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new class and weapons

  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    no to new classes. this isnt wow. this isnt oh hey we want more money so we made a new class so you keep playing the game buy anew character slot to make one of the new characters. as for weapons, only the first 3 you mentioned and last one dont exist in the game. katana means sword and dia-katana means 2nd sword. one of the templar trees is the spear class, what the hell do you think biting jabs and all that is? shards? short bow is a bow, if you want your bow to look short use a style that makes it short, if you want it long use a style that uses long, and composite is just a way of making a bow. and fistfighting, just take your damn weapons off ya scrub.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    So far every class has covered pretty much everything in terms of "skill constellations" from previous TES games, more specifically the schools of magic. Other skill lines are pretty much a combination of other aspects previously seen in TES games.

    From Morrowind wiki:
    Illusion - spells that alter perception..
    Conjuration - spells that summon creatures and equipment from other worlds..
    Alteration - spells that manipulate the laws of nature..
    Destruction - spells that cause physical harm.
    Mysticism - spells that shape and focus ethereal forces (reflect, absorb, trap, etc)

    DK:
    Ardent Flame = Destruction (Duh)
    Draconic Power/Earthen Heart = Alteration and Mysticism (call stuff from the ground, make a shield from rocks, stun stuff with rocks, make stuff become rocks is totally altering stuff and reflecting spells is pretty mystic baby)

    Sorc:
    Storm Calling = Destruction (Duh)
    Dark Magic = Alteration (calling shards from the earth, shooting crystals, profaning ground with mines, trading resources yeah Alteration)
    Daedric Summoning = Conjuration (Duh)

    NB:
    Shadow = Illusion (become invisible, fear stuff)
    Assassination/Siphon = Mysticism and Conjuration (summon bound weapons cause Assassin's Blade and Grim Focus proc's can be considered as bound weapons and dodge stuff, absorb stuff, travel through shadows is totally mystic)

    Temp:
    Aedric Spear = Alteration and Destruction (all bout those spears, but transforming Aedric energy into a spear is alteration technically)
    Dawn's Wrath = Destruction and Mysticism (radiant D baby, flares, sun fires is totally destructive and making people kill themselves with Eclipse is mystic)
    Restoring Light = Restoration (Duh)

    The Combat skill lines are pretty self explanatory. They are the same as in previous games.

    The Stealth skill lines are pretty much TG and DB.

    So as you can see we pretty much already have everything that exists in TES except for Ice Destruction. So first of all, it would make absolutely 0 sense to get a skill line with more Alteration, Illusion or Mysticism cause most of these schools have already been covered to the point where all the possible skills exist already. Second, I doubt they will include other skills like Pacify (why the hell would you want to have a chat and some coffee with Rakkhat anyways?), Telekinesis (give me my beer! oh wait its in my inventory...) or Necromancy (get those Dro-m'anthra Hulks to attack Rakkaht, he be like WTF bruuuuuh? seriously though its too hard to make it work).

    About new weapons, remember this is a TES game. So you only have the weapons you currently have and nothing else. None of that talisman, scepter or wand bullcrap, it don't exist in Nirn. Katanas are swords in case you didn't know and spears are for Spartans. This ain't Sparta bro, THIS IS THE DOMINION/THE PACT/THE COVENANT! Take your pick.

    The only thing missing from TES is of course Spellsword. But it would be pretty contradicting to make a weapon skill line with a clear intent for magicka based characters with a sword that scales off physical damage and stamina. The Bound Weapons skill line will never happen, because NBs have those already.
    Edited by Izaki on November 16, 2016 11:18AM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Mr_Apollo
    Mr_Apollo
    ✭✭✭
    So basically you want a Neverwinter Nights or Balgurs gate look alike? I don't get you
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Mr_Apollo wrote: »
    So basically you want a Neverwinter Nights or Balgurs gate look alike? I don't get you

    All the lines he mentioned already exist in Murrowind or Oblivion. But no, we dont need new classes. ZoS have hard time to balance curent ones. Adding 1 or 2 new classes and a new weapon line, will break all.
    Edited by Runkorko on November 16, 2016 11:48AM
  • Wandering_Ashlander
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.
  • Mr_Apollo
    Mr_Apollo
    ✭✭✭
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Wandering_Ashlander
    Mr_Apollo wrote: »
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG

    The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.

    If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
    - either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
    - either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
    - or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.

    There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.

    As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...



    If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.

    A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.

    There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Mr_Apollo wrote: »
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG

    The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.

    If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
    - either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
    - either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
    - or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.

    There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.

    As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...



    If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.

    A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.

    There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.

    Dude....
    This game have four TEMPLATES/so caled classes/ and HUNDRED of skills which alows you to build your own class in ANY way you want....
    And stil here you are .... moaning zos to give you something you are too lazy to build...
    Sorry.. no respect!
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Mr_Apollo wrote: »
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG

    The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.

    If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
    - either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
    - either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
    - or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.

    There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.

    As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...



    If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.

    A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.

    There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.

    Dude....
    This game have four TEMPLATES/so caled classes/ and HUNDRED of skills which alows you to build your own class in ANY way you want....
    And stil here you are .... moaning zos to give you something you are too lazy to build...
    Sorry.. no respect!

    But there isn't any other class that gives pet summoning except sorcerer. Why can't there be more classes that has pet summoning? Best healing class is Templar, why can't we have another class that has a dedicated healing skill line? There are no classes currently that has a dedicated frost based skill line. Why can't we have one?

    I don't understand why people are against new classes, it's like it's a suggestion. Give constructive criticsm but to outright say no and then just say the reason to be balance.. Is just shallow. Honestly balance is something that needs constant tweaks and while I do agree the game needs balancing, a lot of the current problems are linked with gear, rather than classes.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Mr_Apollo wrote: »
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG

    The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.

    If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
    - either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
    - either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
    - or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.

    There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.

    As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...



    If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.

    A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.

    There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.

    really? then you havent read a word i have said against it. this game harkens to 4 we shall say roles. the tank, the healer, the damage dealer, and the stealth based assassin. every class can to a point do all 4 of these roles, some better then others but all can do it to an extent. dragonknights are the best at tanking, thier skills complement tanking the best. templars are the best at group healing (they have tools many others dont have such as repentance that restores stamina to group members as enemies fall) sorcerers have the widest range of damage dealing options and nightblades are the best at stealthing. this is thier strong points but not thier only uses. sorcs can heal, nightblades can tank ect. since we have only 4 roles, and 4 classes each able to do any of the roles, while being optimized best for specific roles, to add another class would be detrimental to what balance there is. 4 classes are easier to balance then 5 or 6 or 30. this game unlike games you are probably thinking isnt based on templar casts bol this causes the sorcs crystal blast to do 20% more damage, target hit by crystal blast takes 40% more damage from dragonknights dots, and dragonknight dots allows nb to ignore all resist when attacking from stealth. that is what your thinking as. that is how games like wow, gw2 and all that operate, not that specific way but that concept. but that is not how eso works. games like wow and gw2 you can add new classes, add in new ways to boost damage to targets by having more skills that buff damage on a target. but also those game tend to not have the option for 500 players from each alliance meeting in a big ass fight. in other games, adding a new class means new tools, new ways of doing things that provide new buffs, debuffs, ect. in eso you dont have that option. a new class in eso will literally will be another class using the same armor that everyone already uses already complains about doing the exact same thing. what do you want, more skills like crystal blast, solar flare, snipe, wrecking blow? or like funnel health, shrouded daggers, flame lash, or like mages wrath, impale, jesus beam, or more dot builds like most dk skills, destro skills, ect. mean that all what your asking. but i know i am arguing with a fence here. because the people i am arguing with are not people who have played eso from day 1 of release, or even the first year. most of the people if not all arguing for new classes are newer players who think oh i have a nb a sorc, a dk a templar gosh i need another class to play because thats what i did in wow, i max out one class i make a new class. guess what this isnt wow, and if you all succeed in making this wow ill go to the next new game that doing its job and not being a wow clone. that is what eso is being turned into, a clone of games like wow. i can live with many changes with game, i am not a complete fan of all of them. i would prefered not to have cp added, i am still pissed that they *** siphoning attacks up that it no longer makes even a slight difference to sustainability of sap essence use in long fights (thank god 90% of the situations that require more then 30s of sap use no longer exist outside pvp) but adding a new class isnt a change of how a skill works, its not a new set of skills people can utilize, its not a revamp of a skill to change how it works, even if i dont like it i will accept stuff like that. but i will not ever accept a new class that will do nothing for the game in any way unless you make it better at tanking then a dk, or better at healing then a nb, or better at stealthing then a nb, or better at damage dealing or pet use then a sorc. what you gonna do make the class do things like hit target for x grant up to 12 allies minor force, heal targets in 10m radius around you and grant major force to 12 allies? cause that is literally the only thing missing in this game is a buff class which would have major effect on the ability to balance the game.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Wandering_Ashlander
    I don't understand why people are against new classes, it's like it's a suggestion. Give constructive criticsm but to outright say no and then just say the reason to be balance.. Is just shallow. Honestly balance is something that needs constant tweaks and while I do agree the game needs balancing, a lot of the current problems are linked with gear, rather than classes.

    Don't bother, they are mere idiots knowing little to elder scrolls franchise

    The game does not even feature all the official classes of the elder scrolls sery, they don't care : they got what they want and just ignore at best, but usually despise like the post above yours, old fans awaiting more classes for the game to be more complete, fun and interesting.

    The current classes are strongly made thanks to most used templates, but classes using some skills as main are still missing (skeletons pets, wild animal pets, illusion, alteration and conjuration are quite under used).

    Destruction (though no poison nor illness damage but thanks to weapons) mysticism and restoration are quite used though, that still leave 3 magic schools quite under used yet.

    Hand to hand is missing : no skill tree.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    AzuraKin wrote: »
    Mr_Apollo wrote: »
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG

    The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.

    If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
    - either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
    - either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
    - or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.

    There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.

    As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...



    If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.

    A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.

    There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.

    really? then you havent read a word i have said against it. this game harkens to 4 we shall say roles. the tank, the healer, the damage dealer, and the stealth based assassin. every class can to a point do all 4 of these roles, some better then others but all can do it to an extent. dragonknights are the best at tanking, thier skills complement tanking the best. templars are the best at group healing (they have tools many others dont have such as repentance that restores stamina to group members as enemies fall) sorcerers have the widest range of damage dealing options and nightblades are the best at stealthing. this is thier strong points but not thier only uses. sorcs can heal, nightblades can tank ect. since we have only 4 roles, and 4 classes each able to do any of the roles, while being optimized best for specific roles, to add another class would be detrimental to what balance there is. 4 classes are easier to balance then 5 or 6 or 30. this game unlike games you are probably thinking isnt based on templar casts bol this causes the sorcs crystal blast to do 20% more damage, target hit by crystal blast takes 40% more damage from dragonknights dots, and dragonknight dots allows nb to ignore all resist when attacking from stealth. that is what your thinking as. that is how games like wow, gw2 and all that operate, not that specific way but that concept. but that is not how eso works. games like wow and gw2 you can add new classes, add in new ways to boost damage to targets by having more skills that buff damage on a target. but also those game tend to not have the option for 500 players from each alliance meeting in a big ass fight. in other games, adding a new class means new tools, new ways of doing things that provide new buffs, debuffs, ect. in eso you dont have that option. a new class in eso will literally will be another class using the same armor that everyone already uses already complains about doing the exact same thing. what do you want, more skills like crystal blast, solar flare, snipe, wrecking blow? or like funnel health, shrouded daggers, flame lash, or like mages wrath, impale, jesus beam, or more dot builds like most dk skills, destro skills, ect. mean that all what your asking. but i know i am arguing with a fence here. because the people i am arguing with are not people who have played eso from day 1 of release, or even the first year. most of the people if not all arguing for new classes are newer players who think oh i have a nb a sorc, a dk a templar gosh i need another class to play because thats what i did in wow, i max out one class i make a new class. guess what this isnt wow, and if you all succeed in making this wow ill go to the next new game that doing its job and not being a wow clone. that is what eso is being turned into, a clone of games like wow. i can live with many changes with game, i am not a complete fan of all of them. i would prefered not to have cp added, i am still pissed that they *** siphoning attacks up that it no longer makes even a slight difference to sustainability of sap essence use in long fights (thank god 90% of the situations that require more then 30s of sap use no longer exist outside pvp) but adding a new class isnt a change of how a skill works, its not a new set of skills people can utilize, its not a revamp of a skill to change how it works, even if i dont like it i will accept stuff like that. but i will not ever accept a new class that will do nothing for the game in any way unless you make it better at tanking then a dk, or better at healing then a nb, or better at stealthing then a nb, or better at damage dealing or pet use then a sorc. what you gonna do make the class do things like hit target for x grant up to 12 allies minor force, heal targets in 10m radius around you and grant major force to 12 allies? cause that is literally the only thing missing in this game is a buff class which would have major effect on the ability to balance the game.

    WOTDNR (Wall of text did not read)
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    Yep that's the forums, you got to join the forum bandwagon of hating everything.

    "How dare someone post on MY forum a thread expressing their opinion on a game that they pay 60$ or more dollars on, an opinion that I don't agree with. How foolish, how stupid are you fithly casuals to do such a thing?"

    - some forum members

    Now I know why the devs don't comment on the forums.
    Edited by Anti_Virus on November 19, 2016 3:43PM
    Power Wealth And Influence.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    AzuraKin wrote: »
    Mr_Apollo wrote: »
    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    The saltiness on this one is real.

    The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG

    The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.

    If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
    - either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
    - either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
    - or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.

    There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.

    As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...



    If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.

    A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.

    There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.

    really? then you havent read a word i have said against it. this game harkens to 4 we shall say roles. the tank, the healer, the damage dealer, and the stealth based assassin. every class can to a point do all 4 of these roles, some better then others but all can do it to an extent. dragonknights are the best at tanking, thier skills complement tanking the best. templars are the best at group healing (they have tools many others dont have such as repentance that restores stamina to group members as enemies fall) sorcerers have the widest range of damage dealing options and nightblades are the best at stealthing. this is thier strong points but not thier only uses. sorcs can heal, nightblades can tank ect. since we have only 4 roles, and 4 classes each able to do any of the roles, while being optimized best for specific roles, to add another class would be detrimental to what balance there is. 4 classes are easier to balance then 5 or 6 or 30. this game unlike games you are probably thinking isnt based on templar casts bol this causes the sorcs crystal blast to do 20% more damage, target hit by crystal blast takes 40% more damage from dragonknights dots, and dragonknight dots allows nb to ignore all resist when attacking from stealth. that is what your thinking as. that is how games like wow, gw2 and all that operate, not that specific way but that concept. but that is not how eso works. games like wow and gw2 you can add new classes, add in new ways to boost damage to targets by having more skills that buff damage on a target. but also those game tend to not have the option for 500 players from each alliance meeting in a big ass fight. in other games, adding a new class means new tools, new ways of doing things that provide new buffs, debuffs, ect. in eso you dont have that option. a new class in eso will literally will be another class using the same armor that everyone already uses already complains about doing the exact same thing. what do you want, more skills like crystal blast, solar flare, snipe, wrecking blow? or like funnel health, shrouded daggers, flame lash, or like mages wrath, impale, jesus beam, or more dot builds like most dk skills, destro skills, ect. mean that all what your asking. but i know i am arguing with a fence here. because the people i am arguing with are not people who have played eso from day 1 of release, or even the first year. most of the people if not all arguing for new classes are newer players who think oh i have a nb a sorc, a dk a templar gosh i need another class to play because thats what i did in wow, i max out one class i make a new class. guess what this isnt wow, and if you all succeed in making this wow ill go to the next new game that doing its job and not being a wow clone. that is what eso is being turned into, a clone of games like wow. i can live with many changes with game, i am not a complete fan of all of them. i would prefered not to have cp added, i am still pissed that they *** siphoning attacks up that it no longer makes even a slight difference to sustainability of sap essence use in long fights (thank god 90% of the situations that require more then 30s of sap use no longer exist outside pvp) but adding a new class isnt a change of how a skill works, its not a new set of skills people can utilize, its not a revamp of a skill to change how it works, even if i dont like it i will accept stuff like that. but i will not ever accept a new class that will do nothing for the game in any way unless you make it better at tanking then a dk, or better at healing then a nb, or better at stealthing then a nb, or better at damage dealing or pet use then a sorc. what you gonna do make the class do things like hit target for x grant up to 12 allies minor force, heal targets in 10m radius around you and grant major force to 12 allies? cause that is literally the only thing missing in this game is a buff class which would have major effect on the ability to balance the game.

    Just FYI, I played this game since beta. Yeah I took a hiatus for about 8months but to assume only newer players want new classes is false.

    And I don't know who your circle of friends or guilds in the game are, but mine almost all exclusively play a lot of alts. Yeah, max out one character, go on and max out another. Why? Because dks are not the only tanks in the game and Templar are not the only healers. Nb are arguably as good a tank as a dk and as good a healer as any other as well. And how I play a nb dps is vastly different to how I play a dk dps or sorcerer dps. Hell even a stamplar is vastly different from a stamblade by virtue of their 'template'.

    So again, it's not about whether wow does it or gw2 does it, it's about making full use of the success of 1T. It has been 3 years already.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    arena:
    1 Thief Classes
    1.1 Acrobat speed based stamina builds
    1.2 Assassin stamina stealth nightblade
    1.3 Bard hybrid stamina and magicka build
    1.4 Burglar high crit high crit damage build
    1.5 Rogue heavy armor stealth build
    1.6 Thief high stealth speed build
    2 Warrior Classes
    2.1 Archer bows obviously
    2.2 Barbarian high health dk
    2.3 Knight heavy armor stam build
    2.4 Monk close range crit fighter
    2.5 Ranger high mobility bow
    2.6 Warrior high damage stamina build
    3 Mage Classes
    3.1 Battle Mage destro staff mage
    3.2 Healer restro staff mage
    3.3 Mage sorcerer
    3.4 Nightblade stealth based nightblade
    3.5 Sorcerer external source magicka regen
    3.6 Spellsword damage - healing hybrid nightblade

    daggerfall
    Acrobat
    Archer
    Assassin
    Barbarian
    Bard
    Battlemage
    Burglar
    Healer
    Knight
    Mage
    Monk
    Nightblade
    Ranger
    Rogue
    Sorcerer
    Spellsword
    Thief
    Warrior

    as you can see the same classes

    morrowind
    Acrobat repeat
    Agent solo ganker
    Archer repeat
    Assassin repeat
    Barbarian repeat
    Bard repeat
    Battlemage repeat
    Crusader heavily armored damage mage
    Healer repeat
    Knight repeat
    Mage repeat
    Monk repeat
    Nightblade repeat
    Pilgrim solo dueler
    Rogue repeat
    Scout party based ganker
    Sorcerer repeat
    Spellsword repeat
    Thief repeat
    Warrior repeat
    Witchhunter anti-vampire

    oblivion
    Acrobat
    Agent
    Archer
    Assassin
    Barbarian
    Bard
    Battlemage
    Crusader
    Healer
    Knight
    Mage
    Monk
    Nightblade
    Pilgrim
    Rogue
    Scout
    Sorcerer
    Spellsword
    Thief
    Warrior
    Witchhunter

    repeat again of morrowind classes

    skyrim
    no actual classes free range.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Wandering_Ashlander
    AzuraKin wrote: »
    really? then you havent read a word i have said against it.

    Why would I, you did read everything I wrote ? You obviously did not, Mr "I, the expert : so listen and obey you stupids" aka "I, the limited kid : so leave things like I understand them or get lost".

    You being blatantly unable to figure out what's missing, for being a limited bored former wow player (never played wow personally) does not imply there's nothing to be added to expand in variety.

    Also if nightblade is only the best at being stealth then this is certainly the utter most useless class ever made in a mmorpg... I do hope this is the best single target dd or this game sucks way beyond than I thought.

    On first glimpse :
    - mass crowd control class is missing (illusion : druid, bard, and so on) aka mass cc class, can't be clearer.
    - dot/hot class missing : resilient close quarter mage (necromancer traditionnally) aka second healer/dd (better than a tank off)
    - incapacitating class : disarming, applying a handicap (monk) aka very mobile single target cc (lower dd than single target dd since he got cc)
    - many more I'm not thinking about cause I'm no game dev, to be clearer : this is not my f... job.


    AzuraKin wrote: »
    skyrim
    no actual classes free range.

    Well, go play skyrim then.

    Afaik this game is Elder Scrolls Online, not Skyrim online... In case you did not notice : the map featured is the whole tamriel, not only skyrim, meaning it's way closer to arena or daggerfall.
    Edited by Wandering_Ashlander on November 19, 2016 5:01PM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.

    dots: all classes have dots, but dk are considered the dot master.

    hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.

    incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.

    anything else you wanna name? cause what i reading from your last response is you have no idea about the game. ill put this into example: a nb can put so many slow debuffs on a person thier equivalent walk speed (assuming they do not get cleansed off) would be less then 10% of normal possibly as low as less then 2%). dk's, sorcs can mass root, dk's and nb's can target root, templars and sorcs can mess with mages casting. there is a lot of cc in the game. you have fear in the game knockdowns, knockbacks. really please tell me what else is there? wanna silence an opponent you can do it, wanna reflect thier spells? you can do it.wanna interrupt that wb? you can assuming you know when its coming. jesus beam, interrupt it. so much cc in the game. gosh look how many times i am repeating myself to hopefully get through to you. there is a *** ton of cc in the game.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Wandering_Ashlander
    Typical kid : you ask for example of what's missing, and then you're answered, you just reply those do not fit... cause you just don't want those things in.

    You can not in one hand keep asking for this game to feature common roles (tank, healer, aoe dd and single dd) and in the other hand reject any interesting things missing like : ccer, hot/dot dd/healer, pet user, hybrid jacks of all trades (mage of elder scrolls) and so on.

    This is not your very own game. Deal with it kiddo.
    AzuraKin wrote: »
    mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.

    Why would an off tank be a mass cc ? Tank is about : absorb and/or mitigate high amount of damage and taunting targets, low cc maybe, but certainly not cc specialized or this becomes stupidly OP.

    Your comments is quite the issue of this game : you guys are asking to play skyrim online since the very beginning. Hence the addition of hardly only cumulative vertical content (mage/dk+champ+vampire = maxi OP win) leading to balance issues (some classes/skills being even more OP than others) instead of more variety with horizontal content, leading to way less balance issues for balance being way easier to fix.
    AzuraKin wrote: »
    dots: all classes have dots, but dk are considered the dot master.

    Looks like your beloved dk is way off his grid, isn't it ? Some balance issues might be solved by lowering the power of some classes to build other ones with the remaining. According you actually know what you're commenting about, of course...

    More horizontal content is always a good solve to counter OP vertical content.
    AzuraKin wrote: »
    hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.

    So there's no class being specialized in dot and hot, like a usual necromancer would be, thanks for your insight.
    AzuraKin wrote: »
    incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.

    Lots of cc, so there's no issue using cc mechanics leading to players unable to use their current weapons set for a moment, it's not like they have two sets... oh wait : they do have two sets.
    Edited by Wandering_Ashlander on November 19, 2016 5:46PM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Typical kid : you ask for example of what's missing, and then you're answered, you just reply those do not fit... cause you just don't want those things in.

    You can not in one hand keep asking for this game to feature common roles (tank, healer, aoe dd and single dd) and in the other hand reject any interesting things missing like : ccer, hot/dot dd/healer, pet user, hybrid jacks of all trades (mage of elder scrolls) and so on.

    This is not your very own game. Deal with it kiddo.
    AzuraKin wrote: »
    mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.

    Why would an off tank be a mass cc ? Tank is about : absorb and/or mitigate high amount of damage and taunting targets, low cc maybe, but certainly not cc specialized or this becomes stupidly OP.

    Your comments is quite the issue of this game : you guys are asking to play skyrim online since the very beginning. Hence the addition of hardly only cumulative vertical content (mage/dk+champ+vampire = maxi OP win) leading to balance issues (some classes/skills being even more OP than others) instead of more variety with horizontal content, leading to way less balance issues for balance being way easier to fix.
    AzuraKin wrote: »
    dots: all classes have dots, but dk are considered the dot master.

    Looks like your beloved dk is way off his grid, isn't it ? Some balance issues might be solved by lowering the power of some classes to build other ones with the remaining. According you actually know what you're commenting about, of course...

    More horizontal content is always a good solve to counter OP vertical content.
    AzuraKin wrote: »
    hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.

    So there's no class being specialized in dot and hot, like a usual necromancer would be, thanks for your insight.
    AzuraKin wrote: »
    incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.

    Lots of cc, so there's no issue using cc mechanics leading to players unable to use their current weapons set for a moment, it's not like they have two sets... oh wait : they do have two sets.

    actually every class on that entire post is in elder scrolls online at this very moment and has been since day 1 of the game.

    and this game has all the cc it needs. you dont need another class to do more cc. every class has its own and very unique cc's. dk radius mass cc, sorc line mass cc, nb's radius limited mass cc or targed trap cc, templar targeted aoe cc, all have types of target based cc as well on top of universal cc like interrupt, knockdown, knockback.

    learn the game. and stop comparing it to games like wow because if wow's system was so great, why are you playing this game?
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    AzuraKin wrote: »
    Typical kid : you ask for example of what's missing, and then you're answered, you just reply those do not fit... cause you just don't want those things in.

    You can not in one hand keep asking for this game to feature common roles (tank, healer, aoe dd and single dd) and in the other hand reject any interesting things missing like : ccer, hot/dot dd/healer, pet user, hybrid jacks of all trades (mage of elder scrolls) and so on.

    This is not your very own game. Deal with it kiddo.
    AzuraKin wrote: »
    mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.

    Why would an off tank be a mass cc ? Tank is about : absorb and/or mitigate high amount of damage and taunting targets, low cc maybe, but certainly not cc specialized or this becomes stupidly OP.

    Your comments is quite the issue of this game : you guys are asking to play skyrim online since the very beginning. Hence the addition of hardly only cumulative vertical content (mage/dk+champ+vampire = maxi OP win) leading to balance issues (some classes/skills being even more OP than others) instead of more variety with horizontal content, leading to way less balance issues for balance being way easier to fix.
    AzuraKin wrote: »
    dots: all classes have dots, but dk are considered the dot master.

    Looks like your beloved dk is way off his grid, isn't it ? Some balance issues might be solved by lowering the power of some classes to build other ones with the remaining. According you actually know what you're commenting about, of course...

    More horizontal content is always a good solve to counter OP vertical content.
    AzuraKin wrote: »
    hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.

    So there's no class being specialized in dot and hot, like a usual necromancer would be, thanks for your insight.
    AzuraKin wrote: »
    incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.

    Lots of cc, so there's no issue using cc mechanics leading to players unable to use their current weapons set for a moment, it's not like they have two sets... oh wait : they do have two sets.

    actually every class on that entire post is in elder scrolls online at this very moment and has been since day 1 of the game.

    and this game has all the cc it needs. you dont need another class to do more cc. every class has its own and very unique cc's. dk radius mass cc, sorc line mass cc, nb's radius limited mass cc or targed trap cc, templar targeted aoe cc, all have types of target based cc as well on top of universal cc like interrupt, knockdown, knockback.

    learn the game. and stop comparing it to games like wow because if wow's system was so great, why are you playing this game?

    I think at this point, it's better to agree to disagree. You have your opinion, we all have ours. And coming in into a thread that clearly states new classes / new weapons while having vehement thoughts about no new class or weapons is like coming into an AA meeting and telling everyone how whiskey differs from vodka. Tldr: its not helping.

    Funny thing is, there are many other mmos out there aside from wow. New classes or new weapons are introduced in other mmos or even other games genres as well. For eg: dota2 has new characters and items, overwatch just came up with a new character, the secret world also introduced a new weapon type back when it was mildly popular, most mmos have more classes than elder scrolls online.

    One thing I like to point out though: there are no frost based class. Like, DK has ardent flame (fire obviously) sorcerer has storm calling (lightning) Templar have sun based or light based and healing, night blades are disease and shadow magic. But there are no frost based class. So yeah, a Warden would bring something new to the table. Just something to take note yeah?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    because again those games are class-centric. eso is role-centric not class-centric.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    AzuraKin wrote: »
    because again those games are class-centric. eso is role-centric not class-centric.

    So since all classes can be any roles, there isn't a problem if another class is added, as you said, eso is role centric, not class centric. Why the outcry if it's something new? There are people who do play differently than you do, hell I don't even PvP but I feel for them since a lot of the gear sets are wrecking the PvP scene right now.

    As to why a Warden: I've said it on a previous post.

    AzuraKin wrote: »
    incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.

    Lots of cc, so there's no issue using cc mechanics leading to players unable to use their current weapons set for a moment, it's not like they have two sets... oh wait : they do have two sets.[/quote]

    actually every class on that entire post is in elder scrolls online at this very moment and has been since day 1 of the game.

    and this game has all the cc it needs. you dont need another class to do more cc. every class has its own and very unique cc's. dk radius mass cc, sorc line mass cc, nb's radius limited mass cc or targed trap cc, templar targeted aoe cc, all have types of target based cc as well on top of universal cc like interrupt, knockdown, knockback.

    learn the game. and stop comparing it to games like wow because if wow's system was so great, why are you playing this game?
    [/quote]

    I think at this point, it's better to agree to disagree. You have your opinion, we all have ours. And coming in into a thread that clearly states new classes / new weapons while having vehement thoughts about no new class or weapons is like coming into an AA meeting and telling everyone how whiskey differs from vodka. Tldr: its not helping.

    Funny thing is, there are many other mmos out there aside from wow. New classes or new weapons are introduced in other mmos or even other games genres as well. For eg: dota2 has new characters and items, overwatch just came up with a new character, the secret world also introduced a new weapon type back when it was mildly popular, most mmos have more classes than elder scrolls online.

    One thing I like to point out though: there are no frost based class. Like, DK has ardent flame (fire obviously) sorcerer has storm calling (lightning) Templar have sun based or light based and healing, night blades are disease and shadow magic. But there are no frost based class. So yeah, a Warden would bring something new to the table. Just something to take note yeah?
    [/quote]

    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • AzuraKin
    AzuraKin
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    so basically what your saying is anyone can come up with any idea, post it on forums and you can only give positive feedback on it? no hell no. that gives zos and everyone who reads it a skewed view on the subject and on peoples stance on that subject. also this is a crap idea to add new classes. if this was about adding new universal skill lines maybe. but you dont need a new class and this has been stated by a lot more then just me. this as i have said is not a CLASS-CENTRIC GAME. and yes there is frost in the game, its called ice destro staff. see classes in this game have nothing to do with if you choose a nb, templar whatever, its how you play your damn character. gear and skills in this game define your class just like they did in single player games. we do not need a 5th class because we already have all the tools we need, and all the tools this game is built for. zos would have to redesign the entire game again for there to be a reason to add new classes. i.e. they would have to get rid of the universal buff system. they would have to add more combat mechanics. like make it where new cc's would do something completely new. wanna come up with new skills? design wereboar, werebear skill lines, design some new guild trees or something.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Mojmir
    Mojmir
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    Games quite stale with how limited we are after 3 years, seriously look at how many class options we had in oblivion. Better yet remove all classes,and before anyone says "people will just play the flavor of the month",it's happening now and won't change. Hell it might even make it easier for new players that came from the single player games adapt.
    Edited by Mojmir on November 20, 2016 3:49AM
  • Wandering_Ashlander
    AzuraKin wrote: »
    actually every class on that entire post is in elder scrolls online at this very moment and has been since day 1 of the game.

    and this game has all the cc it needs. you dont need another class to do more cc. every class has its own and very unique cc's. dk radius mass cc, sorc line mass cc, nb's radius limited mass cc or targed trap cc, templar targeted aoe cc, all have types of target based cc as well on top of universal cc like interrupt, knockdown, knockback.

    learn the game. and stop comparing it to games like wow because if wow's system was so great, why are you playing this game?

    Well, this is what I thought, when pushed to detail that becomes obvious you're just a troll.

    I'm playing templar at the moment and it does not have mass cc at all.

    You know nothing, understand nothing thus your comments are pointless.

    Go back to your hole.
  • AzuraKin
    AzuraKin
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    really dude? i have given you plenty of details. you are the one that cannot give details. and to make it worse you think some low intelligence attempt of name calling somehow justifies your position. calling me a troll means, you cannot argue against my point with any logical argument. saying i given no details when i have given a hell of a lot of detail just shows you havent even really read my posts, you read like first and last sentences get the drift i am against your ideas and try to argue against them. and templars? templars have cc:

    puncturing strikes: applies soft cc speed debuff on enemies.
    piercing javelin: hard cc: knockback and stun
    focus charge: interrupt
    spear shards: hard cc: stun
    nova: hard cc: mass stun
    eclipse: hard or soft not sure how this one is defined as: but reflects any harmful projectile back on target.

    and that is just class cc. that is not any of the weapon, guild skills, world skills, pvp skills that do cc.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • TheLaughingSwine
    Hello, In all honesty if we are being real in here there should of Never of been classes in a Elder Scrolls game to begin with ... it should of Never happened.

    How they should have launched is while you are making your character you pick 3 skills trees of your choice.
    so there should be no: NightBlade/Templar/DragonKnight/Sorcerer.

    what it should have done is ask you this question. What skills tress would you like? You have to pick 3.
    Aedric Spear
    Ardent Flame
    Dark Magic
    Assassination
    Daedric Summoning
    Earthen Heart
    Dawn's Wrath
    Restoring Light
    Storm Calling
    Draconic Power
    Shadow
    Siphoning

    Finding Skill Tree Books in the open world will let you replace one skill tree with another (Warring doing so will remove whatever skill tree you choose to replace)

    but sadly that's not the would we are in ... too bad really.
    Edited by TheLaughingSwine on November 20, 2016 9:37AM
  • RavenSworn
    RavenSworn
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    Hello, In all honesty if we are being real in here there should of Never of been classes in a Elder Scrolls game to begin with ... it should of Never happened.

    How they should have launched is while you are making your character you pick 3 skills trees of your choice.
    so there should be no: NightBlade/Templar/DragonKnight/Sorcerer.

    what it should have done is ask you this question. What skills tress would you like? You have to pick 3.
    Aedric Spear
    Ardent Flame
    Dark Magic
    Assassination
    Daedric Summoning
    Earthen Heart
    Dawn's Wrath
    Restoring Light
    Storm Calling
    Draconic Power
    Shadow
    Siphoning

    Finding Skill Tree Books in the open world will let you replace one skill tree with another (Warring doing so will remove whatever skill tree you choose to replace)

    but sadly that's not the would we are in ... too bad really.

    Damn dude, that is a good idea. Then all the developers need to do would be to continue adding skill lines. Thank you for at least giving an alternative idea, much better than just saying "no lol"
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Xvorg
    Xvorg
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    Concenaros wrote: »
    TBF classes don't really have a place in TES because the game was about building your character around what you were interested in. Class is just what you decided to actually classify your amalgamation of skills as. This was also done in Morrowind I believe, but they weren't actually classes it just gave you a preset, group of skills that had a higher focus and gave you something to start with and build from.

    Absolutely not, they're always been specific classes, even in Morrowind you had to use your main skills to level up, the fact most people like going custom class is pointless to build defined various classes skill sets.
    Concenaros wrote: »
    I don't claim to know everything about TES but the four basic archetypes of RPG's are covered with those included classes. DK - Warrior/Barbarian, Sorc - Mage/Spellsword, NB - Rogue/Assassin, Temp - Healer/Paladin.

    Considering skills of classes you're totally out of the point : all classes are magic users (and they aren't even all represented : illusion, summoning is incomplete as alteration) you just can not use your class skills without magic, associations you made then shows you did not even understand what you're playing.

    To play a warrior or a barbarian you need to use whatever class (more likely templar for resilience) and use only vigor related weapons skills in your toolbar, and the same goes for rogue and assassin : using nightblade class skills is not even needed but for the handy backstab.
    Concenaros wrote: »
    So yes, they've combined some archetypes together in order to give people a more complete 'paper doll' to construct a class from. Which is why I mentioned it'd be hard for them to add another because they'd have to probably justify how it would differ or be inherently different from the four base that are included.

    Thank you captain obvious.

    Once again, if you tried to read before keep smashing the same bs as any other blatantly bored to exhaustment vet of this game, those classes and weapons are totally absent :

    Classes :
    - Illusionist class : bard, illusionist to use player's image, disguise, invis, etc... druid (to get wild pets like spider, alit, crocodile, etc...)
    - conjurer class : necromancer using ice magic applying decay (to summon undeads) elementalist using fire magic to use the environnement (to summon fire and ice astronachs)

    Weapons :
    - hand to hand as *** weapons : monk, kind of thieves, etc...
    - throwing weapons : maaany thieves

    Example : a pure ranged warrior (bow and throwing weapons) is not possible, currently you have to go nightblade bow/two weapons for the closest.

    Concenaros wrote: »
    I think it'd be easier for them to add new weapon types with included skill lines or add new 'guild or group skill lines' like they did for the Thieves Guild or Dark Brotherhood.

    I do agree with you, it'd be nice to see more added. It's just hard to think about what's more doable for Zenimax and what wouldn't completely screw the balance/synergy of the game.

    Classes are mere skill sets... and some are quite missing. I really don't get this point which looks totally wrong : why is it fine to add skill sets but not classes ?

    Current weapons skill sets are replacing some classes (the one using no magic) hence I don't get where is the issue at adding missing skill sets in a class to avoid another staff (too restrictive).

    Stop asking for necromancers, for god's sake... they are the Worm Cult, which is the guild Mannimarco created to fight against the Mages Guild. Vanus Galerion would never EVER ask for help to a necromancer. They are the bad guys.

    So, do you think Vanus is going to ask a necromancer to help them to beat Molag Bal, which has become a threat to Nirn, because of the work of... uhm... necromancers?
    Edited by Xvorg on November 20, 2016 4:32PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.

    - terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?

    - terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.

    - terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?

    That's brilliant.

    OK, that made my day.... you say people here has a terribe knowldge of the franchise... and you are ASKING for necromancers?

    That's the most inconsistent claim I've ever read here... and that's almost 2 years and a half.

    This is not the first time people comes here and ask for new classes. The standard answer given some time ago was: "first of all, try to master all the current classes... THEN you'll have the right to ask for a new class", but since the entire class system is broken, the standard reply now says this: "let's ZOS fix the current classes and once they are perfectly balanced, THEN you can ask for new classes".
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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