So basically you want a Neverwinter Nights or Balgurs gate look alike? I don't get you
Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
The saltiness on this one is real.
The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
Wandering_Indoril wrote: »Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
The saltiness on this one is real.
The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.
If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
- either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
- either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
- or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.
There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.
As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...
If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.
A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.
There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.
runkorkoeb17_ESO wrote: »Wandering_Indoril wrote: »Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
The saltiness on this one is real.
The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.
If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
- either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
- either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
- or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.
There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.
As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...
If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.
A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.
There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.
Dude....
This game have four TEMPLATES/so caled classes/ and HUNDRED of skills which alows you to build your own class in ANY way you want....
And stil here you are .... moaning zos to give you something you are too lazy to build...
Sorry.. no respect!
Wandering_Indoril wrote: »Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
The saltiness on this one is real.
The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.
If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
- either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
- either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
- or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.
There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.
As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...
If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.
A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.
There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.
uniq_faznrb18_ESO wrote: »I don't understand why people are against new classes, it's like it's a suggestion. Give constructive criticsm but to outright say no and then just say the reason to be balance.. Is just shallow. Honestly balance is something that needs constant tweaks and while I do agree the game needs balancing, a lot of the current problems are linked with gear, rather than classes.
Wandering_Indoril wrote: »Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
The saltiness on this one is real.
The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.
If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
- either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
- either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
- or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.
There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.
As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...
If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.
A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.
There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.
really? then you havent read a word i have said against it. this game harkens to 4 we shall say roles. the tank, the healer, the damage dealer, and the stealth based assassin. every class can to a point do all 4 of these roles, some better then others but all can do it to an extent. dragonknights are the best at tanking, thier skills complement tanking the best. templars are the best at group healing (they have tools many others dont have such as repentance that restores stamina to group members as enemies fall) sorcerers have the widest range of damage dealing options and nightblades are the best at stealthing. this is thier strong points but not thier only uses. sorcs can heal, nightblades can tank ect. since we have only 4 roles, and 4 classes each able to do any of the roles, while being optimized best for specific roles, to add another class would be detrimental to what balance there is. 4 classes are easier to balance then 5 or 6 or 30. this game unlike games you are probably thinking isnt based on templar casts bol this causes the sorcs crystal blast to do 20% more damage, target hit by crystal blast takes 40% more damage from dragonknights dots, and dragonknight dots allows nb to ignore all resist when attacking from stealth. that is what your thinking as. that is how games like wow, gw2 and all that operate, not that specific way but that concept. but that is not how eso works. games like wow and gw2 you can add new classes, add in new ways to boost damage to targets by having more skills that buff damage on a target. but also those game tend to not have the option for 500 players from each alliance meeting in a big ass fight. in other games, adding a new class means new tools, new ways of doing things that provide new buffs, debuffs, ect. in eso you dont have that option. a new class in eso will literally will be another class using the same armor that everyone already uses already complains about doing the exact same thing. what do you want, more skills like crystal blast, solar flare, snipe, wrecking blow? or like funnel health, shrouded daggers, flame lash, or like mages wrath, impale, jesus beam, or more dot builds like most dk skills, destro skills, ect. mean that all what your asking. but i know i am arguing with a fence here. because the people i am arguing with are not people who have played eso from day 1 of release, or even the first year. most of the people if not all arguing for new classes are newer players who think oh i have a nb a sorc, a dk a templar gosh i need another class to play because thats what i did in wow, i max out one class i make a new class. guess what this isnt wow, and if you all succeed in making this wow ill go to the next new game that doing its job and not being a wow clone. that is what eso is being turned into, a clone of games like wow. i can live with many changes with game, i am not a complete fan of all of them. i would prefered not to have cp added, i am still pissed that they *** siphoning attacks up that it no longer makes even a slight difference to sustainability of sap essence use in long fights (thank god 90% of the situations that require more then 30s of sap use no longer exist outside pvp) but adding a new class isnt a change of how a skill works, its not a new set of skills people can utilize, its not a revamp of a skill to change how it works, even if i dont like it i will accept stuff like that. but i will not ever accept a new class that will do nothing for the game in any way unless you make it better at tanking then a dk, or better at healing then a nb, or better at stealthing then a nb, or better at damage dealing or pet use then a sorc. what you gonna do make the class do things like hit target for x grant up to 12 allies minor force, heal targets in 10m radius around you and grant major force to 12 allies? cause that is literally the only thing missing in this game is a buff class which would have major effect on the ability to balance the game.
Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
Wandering_Indoril wrote: »Wandering_Indoril wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.
The saltiness on this one is real.
The thing is, sure, its there, but does not mean it should be incorporated, the 4 classes are good enough, sure a bit repetitive but it works as it was supposed to. The truth is, that we have no balance with OUR 4 CLASSES, and you want them to incorporate so many more? Not really the best idea. About weapons...sure that would add a ton of much more variety, but again, a ton of more skill lines to learn and program and don't even get me started with the RNG
The 4 classes do not work anymore considering the so many threads about new classes you guys are keep destroying in your quite selfish way.
If the balance is that bad, not able to comment about it since I'm too of a new player, it's more likely because some classes or some skills are op, meaning :
- either op class/skills have no hard counter yet : hence new classes are a solve to introduce hard counter without having to change current classes too much
- either some skills are barely used by players, even being useful, for being disliked by most : hence new more appealing classes/weapons are a solve
- or progression is too vertical (hardcore HL are way too mighty before other players) so the game needs to add horizontal content meaning : more variety in classes, weapons, magic schools, races (this one will be quite difficult though) and so on.
There are many good reasons in support of adding new classes/weapons and no good reason brought so far, beginning with balance, to oppose to it. Not to mention, as already stated in other threads of the same kind, that the actual issue of you guys is your stupendous lazyness as self interest for not willing to restart a new char from the very beginning : so utterly lame of a complain.
As if you couldn't level up a new char lightning fast thanks to your knowledge of the game as your all mighty guilds, and stuff it like an emperor in a snap thanks to the bank system...
If the game was still in it's 6 months prime, I'd quite agree with the balance argument, but this game is 3 years old.
A new layer paint, of whatever kind, is not going to be enough to refresh it and please new players.
There's quite a need to expand as of novelty, something putting new as old players more in the same boat altogether, new classes are quite the solution.
really? then you havent read a word i have said against it. this game harkens to 4 we shall say roles. the tank, the healer, the damage dealer, and the stealth based assassin. every class can to a point do all 4 of these roles, some better then others but all can do it to an extent. dragonknights are the best at tanking, thier skills complement tanking the best. templars are the best at group healing (they have tools many others dont have such as repentance that restores stamina to group members as enemies fall) sorcerers have the widest range of damage dealing options and nightblades are the best at stealthing. this is thier strong points but not thier only uses. sorcs can heal, nightblades can tank ect. since we have only 4 roles, and 4 classes each able to do any of the roles, while being optimized best for specific roles, to add another class would be detrimental to what balance there is. 4 classes are easier to balance then 5 or 6 or 30. this game unlike games you are probably thinking isnt based on templar casts bol this causes the sorcs crystal blast to do 20% more damage, target hit by crystal blast takes 40% more damage from dragonknights dots, and dragonknight dots allows nb to ignore all resist when attacking from stealth. that is what your thinking as. that is how games like wow, gw2 and all that operate, not that specific way but that concept. but that is not how eso works. games like wow and gw2 you can add new classes, add in new ways to boost damage to targets by having more skills that buff damage on a target. but also those game tend to not have the option for 500 players from each alliance meeting in a big ass fight. in other games, adding a new class means new tools, new ways of doing things that provide new buffs, debuffs, ect. in eso you dont have that option. a new class in eso will literally will be another class using the same armor that everyone already uses already complains about doing the exact same thing. what do you want, more skills like crystal blast, solar flare, snipe, wrecking blow? or like funnel health, shrouded daggers, flame lash, or like mages wrath, impale, jesus beam, or more dot builds like most dk skills, destro skills, ect. mean that all what your asking. but i know i am arguing with a fence here. because the people i am arguing with are not people who have played eso from day 1 of release, or even the first year. most of the people if not all arguing for new classes are newer players who think oh i have a nb a sorc, a dk a templar gosh i need another class to play because thats what i did in wow, i max out one class i make a new class. guess what this isnt wow, and if you all succeed in making this wow ill go to the next new game that doing its job and not being a wow clone. that is what eso is being turned into, a clone of games like wow. i can live with many changes with game, i am not a complete fan of all of them. i would prefered not to have cp added, i am still pissed that they *** siphoning attacks up that it no longer makes even a slight difference to sustainability of sap essence use in long fights (thank god 90% of the situations that require more then 30s of sap use no longer exist outside pvp) but adding a new class isnt a change of how a skill works, its not a new set of skills people can utilize, its not a revamp of a skill to change how it works, even if i dont like it i will accept stuff like that. but i will not ever accept a new class that will do nothing for the game in any way unless you make it better at tanking then a dk, or better at healing then a nb, or better at stealthing then a nb, or better at damage dealing or pet use then a sorc. what you gonna do make the class do things like hit target for x grant up to 12 allies minor force, heal targets in 10m radius around you and grant major force to 12 allies? cause that is literally the only thing missing in this game is a buff class which would have major effect on the ability to balance the game.
really? then you havent read a word i have said against it.
skyrim
no actual classes free range.
mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.
dots: all classes have dots, but dk are considered the dot master.
hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.
incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.
Wandering_Indoril wrote: »Typical kid : you ask for example of what's missing, and then you're answered, you just reply those do not fit... cause you just don't want those things in.
You can not in one hand keep asking for this game to feature common roles (tank, healer, aoe dd and single dd) and in the other hand reject any interesting things missing like : ccer, hot/dot dd/healer, pet user, hybrid jacks of all trades (mage of elder scrolls) and so on.
This is not your very own game. Deal with it kiddo.mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.
Why would an off tank be a mass cc ? Tank is about : absorb and/or mitigate high amount of damage and taunting targets, low cc maybe, but certainly not cc specialized or this becomes stupidly OP.
Your comments is quite the issue of this game : you guys are asking to play skyrim online since the very beginning. Hence the addition of hardly only cumulative vertical content (mage/dk+champ+vampire = maxi OP win) leading to balance issues (some classes/skills being even more OP than others) instead of more variety with horizontal content, leading to way less balance issues for balance being way easier to fix.dots: all classes have dots, but dk are considered the dot master.
Looks like your beloved dk is way off his grid, isn't it ? Some balance issues might be solved by lowering the power of some classes to build other ones with the remaining. According you actually know what you're commenting about, of course...
More horizontal content is always a good solve to counter OP vertical content.hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.
So there's no class being specialized in dot and hot, like a usual necromancer would be, thanks for your insight.incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.
Lots of cc, so there's no issue using cc mechanics leading to players unable to use their current weapons set for a moment, it's not like they have two sets... oh wait : they do have two sets.
Wandering_Indoril wrote: »Typical kid : you ask for example of what's missing, and then you're answered, you just reply those do not fit... cause you just don't want those things in.
You can not in one hand keep asking for this game to feature common roles (tank, healer, aoe dd and single dd) and in the other hand reject any interesting things missing like : ccer, hot/dot dd/healer, pet user, hybrid jacks of all trades (mage of elder scrolls) and so on.
This is not your very own game. Deal with it kiddo.mass crowd control from day 1 has been stated as not ever going to be part of eso. if it was, dk's would have it.
Why would an off tank be a mass cc ? Tank is about : absorb and/or mitigate high amount of damage and taunting targets, low cc maybe, but certainly not cc specialized or this becomes stupidly OP.
Your comments is quite the issue of this game : you guys are asking to play skyrim online since the very beginning. Hence the addition of hardly only cumulative vertical content (mage/dk+champ+vampire = maxi OP win) leading to balance issues (some classes/skills being even more OP than others) instead of more variety with horizontal content, leading to way less balance issues for balance being way easier to fix.dots: all classes have dots, but dk are considered the dot master.
Looks like your beloved dk is way off his grid, isn't it ? Some balance issues might be solved by lowering the power of some classes to build other ones with the remaining. According you actually know what you're commenting about, of course...
More horizontal content is always a good solve to counter OP vertical content.hots: restoration staff has healing springs (hot) regeneration (hot) templars have a ground based hot, nightblades a damage based hot, dk's have a aura hot and all classes have access to balls of healing hot.
So there's no class being specialized in dot and hot, like a usual necromancer would be, thanks for your insight.incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.
Lots of cc, so there's no issue using cc mechanics leading to players unable to use their current weapons set for a moment, it's not like they have two sets... oh wait : they do have two sets.
actually every class on that entire post is in elder scrolls online at this very moment and has been since day 1 of the game.
and this game has all the cc it needs. you dont need another class to do more cc. every class has its own and very unique cc's. dk radius mass cc, sorc line mass cc, nb's radius limited mass cc or targed trap cc, templar targeted aoe cc, all have types of target based cc as well on top of universal cc like interrupt, knockdown, knockback.
learn the game. and stop comparing it to games like wow because if wow's system was so great, why are you playing this game?
because again those games are class-centric. eso is role-centric not class-centric.
incapacitating? first off that implies things like unequipping weapons which is not an eso thing, would never fit into eso. and if you just refer to cc in general, there is plenty of cc in the game. all classes have them from stuns, off-balancing, rooting, interrupting.
actually every class on that entire post is in elder scrolls online at this very moment and has been since day 1 of the game.
and this game has all the cc it needs. you dont need another class to do more cc. every class has its own and very unique cc's. dk radius mass cc, sorc line mass cc, nb's radius limited mass cc or targed trap cc, templar targeted aoe cc, all have types of target based cc as well on top of universal cc like interrupt, knockdown, knockback.
learn the game. and stop comparing it to games like wow because if wow's system was so great, why are you playing this game?
TheLaughingSwine wrote: »Hello, In all honesty if we are being real in here there should of Never of been classes in a Elder Scrolls game to begin with ... it should of Never happened.
How they should have launched is while you are making your character you pick 3 skills trees of your choice.
so there should be no: NightBlade/Templar/DragonKnight/Sorcerer.
what it should have done is ask you this question. What skills tress would you like? You have to pick 3.
Aedric Spear
Ardent Flame
Dark Magic
Assassination
Daedric Summoning
Earthen Heart
Dawn's Wrath
Restoring Light
Storm Calling
Draconic Power
Shadow
Siphoning
Finding Skill Tree Books in the open world will let you replace one skill tree with another (Warring doing so will remove whatever skill tree you choose to replace)
but sadly that's not the would we are in ... too bad really.
Wandering_Ashlander wrote: »Concenaros wrote: »TBF classes don't really have a place in TES because the game was about building your character around what you were interested in. Class is just what you decided to actually classify your amalgamation of skills as. This was also done in Morrowind I believe, but they weren't actually classes it just gave you a preset, group of skills that had a higher focus and gave you something to start with and build from.
Absolutely not, they're always been specific classes, even in Morrowind you had to use your main skills to level up, the fact most people like going custom class is pointless to build defined various classes skill sets.Concenaros wrote: »I don't claim to know everything about TES but the four basic archetypes of RPG's are covered with those included classes. DK - Warrior/Barbarian, Sorc - Mage/Spellsword, NB - Rogue/Assassin, Temp - Healer/Paladin.
Considering skills of classes you're totally out of the point : all classes are magic users (and they aren't even all represented : illusion, summoning is incomplete as alteration) you just can not use your class skills without magic, associations you made then shows you did not even understand what you're playing.
To play a warrior or a barbarian you need to use whatever class (more likely templar for resilience) and use only vigor related weapons skills in your toolbar, and the same goes for rogue and assassin : using nightblade class skills is not even needed but for the handy backstab.Concenaros wrote: »So yes, they've combined some archetypes together in order to give people a more complete 'paper doll' to construct a class from. Which is why I mentioned it'd be hard for them to add another because they'd have to probably justify how it would differ or be inherently different from the four base that are included.
Thank you captain obvious.
Once again, if you tried to read before keep smashing the same bs as any other blatantly bored to exhaustment vet of this game, those classes and weapons are totally absent :
Classes :
- Illusionist class : bard, illusionist to use player's image, disguise, invis, etc... druid (to get wild pets like spider, alit, crocodile, etc...)
- conjurer class : necromancer using ice magic applying decay (to summon undeads) elementalist using fire magic to use the environnement (to summon fire and ice astronachs)
Weapons :
- hand to hand as *** weapons : monk, kind of thieves, etc...
- throwing weapons : maaany thieves
Example : a pure ranged warrior (bow and throwing weapons) is not possible, currently you have to go nightblade bow/two weapons for the closest.Concenaros wrote: »I think it'd be easier for them to add new weapon types with included skill lines or add new 'guild or group skill lines' like they did for the Thieves Guild or Dark Brotherhood.
I do agree with you, it'd be nice to see more added. It's just hard to think about what's more doable for Zenimax and what wouldn't completely screw the balance/synergy of the game.
Classes are mere skill sets... and some are quite missing. I really don't get this point which looks totally wrong : why is it fine to add skill sets but not classes ?
Current weapons skill sets are replacing some classes (the one using no magic) hence I don't get where is the issue at adding missing skill sets in a class to avoid another staff (too restrictive).
Wandering_Ashlander wrote: »Wow, the amount of jerks are skyrocketting in this community, that's amazing... Very first time I see taht in a mmorpg : I'm shocked.
- terrible knowledge of the franchise you pretend to... "defend", seriously : are you for real ? There are wiki on every elder scroll game and you can not just go an read to mere try to look less stupid ?
- terrible understanding of the very game you pretend to know, for real ? As if there's no redundancy already in the game (shock mage, shock staff, etc...) or ESO is featuring everything other games have featured : rofl to that one.
- terrible behaviour toward new players : any suggesting thread (not only on new classes) is methodically destroyed without a single good reason to oppose rather than : you stink, stfu. Are you all 5 or you really can not express yourself with reasonnable arguments ?
That's brilliant.