Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

I just can't anymore

  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tonnopesce wrote: »
    Shame on me... I joined the viper army today

    giphy.gif

    You thought I was going to use the Game of Thrones shame gif, didn't you?
    Yeah, no, my gif-quoting skills are unpredictable.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Abeille wrote: »
    Tonnopesce wrote: »
    Shame on me... I joined the viper army today

    giphy.gif

    You thought I was going to use the Game of Thrones shame gif, didn't you?
    Yeah, no, my gif-quoting skills are unpredictable.

    Lol i guess?

    No shame, but really i feel like a sheep...
    Signature


  • deevoh1991
    deevoh1991
    ✭✭✭
    Lel, If only those mechanics would troll vet bosses in dungeons.
    PSN GT : Divzor
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    No. No collision detection. Besides the lag it would be utter chaos. Not to mention you could hardcore troll people with it. It sounds like a simple fix but it would be more disastrous than the current proc set hero meta.
    Edited by Armitas on November 28, 2016 9:25PM
    Retired.
    Nord mDK
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    +1 for how bugged Infernal Guardian

    It's been going through walls and stealth since it was on the PTS. Obviously not a big enough deal for ZOS to care...
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    People are overreacting due to their own negative experiences that have come with this last update. I am going to point out a few things I see wrong throughout this thread.
    1) Competitive pvp shouldnt have an rng element
    - there are many competitive games that have rng factor into winning or losing. For example, pokemon has crit and status effects that have a chance of application and other effects. It is still a competitive game.
    - Random procs are not bad on themselves, they are just highly unbalanced. They do too much damage, have too high chances, or are too easy to apply. Make all proc sets like Skoria and Nerienth. They either force you into a specific build with low chance of proc or are telegraphed and avoidable, or have them have a lesser effect if easily applied.
    2) Numbers win and it shouldn't be like that
    - in a straight and fair fight, numbers will determine the outcome 99% of the time and that is how it should be. "Outplaying" a numbers advantage doesn't come in the form of having your 6 wipe the 24 in an open field while they see you coming.
    - You should need to set up a situation that involves ambushing the larger group from or funneling them in a smaller area so the number advantage is diminished. Here aoe cap removal and a redesign of keeps would help. Objectives in ESO have too many open spaces for numbers not to determine victory in battles.

    For me, these are how the issues with procs and numbers should be resovled, not removal or restriction in what is doNE in cyrodil.
  • sirston
    sirston
    ✭✭✭✭✭
    People are overreacting due to their own negative experiences that have come with this last update. I am going to point out a few things I see wrong throughout this thread.
    1) Competitive pvp shouldnt have an rng element
    - there are many competitive games that have rng factor into winning or losing. For example, pokemon has crit and status effects that have a chance of application and other effects. It is still a competitive game.
    - Random procs are not bad on themselves, they are just highly unbalanced. They do too much damage, have too high chances, or are too easy to apply. Make all proc sets like Skoria and Nerienth. They either force you into a specific build with low chance of proc or are telegraphed and avoidable, or have them have a lesser effect if easily applied.
    2) Numbers win and it shouldn't be like that
    - in a straight and fair fight, numbers will determine the outcome 99% of the time and that is how it should be. "Outplaying" a numbers advantage doesn't come in the form of having your 6 wipe the 24 in an open field while they see you coming.
    - You should need to set up a situation that involves ambushing the larger group from or funneling them in a smaller area so the number advantage is diminished. Here aoe cap removal and a redesign of keeps would help. Objectives in ESO have too many open spaces for numbers not to determine victory in battles.

    For me, these are how the issues with procs and numbers should be resovled, not removal or restriction in what is doNE in cyrodil.

    I all I see from your wall is Im A PVE player and played half an hour of PVP
    Edited by sirston on November 28, 2016 11:50PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    People are overreacting due to their own negative experiences that have come with this last update. I am going to point out a few things I see wrong throughout this thread.
    1) Competitive pvp shouldnt have an rng element
    - there are many competitive games that have rng factor into winning or losing. For example, pokemon has crit and status effects that have a chance of application and other effects. It is still a competitive game.
    - Random procs are not bad on themselves, they are just highly unbalanced. They do too much damage, have too high chances, or are too easy to apply. Make all proc sets like Skoria and Nerienth. They either force you into a specific build with low chance of proc or are telegraphed and avoidable, or have them have a lesser effect if easily applied.
    2) Numbers win and it shouldn't be like that
    - in a straight and fair fight, numbers will determine the outcome 99% of the time and that is how it should be. "Outplaying" a numbers advantage doesn't come in the form of having your 6 wipe the 24 in an open field while they see you coming.
    - You should need to set up a situation that involves ambushing the larger group from or funneling them in a smaller area so the number advantage is diminished. Here aoe cap removal and a redesign of keeps would help. Objectives in ESO have too many open spaces for numbers not to determine victory in battles.

    For me, these are how the issues with procs and numbers should be resovled, not removal or restriction in what is doNE in cyrodil.

    Do we really need to pull out the
    yo dawg I heard you like crit meme ?

    We already have crit chance and crit damage mutiplier.
    If you want crit chance then spec into that.
    Dont dump crit damage on crit damage on crit damage.
    Or let people ignore crit damage specs and shove it on a suit instead so you can stack something else even higher.

    jeez give me +50% blockable damage on hit chance on suits too.
    Meh..make it 100% chance :smiley:
    Edited by Rune_Relic on November 28, 2016 11:53PM
    Anything that can be exploited will be exploited
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm still going for the full viper death recap. Closest I got was one away so far.

    (Two different players both ambushed and got four viper proc's from their combined ambushes - It's almost as if Viper would even be less powerful if it just worked with common sense instead of double proc'ing and working on ranged, etc.)

    tDnZEuQ.png

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    xaraan wrote: »
    I'm still going for the full viper death recap. Closest I got was one away so far.

    (Two different players both ambushed and got four viper proc's from their combined ambushes - It's almost as if Viper would even be less powerful if it just worked with common sense instead of double proc'ing and working on ranged, etc.)

    tDnZEuQ.png

    wow 4 of a kind.
    WTS 3 of 1 proc + 2 of 1 ult for a full house ;)
    Anything that can be exploited will be exploited
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rune_Relic wrote: »
    xaraan wrote: »
    I'm still going for the full viper death recap. Closest I got was one away so far.

    (Two different players both ambushed and got four viper proc's from their combined ambushes - It's almost as if Viper would even be less powerful if it just worked with common sense instead of double proc'ing and working on ranged, etc.)

    tDnZEuQ.png

    wow 4 of a kind.
    WTS 3 of 1 proc + 2 of 1 ult for a full house ;)

    I should note that the hints are photoshopped (which should be easy to tell) :D Just so no one thinks I'm trying to pass that off as real.
    Edited by xaraan on November 29, 2016 5:08PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    sirston wrote: »
    People are overreacting due to their own negative experiences that have come with this last update. I am going to point out a few things I see wrong throughout this thread.
    1) Competitive pvp shouldnt have an rng element
    - there are many competitive games that have rng factor into winning or losing. For example, pokemon has crit and status effects that have a chance of application and other effects. It is still a competitive game.
    - Random procs are not bad on themselves, they are just highly unbalanced. They do too much damage, have too high chances, or are too easy to apply. Make all proc sets like Skoria and Nerienth. They either force you into a specific build with low chance of proc or are telegraphed and avoidable, or have them have a lesser effect if easily applied.
    2) Numbers win and it shouldn't be like that
    - in a straight and fair fight, numbers will determine the outcome 99% of the time and that is how it should be. "Outplaying" a numbers advantage doesn't come in the form of having your 6 wipe the 24 in an open field while they see you coming.
    - You should need to set up a situation that involves ambushing the larger group from or funneling them in a smaller area so the number advantage is diminished. Here aoe cap removal and a redesign of keeps would help. Objectives in ESO have too many open spaces for numbers not to determine victory in battles.

    For me, these are how the issues with procs and numbers should be resovled, not removal or restriction in what is doNE in cyrodil.

    I all I see from your wall is Im A PVE player and played half an hour of PVP

    All I do is pvp unless I'm farming for gear. I'm giving constructive feedback instead of whining or overreacting.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    - in a straight and fair fight, numbers will determine the outcome 99% of the time and that is how it should be.

    Why bother playing if that's the case?

    Seriously, that's the biggest load of BS I've seen on these forums in a long time and that is quite an accomplishment.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    - in a straight and fair fight, numbers will determine the outcome 99% of the time and that is how it should be.

    Why bother playing if that's the case?

    Seriously, that's the biggest load of BS I've seen on these forums in a long time and that is quite an accomplishment.

    You didn't read the rest of the comment did you? Straight and fair fight means relatively equal skilled with equal opportunity to attack and defend with no other advantages like terrain and such. Numbers will win.

    I went on to state ambush and positioning should determine a winner in an outnumbered battle. That is how you outplay such a situation. Coordination and choosing when and where to engage is the "skill" that should be invlolved. Not making larger numbers weaker because 24 ran over your 6. Read the rest of the comment before replying.
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Even worse than proc sets is my fps in Cyrodiil nowadays :weary:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Even worse than proc sets is my fps in Cyrodiil nowadays :weary:

    Remember those procs are instant cast! So they won't lag like every single one of your damage skills if you're on a Templar.
    PC EU
This discussion has been closed.