Malamar1229 wrote: »no one said anything about spinners build being a secret. And Im well aware QAM that you ran DW Julianos/Lich preDB. I ran the same build minus dawnbreaker if you recall...I have a new forum name now but my sorc was Makkir up until about early September...
I was talking about running lich/julianos on destro/resto using two 1 pc monster sets instead of a 2pc monster set. The build performs very well if you set your bars up right and I was really just giving you a hard time about talking about it...no big deal.
Malamar1229 wrote: »and spinners looks like poop on a stick
not braggin but i got a sharpened lightning on first night T1....I think Min cried a little
QAM the man doing work on all these stam lambs in one tam.
Dual wield Sorcs are fun, but you have no chance against a good s&b user (or Mag DK), defensive posture will ruin your life with your only projectile being your frags.
Main reason I pick destro over Dw
Yeah, sword and board + heavy is a very big counter. But with enough damage from ultimates like meteor and just the right timing and persistence, can be overcome.
Yeah, sword and board + heavy is a very big counter. But with enough damage from ultimates like meteor and just the right timing and persistence, can be overcome.
Only if they´re slacking on def posture though. If you meet anyone of the oldschool 1.5 users of this skill that actually know how to time it instead of keeping it perma active you´re in proper trouble as they won´t let you switch to resto bar.
I personally enjoy 5 bsw + 5 lich + 2infernal the most in terms of raw dmg builds. People are not used to 4000+ spelldmg build on staves.
Yeah, sword and board + heavy is a very big counter. But with enough damage from ultimates like meteor and just the right timing and persistence, can be overcome.
Only if they´re slacking on def posture though. If you meet anyone of the oldschool 1.5 users of this skill that actually know how to time it instead of keeping it perma active you´re in proper trouble as they won´t let you switch to resto bar.
I personally enjoy 5 bsw + 5 lich + 2infernal the most in terms of raw dmg builds. People are not used to 4000+ spelldmg build on staves.
@Derra
I'm also curious, how's burning spell weaves up time? I don't use force pulse so I'm worried that weaving alone would cause limited use of it.
Yeah, sword and board + heavy is a very big counter. But with enough damage from ultimates like meteor and just the right timing and persistence, can be overcome.
Only if they´re slacking on def posture though. If you meet anyone of the oldschool 1.5 users of this skill that actually know how to time it instead of keeping it perma active you´re in proper trouble as they won´t let you switch to resto bar.
I personally enjoy 5 bsw + 5 lich + 2infernal the most in terms of raw dmg builds. People are not used to 4000+ spelldmg build on staves.
In my experience player skill trumps "hard counters." I've never had a problem killing anyone in duels using reflect or wings. QAM is right that timing and unreflectable Ult's are the key.
For sorcs max Magicka is still king. I have 55k Magicka and 3400 spell dmg. I'd rather have raw dmg all the time and big shields than 8 seconds of higher spell dmg and smaller shields.
@Derra
I'm also curious, how's burning spell weaves up time? I don't use force pulse so I'm worried that weaving alone would cause limited use of it.
It´s definetly only usable with firestaff and forcepulse/crushingshock - however for that case scathing mage is a decent alternative or just good old julianos.Yeah, sword and board + heavy is a very big counter. But with enough damage from ultimates like meteor and just the right timing and persistence, can be overcome.
Only if they´re slacking on def posture though. If you meet anyone of the oldschool 1.5 users of this skill that actually know how to time it instead of keeping it perma active you´re in proper trouble as they won´t let you switch to resto bar.
I personally enjoy 5 bsw + 5 lich + 2infernal the most in terms of raw dmg builds. People are not used to 4000+ spelldmg build on staves.
In my experience player skill trumps "hard counters." I've never had a problem killing anyone in duels using reflect or wings. QAM is right that timing and unreflectable Ult's are the key.
For sorcs max Magicka is still king. I have 55k Magicka and 3400 spell dmg. I'd rather have raw dmg all the time and big shields than 8 seconds of higher spell dmg and smaller shields.
What i don´t understand about these builds is: How do you actually sustain against an competent opponent using magica increase poisons (the proper ones with 10s duration)? Do you have purge slotted? Do you hope to kill them before you run dry? How do you engage an opponent that kites you - do you not fight them at all (funny enough a magica sorc without stormarmor and a low sustain build is probably the most immobile class in the game when not considering nonvamp magdk and templar).
Also is that 3400 spelldmg permanent or is it with the glyph procc (resource buff, staff or dw build)?
I can´t comment on duels at all. The setup is stupid. The small dueling area negates every single mobility advantage sorcs have compared to other classes in open world pvp (which makes my build worse but i guess petsorcs or 2 toggle only maxmagica sorcs work fine - most of the time i duo or trio nowadays as supportheal/dps where i need: shock to interrupt, finisher curse fragments... a).
In my personal experience on the EU server it´s simply not possible to run a low sustain build for real open world pvp without cherry picking opponents (which i don´t like to do) and not utilizing stealth. Once you´re spotted you can´t get away and you won´t kill any of the 10 ppl coming out of stealth (including multiple healers) aswell.
To top that off there are multiple people on EU only spamming different hardCCs in grps (especially on AD side strangely). I can not get away with base stamreg against those opponents in a Xv1 situation. As a result the most well rounded build i could create has: 2k magreg 1.1k stamreg 44k magica 22khealth 48% crit 3100 permanent spelldmg and is able to utilize poisons (which imo is mandatory) and an undaunted 2p set staffbuild (3 toggles still which is a heavy limitation).
@Derra
I'm also curious, how's burning spell weaves up time? I don't use force pulse so I'm worried that weaving alone would cause limited use of it.
It´s definetly only usable with firestaff and forcepulse/crushingshock - however for that case scathing mage is a decent alternative or just good old julianos.Yeah, sword and board + heavy is a very big counter. But with enough damage from ultimates like meteor and just the right timing and persistence, can be overcome.
Only if they´re slacking on def posture though. If you meet anyone of the oldschool 1.5 users of this skill that actually know how to time it instead of keeping it perma active you´re in proper trouble as they won´t let you switch to resto bar.
I personally enjoy 5 bsw + 5 lich + 2infernal the most in terms of raw dmg builds. People are not used to 4000+ spelldmg build on staves.
In my experience player skill trumps "hard counters." I've never had a problem killing anyone in duels using reflect or wings. QAM is right that timing and unreflectable Ult's are the key.
For sorcs max Magicka is still king. I have 55k Magicka and 3400 spell dmg. I'd rather have raw dmg all the time and big shields than 8 seconds of higher spell dmg and smaller shields.
What i don´t understand about these builds is: How do you actually sustain against an competent opponent using magica increase poisons (the proper ones with 10s duration)? Do you have purge slotted? Do you hope to kill them before you run dry? How do you engage an opponent that kites you - do you not fight them at all (funny enough a magica sorc without stormarmor and a low sustain build is probably the most immobile class in the game when not considering nonvamp magdk and templar).
Also is that 3400 spelldmg permanent or is it with the glyph procc (resource buff, staff or dw build)?
I can´t comment on duels at all. The setup is stupid. The small dueling area negates every single mobility advantage sorcs have compared to other classes in open world pvp (which makes my build worse but i guess petsorcs or 2 toggle only maxmagica sorcs work fine - most of the time i duo or trio nowadays as supportheal/dps where i need: shock to interrupt, finisher curse fragments... a).
In my personal experience on the EU server it´s simply not possible to run a low sustain build for real open world pvp without cherry picking opponents (which i don´t like to do) and not utilizing stealth. Once you´re spotted you can´t get away and you won´t kill any of the 10 ppl coming out of stealth (including multiple healers) aswell.
To top that off there are multiple people on EU only spamming different hardCCs in grps (especially on AD side strangely). I can not get away with base stamreg against those opponents in a Xv1 situation. As a result the most well rounded build i could create has: 2k magreg 1.1k stamreg 44k magica 22khealth 48% crit 3100 permanent spelldmg and is able to utilize poisons (which imo is mandatory) and an undaunted 2p set staffbuild (3 toggles still which is a heavy limitation).
3400 is with spell dmg weapon glyph proc, 3k spell dmg without on dual wield build (major sorc buff only, no resource buff). Glyph is on my resto staff and I'm constantly using light/heavy attacks so it's up as much as it can be. Also when I'm talking about 1v1's I'm talking open world, not /duels, of which I have no interest in. I have 1400 mag regen which is kind of low I admit but with Dark Conversion it works for me. My burst DPS comes from my ult, proc'd frags and endless fury so spells are cheap casts, against stam users I don't use harness at all and stick with just hardened and healing when I get in trouble to keep mag costs down. If someone is using mag drain poisons again I'm not terribly affected by that since my spells are pretty cheap and Dark Conversion totally gets around that since it's actually a Stam cost ability that restores magicka.
bolt twice out of gap closer range, throw down mines pop a couple a couple of dark conversions and you're there or LoS etc. PC NA most stam users run stam resource poisons or double health dmg poisons., no need to run someone out of resources when you can just burst them down
Dual wield Sorcs are fun, but you have no chance against a good s&b user (or Mag DK), defensive posture will ruin your life with your only projectile being your frags.
Main reason I pick destro over Dw
IzakiBrotheSs wrote: »
IzakiBrotheSs wrote: »
Switching to resto lightattack and switch back costs you any momentum you might have because of the mini gcd on weaponswapping sadly.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »
Switching to resto lightattack and switch back costs you any momentum you might have because of the mini gcd on weaponswapping sadly.
True true, but what if you have Curse on your back bar, so you're technically weaving it anyway. At least, that's how I prefer to play nowadays. With bar swap being kinda way too unreliable on xbox, I decided to put hardened ward on the DW bar and switch curse over to resto. That way the ward also gets the magicka boost from Meteor and Entropy being on that bar. It also allows me to get that spell damage enchant to proc right before the combo. Then a damage magicka and a damage stamina poison on each sword, everyone is melee nowadays anyway. Works out pretty well for me at least.
Force-Siphon wrote: »Lich, spinners, 2 monster is not a secret some of us been running since day 1
KisoValley wrote: »Force-Siphon wrote: »Lich, spinners, 2 monster is not a secret some of us been running since day 1
Engine Guardian?