
Because dealing with trollplars is a L2P issue. The Potatos that stack over 60k hp do so at the sacrifice of every other stat and do no dmg outside of blazing shield. They are perfectly killable without using any proctato sets: mag poisons/heal debuffs/constant CC run them out of resources and then all they are is a big hp pool that can't do anything as it dies. Adding negate/destro ult/or banner just makes it trivial.Why isn't anyone crying about the people who have 60k+ HP and can /emote while 5 people are viper-proccing on them?
Take procs out of Cyrodiil and there's a bunch of people who will be unkillable.
HoloYoitsu wrote: »
And your point about multiple people....?HoloYoitsu wrote: »
It's funny how people are focusing on that instead of Surprise Attack into radiant destruction.
He was clearly being killed by multiple people.
OMG BALANCE!
Why isn't anyone crying about the people who have 60k+ HP and can /emote while 5 people are viper-proccing on them?
Take procs out of Cyrodiil and there's a bunch of people who will be unkillable.
More balanced than ever!? Toys R Us called, they want their Mr. Potato Head back.*** on this forum is getting completely unbearable. People getting outplayed constantly but thinking that would have done better if meta sets would be different makes me laugh so hard. Heads up, you are not as good as you think and you don't know as much either.
As said, game is more balanced than ever was before from every point of view. Comparing effectiveness of classes and specs. On 1v1s, 1vXs, small or large scale.
But apparently playing glass cannon and having horrendous positioning thus getting constantly ganked or one shot means there is no balance.
Still think animation cancelling is a bigger cancer than proc sets. The fact that NB's can land an ambush, heavy attack surprise attack combo all at once from stealth is BS, I'll take on proc sets any day over that garbage....
For someone who only played after console launch and never even experienced the lag free PvP of PC launch, or 1.5, you aren't qualified to make that statement.AtraisMachina wrote: »Idk what your point is. You died from procs and that makes pvp bad???? Nononono my friend pvp has always been garbage..... always.
UltimaJoe777 wrote: »Still think animation cancelling is a bigger cancer than proc sets. The fact that NB's can land an ambush, heavy attack surprise attack combo all at once from stealth is BS, I'll take on proc sets any day over that garbage....
Heavy Attack -> Viper's Sting -> Ambush -> Velidreth -> Surprise Attack
Still wanna take on them proc sets?
UltimaJoe777 wrote: »Still think animation cancelling is a bigger cancer than proc sets. The fact that NB's can land an ambush, heavy attack surprise attack combo all at once from stealth is BS, I'll take on proc sets any day over that garbage....
Heavy Attack -> Viper's Sting -> Ambush -> Velidreth -> Surprise Attack
Still wanna take on them proc sets?
I can't imagine it being as bad on PS4, sure you'd have some good players timing their attacks well but you won't have the macro uses who have perfectly timed combos every time....
The funny thing is, they close threads and offer terrible support implying that the problem lies with us. I don't think I've seen them take responsibility for a lot of issues. Even understanding seems to be beyond them
Also . . . I REALLY do think collision detection should be a thing in Cyrodil, then you wouldnt have 10 people stacked in a corner who can spam destroy ults and wreck 50 people or vice versa.
Also . . . I REALLY do think collision detection should be a thing in Cyrodil, then you wouldnt have 10 people stacked in a corner who can spam destroy ults and wreck 50 people or vice versa.
Also . . . I REALLY do think collision detection should be a thing in Cyrodil, then you wouldnt have 10 people stacked in a corner who can spam destroy ults and wreck 50 people or vice versa.
Lol that would a nightmare man xD
DC have a hard enough time getting through breaches while showering in oil as it is.
Did Viper's Sting just proc itself?[/quote]