Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Do we need a PvP Master Guild (Like a Dungeon Master) ?
At the moment we can have the whole population on each faction facing off in the same place.
We can have one faction sending 72 to a keep vs another sending 24.
We can have lots of keeps and resources and most of the map ignored with small scale non-existant.
We have zergs just steam rolling everything in their path.
Its nothing but a guild vs guild free for all really rather than faction vs faction
With the old dungeon games... we had a dungeon master to set the scene, the story and the combat rules of engagement.
Do we need something like that in Cyrodiil campaigns ?
Can any guilds be trusted to take on such a role without fixing the contests ?
Would everyone agree to abide by the PvP Masters strategies ?
Is such a thing even desired....are we happy with this free for all ?
EDIT: Is ESO to blame for the sorry state of PvP...or us ?
Edited by Rune_Relic on November 28, 2016 11:13PM Anything that can be exploited will be exploited