Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Why Does Might of the Guild Empower Everything?

Alpheu5
Alpheu5
✭✭✭✭✭
✭✭
I never understood why it was made to boost physical attacks as well. I know it's a part of the Major/Minor system of things, but it still seems out of place. Same goes for Trap Beast increasing the damage of critical damage from spells as well.
Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
Don't incorporate bugs into your builds, and you won't have [an] issue.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    The 100% empower should be removed from magelight altogether. It used to be a toggle back in the day and they took that buff from toggle. Then there was qq and made magelight a non toggle.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Afaik it doesn't empower maged guild skills. To be fair its functionality as an empower would be no different if it were a toggle. And it's a 20% empower not 100%.
    PC | EU
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    empower is a buff, you get it from varioius skills, and for most magicka classes, pretty much the only way to acquire empower whereas stamina has a few options to aquire it.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    This Empower needs to be removed. It's just an awful design.
    Susano'o

    Zerg Squad
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    only thing that needs removed is animation cancelling. things that need fixed, 100% dodge from a 20% dodge skill.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    ✭✭
    silky_soft wrote: »
    The 100% empower should be removed from magelight altogether. It used to be a toggle back in the day and they took that buff from toggle. Then there was qq and made magelight a non toggle.

    You get MOTG from all the skill line abilities (except Meteor), not Magelight. I'm talking about the 20% increase to the next attack, regardless of the source pool.
    Wollust wrote: »
    This Empower needs to be removed. It's just an awful design.

    What about it makes it seem like awful design in your eyes? I just see it as unfitting for the skill line.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Gothren
    Gothren
    ✭✭✭✭✭
    AzuraKin wrote: »
    only thing that needs removed is animation cancelling. things that need fixed, 100% dodge from a 20% dodge skill.

    good luck trying to convince the majority of the community that supports animation canceling.
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    animation cancelling though is more game breaking then any proc set, its more gamebreaking then if red mountain was 100% chance to proc every 2s.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Sigma957
    Sigma957
    ✭✭✭✭✭
    The might of the guild proc only last 5 seconds, you proc it by using a mages guild skill ie mage light then use meteor for the 20% extra damage but if you do it after 5 seconds then you lose the enpowerment.
  • Baconfat79
    Baconfat79
    ✭✭✭✭
    To clarify, and sorry for being a noob, but if I have Magelight on my bar and I activate it right before casting Meteor, my Meteor will do 20% more damage? The DoT as well as the initial hit, or just the initial hit?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Baconfat79 wrote: »
    To clarify, and sorry for being a noob, but if I have Magelight on my bar and I activate it right before casting Meteor, my Meteor will do 20% more damage? The DoT as well as the initial hit, or just the initial hit?


    No, it does not work like that. When you cast magelight then meteor, it simply refreshes the buff, as it comes from the same passive. You get an empower from meteor as well, so you can cast meteor and get the 20% on the next attack.
  • Waseem
    Waseem
    ✭✭✭✭✭
    they are fine as they are.. expert hunter and its morphs however, are uselss
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    AzuraKin wrote: »
    animation cancelling though is more game breaking then any proc set, its more gamebreaking then if red mountain was 100% chance to proc every 2s.

    In your opinion.
    PC | EU
  • Baconfat79
    Baconfat79
    ✭✭✭✭
    Baconfat79 wrote: »
    To clarify, and sorry for being a noob, but if I have Magelight on my bar and I activate it right before casting Meteor, my Meteor will do 20% more damage? The DoT as well as the initial hit, or just the initial hit?


    No, it does not work like that. When you cast magelight then meteor, it simply refreshes the buff, as it comes from the same passive. You get an empower from meteor as well, so you can cast meteor and get the 20% on the next attack.

    I guess I'm still confused. The tooltip says that my next attack will be empowered by 20%. If I activate Magelight to gain the empowered buff, then cast Meteor as my "next attack", why is it not empowered?
  • AtraisMachina
    AtraisMachina
    ✭✭✭
    AzuraKin wrote: »
    only thing that needs removed is animation cancelling. things that need fixed, 100% dodge from a 20% dodge skill.

    If they remove animation cancelling i will quit this game. They already prioritized animations if they remove it im done. It would remove all skill and dynamicness from all game aspects. Terrible idea and good day sir.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Baconfat79 wrote: »
    Baconfat79 wrote: »
    To clarify, and sorry for being a noob, but if I have Magelight on my bar and I activate it right before casting Meteor, my Meteor will do 20% more damage? The DoT as well as the initial hit, or just the initial hit?


    No, it does not work like that. When you cast magelight then meteor, it simply refreshes the buff, as it comes from the same passive. You get an empower from meteor as well, so you can cast meteor and get the 20% on the next attack.

    I guess I'm still confused. The tooltip says that my next attack will be empowered by 20%. If I activate Magelight to gain the empowered buff, then cast Meteor as my "next attack", why is it not empowered?

    There is nothing to be confused about, when you cast multiple mages guild abilities in a row, none of them get the empower from the passive, they simply refresh the buff and do not consume it. @Asayre tested this I believe, and shown it to be true.
  • Dymence
    Dymence
    ✭✭✭✭✭
    AzuraKin wrote: »
    animation cancelling though is more game breaking then any proc set, its more gamebreaking then if red mountain was 100% chance to proc every 2s.

    In your opinion.
    AzuraKin wrote: »
    only thing that needs removed is animation cancelling. things that need fixed, 100% dodge from a 20% dodge skill.

    If they remove animation cancelling i will quit this game. They already prioritized animations if they remove it im done. It would remove all skill and dynamicness from all game aspects. Terrible idea and good day sir.

    Don't mind that guy he's just a pleb who doesn't comprehend animation cancelling for what it is so he goes around every thread saying how it's a cheat :lol:
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    I gank and think the mage light for empower is to strong. Its not necessary.
    PS4 NA DC
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Baconfat79 wrote: »
    Baconfat79 wrote: »
    To clarify, and sorry for being a noob, but if I have Magelight on my bar and I activate it right before casting Meteor, my Meteor will do 20% more damage? The DoT as well as the initial hit, or just the initial hit?


    No, it does not work like that. When you cast magelight then meteor, it simply refreshes the buff, as it comes from the same passive. You get an empower from meteor as well, so you can cast meteor and get the 20% on the next attack.

    I guess I'm still confused. The tooltip says that my next attack will be empowered by 20%. If I activate Magelight to gain the empowered buff, then cast Meteor as my "next attack", why is it not empowered?

    @Lightspeedflashb14_ESO has explained it well but I thought I'd have a go anyway. Any castable mages guild skill procs the might of the guild passive, so magelight, entropy, meteor etc. If you cast a mages guild skill followed by another you're just refreshing the passive proc. I'm not telling you this as if it should make sense, it's actually been tested, although not by me.
    PC | EU
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    AzuraKin wrote: »
    only thing that needs removed is animation cancelling. things that need fixed, 100% dodge from a 20% dodge skill.

    If they remove animation cancelling i will quit this game. They already prioritized animations if they remove it im done. It would remove all skill and dynamicness from all game aspects. Terrible idea and good day sir.
    No one will miss you or care if your gone.

  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Dymence wrote: »
    AzuraKin wrote: »
    animation cancelling though is more game breaking then any proc set, its more gamebreaking then if red mountain was 100% chance to proc every 2s.

    In your opinion.
    AzuraKin wrote: »
    only thing that needs removed is animation cancelling. things that need fixed, 100% dodge from a 20% dodge skill.

    If they remove animation cancelling i will quit this game. They already prioritized animations if they remove it im done. It would remove all skill and dynamicness from all game aspects. Terrible idea and good day sir.

    Don't mind that guy he's just a pleb who doesn't comprehend animation cancelling for what it is so he goes around every thread saying how it's a cheat :lol:

    I don't think they can remove animation cancelling anyway, the alternative is damage cancelling where if you use a higher priority action to cancel a skill then the damage gets cancelled too, like with a frags hard cast. But most of the skills in the game are insta cast and you can't damage cancel an insta cast skill because the damage is done as soon as you release the skill button (not accounting for travel time). The way I understand it is if animation cancelling were to be removed in favour of damage cancelling then we would have to lose all our insta-cast skills. But this is off topic, sorry.
    PC | EU
  • the_man_of_steal
    the_man_of_steal
    ✭✭✭
    I really don't see the issue with Empower? It's 20% of one skill, and if you light attack/heavy attack before a skill (like many have forced into habit) your melee is getting the empower not the skill. Please correct me if I am wrong, but I believe this is accurate.
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    You have to slot a mage guild skill. Then you have to activate it. Mage light is quite expensive with zero damage, entropy is rarely used even in pve. Does anyone still use volcanic rune in pvp (again costly)?

    Yeah it's nice to have 20% more damage after throwing a meteor but that cannot really be abused/spammed.

    Speaking of the mage guild passives, the one I find OP is the 2% extra mana and regeneration.
    Edited by SickDuck on November 28, 2016 7:45PM
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Sigma957 wrote: »
    The might of the guild proc only last 5 seconds, you proc it by using a mages guild skill ie mage light then use meteor for the 20% extra damage but if you do it after 5 seconds then you lose the enpowerment.

    Meteor cannot be empowered, so it does not get 20% more damage.

    Anyways, Empower as it is right now is perfectly fine. It's very situational, takes a skill usage to get the buff, isn't worthwhile to spam, and no one builds anything around this buff (aka no cheese).
  • itsfatbass
    itsfatbass
    ✭✭✭✭✭
    The thing about animation canceling is, everybody can do it. EVERY SINGLE PLAYER can do it. It's not groundbreaking, its not some special add-on, it really simple to do and every single one of us can do it. Just because you can't learn to do it doesn't mean the rest of us who did need to suffer. Step up your game and you'll notice that things will go alot better for you.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Panth141
    Panth141
    ✭✭✭✭✭
    Sigma957 wrote: »
    The might of the guild proc only last 5 seconds, you proc it by using a mages guild skill ie mage light then use meteor for the 20% extra damage but if you do it after 5 seconds then you lose the enpowerment.

    Meteor cannot be empowered, so it does not get 20% more damage.

    Anyways, Empower as it is right now is perfectly fine. It's very situational, takes a skill usage to get the buff, isn't worthwhile to spam, and no one builds anything around this buff (aka no cheese).

    I would contest this - I did a brief test without and then with MoTG passives purchased - casting Meteor (and only meteor) did more damage with the passives - seeming to suggest that it empowers itself.
    PS4 EU - Panth141 | CP 630+
    Dominion
    Almalexia's Fallen - Magicka Dragonknight - PvE Main
    Lost Hope of Sotha Sil - Magicka Dragonknight - PvP Main
    Claws-in-pockets - Stamina Nightblade - PvE/P DPS
    Nocturnal's Guise - Magicka Nightblade - PvE DPS
    Udun - Magicka Templar - PvP Healer
    Onsi's Shattered Blade - Stamina Sorcerer - Dungeon/vMA Farmer
    Stands-like-Mountains - Magicka Nightblade - PvE Saptank
    Auri-El's Forgotten Light - Magicka Sorcerer - PvP DPS

    Covenant
    Tharkün - Magicka Sorcerer - PvE DPS
    Rahai-Anaa - Stamina Dragonknight - Provisioner (lol)

    Pact
    Perolis - Magicka Sorcerer - Enchanter/Alchemist/BwB PvP

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    animation cancelling though is more game breaking then any proc set, its more gamebreaking then if red mountain was 100% chance to proc every 2s.

    Its not it's called getting good.

    With that many characters how can't you do it yet?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
Sign In or Register to comment.