psychotic13 wrote: »Being perfectly honest, I'm a magsorc and it's OP as hell, it melts everything.
Good ideas with visibility, what I don't understand is why people want a damage nerf. Magicka classes need some love too... You Stam lot have viper and all. (Ik it's going to be nerfed, but still, the ulti costs 250 so it's not like it's going to get spammed)
aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Not one to usually defend proc sets but EOTS will do more damage per second proc sets have GCD where for example viper can only proc every 4 seconds and do at most 4k damage.Combine that with Selene you would hit someone with 10k+ of damage depending on their builds.The Destro ultimate still do more damage Since it will do 10k every second while the proc set user can only do 10k-12k damage every 4+ seconds.WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
The destro ultimate damage is unblockable.Also Dodge roll has a stacking cost more you use it more stamina it cost to use again for 4 seconds.If I run leki it still broken and reduces the heal you get from vigor as well. So I can run leki but I'll do less healing which doesn't help me all that much.Smart players run immovable pots and thanks to the tel var merchant a lot of players have them.WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
Unsent.Soul wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
Why would you post and discuss something you've never personally experienced?
Not one to usually defend proc sets but EOTS will do more damage per second proc sets have GCD where for example viper can only proc every 4 seconds and do at most 4k damage.Combine that with Selene you would hit someone with 10k+ of damage depending on their builds.The Destro ultimate still do more damage Since it will do 10k every second while the proc set user can only do 10k-12k damage every 4+ seconds.WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
WalksonGraves wrote: »Unsent.Soul wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
Why would you post and discuss something you've never personally experienced?
Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.
leepalmer95 wrote: »WalksonGraves wrote: »Unsent.Soul wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
Why would you post and discuss something you've never personally experienced?
Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.
The game was advertised as large scale pvp, hardly a minigame.
It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.
The other is just remembering mod spawns.
You don't even have to spam a skill you can just use heavy attacks and clear 99% of content.leepalmer95 wrote: »WalksonGraves wrote: »Unsent.Soul wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
Why would you post and discuss something you've never personally experienced?
Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.
The game was advertised as large scale pvp, hardly a minigame.
It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.
The other is just remembering mod spawns.
WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
He was talking about that content you can heavy attack kill everything not even have to use any of your actually skills to beat the vast majority of content in this game.WalksonGraves wrote: »leepalmer95 wrote: »WalksonGraves wrote: »Unsent.Soul wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
Name me 1 skill that deal 10,000+ damage that is not blockable.
Your dodge roll broken? Run leki? Cc until the ult ends?
I find it hard to believe holding block doesn't reduce aoe damage.
Your response ensured me that you are clueless. Thank you.
I haven't encountered it in pvp yet, I just find it incredible that it behaves differently from every other aoe skill.
Why would you post and discuss something you've never personally experienced?
Because games generally behave consistently? People whine about nerfing everything I don't assume that they are right. Mostly I'm against nerfing damage when the pve content has way too much hp for a meaningless minigame devoid of skill or entertainment.
The game was advertised as large scale pvp, hardly a minigame.
It's funny you say it#s devoid of skill when you can literally spam 1 skill and go through 99% of pve content in this game.
The other is just remembering mod spawns.
Yeah and Destiny was advertised as an epic space mmo, you were lied to. Gl with your one skill build, I hate to break it to you but there is content beyond the tutorial.
Its not hard to gain ultimate back after casting EOTS since most players have the passive where after you kill someone gain 29 ultimate.You wipe a group of ten your back at 200 ultimate.On a sorc or Templar you can use EOTS at 200 ultimate thanks to the passive that reduce ultimate and ability cost.Nyghthowler wrote: »Not one to usually defend proc sets but EOTS will do more damage per second proc sets have GCD where for example viper can only proc every 4 seconds and do at most 4k damage.Combine that with Selene you would hit someone with 10k+ of damage depending on their builds.The Destro ultimate still do more damage Since it will do 10k every second while the proc set user can only do 10k-12k damage every 4+ seconds.WalksonGraves wrote: »aidenmoore wrote: »The issue is not the damage? Are you serious? People who are mainly spec to maximize EoTS damage is deadly. You can argue that he squishy and everything while the truth is these kind of people who maximize EoTS damage build will 100% run in zerg.
Their damage can proc up to 10k+ per tick and for those that run around 20k+ health, that's 2 or 3 tick before you die and with the Cyrodiil being lag and all, you cannot properly respond to that. All you can see is your dead corpse. EoTS is not fun. Zerg V Zerg is now all about who bring more EoTS.
"Simply roll dodge" is not suffice and only counter considering how bad the Cyrodiil lag as of late.
By that logic you're going to have to nerf all damage in the game, 20k hp is a minimum amount of course you are squishy. Ult has to be generated, 10k/sec is not op when 2 proc sets net you that much just as bonus damage.
True, but you have to build 250 ult to recast EoS.