It shouldn't happen tbh. The only real good thing about the vMA and vDSA 2h weapons is the 1pc weapon damage bonus you get with it. Being able to wear 2 5pc sets AND an undaunted set will make them pretty much useless. Personally I'd stop farming the arenas and just use another 5pc set if it ever happened.
Its not confirmed this is happening... but my guess is at the exact same moment its drop rate is halved and its tempers cost is doubled..
Doomslinger781 wrote: »Its not confirmed this is happening... but my guess is at the exact same moment its drop rate is halved and its tempers cost is doubled..
That would be fine. The general consensus we saw in other threads is that material cost is a mere after-thought and almost moot point - but yes, it should be accounted for
1) If we're not talking about golding out a weapon, it's of almost no consequence for people.
2) I'm sure all the vMA and vDSA 2H weapon grinders would be fine with a halved drop rate if only those weapons stopped dropping with garbage traits
GreenSoup2HoT wrote: »There are a couple sets you can use that will allow you to use 2 5 piece sets and a monster set even with a 2 handed weapon. Clever Alchemist or Armour Master back buff bar.
This idea is just a cry for what you dont have when you can work around it. Having this extra set bonus is what makes duel wield and s+b unique, take that away and you make the game even more linear and boring.
I completely disagree with this idea and i have every time its been posted.
This change would add to build diversity - and allow players to combine and use more and different sets then would otherwise be the case.
So if anything - this would make the game less linear and less boring. It would certainly give my character more options - and make him more interesting to play.
WildWilbur wrote: »
AhPook_Is_Here wrote: »It has to be coming soon it is so racist against magicka.
Don't you mean, when will 2h weapons count as 2 pieces of an armor set?
Hopefully they do this soon. That or they should add in a wands skill line instead, but you can already hold the staff in one hand.
Some people won't like the idea though. Any thing to keep other players from having an even playing ground. They can't use risk vs reward as an argument against this any more due to the mechanics in the game being changed enough and everyone having damn gap closers.
It shouldn't happen tbh. The only real good thing about the vMA and vDSA 2h weapons is the 1pc weapon damage bonus you get with it. Being able to wear 2 5pc sets AND an undaunted set will make them pretty much useless. Personally I'd stop farming the arenas and just use another 5pc set if it ever happened.
That's a good thing - because then there would be less of an incentive for players to torture themselves doing VMA - which is the most miserable content in this game.
If two-handed builds offered some kind of an innate advantage over one-handed builds I could see why this might be necessary. But as far as I can tell, there really isn't any.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »There are a couple sets you can use that will allow you to use 2 5 piece sets and a monster set even with a 2 handed weapon. Clever Alchemist or Armour Master back buff bar.
This idea is just a cry for what you dont have when you can work around it. Having this extra set bonus is what makes duel wield and s+b unique, take that away and you make the game even more linear and boring.
I completely disagree with this idea and i have every time its been posted.
This change would add to build diversity - and allow players to combine and use more and different sets then would otherwise be the case.
So if anything - this would make the game less linear and less boring. It would certainly give my character more options - and make him more interesting to play.
This does not create diversity. It steals it from Dw and S+B because 2h/bow setups cant have it while only classed as a 1 set bonus. All this would do is make DW and S+B even less appealing.
2H and Bow have monster maelstrom enchants for pvp. You cant complain about those, they are basically 5 piece bonuses themselfs.
Also 2h bow has the best passives and most well rounded snergy when in pvp. It has 2 executes, speed, melee, range, burst and sustained damage.
When you DW or S+B you sacrifice range for that set bonus. You also sacrifice either Rally or Poison Inj to run either (depending if you slot a 2h or bow with it). Theres a lot that 2h/bow gets that you sacrifice to run either dw or s+b.
Giving 2h/bow the extra item slot would increase build diversity for that particular setup yes but it would also homogenize all players to use 2h/bow over dw or s+b.
2h/bow is already very good and giving them this kind of diversity would only harm the balance of the other weapon skill lines.
You already have the ability to slot armour master or clever alchemist which are very good in pvp. Sure its not 100% customization but its good enough considering how powerful 2h/bow already is.
From a magicka point of view, there would be no point duel wielding anymore. Which means all magicka users will use staffs instead. Only S+B would be used for the block reduction. (If you give staffs the same treatment).
2h/bow is already in a fantastic spot, we dont need to push them over the edge. Thats what im getting at.
From a pve point of view i understand. It would be nice if 2h could compete with dw... however for pvp it would ruin the only balanced aspect of the game we have. There are drawbacks for picking up dw/s+b, that extra set bonus makes up for them.
TequilaFire wrote: »Just let people with 2H equip a dagger as a second weapon even if it is just for show to count as another set piece.
Many staff, sword and bow users carried a dagger in lore.
Brutusmax1mus wrote: »I think the main issue for me regarding diversity is certain classes don't have access to major brutality and sorcery. My stamina Templar must use a 2h for that buff, with out pots of course. Id rather use better pots.
It mainly applies to stamina, as magicka wants a mages guild skill on each bar for the buff, si entropy is fine. At least it is for me on my magicka classes. However, on my stam sorc i can do literally any set up i want without pots.
Doomslinger781 wrote: »Its not confirmed this is happening... but my guess is at the exact same moment its drop rate is halved and its tempers cost is doubled..
That would be fine. The general consensus we saw in other threads is that material cost is a mere after-thought and almost moot point - but yes, it should be accounted for
1) If we're not talking about golding out a weapon, it's of almost no consequence for people.
2) I'm sure all the vMA and vDSA 2H weapon grinders would be fine with a halved drop rate if only those weapons stopped dropping with garbage traits
Consensus?
#1 Another thread i just commented on had folks fretting over gold costs to gear after set chsnges. As i said before, itvserms there are folks who think the costs are significant and doubling them would be more than trivial.
#2 so give a major boost far more than double to the drop rate for the ones they want before halving itand they would be ok... you make my point for me.
So, we can agree, AFTER they change the drop rate issues for weapon traits, they should look at set bonus counts.
Any idea?
Doomslinger781 wrote: »Doomslinger781 wrote: »Its not confirmed this is happening... but my guess is at the exact same moment its drop rate is halved and its tempers cost is doubled..
That would be fine. The general consensus we saw in other threads is that material cost is a mere after-thought and almost moot point - but yes, it should be accounted for
1) If we're not talking about golding out a weapon, it's of almost no consequence for people.
2) I'm sure all the vMA and vDSA 2H weapon grinders would be fine with a halved drop rate if only those weapons stopped dropping with garbage traits
Consensus?
#1 Another thread i just commented on had folks fretting over gold costs to gear after set chsnges. As i said before, itvserms there are folks who think the costs are significant and doubling them would be more than trivial.
#2 so give a major boost far more than double to the drop rate for the ones they want before halving itand they would be ok... you make my point for me.
So, we can agree, AFTER they change the drop rate issues for weapon traits, they should look at set bonus counts.
#1 That whole issue seems predicated on the assumption that the devs made 2H weapons (and bows and staves) require the same amount of mats as 1H weapons simply because they can't contribute to a 5/5/2 build - I don't think we have any confirmation on that, or that they would increase the mat requirements if they gave a 2-piece set bonus to them. But to me, an adjustable, one-time material cost is no justification or disqualifier for the permanent 2-piece bonus access.
#2 1H should drop twice as much as 2H or bows or staffs - because it takes two of them to fill a bar - and all weapons should drop with better traits - especially vMA and vDSA weapons. Not interested in making your point on this common sense issue.
Nope, I don't agree. Poor traits on weapon drops has been it's own consistent, unanswered, and stagnant problem. There is no reason to sideline the adjustment for 2-piece set bonuses on all two-hand weapons until we see a resolution to some other ancillary, unresolved issue. They should fix them both independently.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »There are a couple sets you can use that will allow you to use 2 5 piece sets and a monster set even with a 2 handed weapon. Clever Alchemist or Armour Master back buff bar.
This idea is just a cry for what you dont have when you can work around it. Having this extra set bonus is what makes duel wield and s+b unique, take that away and you make the game even more linear and boring.
I completely disagree with this idea and i have every time its been posted.
This change would add to build diversity - and allow players to combine and use more and different sets then would otherwise be the case.
So if anything - this would make the game less linear and less boring. It would certainly give my character more options - and make him more interesting to play.
This does not create diversity. It steals it from Dw and S+B because 2h/bow setups cant have it while only classed as a 1 set bonus. All this would do is make DW and S+B even less appealing.
2H and Bow have monster maelstrom enchants for pvp. You cant complain about those, they are basically 5 piece bonuses themselfs.
Also 2h bow has the best passives and most well rounded snergy when in pvp. It has 2 executes, speed, melee, range, burst and sustained damage.
When you DW or S+B you sacrifice range for that set bonus. You also sacrifice either Rally or Poison Inj to run either (depending if you slot a 2h or bow with it). Theres a lot that 2h/bow gets that you sacrifice to run either dw or s+b.
Giving 2h/bow the extra item slot would increase build diversity for that particular setup yes but it would also homogenize all players to use 2h/bow over dw or s+b.
2h/bow is already very good and giving them this kind of diversity would only harm the balance of the other weapon skill lines.
You already have the ability to slot armour master or clever alchemist which are very good in pvp. Sure its not 100% customization but its good enough considering how powerful 2h/bow already is.
From a magicka point of view, there would be no point duel wielding anymore. Which means all magicka users will use staffs instead. Only S+B would be used for the block reduction. (If you give staffs the same treatment).
2h/bow is already in a fantastic spot, we dont need to push them over the edge. Thats what im getting at.
From a pve point of view i understand. It would be nice if 2h could compete with dw... however for pvp it would ruin the only balanced aspect of the game we have. There are drawbacks for picking up dw/s+b, that extra set bonus makes up for them.
It shouldn't happen tbh. The only real good thing about the vMA and vDSA 2h weapons is the 1pc weapon damage bonus you get with it. Being able to wear 2 5pc sets AND an undaunted set will make them pretty much useless. Personally I'd stop farming the arenas and just use another 5pc set if it ever happened.
That's a good thing - because then there would be less of an incentive for players to torture themselves doing VMA - which is the most miserable content in this game.
If two-handed builds offered some kind of an innate advantage over one-handed builds I could see why this might be necessary. But as far as I can tell, there really isn't any.
Innate advantage?
Like it taking 8 tempers to gold one 2h greatsword vs 16 for two swords?
Like it taking half the grind time to find one sharpened greatsword of the DOITNOW SET vs two sharpened swords?