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More Trials, More Raids, More Options, More Fun

Almakor
Almakor
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This discussion is about how we can improve trials in ESO:
It's already been over half a year since Zenimax gave raid fans Maw of Lorkhaj since they were getting tired of the Celestial Trials. However, there are already 26 regions in ESO Tamriel with another on the way. Yet, we only have 4 raid level dungeons. What's more, there are now so many high level players that the normal versions are no longer a challenge and are just farmed for the loot. And once you have what you need, there's no reason to go back. As for Vet versions, the difficulty is so high that only the hardest of hardcore players can complete them. In my opinion, we need more trials to give us raiders more variety. Ideally, a trial dungeon for every region. Personally, I think adding a trial for the Celestial Thief would give a "complete the set" feeling. In addition, the fact the trial loot is bond presents a problem. Even though you can now trade loot with your party members, it somehow feels wrong that you yourself need to be a crafter to get a full gold set via improvement. And it's not likely that even the closest of friends would use their rare gold material for each other unless that had premium loot or A LOT of gold to trade; the window of commerce is small since you can only trade with your party members for a limited time. As for the gold jewelry that only drops in the Veteran Trials, I feel it's to "exclusive" that only the most dedicated players get access to them; they can't sell them from the guild merchants even if they wanted to. Originally trial loot could be sold from the merchants, but was removed because it was considered a too easy way to get trial loot; flooding the market if you will. But now it's so easy to complete the trials that it doesn't matter. I think they should change it back and allow you to sell all unworn loot. If they still don't want market to flood, they can provide ESO with three special merchants (one for each Alliance capital) that can sell any trial loot. Having so few merchants selling the best loot would keep the market from flooding and encourage more competition and game community participation between guilds. This would also give players who are unable to devote time to play Veteran Trials on a regular basis a chance to enjoy all the awesome armor and weapons ESO has to provide. I look forward to reading more ideas on how we can improve raids in Elder Scrolls Online.
  • Milvan
    Milvan
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    It will be a major let down with ZOS don't bring up a new trial next update.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Tryxus
    Tryxus
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    Milvan wrote: »
    It will be a major let down with ZOS don't bring up a new trial next update.

    The Trial of cleaning up your own house?
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • tinythinker
    tinythinker
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    Another Celestial/PvE trial would be good, and also...

    PvP Trials :smiley:
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  • NewBlacksmurf
    NewBlacksmurf
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    Please insert paragraphs

    It's not that normal isn't worth doing but that trials should drop all purple in normal and have the loot bag at the end too

    Veteran can stay very hard but I'd argue that instead of having Vet and normal, to have a scroll at each boss to vary by boss vs overall

    Then lower the difficulty slightly for scroll activation. Very slightly.
    What's Vet now should be heroic as there's not Vet anymore or maybe just call it difficult. now IMO should drop all gold items as it is actually really difficult. Gold loot should be upped by 100% in what's called Vet.

    From there, it'd be cool to have a different queue for trials that was a sign-up type and allow ppl to request to join a listed incomplete group as well as start a group and list needs that reset weekly

    I can't say we need more cause there are a ton of ppl who've never done them.
    Edited by NewBlacksmurf on November 25, 2016 1:27AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Almakor
    Almakor
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    Another Celestial/PvE trial would be good, and also...

    PvP Trials :smiley:

    Could Ruler Temple would be a good Trial location, but what about the Imperial Treasury? Get a chance to loot the riches of the Empire!
  • Izaki
    Izaki
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    MOAR TRIALSSSSSSSSS
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • rustic_potato
    rustic_potato
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    Almakor wrote: »
    This discussion is about how we can improve trials in ESO:
    It's already been over half a year since Zenimax gave raid fans Maw of Lorkhaj since they were getting tired of the Celestial Trials. However, there are already 26 regions in ESO Tamriel with another on the way. Yet, we only have 4 raid level dungeons. What's more, there are now so many high level players that the normal versions are no longer a challenge and are just farmed for the loot. And once you have what you need, there's no reason to go back. As for Vet versions, the difficulty is so high that only the hardest of hardcore players can complete them. In my opinion, we need more trials to give us raiders more variety. Ideally, a trial dungeon for every region. Personally, I think adding a trial for the Celestial Thief would give a "complete the set" feeling. In addition, the fact the trial loot is bond presents a problem. Even though you can now trade loot with your party members, it somehow feels wrong that you yourself need to be a crafter to get a full gold set via improvement. And it's not likely that even the closest of friends would use their rare gold material for each other unless that had premium loot or A LOT of gold to trade; the window of commerce is small since you can only trade with your party members for a limited time. As for the gold jewelry that only drops in the Veteran Trials, I feel it's to "exclusive" that only the most dedicated players get access to them; they can't sell them from the guild merchants even if they wanted to. Originally trial loot could be sold from the merchants, but was removed because it was considered a too easy way to get trial loot; flooding the market if you will. But now it's so easy to complete the trials that it doesn't matter. I think they should change it back and allow you to sell all unworn loot. If they still don't want market to flood, they can provide ESO with three special merchants (one for each Alliance capital) that can sell any trial loot. Having so few merchants selling the best loot would keep the market from flooding and encourage more competition and game community participation between guilds. This would also give players who are unable to devote time to play Veteran Trials on a regular basis a chance to enjoy all the awesome armor and weapons ESO has to provide. I look forward to reading more ideas on how we can improve raids in Elder Scrolls Online.

    I agree that we need more trials. However the loot system is perfect the way it is, at least in trials. Gold jewellry should be only for raiders good enough to complete the hardest content. If you cant complete veteran trials you can still get the gear in normal. Currently that is the only aspect that rewards end game raiders for their effort. Effort = reward. If you are not able to devote enough time you get rewarded accordingly. Most raiders I know are already furious with the golden vendor selling gold jewelry.
    Edited by rustic_potato on November 25, 2016 7:45PM
    I play how I want to.


  • idk
    idk
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    I agree ESO is behind their peers on adding content, especially quality end game content.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Even swtor had almost twice as many end game raids at this stage in life. This has been and will continue to be an issue for player retention.
  • Milvan
    Milvan
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    Tryxus wrote: »
    Milvan wrote: »
    It will be a major let down with ZOS don't bring up a new trial next update.

    The Trial of cleaning up your own house?

    Do you want me to post pictures of how clean my house is? Because I can post pictures of how clean my house is.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Almakor
    Almakor
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    I agree ESO is behind their peers on adding content, especially quality end game content.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Even swtor had almost twice as many end game raids at this stage in life. This has been and will continue to be an issue for player retention.

    Yeah there are also a few dungeon quests whose stories they left open ended.
  • Almakor
    Almakor
    ✭✭✭
    Almakor wrote: »
    This discussion is about how we can improve trials in ESO:
    It's already been over half a year since Zenimax gave raid fans Maw of Lorkhaj since they were getting tired of the Celestial Trials. However, there are already 26 regions in ESO Tamriel with another on the way. Yet, we only have 4 raid level dungeons. What's more, there are now so many high level players that the normal versions are no longer a challenge and are just farmed for the loot. And once you have what you need, there's no reason to go back. As for Vet versions, the difficulty is so high that only the hardest of hardcore players can complete them. In my opinion, we need more trials to give us raiders more variety. Ideally, a trial dungeon for every region. Personally, I think adding a trial for the Celestial Thief would give a "complete the set" feeling. In addition, the fact the trial loot is bond presents a problem. Even though you can now trade loot with your party members, it somehow feels wrong that you yourself need to be a crafter to get a full gold set via improvement. And it's not likely that even the closest of friends would use their rare gold material for each other unless that had premium loot or A LOT of gold to trade; the window of commerce is small since you can only trade with your party members for a limited time. As for the gold jewelry that only drops in the Veteran Trials, I feel it's to "exclusive" that only the most dedicated players get access to them; they can't sell them from the guild merchants even if they wanted to. Originally trial loot could be sold from the merchants, but was removed because it was considered a too easy way to get trial loot; flooding the market if you will. But now it's so easy to complete the trials that it doesn't matter. I think they should change it back and allow you to sell all unworn loot. If they still don't want market to flood, they can provide ESO with three special merchants (one for each Alliance capital) that can sell any trial loot. Having so few merchants selling the best loot would keep the market from flooding and encourage more competition and game community participation between guilds. This would also give players who are unable to devote time to play Veteran Trials on a regular basis a chance to enjoy all the awesome armor and weapons ESO has to provide. I look forward to reading more ideas on how we can improve raids in Elder Scrolls Online.

    I agree that we need more trials. However the loot system is perfect the way it is, at least in trials. Gold jewellry should be only for raiders good enough to complete the hardest content. If you cant complete veteran trials you can still get the gear in normal. Currently that is the only aspect that rewards end game raiders for their effort. Effort = reward. If you are not able to devote enough time you get rewarded accordingly. Most raiders I know are already furious with the golden vendor selling gold jewelry.

    I say that you should be able to sell the gold jewelry because I've started job hunting and I don't have time to raid as much as I used to. So in sympathy to those who are forced to extremely limit their time on ESO by the real world, please give them better access to the better loot.
  • Destyran
    Destyran
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    I have pugged every vet trialapart from maw and completed hrc an so hardmode of pure pugs. Whats the problem?
  • Drummerx04
    Drummerx04
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    Destyran wrote: »
    I have pugged every vet trialapart from maw and completed hrc an so hardmode of pure pugs. Whats the problem?

    Lol. vSO hardmode doesn't even count. I too have seen pug groups (~120k group dps) finish every crag trial, so I agree that their difficulty is right about where they should be.
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  • Osteos
    Osteos
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    More is better!

    except for shots, shots are never a good idea
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  • itsfatbass
    itsfatbass
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    More trials, more dungeons (please, 2 doesn't cut it) more bosses/delves/dolmens etc. Want new zones with new character models, new abilities (new class!?). Ok maybe we can't have our cake and eat it too...
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  • Almakor
    Almakor
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    Almakor wrote: »
    This discussion is about how we can improve trials in ESO:
    It's already been over half a year since Zenimax gave raid fans Maw of Lorkhaj since they were getting tired of the Celestial Trials. However, there are already 26 regions in ESO Tamriel with another on the way. Yet, we only have 4 raid level dungeons. What's more, there are now so many high level players that the normal versions are no longer a challenge and are just farmed for the loot. And once you have what you need, there's no reason to go back. As for Vet versions, the difficulty is so high that only the hardest of hardcore players can complete them. In my opinion, we need more trials to give us raiders more variety. Ideally, a trial dungeon for every region. Personally, I think adding a trial for the Celestial Thief would give a "complete the set" feeling. In addition, the fact the trial loot is bond presents a problem. Even though you can now trade loot with your party members, it somehow feels wrong that you yourself need to be a crafter to get a full gold set via improvement. And it's not likely that even the closest of friends would use their rare gold material for each other unless that had premium loot or A LOT of gold to trade; the window of commerce is small since you can only trade with your party members for a limited time. As for the gold jewelry that only drops in the Veteran Trials, I feel it's to "exclusive" that only the most dedicated players get access to them; they can't sell them from the guild merchants even if they wanted to. Originally trial loot could be sold from the merchants, but was removed because it was considered a too easy way to get trial loot; flooding the market if you will. But now it's so easy to complete the trials that it doesn't matter. I think they should change it back and allow you to sell all unworn loot. If they still don't want market to flood, they can provide ESO with three special merchants (one for each Alliance capital) that can sell any trial loot. Having so few merchants selling the best loot would keep the market from flooding and encourage more competition and game community participation between guilds. This would also give players who are unable to devote time to play Veteran Trials on a regular basis a chance to enjoy all the awesome armor and weapons ESO has to provide. I look forward to reading more ideas on how we can improve raids in Elder Scrolls Online.

    I agree that we need more trials. However the loot system is perfect the way it is, at least in trials. Gold jewellry should be only for raiders good enough to complete the hardest content. If you cant complete veteran trials you can still get the gear in normal. Currently that is the only aspect that rewards end game raiders for their effort. Effort = reward. If you are not able to devote enough time you get rewarded accordingly. Most raiders I know are already furious with the golden vendor selling gold jewelry.

    Don't other online games allow you to sell raid loot in auctions and stores?
  • magnusthorek
    magnusthorek
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    More Trials, yes, but not one for The Thief. I almost think you skipped Craglorn's awesome story.

    I can't imagine a context for you to defeat The Thief. She's the good gal!
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
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  • Almakor
    Almakor
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    More Trials, yes, but not one for The Thief. I almost think you skipped Craglorn's awesome story.

    I can't imagine a context for you to defeat The Thief. She's the good gal!

    I was thinking a plot along these lines. Before you defeat the Serpent, he uses all his remaining power to curse the Thief in an act of vengeance. Now you must defeat here and break the curse. This way you can complete trials for all the major constellations.
  • Izaki
    Izaki
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    Drummerx04 wrote: »
    Destyran wrote: »
    I have pugged every vet trialapart from maw and completed hrc an so hardmode of pure pugs. Whats the problem?

    Lol. vSO hardmode doesn't even count. I too have seen pug groups (~120k group dps) finish every crag trial, so I agree that their difficulty is right about where they should be.

    AA HM is pretty tough though, I doubt a pug will make it through it.
    @ Izaki #PCEU
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  • JD2013
    JD2013
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    More trials? Yes please.

    Preferably one set in a Daedric Prince's plane of Oblivion.
    Sweetrolls for all!

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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I'm personally burned-out from trials due to the horrific RNG system. When they introduce a token system I'll start running them again.

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  • TheShadowScout
    TheShadowScout
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    The big question you gotta ask yourself is - would enough people -pay- for dungeon themed DLCs? I suspect the "Shadows of the Hist" pack was a probe by ZOS to find out...
    If they sold many, many of those, they will make more of the sort. If the sales on that one were mediocre, they will focus their efforts on DLCs that might appeal to everyone, and that means a balance between dungeon and questing PvE...
  • magnusthorek
    magnusthorek
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    Almakor wrote: »
    I was thinking a plot along these lines. Before you defeat the Serpent, he uses all his remaining power to curse the Thief in an act of vengeance. Now you must defeat here and break the curse. This way you can complete trials for all the major constellations.
    That would make sense, but they would need to change the storyline as well

    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Another Celestial/PvE trial would be good, and also...

    PvP Trials :smiley:

    Ew
  • Woeler
    Woeler
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    We need harder vet trials.
  • RazorCaltrops
    RazorCaltrops
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    They nailed it with VMOL. Let's hope they introduce the next big thing soon.
    PS4 EU
  • Almakor
    Almakor
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    Almakor wrote: »
    I was thinking a plot along these lines. Before you defeat the Serpent, he uses all his remaining power to curse the Thief in an act of vengeance. Now you must defeat here and break the curse. This way you can complete trials for all the major constellations.
    That would make sense, but they would need to change the storyline as well

    How so?
  • Wifeaggro13
    Wifeaggro13
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    I agree ESO is behind their peers on adding content, especially quality end game content.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Even swtor had almost twice as many end game raids at this stage in life. This has been and will continue to be an issue for player retention.

    its likely the biggest retention issue. the end game is very shallow. the regurgitated content they handed out in Tam one is baffling. The lack of trials and trial options is very bad even some 8 man versions would help. ESO looks like a vast lake on its surface but you can walk across it in every direction not good for longevity.
  • Almakor
    Almakor
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    Almakor wrote: »
    Almakor wrote: »
    I was thinking a plot along these lines. Before you defeat the Serpent, he uses all his remaining power to curse the Thief in an act of vengeance. Now you must defeat here and break the curse. This way you can complete trials for all the major constellations.
    That would make sense, but they would need to change the storyline as well

    How so?

    I think you think that I'm saying the curse is cast DURING the story-line. The curse would be cast right after you kill the Serpent boss, but right before he's sealed in his apex stone.
  • Doctordarkspawn
    Doctordarkspawn
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    Please, give the trial runners more trials so they'll stop trying to repurpose dungeons to fill their addiction.
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