Lieblingsjunge wrote: »I like it. Sometimes PvP is completely dead on one alliance, swapping to another for the sake of good PvP is nice.
Lieblingsjunge wrote: »I like it. Sometimes PvP is completely dead on one alliance, swapping to another for the sake of good PvP is nice.
You can go to another campaign for it.
Lieblingsjunge wrote: »This usually means that AD pvdoored the entire map at 7 this morning
Crom_CCCXVI wrote: »Hey look Bob is on his red today, oh wait now he is on yellow, or was that blue.
Maybe he is spying...
Maybe he is just being a jerk and trolling the chat...
Maybe his friends are taking turns killing him, or maybe he just defended that keep against 20 of his guildmates all by himself and now he is Emperor!
Maybe, no definitely this was a terrible idea. What was ZOS thinking? I have heard other topics (like justice system) where ZOS says it would be "too vulnerable to exploit"... THIS IS ONE GIANT EXPLOIT.
Whatever reason it was decided to allow players to play multiple alliances in the same campaign (what was it anyway?), can't be more important than the utter garbage it has added to the validity of Alliance War.
Once a campaign starts you should only be able to play one alliance per campaign. Being able to play more than one alliance in the same campaign at the same time has taken the already fragile integrity of Alliance War and Emperorship and tossed it totally out the window. I know this is a relatively recent change, let's just call it a bad idea and go back to the way it was please.
Crom_CCCXVI wrote: »Hey look Bob is on his red today, oh wait now he is on yellow, or was that blue.

Maybe he is spying...
Maybe he is just being a jerk and trolling the chat...
Maybe his friends are taking turns killing him, or maybe he just defended that keep against 20 of his guildmates all by himself and now he is Emperor!
Maybe, no definitely this was a terrible idea. What was ZOS thinking? I have heard other topics (like justice system) where ZOS says it would be "too vulnerable to exploit"... THIS IS ONE GIANT EXPLOIT.
Whatever reason it was decided to allow players to play multiple alliances in the same campaign (what was it anyway?), can't be more important than the utter garbage it has added to the validity of Alliance War.
Crom_CCCXVI wrote: »Once a campaign starts you should only be able to play one alliance per campaign. Being able to play more than one alliance in the same campaign at the same time has taken the already fragile integrity of Alliance War and Emperorship and tossed it totally out the window. I know this is a relatively recent change, let's just call it a bad idea and go back to the way it was please.
Lieblingsjunge wrote: »I like it. Sometimes PvP is completely dead on one alliance, swapping to another for the sake of good PvP is nice.
You can go to another campaign for it.
lordrichter wrote: »Crom_CCCXVI wrote: »Once a campaign starts you should only be able to play one alliance per campaign. Being able to play more than one alliance in the same campaign at the same time has taken the already fragile integrity of Alliance War and Emperorship and tossed it totally out the window. I know this is a relatively recent change, let's just call it a bad idea and go back to the way it was please.
You are taking this a lot more seriously than ZOS. In this game, PVP is a casual activity, and everyone should be able to experiemce all Alliances, just not simultaneously. ESO is about inclusion and being complete, not exclusion and having parts of the game that cannot be played.
*new guy picks up scroll"caeliusstarbreaker wrote: »that same quarterly "just new to pvp guy" who picked it up because you were tagged by caltrops even though you weren't in the red circle.
lordrichter wrote: »Crom_CCCXVI wrote: »Once a campaign starts you should only be able to play one alliance per campaign. Being able to play more than one alliance in the same campaign at the same time has taken the already fragile integrity of Alliance War and Emperorship and tossed it totally out the window. I know this is a relatively recent change, let's just call it a bad idea and go back to the way it was please.
You are taking this a lot more seriously than ZOS. In this game, PVP is a casual activity, and everyone should be able to experiemce all Alliances, just not simultaneously. ESO is about inclusion and being complete, not exclusion and having parts of the game that cannot be played.
actually pvp is the true end game of eso. trials, group dungeons, that just to cater to the non-pvpers.
lordrichter wrote: »Crom_CCCXVI wrote: »Once a campaign starts you should only be able to play one alliance per campaign. Being able to play more than one alliance in the same campaign at the same time has taken the already fragile integrity of Alliance War and Emperorship and tossed it totally out the window. I know this is a relatively recent change, let's just call it a bad idea and go back to the way it was please.
You are taking this a lot more seriously than ZOS. In this game, PVP is a casual activity, and everyone should be able to experiemce all Alliances, just not simultaneously. ESO is about inclusion and being complete, not exclusion and having parts of the game that cannot be played.
actually pvp is the true end game of eso. trials, group dungeons, that just to cater to the non-pvpers.
arkansas_ESO wrote: »lordrichter wrote: »Crom_CCCXVI wrote: »Once a campaign starts you should only be able to play one alliance per campaign. Being able to play more than one alliance in the same campaign at the same time has taken the already fragile integrity of Alliance War and Emperorship and tossed it totally out the window. I know this is a relatively recent change, let's just call it a bad idea and go back to the way it was please.
You are taking this a lot more seriously than ZOS. In this game, PVP is a casual activity, and everyone should be able to experiemce all Alliances, just not simultaneously. ESO is about inclusion and being complete, not exclusion and having parts of the game that cannot be played.
actually pvp is the true end game of eso. trials, group dungeons, that just to cater to the non-pvpers.
Yes, that's why we receive a constant stream of new PVP content, such as new item sets and battlegrounds, while the PVEers are lucky to receive a new dungeon every year