No, no shards or anything like that in place of a perfectly functioning loot system just because people must have this certain type of weapon with a certain trait on it to be optimal. MMO's were never intended to be fair, or all inclusive, or promising you any certain reward. They were supposed to be online virtual worlds where people connect and 'live' in that world together under that world's rules. That's it. Somewhere along the way a group got a hold of that very simple concept and profaned it with "it's about my time, my loots, my preference, my power, me me me etc." No, it's not about that buddy. And that same mentality has been wrecking and dumbing down mmo design for 12+ years now. And it doesnt matter, once you guys get your way or your item you'll move right on to the next thing that you're apparently entitled to. Turning the eso world and all others into trivialized, gamey gratification devices whilst completely *** the genre of it's last few remaining bastions of social and world building features that already take a back seat to your need to feel personally fulfilled.
So no, I dont believe there has been a Tamriel world wide evil boss meeting where they agree to carry around come *** me tokens, that doesnt even make sense.
disintegr8 wrote: »I don't have an issue with RNG in this game, but then again I do not run vet Mealstrom.
Nobody forces people to repeatedly run anything over and over and over again just to get something they desire but do not actually need. Everything you need to complete the game is very attainable and just because you want something doesn't mean you can have it.
If someone is capable of beating Vet Maelstrom 200 times without the weapon they so desperately want, it is obvious they do not really need it. It is only that they desire to have it and not everything we desire is attainable.
The fact @ZOS_RichLambert hasn't commented on it yet doesn't give me much hope for ESO. At least in terms of fair end game competition.
jeremiah911 wrote: »I am also disappointed @ZOS_RichLambert hasn't chimed in on any of these vMA RNG threads. I know hes a fan of vMA as I watch / enjoy his Twitch streams and love that he interacts with the community and posts his vMA scores on Twitter (devs do play their own game and are pretty darn good).
As many have mentioned before, I wish @ZOS_RichLambert would address the RNG topic regardless of what the decision is. I would hope everyone could move on with their ESO lives after that.
ZOS_DaryaK wrote: »More posts have been removed. This discussion is about the randomness of Maelstrom drops. This is not a discussion about the difficulty of ESO or whether it qualifies as an MMO. There are other threads for that.
We have removed all off-topic posts from this discussion.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove and alter a few posts in this thread for unneeded personal attacks. While it is perfectly fine to disagree with another member, we have to ask that you refrain from resorting to insults while making your point. Keep in mind that flaming is against the Forum Rules. For continuation of this discussion, please be sure to remain civil towards one another, regardless of their stance on the matter, and constructive towards the topic.
Thank you for understanding.
So to propose a solution, please don't pick on the numbers as I am trying to keep this simple.SwaminoNowlino wrote: »disintegr8 wrote: »I don't have an issue with RNG in this game, but then again I do not run vet Mealstrom.
Nobody forces people to repeatedly run anything over and over and over again just to get something they desire but do not actually need. Everything you need to complete the game is very attainable and just because you want something doesn't mean you can have it.
If someone is capable of beating Vet Maelstrom 200 times without the weapon they so desperately want, it is obvious they do not really need it. It is only that they desire to have it and not everything we desire is attainable.
Except the setups needed to run VMA, a solo instance, are usually vastly different than what is needed to run end-game content and compete for leaderboards. So, you know, apples vs oranges here.
Again, it is statistically probable that people could do nothing but run VMA for the rest of their lives and never get the weapon they need. How is that a good system?
I had asked not to pick on numbers as I was proposing a concept and wanted to keep it simple.@disintegr8 While I do like your post, your math is wrong. It is more complex. Weapons don't have an equal chance to drop (it's proven, not speculation). They drop in categories (Bow, Resto, 2h, Destro, 1h/s, 1h). Each category has a 1/6 drop chance. Some categories have 3 weapons (like Destro: Lightning, Fire, Ice), while others have only 1 (Bow), making the chance for a Bow drop 1/6 and the chance for a Fire Staff drop 1/18. And there are the traits of course... do the math.
~430 runs here, and the only Fire Staffs I have are Defending and Decisive. But hey, I have tons of Sharpened Daggers.