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So is the hybrid being less effective just about dps and other utility being overlooked?

DragonBound
DragonBound
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Or are they really that much weaker? I really want a battlemage kind of character and hoping this will be dragon knight since allot of those abilities focus on close combat, I want to use heavy armor, two handed, and of course my magicka abilities.
  • Foxic
    Foxic
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    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage
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  • DragonBound
    DragonBound
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    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    I do not get why armor needs to provide damage bonuses defensive's are good to, also they say when you get hit you gain stamina and magicka what is wrong with that?
  • Valykc
    Valykc
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    CosmicSoul wrote: »
    Or are they really that much weaker? I really want a battlemage kind of character and hoping this will be dragon knight since allot of those abilities focus on close combat, I want to use heavy armor, two handed, and of course my magicka abilities.

    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    Heavy armor does give damage bonuses through the wrath passive and yeah Magicka spells scale off spell damage, Max Magicka and spell crit but there are ways around this. So let's talk.

    Hybrids really are not the best way to go because they limit you, not really in attributes but in CP distribution. Splitting your CP between Physical and Magic damage will hurt you at endgame compared to pure stamina or magic characters. Hybrids are not viable in endgame PvE (some Vet Dungeons and Trials) because they lack the DPS compared to the pure specs. Hybrids can do decently in PVP with the right gear. The bottom line is be is play as you want but don't expect best results. Now given what you said I will make suggestions, it won't help you all that much but it's something you can work with.

    Pelinal's Aptitude is a set that makes your max weapon and spell damage the highest of the two values. Best set in my opinion for hybrids. This allows you to really focus on one damage type, in this case we will say physical. So let's say you just stack a bunch of weapon damage to about 3.5k weapon damage. Even if you have nothing into spell damage Pelinal's will increase you spell damage to match the weapon damage, in this case 3.5k spell damage. This lets you use your 2H effectively and still throw out some cool magic skills like flame lash and burning embers. Then look into other sets such as Armor of the Trainee, Clever Alchemist and so on. Find what works for your play style and if you need help all you need to do is ask!

  • Valykc
    Valykc
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    CosmicSoul wrote: »
    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    I do not get why armor needs to provide damage bonuses defensive's are good to, also they say when you get hit you gain stamina and magicka what is wrong with that?

    Going heavy is the best choice for a hybrid. Great defense, offense and sustain.

  • DragonBound
    DragonBound
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    Valykc wrote: »
    CosmicSoul wrote: »
    Or are they really that much weaker? I really want a battlemage kind of character and hoping this will be dragon knight since allot of those abilities focus on close combat, I want to use heavy armor, two handed, and of course my magicka abilities.

    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    Heavy armor does give damage bonuses through the wrath passive and yeah Magicka spells scale off spell damage, Max Magicka and spell crit but there are ways around this. So let's talk.

    Hybrids really are not the best way to go because they limit you, not really in attributes but in CP distribution. Splitting your CP between Physical and Magic damage will hurt you at endgame compared to pure stamina or magic characters. Hybrids are not viable in endgame PvE (some Vet Dungeons and Trials) because they lack the DPS compared to the pure specs. Hybrids can do decently in PVP with the right gear. The bottom line is be is play as you want but don't expect best results. Now given what you said I will make suggestions, it won't help you all that much but it's something you can work with.

    Pelinal's Aptitude is a set that makes your max weapon and spell damage the highest of the two values. Best set in my opinion for hybrids. This allows you to really focus on one damage type, in this case we will say physical. So let's say you just stack a bunch of weapon damage to about 3.5k weapon damage. Even if you have nothing into spell damage Pelinal's will increase you spell damage to match the weapon damage, in this case 3.5k spell damage. This lets you use your 2H effectively and still throw out some cool magic skills like flame lash and burning embers. Then look into other sets such as Armor of the Trainee, Clever Alchemist and so on. Find what works for your play style and if you need help all you need to do is ask!

    Well that does not sound like much fun, you pretty much made it sound like I will be really gimped.
  • Chrlynsch
    Chrlynsch
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    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    Wrath: When 5 or more pieces of heavy armor are equipped: Gain 20 Weapon and Spell Damage for 6 seconds when you take damage, stacking up to 10 times.

    I main a hybrid of sorts, a (stamina) Templar Werewolf, wearing pelinal's set this character heals, dps's and tanks the vet dungeons all at the same time. 4.2k weapon damage / spell damage buffed (over 5k/5k in Werewolf) 18k magic, 30k health, and 30k stamina. Makes for strong jabs, and life saving honor the deads.

    While it is possible to do this with other classes results will vary.
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  • Kutsuu
    Kutsuu
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    There are successful hybrid builds out there. You'd be surprised. Mostly for PVP though.
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  • Oakmontowls_ESO
    Oakmontowls_ESO
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    CosmicSoul wrote: »
    Valykc wrote: »
    CosmicSoul wrote: »
    Or are they really that much weaker? I really want a battlemage kind of character and hoping this will be dragon knight since allot of those abilities focus on close combat, I want to use heavy armor, two handed, and of course my magicka abilities.

    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    Heavy armor does give damage bonuses through the wrath passive and yeah Magicka spells scale off spell damage, Max Magicka and spell crit but there are ways around this. So let's talk.

    Hybrids really are not the best way to go because they limit you, not really in attributes but in CP distribution. Splitting your CP between Physical and Magic damage will hurt you at endgame compared to pure stamina or magic characters. Hybrids are not viable in endgame PvE (some Vet Dungeons and Trials) because they lack the DPS compared to the pure specs. Hybrids can do decently in PVP with the right gear. The bottom line is be is play as you want but don't expect best results. Now given what you said I will make suggestions, it won't help you all that much but it's something you can work with.

    Pelinal's Aptitude is a set that makes your max weapon and spell damage the highest of the two values. Best set in my opinion for hybrids. This allows you to really focus on one damage type, in this case we will say physical. So let's say you just stack a bunch of weapon damage to about 3.5k weapon damage. Even if you have nothing into spell damage Pelinal's will increase you spell damage to match the weapon damage, in this case 3.5k spell damage. This lets you use your 2H effectively and still throw out some cool magic skills like flame lash and burning embers. Then look into other sets such as Armor of the Trainee, Clever Alchemist and so on. Find what works for your play style and if you need help all you need to do is ask!

    Well that does not sound like much fun, you pretty much made it sound like I will be really gimped.

    you will be extremely gimped. In normal group settings there is no place for a hybrid dps build. Simply put there is no reason to be a tanky dps. Ideally the tank should be holding agro on the boss and strong trash mobs and you should have enough hp to survive any single non mechanics based hit. The healer in turn should be able to keep you alive from anything except a oneshot. However for tanks it is viable to be hybrid in all but vet trials where tanks are expected to run ultimate building builds in order to keep aggressive war horn up.
  • Xvorg
    Xvorg
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    A good combo on a dunmer NB should be 5 pelinal's medium + 2 pieces stygian (jewelry and weapons). DW swords or S/B. Now, how to build it is another story.

    At least you must consider using obligatory sap essence and cloak.

    Your wpn and spell dmg should receive these extra bonus:

    20% from major brut (sap essence)
    20% from major sorc (sap essence)
    12% from agility passive (medium armor)
    10% extra weapon dmg while invisible (master assasin)
    10% extra spell dmg while invis (master assasin)
    20% extra spell dmg while invis (stygian)

    Total extra wpn and spell dmg after sap essence (20 secs) and while cloaked = 92% Which increases your weapon/spell dmg from easily achievable 2.5K to 4.8K (for example).

    You can pair it with a defensive monster set to be a little stronger (malubeth, lord warden, etc)
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  • DragonBound
    DragonBound
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    CosmicSoul wrote: »
    Valykc wrote: »
    CosmicSoul wrote: »
    Or are they really that much weaker? I really want a battlemage kind of character and hoping this will be dragon knight since allot of those abilities focus on close combat, I want to use heavy armor, two handed, and of course my magicka abilities.

    They really are that much weaker

    First of all heavy armor provides no damage bonuses. Though heavy armor is still good in pvp for different reasons.

    Secondly. On top of magicka based skills scaling off of spell damage they also scale on max magicka, a hybrid will not have high enough stats to do any decent damage

    Heavy armor does give damage bonuses through the wrath passive and yeah Magicka spells scale off spell damage, Max Magicka and spell crit but there are ways around this. So let's talk.

    Hybrids really are not the best way to go because they limit you, not really in attributes but in CP distribution. Splitting your CP between Physical and Magic damage will hurt you at endgame compared to pure stamina or magic characters. Hybrids are not viable in endgame PvE (some Vet Dungeons and Trials) because they lack the DPS compared to the pure specs. Hybrids can do decently in PVP with the right gear. The bottom line is be is play as you want but don't expect best results. Now given what you said I will make suggestions, it won't help you all that much but it's something you can work with.

    Pelinal's Aptitude is a set that makes your max weapon and spell damage the highest of the two values. Best set in my opinion for hybrids. This allows you to really focus on one damage type, in this case we will say physical. So let's say you just stack a bunch of weapon damage to about 3.5k weapon damage. Even if you have nothing into spell damage Pelinal's will increase you spell damage to match the weapon damage, in this case 3.5k spell damage. This lets you use your 2H effectively and still throw out some cool magic skills like flame lash and burning embers. Then look into other sets such as Armor of the Trainee, Clever Alchemist and so on. Find what works for your play style and if you need help all you need to do is ask!

    Well that does not sound like much fun, you pretty much made it sound like I will be really gimped.

    you will be extremely gimped. In normal group settings there is no place for a hybrid dps build. Simply put there is no reason to be a tanky dps. Ideally the tank should be holding agro on the boss and strong trash mobs and you should have enough hp to survive any single non mechanics based hit. The healer in turn should be able to keep you alive from anything except a oneshot. However for tanks it is viable to be hybrid in all but vet trials where tanks are expected to run ultimate building builds in order to keep aggressive war horn up.

    Well that sucks, thanks.
  • DHale
    DHale
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    Hybrid is not viable. Never has been.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • DragonBound
    DragonBound
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    DHale wrote: »
    Hybrid is not viable. Never has been.

    How is that helpful? Just wondering.
  • Elong
    Elong
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    DHale wrote: »
    Hybrid is not viable. Never has been.

    That's actually untrue, they compete well in PVP if you put the time and effort into your build, but you're always so balls deep in your own zerg that you wouldn't even know if your own build works.
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