Agacephs: Most have needle-like faces and vary in color from bright green to orange. Found in inner Argonia near the Hist.
Paatru: Described as "toad-like", they live in the inner part of Argonia.
Sarpa: Described as being "winged", though it's unclear if this is meant literally or not. They live in the interior of Argonia.
Nagas: They are described as having "huge mouths filled with dripping needle-like fangs". Usually seven to eight feet tall, the Nagas appear to be more snake-like than other Argonians. When the other races were attempting to put plantations into Argonia, they generally acted as highway robbers; however, since the other races ceased trying to put plantations in Argonia, they have left the roads and have gone back into the inner swamps
tinythinker wrote: »I know that Wrothgar is supposed to be for those who want solo PvE content, but there is room for a little in Murkmire.
The fact there will be solo quests makes me excited. Currently I have no reason to level my vets fast and go to Craglorn since I hate group quests...
I won't even look at it unless there is a decent amount of solo content.
Brother_Numsie wrote: »Don't want a Cragmire or a Murklorn.
I need solo content there. I don't want to miss Black Marsh content, but if it's just another Craglorn, it will be a problem for me. If all else fails, I guess my Argonian can try to sneak around... Good thing she's a nightblade.tinythinker wrote: »Anyone else want at least some kind of solo content for Murkmire?Brother_Numsie wrote: »Don't want a Cragmire or a Murklorn.
I'm entirely interested to see the architecture of Murkmire. The mud huts of Shadowfen were lacking and the ruins left a lot to be desired. I like what I saw in the background of both Murkmire themed maelstrom arena zones. I'm also hoping the ruins look more immersive, detailed, and inclusive. Murkmire seems to be the real Argonia, rather than the territories of upper Argonia "shared" (coughstolencough) by Argonians and Dunmer.
The issue with Craglorn as group content is that when ever I do a quest with a group, I want to go slowly and experience the content fully, talk to the NPC's and listen to what they have to say.
No one else apparently does this and will rush through and kill everything too fast and not take time to appreciate the content. This basically ruins the experience for me as I end up going through a delve in a whirlwind of craziness and have absolutely no idea what the quest was even about.
Wrothgar was great and a lot of people praised it for it's great story. I bet Craglorn has a great story too, but do any of those people who completed it with a group even know what it was?
Callous2208 wrote: »I need it to have a healthy dose of group content. Doesn't have to be all out four man, but face roll solo just isn't gonna cut it. Storyline stuff can be all solo able, but one can only run so many trials and dungeons. It's nice to have content where you're buddy or even a random person is helpful, instead of an annoyance. Love the idea of open world group content, just like Craglorn.
tinythinker wrote: »Callous2208 wrote: »I need it to have a healthy dose of group content. Doesn't have to be all out four man, but face roll solo just isn't gonna cut it. Storyline stuff can be all solo able, but one can only run so many trials and dungeons. It's nice to have content where you're buddy or even a random person is helpful, instead of an annoyance. Love the idea of open world group content, just like Craglorn.
Maybe some new group content like an expanded version of world bosses that is mixed with the main story. You can still easily get through the content because people are always farming such events.
Lava_Croft wrote: »Murkmire is a corpse from which ZOS cut out two dungeons and released them as DLC.
tinythinker wrote: »A place for folks who are really looking forward to this zone to share information about when it will be implemented, what features it will have, and what you hope to see in terms of stories, art/music, questing, mobs, delves, and so on.
I will kick things off with a list of stuff I would like to see...
- engaging stories and art/music that flesh out a somewhat different (perhaps a more traditional or parochial) view of Argonian culture distinct from that which has been more heavily influenced by contact with Morrowind and Cyrodiil (i.e. what we see in Shadowfen), including dialects and other regional distinctions. I've noticed some Argonian NPCs have more of hiss-lisp than others.
- a balanced combination of solo and group quests rather than just "Craglorn in the swamp".
- a quest-line involving a Daedric Prince that hasn't gotten much attention so far in ESO, such as Namira, Mephala, or Peryite. As this region is home to a new reptilian race known as the Naga there are some fun possibilities for the Naga to either be servants or victims of one of these Powers:
- As far as I recall, an aspect Namira showed up briefly in a Shadowfen in quest, so she might recall the (formerly) Soulless One in a future encounter. I don't think her Plane of Oblivion, the Scuttling Void, has ever been something players in any ESO game could visit or explore. This could be great for solo content as a kind of soul-searching quest/quest-line.
- Mephala has a small dungeon named after her in Stonefalls and addresses the (formerly) Soulless One briefly in a dungeon in Bankorai, but surely the Webspinner has more schemes set in motion.
- Has Peryite showed at all in ESO through Update Four? If so, the Taskmaster's appearance or influence was not at all memorable. Lots of room for developing this oft under-utliized Prince.
- Added: The kind of subracial/tribal variation from the lore, that I elaborate on in a thread about adding backgrounds for character customization.
My example is based on and builds on the tribes/subraces of Argonians. Based on existing lore, here are some prime candidates for Argonian Backgrounds...Agacephs: Most have needle-like faces and vary in color from bright green to orange. Found in inner Argonia near the Hist.
Paatru: Described as "toad-like", they live in the inner part of Argonia.
Sarpa: Described as being "winged", though it's unclear if this is meant literally or not. They live in the interior of Argonia.
Nagas: They are described as having "huge mouths filled with dripping needle-like fangs". Usually seven to eight feet tall, the Nagas appear to be more snake-like than other Argonians. When the other races were attempting to put plantations into Argonia, they generally acted as highway robbers; however, since the other races ceased trying to put plantations in Argonia, they have left the roads and have gone back into the inner swamps
For the actual system proposed, here is one way these backgrounds could be fleshed out (and again, if you think these numbers are too big, picture them smaller):
Agacephs
While all Argonians are connected to the Hist the Agacephs -- distinguished by their brighter coloring, thinner build, and needle-like faces -- live close to its inner core, among the oldest groves. This grants them a greater attunement to the ebb and flow of living energy, making them excellent healers.
New passive tree option:
(*) Increases the Armor value of Light Armor by 10%.
(_) The cost of healing spells is reduced 3%.
(_) The cost of healing spells is reduced 6%.
Single passive option:
The cost of healing spells is reduced 6%.
Paatru
The shorter and squatter Paatru are masters of an ancient and nearly extinct form of shamanism from the dawn of the Argonian peoples. This arcane knowledge grants them greater skill when engaged in the magical arts.
New passive tree option:
(*) Increases Maximum Magicka by 4%.
(_) Increases Spell Critical chance is increased by 4%.
(_) Increased Spell Critical chance is increased by 8%.
Single passive option:
Spell critical chance is increased by 8%.
Sarpa
The Sarpa are known for their swiftness and agility (on land as well as in the water), which makes them ideal candidates for the Shadowscales when open to recruitment. However, living so far into Argonia's interior, they prefer their traditional pursuits such as hunting, to which they are ideally suited.
New passive tree option:
(*) Duration of snares is reduced by 40%.
(_) The cost of stamina-based skills is reduced by 2%.
(_) The cost of stamina-based skills is reduced by 4%.
Single passive option:
The cost of stamina-based skills is reduced by 4%.
Standard Argonian (Saxhleel?)
(Maybe Lawrence Schick could offer a name? Maybe Saxhleel refers to "standard" Argonians and is sometimes used by outsiders (and unifiers among insiders) to refer to all subraces?)
The Saxhleel (or whatever name to use for standard version) are the most well-known of the lizard-folk. They are also the type most associated with the cult of Sithis and their militant wing, the Shadowscales. As a result of their contact with outside races, they developed skills that aid in guerrilla warfare tactics, such as the effective use of stealth.
New passive tree option:
(*) Allows you to enter stealth more quickly and increases speed while stealthed by 10%.
(_) Increases out of combat Stamina and Magicka regeneration by 10% while in stealth.
(_) Increases out of combat Stamina and Magicka regeneration by 20% while in stealth.
Single passive option:
Increases out of combat Stamina and Magicka regeneration by 20% while in stealth.
[Note: The Backgrounds offered here focus on tribes with physical differences but other tribes exist. Other tribes given in the lore may be from the subracial types hinted at for the Backgrounds above, i.e. thin/colorful/needle-nosed, short/squat/toad-like, etc. Perhaps Argonians care more about tribal affiliation than physical appearance. Perhaps not. Maybe the Archeins, for example, who tried to capitalize on the slave trade, included those of the standard/Saxhleel subrace. Maybe the Gee-Rusleel, who are known for their connection to the Hist, tend to be of the same subrace as the Agacephs, hence they both live near/share a deep connection to the Hist. And so on. Lots of room to play around here.]
Thus we have the lore-based Agacepths (healing bonus), Paatru (magicka bonus), Sarpa (stamina bonus), and Saxheel (stealth bonus). Because Argonians are magicka and stamina neutral, the relatively small bonuses do not somehow make a character over-powered.
And add in some current info, such as it is:
Unofficial Elder Scrolls Pages
http://www.uesp.net/wiki/Online:Murkmire
(Virtually blank as of 9/24/2014)
Dulfy.net
Note from The Future of ESO panel at QuakeCon2014
Succinct summary of mentioned features along with concept art pics and some very brief video.
QuakeCon 2014 Preview
Full Video Preview from "The Future of The Elder Scrolls Online Panel" starting at the introduction of Murkmire
https://www.youtube.com/watch?v=OGANBTnrSHM
OK, so what have you heard/what would you like to see?
(Edited to fix link)
tinythinker wrote: »A place for folks who are really looking forward to this zone to share information about when it will be implemented, what features it will have, and what you hope to see in terms of stories, art/music, questing, mobs, delves, and so on.
I will kick things off with a list of stuff I would like to see...
- engaging stories and art/music that flesh out a somewhat different (perhaps a more traditional or parochial) view of Argonian culture distinct from that which has been more heavily influenced by contact with Morrowind and Cyrodiil (i.e. what we see in Shadowfen), including dialects and other regional distinctions. I've noticed some Argonian NPCs have more of hiss-lisp than others.
- a balanced combination of solo and group quests rather than just "Craglorn in the swamp".
- a quest-line involving a Daedric Prince that hasn't gotten much attention so far in ESO, such as Namira, Mephala, or Peryite. As this region is home to a new reptilian race known as the Naga there are some fun possibilities for the Naga to either be servants or victims of one of these Powers:
- As far as I recall, an aspect Namira showed up briefly in a Shadowfen in quest, so she might recall the (formerly) Soulless One in a future encounter. I don't think her Plane of Oblivion, the Scuttling Void, has ever been something players in any ESO game could visit or explore. This could be great for solo content as a kind of soul-searching quest/quest-line.
- Mephala has a small dungeon named after her in Stonefalls and addresses the (formerly) Soulless One briefly in a dungeon in Bankorai, but surely the Webspinner has more schemes set in motion.
- Has Peryite showed at all in ESO through Update Four? If so, the Taskmaster's appearance or influence was not at all memorable. Lots of room for developing this oft under-utliized Prince.
- Added: The kind of subracial/tribal variation from the lore, that I elaborate on in a thread about adding backgrounds for character customization.
My example is based on and builds on the tribes/subraces of Argonians. Based on existing lore, here are some prime candidates for Argonian Backgrounds...Agacephs: Most have needle-like faces and vary in color from bright green to orange. Found in inner Argonia near the Hist.
Paatru: Described as "toad-like", they live in the inner part of Argonia.
Sarpa: Described as being "winged", though it's unclear if this is meant literally or not. They live in the interior of Argonia.
Nagas: They are described as having "huge mouths filled with dripping needle-like fangs". Usually seven to eight feet tall, the Nagas appear to be more snake-like than other Argonians. When the other races were attempting to put plantations into Argonia, they generally acted as highway robbers; however, since the other races ceased trying to put plantations in Argonia, they have left the roads and have gone back into the inner swamps
For the actual system proposed, here is one way these backgrounds could be fleshed out (and again, if you think these numbers are too big, picture them smaller):
Agacephs
While all Argonians are connected to the Hist the Agacephs -- distinguished by their brighter coloring, thinner build, and needle-like faces -- live close to its inner core, among the oldest groves. This grants them a greater attunement to the ebb and flow of living energy, making them excellent healers.
New passive tree option:
(*) Increases the Armor value of Light Armor by 10%.
(_) The cost of healing spells is reduced 3%.
(_) The cost of healing spells is reduced 6%.
Single passive option:
The cost of healing spells is reduced 6%.
Paatru
The shorter and squatter Paatru are masters of an ancient and nearly extinct form of shamanism from the dawn of the Argonian peoples. This arcane knowledge grants them greater skill when engaged in the magical arts.
New passive tree option:
(*) Increases Maximum Magicka by 4%.
(_) Increases Spell Critical chance is increased by 4%.
(_) Increased Spell Critical chance is increased by 8%.
Single passive option:
Spell critical chance is increased by 8%.
Sarpa
The Sarpa are known for their swiftness and agility (on land as well as in the water), which makes them ideal candidates for the Shadowscales when open to recruitment. However, living so far into Argonia's interior, they prefer their traditional pursuits such as hunting, to which they are ideally suited.
New passive tree option:
(*) Duration of snares is reduced by 40%.
(_) The cost of stamina-based skills is reduced by 2%.
(_) The cost of stamina-based skills is reduced by 4%.
Single passive option:
The cost of stamina-based skills is reduced by 4%.
Standard Argonian (Saxhleel?)
(Maybe Lawrence Schick could offer a name? Maybe Saxhleel refers to "standard" Argonians and is sometimes used by outsiders (and unifiers among insiders) to refer to all subraces?)
The Saxhleel (or whatever name to use for standard version) are the most well-known of the lizard-folk. They are also the type most associated with the cult of Sithis and their militant wing, the Shadowscales. As a result of their contact with outside races, they developed skills that aid in guerrilla warfare tactics, such as the effective use of stealth.
New passive tree option:
(*) Allows you to enter stealth more quickly and increases speed while stealthed by 10%.
(_) Increases out of combat Stamina and Magicka regeneration by 10% while in stealth.
(_) Increases out of combat Stamina and Magicka regeneration by 20% while in stealth.
Single passive option:
Increases out of combat Stamina and Magicka regeneration by 20% while in stealth.
[Note: The Backgrounds offered here focus on tribes with physical differences but other tribes exist. Other tribes given in the lore may be from the subracial types hinted at for the Backgrounds above, i.e. thin/colorful/needle-nosed, short/squat/toad-like, etc. Perhaps Argonians care more about tribal affiliation than physical appearance. Perhaps not. Maybe the Archeins, for example, who tried to capitalize on the slave trade, included those of the standard/Saxhleel subrace. Maybe the Gee-Rusleel, who are known for their connection to the Hist, tend to be of the same subrace as the Agacephs, hence they both live near/share a deep connection to the Hist. And so on. Lots of room to play around here.]
Thus we have the lore-based Agacepths (healing bonus), Paatru (magicka bonus), Sarpa (stamina bonus), and Saxheel (stealth bonus). Because Argonians are magicka and stamina neutral, the relatively small bonuses do not somehow make a character over-powered.
And add in some current info, such as it is:
Unofficial Elder Scrolls Pages
http://www.uesp.net/wiki/Online:Murkmire
(Virtually blank as of 9/24/2014)
Dulfy.net
Note from The Future of ESO panel at QuakeCon2014
Succinct summary of mentioned features along with concept art pics and some very brief video.
QuakeCon 2014 Preview
Full Video Preview from "The Future of The Elder Scrolls Online Panel" starting at the introduction of Murkmire
https://www.youtube.com/watch?v=OGANBTnrSHM
OK, so what have you heard/what would you like to see?
(Edited to fix link)
who is peryite or however you spelled that? is this suppose to be something? i mean if we talking about a good old daedric prince this guy doesnt seem to be much of a player in mortal affairs. heck i cannot think of one daedric relic that belongs to this supposed prince. are you sure this isnt just a troll attempt by some long forgotten writer to convince people there are more of the glorious princes of chaos then there actually are? methinks the op should study this more to find out for sure that this supposed being truly exists.