wait. Wasn't all the PTS ultimate talk that the destro ultimate sucked compared to other Ultimates?
I think this is the issue - let's say that your Eye of the Storm ticks for 7K Fire Damage every second for 10 seconds. People complained it was a bit too weak and not to overbuff it. Increase its damage, reduce its Ult cost... do something.
Here is what ZOS did:
Elemental Storm
- Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
- Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
Now a 7K base damage tick will deal 14K base damage! This is before any critical modifier. It does not need to last as long as it used to since your target will melt almost immediately when used at a good time. Overall DPS increased by exactly 20% (cool) but now it deals its damage over about half the time as well.
The ticks were buffed by 100%. That's not what people were asking for.
I play on console so I don't know exactly how weak it was before, but Eye of the Storm never needed a 100% damage buff per tick. Pretty sure that's a bit much for any skill besides like.... Fire Rune