if I good remember before cp implemented ZOS was saying cp will give very very small bonuses while now 100 point into 1 skill, to damage its 25% bonus damage (300 cp total) and this is a huge gap difference + just of max stats as I have seen, cap cp, 561 points, 186 per colourt, with buff food 35k max stamina and without cp on azura almost 30k max stamina, additional 5k+ max atribute points in this 180 cp per coulourt also is huge difference to dps
cp planned to give very small bonuses to be a balance, not huge difference between begginers and veteran players but now this gaop between 160 cp playr and cap cp player is very huge gape which should be much smaller as it was planned
But no one would grind cps back in 1.6 if bonus is very small. Its the same with bis gear. When the differant is very small moast people will stop grinding and then they have nothing to do. Good thing for ZOS to force people playing old content.
if I good remember before cp implemented ZOS was saying cp will give very very small bonuses while now 100 point into 1 skill, to damage its 25% bonus damage (300 cp total) and this is a huge gap difference + just of max stats as I have seen, cap cp, 561 points, 186 per colourt, with buff food 35k max stamina and without cp on azura almost 30k max stamina, additional 5k+ max atribute points in this 180 cp per coulourt also is huge difference to dps
cp planned to give very small bonuses to be a balance, not huge difference between begginers and veteran players but now this gaop between 160 cp playr and cap cp player is very huge gape which should be much smaller as it was planned
But no one would grind cps back in 1.6 if bonus is very small. Its the same with bis gear. When the differant is very small moast people will stop grinding and then they have nothing to do. Good thing for ZOS to force people playing old content.
Giles.floydub17_ESO wrote: »Some people keep saying that the removal Softcaps was terrible, but they never actually articulate why that was the case.
Because it leaves you in the position of "Specialize or die." With soft caps, you can specialize and do a bit more damage, or you can put a few points in other things and shore up some weaknesses or gain some extra utility yet still be viable. Without soft caps, if you spend any resources on anything other than your primary focus, you are severely gimping your character and you will be left in the dust.
Hence it is the lack of soft caps that eliminates variation and uniqueness. Not their presence.
@Glurin
While an interesting read, your post is incorrect.
All soft caps did was have us put some attribute points into health. That was it.
Pure builds always outperformed any sort of hybridization. Hybrids do not have a chance to compete with pure builds due to the base design of the game.
They don't have a chance now that soft caps have been removed. Yes a pure build will out perform a hybrid under simple metrics like DPS. That's the point of going pure build. The point of soft caps was to make sure pure builds didn't outperform them to such a degree that anything other than a pure build is simply not viable at all for end game content.
if I good remember before cp implemented ZOS was saying cp will give very very small bonuses while now 100 point into 1 skill, to damage its 25% bonus damage (300 cp total) and this is a huge gap difference + just of max stats as I have seen, cap cp, 561 points, 186 per colourt, with buff food 35k max stamina and without cp on azura almost 30k max stamina, additional 5k+ max atribute points in this 180 cp per coulourt also is huge difference to dps
cp planned to give very small bonuses to be a balance, not huge difference between begginers and veteran players but now this gaop between 160 cp playr and cap cp player is very huge gape which should be much smaller as it was planned
But no one would grind cps back in 1.6 if bonus is very small. Its the same with bis gear. When the differant is very small moast people will stop grinding and then they have nothing to do. Good thing for ZOS to force people playing old content.
maybe, but min/max player will
at all its good about cp cap...I remember this difference on just pvp without cap...this was horrible, 300cp avarge player againt grinded 800+ cp...this was sick
but at all when we have 25% bonus dmg in single skill tree it could be reduced to 15% etc, still good bonus but with smaller gap between someone with a lot of cp and someone with small amout
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Some people keep saying that the removal Softcaps was terrible, but they never actually articulate why that was the case.
Because it leaves you in the position of "Specialize or die." With soft caps, you can specialize and do a bit more damage, or you can put a few points in other things and shore up some weaknesses or gain some extra utility yet still be viable. Without soft caps, if you spend any resources on anything other than your primary focus, you are severely gimping your character and you will be left in the dust.
Hence it is the lack of soft caps that eliminates variation and uniqueness. Not their presence.
@Glurin
While an interesting read, your post is incorrect.
All soft caps did was have us put some attribute points into health. That was it.
Pure builds always outperformed any sort of hybridization. Hybrids do not have a chance to compete with pure builds due to the base design of the game.
They don't have a chance now that soft caps have been removed. Yes a pure build will out perform a hybrid under simple metrics like DPS. That's the point of going pure build. The point of soft caps was to make sure pure builds didn't outperform them to such a degree that anything other than a pure build is simply not viable at all for end game content.
@Glurin
It appears your making an assumption as to why Zos added soft caps.
Having soft caps would not make hybrids viable in end game content defining end game content as vet trials. The rest of the group would still be carrying the hybrid and that's not very viable.
Even when we had a simpler game, soft caps and no CP, hybrids were considerably weaker due to the base design of the game.
Your suggesting manning a weaker build less weak, not making it decent.