Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Before you NERF the Destro Ult!

Crom_CCCXVI
Crom_CCCXVI
✭✭✭✭✭
On PS4 it lasted about 2 months. That was the time we Destro users had to enjoy our new Ultimate before the META Sheep saw a build on a youtube video or something and now 50% of Cyrodil is carrying a Destro, the other 50% is whining about them.

The issue may not be the damage, a staff should be a powerful weapon. (at least as powerful as being poked by a dagger and having Viper proc and that thing come out of the ground, or whatever else procs are stacked by the stam users)

FIX VISIBILITY- You can't see it well enough when your in it, and if Cyrodil is laggy your hit for 3 seconds until you see your health bar dropping. You can see it fine when your far away looking at it, but when your in the middle? I'm taking 4-5K damage a second in the middle of a fire storm, my screen should be flashing red. Most of the time the only way you know your in it is if someone from the outside calls it out. In other words, we need to see it quicker.

Another thought, and I know you do this with some other abilities. Would be to have the damage build, so it's hitting harder in the end than the beginning. That would help with the visibility or lag issues.


Again, I think if it was easier to recognize there wouldn't be so many people calling for a nerf. It just feels undefendable when you can't even see it half the time.
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    I think you have some really good ideas :)
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Julianos
    Julianos
    ✭✭✭✭✭
    Problem is with destro ulti not the damage or its not OP whole problem is visibility and the lag i experienced many times my destro ulti doesnt show sometimes or i die instantly from it but when i check combat log there is a 12 13k eye of storm or rage this means i stood on it for a while but nothing showed on my screen its not the ulti it just lag and broken game thats all.
  • Fodore
    Fodore
    ✭✭✭✭
    Good ideas with visibility, what I don't understand is why people want a damage nerf. Magicka classes need some love too... You Stam lot have viper and all. (Ik it's going to be nerfed, but still, the ulti costs 250 so it's not like it's going to get spammed)
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    Being perfectly honest, I'm a magsorc and it's OP as hell, it melts everything.
  • SnubbS
    SnubbS
    ✭✭✭✭✭
    The destro ult shouldn't be good to the point where I'm running 2h/Destro on my StamDK.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    Being perfectly honest, I'm a magsorc and it's OP as hell, it melts everything.

    This. Coordinated PvP has been reduced to magicka builds charging ultimate and lining up Destro Ults while charging into a zerg with a few support classes to disrupt/root and heal/buff. I am not saying it was MUCH better before but it has definately gotten worse and there is nothing cool about being an organized group who know what they're doing and just being melted by some random who had enough ultimate to fire off his Destro Ult either. It is overperforming to the point where you only need to pop it and survive long enough and you WILL get kills, and where stamina builds are using destruction staves on their backbar just this ultimate since it goes off maximum stat anyway.

    It is but one of many problems at the moment, along with proc sets, nightblade damage out of stealth etc...
    Edited by Zinaroth on December 4, 2016 3:16PM
  • OOJIMMY
    OOJIMMY
    ✭✭✭
    Fodore wrote: »
    Good ideas with visibility, what I don't understand is why people want a damage nerf. Magicka classes need some love too... You Stam lot have viper and all. (Ik it's going to be nerfed, but still, the ulti costs 250 so it's not like it's going to get spammed)

    It is being spammed though. It's the new favorite toy for ball zergs. I just wish they had put in player collision.
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    This is a decent idea but it is also an unblockable aoe that can be running while your group spams roots or stuns to stop people leaving - it just needs tuning.

    As for proc sets... still think its a bit rich comparing single target skills with aoe ones especially from the class running destro ulti and vicious death (the proc set that started the current proc meta).
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    The destro staff ultimate doesn't need a nerf.
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    I see a lot of complaining about the mist form making aoe invisible which seems like the real problem but no one brings up invisible hurricane/ww/bats. Problem isn't destro ult.
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eye morph:

    20% dmg reduction, can be blocked.

    Easy enough.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Toast_STS
    Toast_STS
    ✭✭✭✭
    Did they fix the vampire mist bug yet? If you use eye of the storm and go into vampire mist the visual effects completely disappear so the enemy has no way of seeing the ulti.
    VR14 DK Leaps-in-keeps
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
    Not one to usually defend proc sets but EOTS will do more damage per second proc sets have GCD where for example viper can only proc every 4 seconds and do at most 4k damage.Combine that with Selene you would hit someone with 10k+ of damage depending on their builds.The Destro ultimate still do more damage Since it will do 10k every second while the proc set user can only do 10k-12k damage every 4+ seconds.
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.
    The destro ultimate damage is unblockable.Also Dodge roll has a stacking cost more you use it more stamina it cost to use again for 4 seconds.If I run leki it still broken and reduces the heal you get from vigor as well. So I can run leki but I'll do less healing which doesn't help me all that much.Smart players run immovable pots and thanks to the tel var merchant a lot of players have them.
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.

    Why would you post and discuss something you've never personally experienced?
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.

    Why would you post and discuss something you've never personally experienced?

    Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.
    Edited by WalksonGraves on December 4, 2016 5:48PM
  • Nyghthowler
    Nyghthowler
    ✭✭✭✭✭
    Jaronking wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
    Not one to usually defend proc sets but EOTS will do more damage per second proc sets have GCD where for example viper can only proc every 4 seconds and do at most 4k damage.Combine that with Selene you would hit someone with 10k+ of damage depending on their builds.The Destro ultimate still do more damage Since it will do 10k every second while the proc set user can only do 10k-12k damage every 4+ seconds.

    True, but you have to build 250 ult to recast EoS.

    I'm not prejudiced; I hate everyone equally !
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.

    Why would you post and discuss something you've never personally experienced?

    Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.

    The game was advertised as large scale pvp, hardly a minigame.

    It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.

    The other is just remembering mod spawns.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.

    Why would you post and discuss something you've never personally experienced?

    Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.

    The game was advertised as large scale pvp, hardly a minigame.

    It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.

    The other is just remembering mod spawns.

    Yeah and Destiny was advertised as an epic space mmo, you were lied to. Gl with your one skill build, I hate to break it to you but there is content beyond the tutorial.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.

    Why would you post and discuss something you've never personally experienced?

    Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.

    The game was advertised as large scale pvp, hardly a minigame.

    It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.

    The other is just remembering mod spawns.
    You don't even have to spam a skill you can just use heavy attacks and clear 99% of content.
  • SnubbS
    SnubbS
    ✭✭✭✭✭
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Oh no man. I gap closed some squishy magcharacter and oneshotted them with procs + plus ult -- that's clearly way more OP and detrimental to the game than three stam builds running destro ult and melting groups of 10+ with little added effort.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    aidenmoore wrote: »
    aidenmoore wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.

    Name me 1 skill that deal 10,000+ damage that is not blockable.

    Your dodge roll broken? Run leki? Cc until the ult ends?

    I find it hard to believe holding block doesn't reduce aoe damage.

    Your response ensured me that you are clueless. Thank you.

    I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.

    Why would you post and discuss something you've never personally experienced?

    Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.

    The game was advertised as large scale pvp, hardly a minigame.

    It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.

    The other is just remembering mod spawns.

    Yeah and Destiny was advertised as an epic space mmo, you were lied to. Gl with your one skill build, I hate to break it to you but there is content beyond the tutorial.
    He was talking about that content you can heavy attack kill everything not even have to use any of your actually skills to beat the vast majority of content in this game.

    Also the Devs have repeatedly said destiny is not a MMO and never was.
    Edited by Jaronking on December 4, 2016 6:00PM
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    You know it is OP when a Stamina build Emperor decided to slot EoTS to wipe out group to defend his last keep.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Jaronking wrote: »
    aidenmoore wrote: »
    The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.

    Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.

    "Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.

    By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
    Not one to usually defend proc sets but EOTS will do more damage per second proc sets have GCD where for example viper can only proc every 4 seconds and do at most 4k damage.Combine that with Selene you would hit someone with 10k+ of damage depending on their builds.The Destro ultimate still do more damage Since it will do 10k every second while the proc set user can only do 10k-12k damage every 4+ seconds.

    True, but you have to build 250 ult to recast EoS.
    Its not hard to gain ultimate back after casting EOTS since most players have the passive where after you kill someone gain 29 ultimate.You wipe a group of ten your back at 200 ultimate.On a sorc or Templar you can use EOTS at 200 ultimate thanks to the passive that reduce ultimate and ability cost.
Sign In or Register to comment.