DigitalShibby wrote: »Players should know exactly what they are buying and exactly how much it will cost.
They know exactly how many crowns it costs to buy the crates, and they know they're going to receive a random bag of cosmetic items and supplies.
Stop calling it gambling, you're not risking crowns for a chance to make more crowns. You are buying a bag of cosmetic junk for the fun of it and seeing what you get. If you're targeting a specific item that's no ones fault but their own. You don't sit at a blackjack table and freak out when you paid for a hand and didn't get a face card..
Let's move on as a community from the QQ over crates.
This isn't a thread about leaving. So we don't need any comments about stuff having because, really, that was always about as funny as 'arrow to the knee' or 'wazzzup' was. Someone said a thing and they also said it's funny, so therefore it is. Never really understood that mindset, but I digress.
I'm feeling negative about ESO lately. My partner and I have both noticed it. We're both complaining much more about the little things we used to be able to overlook. There's just been so many transgressions, and very little to actually show that ZOS understands how to be progressive and profitable, we've very little faith in ESO's future.
First was the crafting change. We could no longer craft armour that was better than what could be picked up in the world, and craftable sets fell by the wayside as generally inferior to group dungeon sets. All part of a forced grouping initiative that feels more in place in WoW than ESO. An olive branch could be offered by simply changing group dungeons to scale to the amount of people enterting, but that never happened.
Then came duelling. Which means that trolls can use duelling to annoy everyone and disrupt roleplays. Great. As if just spamming abilities wasn't bad enough. It would be nice if there were some mechanic where people who didn't want duels could turn them off, so that when a duel happens the players disappear for those who have the option on. Similar things could have been done with ignoring players. Nope.
And along with the duelling came the change to world bosses. Since there's a misguided drive at ESO for forced grouping. Only a tiny minority actually wants this, and it's often the people you wouldn't want to group with. If a person wants to group, they'll group. If they don't, then they won't. This should never be forced, it'll only alienate people and result in a dead game. See: Wildstar.
On top of that? We've still not got per-player instanced nodes, either. Global nodes should have gone out with WoW. Any game in the post-GW2 era really needs to have per player instanced nodes.
And now? Crown crates, to take advantage of people who have chemical imbalances that result in gambling problems. A point even Southpark made fun of with Freemium Isn't Free. It's just not a cool thing to do and I can't help but feel disappointed about it. I'm conflicted, because I love ESO as a game and I dig their creative efforts... It's just hard to separate the extraverted marketing moguls and the suits from the game itself when it comes to those feelings.
I'm not going to stop playing ESO any time soon. I still really like the game, a lot. It's just that where my feelings were enthusiastic and more simple before in how much I could easily support this game, now they're clouded, reticent, and tinged with various types of negativity. I like the game and I won't stop playing it any time soon, I just don't feel particularly compelled to garnish ZOS with my money, as there are other developers I'd rather give it to instead.
And part of my complicated feelings about this? It all comes from how I've seen other MMOs follow this path. Forced grouping, loot crates, pandering to PvP when it hurts PvE (such as balancing skills and skill trees for PvP), and so on. Really... Wildstar died for appealing only to the hardcore. Champions Online died for appealing to the PvP minority and killing PvE balance, along with having loot crates. Battleborn died because it appealed to the hardcore PvP audience, killing PvE balancing and more casual PvP play because it was shooting for an eSports dream it could never achieve.
I just see ESO, because of corporate greed, following this path of destruction that so many other games have before it. Was the money off all the players ZOS has now not enough? Can't the suits be satisfied with crown store sales and subscriptions? The crown crates were really just the straw that broke the camel's back. And I'm having very complicated, negative feelings about ESO that I can't reconcile easily.
I'm not gone today, but I might be gone tomorrow. A lot of other people might just feel the same way. Sigh. I really was hoping that ESO wouldn't end up merrily trotting down that selfsame path of destruction. Are the corporate suits truly this myopic and isolated that they're not paying attention to what's happened to other games which have tried the things ESO is trying? And how those games have flopped, hard, for doing so?
Does corporate greed really just invite destruction like this? The data is out there. This kind of nonsense can and will kill ESO. And I like ESO! I really, really do! I like that it covers progressive topics, I like its freedom of play, I enjoy so many of its quirks, its character and characters, and... it's a very likeable game. I love the Thieves Guild content, too. That's so unusual for an MMO. I'm a huge fan of almost every quest being a grind-free story to the point where that one questline for recipes in Wrothgar really stood out because it felt so out of place.
I like this game. I'm just worried that these bad decisions will kill it like they've killed other games I've liked. And like I said, with those games my voice was there amongst others warning them. We always do. Not sure how many voices there are this time, or whether everyone's just given up.
Welp, complicated feelings. I like ESO, I do. I like ZOS. But I'm angry at ZOS for corporate stupidity that will harm the game, not just over the long term, but over the short term, too.
DigitalShibby wrote: »I skipped your massive wall of text because I'm not taking a sh!t at the moment.. but no, not worried about the game. Played in 2014-15-16, and in my opinion the current version we have now is better then anything we had before. With some balancing and the housing coming, it's only getting better. Only thing that has declined terribly in my opinion is this forum / forum community, people like to complain around these parts.
Flame suit on.
spiffy_jim wrote: »I'm not worried - I think ESO is going through the same thing that other F2P games are going through right now. Check out the GW2 forums/reddit - people are constantly moaning about the state of the game and how they're going to pull the plug (especially after Heart of Thorns... ugh). Or Marvel Heroes, a forum that was doom-and-gloom when the beloved CEO left and that's now going through it's 3rd complete rework/redesign.
I don't think we're in a tail spin (like others have commented) or that they're going to cut their losses and run (see City of Heroes), but it's the nature of the MMO beast now.
How many MMOs come out in a given year? How many fail within the first month? Or at best, hang on in obscurity for a few years or less? This time last year, everyone was talking about Black Desert being the next best thing to sliced bread, and after 6 months their player base began to move on to other things. Of course it doesn't help any MMOs numbers when WoW relases an expansion - at least not for short term (until people play the new content and move on). On that note, all of these F2P MMOs are constantly up against WoW and FFXIV that seem to be recession-proof (even with their subs).
As far as Crown Crates go, I've said in other threads, I don't agree with them but they're a necessary evil when we don't pay a monthly subscription. Zen didn't make this decision overnight - it was carefully planned based on (a) what was a success in other games and (b) what could be implemented without complete disruption of their existing fanbase (although, I doubt they expected this amount of outrage). It doesn't mean the game is on its last legs, but it means they need another source of income to sustain their business.
And if you leave ESO for another F2P game (i.e., not WoW or FF), then be prepared to live through this whole experience again when the populations die down after initial launch and they need more money. Don't believe me? Why not check out the Black Desert forum thread about how the Korean servers RNG boxes are rumoured to be coming to the NA/EU servers:
forum.blackdesertonline.com/index.php?/topic/94345-rng-boxes-the-time-has-come/&page=1
...
First was the crafting change. We could no longer craft armour that was better than what could be picked up in the world, and craftable sets fell by the wayside as generally inferior to group dungeon sets. All part of a forced grouping initiative that feels more in place in WoW than ESO. An olive branch could be offered by simply changing group dungeons to scale to the amount of people enterting, but that never happened.
Then came duelling. Which means that trolls can use duelling to annoy everyone and disrupt roleplays. Great. As if just spamming abilities wasn't bad enough. It would be nice if there were some mechanic where people who didn't want duels could turn them off, so that when a duel happens the players disappear for those who have the option on. Similar things could have been done with ignoring players. Nope.
And along with the duelling came the change to world bosses. Since there's a misguided drive at ESO for forced grouping. Only a tiny minority actually wants this, and it's often the people you wouldn't want to group with. If a person wants to group, they'll group. If they don't, then they won't. This should never be forced, it'll only alienate people and result in a dead game. See: Wildstar.
On top of that? We've still not got per-player instanced nodes, either. Global nodes should have gone out with WoW. Any game in the post-GW2 era really needs to have per player instanced nodes.
FLuFFyxMuFFiN wrote: »Honestly I will start to worry when I start seeing low quality DLC and P2W items in the crown store. Until then I remain worry free because as of right now I am happy with every DLC that has been released.
Duelling. So many complaints about duelling & how it would end in griefing by those nasty, nasty, PVP folk... all unfounded. Duelling has totally died down now & I only see it occasionally around towns & the undaunted enclaves. I find duelling to be very helpful to test certain builds & counters with my friends. There is an auto-decline for those players that don't wish to participate. No problems!