Should Critical Hits come from PvE as well as PvP?

  • DschiPeunt
    DschiPeunt
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    Why did you even make this poll?!
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?
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  • Derra
    Derra
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russian roulette for this to be thrilling.
    Edited by Derra on November 17, 2016 10:14PM
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  • Moloch1514
    Moloch1514
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    Why did you even make this poll?!
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    Try it naked for a thrill! Or drop weapons and use fists/non-weapon skills? :)
    PC-NA
  • UltimaJoe777
    UltimaJoe777
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    Derra wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russion roulette for this to be thrilling.

    Well everyone has their own opinion, and that's why I made this topic a poll.

    DschiPeunt wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?

    No I have not, and frankly have no interest in it. My interests lie in other games right now as this one is boring and buggy right now. I just made this topic to see what people think is all. I have collected sufficient data from it and I'm sure Zenimax has too ;)

    If it's any consolation though, we all know Zenimax won't do this. They, too, do not support luck factors in PvE combat.
    Edited by UltimaJoe777 on November 17, 2016 10:16PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • UltimaJoe777
    UltimaJoe777
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    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    Try it naked for a thrill! Or drop weapons and use fists/non-weapon skills? :)

    I have actually boxed Mammoths naked. Was no contest lol

    Giants too, if I recall correctly.
    Edited by UltimaJoe777 on November 17, 2016 10:17PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Moloch1514
    Moloch1514
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    Why did you even make this poll?!
    Derra wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russion roulette for this to be thrilling.

    Well everyone has their own opinion, and that's why I made this topic a poll.

    DschiPeunt wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?

    No I have not, and frankly have no interest in it. My interests lie in other games right now as this one is boring and buggy right now. I just made this topic to see what people think is all. I have collected sufficient data from it and I'm sure Zenimax has too ;)

    If it's any consolation though, we all know Zenimax won't do this. They, too, do not support luck factors in PvE combat.

    They originally designed the game like that though, so they know what the game was like with enemy critical.
    PC-NA
  • UltimaJoe777
    UltimaJoe777
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    Derra wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russion roulette for this to be thrilling.

    Well everyone has their own opinion, and that's why I made this topic a poll.

    DschiPeunt wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?

    No I have not, and frankly have no interest in it. My interests lie in other games right now as this one is boring and buggy right now. I just made this topic to see what people think is all. I have collected sufficient data from it and I'm sure Zenimax has too ;)

    If it's any consolation though, we all know Zenimax won't do this. They, too, do not support luck factors in PvE combat.

    They originally designed the game like that though, so they know what the game was like with enemy critical.

    All the more reason they most likely will not bring it back then lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Derra
    Derra
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Derra wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russion roulette for this to be thrilling.

    Well everyone has their own opinion, and that's why I made this topic a poll.

    DschiPeunt wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?

    No I have not, and frankly have no interest in it. My interests lie in other games right now as this one is boring and buggy right now. I just made this topic to see what people think is all. I have collected sufficient data from it and I'm sure Zenimax has too ;)

    If it's any consolation though, we all know Zenimax won't do this. They, too, do not support luck factors in PvE combat.

    They support luck factors in looting (which is an attempt to hide their shallow content).

    I personally believe people would riot if they´d add a rgn death layer on top of the "run dungeon x 300 times to maybe get the weapondrop you need".
    <Noricum>
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  • UltimaJoe777
    UltimaJoe777
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    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russion roulette for this to be thrilling.

    Well everyone has their own opinion, and that's why I made this topic a poll.

    DschiPeunt wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?

    No I have not, and frankly have no interest in it. My interests lie in other games right now as this one is boring and buggy right now. I just made this topic to see what people think is all. I have collected sufficient data from it and I'm sure Zenimax has too ;)

    If it's any consolation though, we all know Zenimax won't do this. They, too, do not support luck factors in PvE combat.

    They support luck factors in looting (which is an attempt to hide their shallow content).

    I personally believe people would riot if they´d add a rgn death layer on top of the "run dungeon x 300 times to maybe get the weapondrop you need".

    I wouldn't call their loot RNG a "luck factor", more like trolling lol

    Every RPG or game with such items has to have that kind of RNG though, even the single-player ones.
    Edited by UltimaJoe777 on November 17, 2016 10:22PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Why did you even make this poll?!
    Would like to see these things first;

    Riposte
    Parry
    Backstab
    Counter Hits
    Stagger
    Perfect Shielding

    Before we talk about adding crit RNG. Those 6 mechanics would be beneficial to combat and would give the player tools to avoid massive damage.
  • Asmael
    Asmael
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Go attempt vMoL HM, then tell me again how much you'd like to have NPCs critting you.
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  • Katahdin
    Katahdin
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    No. Not to dungeons as is.

    Bosses can one shot an deal high damage enough as it is.

    We dont need fights taking 4 hours to kill a boss.

    If they want to make a suicide version of the vet dungeons (same bosses, storyline. Just add crit) with the same rewards or add one more key to the pledge reward at most just because people want to be homicidal and die 50 times and take 10 hours to do one dungeon have at it.

    And absolutely not to world bosses.
    Edited by Katahdin on November 17, 2016 10:35PM
    Beta tester November 2013
  • Kram8ion
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    It would make a lot of sets useless
    Aussie lag is real!
  • Oreyn_Bearclaw
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    My answer is no, but it really isnt about the DPS. This would totally re-balance the way tanks have to deal with mitigation. You would have tanks getting one shot through blocks if certain attacks started hitting for 50% more.

    Tanks have already had enough to deal with in the last year.
  • Strider_Roshin
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    Yes, add this danger factor and make Impenetrable universal!
    Kram8ion wrote: »
    It would make a lot of sets useless

    Since every set can drop in Impen, no it would not.
  • Dagoth_Rac
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Makes no sense. It was removed from PvE for a reason. Let's say a boss hits for 28k base heavy attacks. And random attacks that hit for 16k. And enrages after 4 minutes. You now know how much health your tank needs, how much health your non-DPS need, how much DPS you need to avoid enrage, how much HPS you need to get everyone's health topped off between attacks, etc. But now you make it where those attacks sometimes hit for 42k and 24k? Now everyone needs way more health to complete Trial. Which means sacrificing mitigation or buffing or HPS or DPS, etc. Now you need to completely redesign Trial because *all* of those factors, not just player health, are taken into consideration when designing Trials content.

    Basically, player health does not exist in a vacuum in endgame group PvE content. It is one factor among many. You cannot make enemies suddenly hit 50% harder without requiring a complete redesign of the Trial

    For example, Tank goes all in on health and Impenetrable. He can now survive those massive boss crits. But he had to sacrifice stamina and Sturdy trait to get that. So Tank cannot maintain resources to actually block those attacks. I don't think you realize the tight balance and interplay of dozens of factors that go into a well-designed Trial. And your completely wrecking that delicate balance because overland mammoths in casual content are not super elite one-shot enemies? I don't think so.
  • saten
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    You have the mechanics down on a fight. Your group can do the fight brain afk without a single error. Still have to try many times just because rng crit decides to murder you. Is this challenging, fun or just cruel?
  • Kram8ion
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Kram8ion wrote: »
    It would make a lot of sets useless

    Since every set can drop in Impen, no it would not.

    Wouldn't that make impen the same as sharpened?
    Aussie lag is real!
  • MasterSpatula
    MasterSpatula
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    Why did you even make this poll?!
    Good God, why does it seem like the answer to everything is "more damage!"
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • GrumpyDuckling
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    So imagine if enemies in PvE could land Critical Hits on players. I believe this would add a fresh danger factor to PvE thus making it more challenging and make Tanks even more valuable in groups, not to mention it would make the Impenetrable trait and any Champion Passives related to Critical Hit Resistance more universal. This may be cliche but it is kind of curious that this game's PvE does not critically hit players while so many others do.

    So what are everyone else's thoughts on this?

    No way. I already hate that Impenetrable armor is essential in PVP. I don't want to have to wear Impenetrable all the time in PVE, too.
  • redspecter23
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    Why did you even make this poll?!
    The current combat system isn't balanced for critical hits in pve content. It's full of one shot mechanics as is and this may be due in part to the lack of critical hits right now. If they were to add critical to mobs in pve it would require an overhaul of the combat system as well as many pve dungeons and trials. Honestly, I don't trust the combat team to implement it properly. In theory, it could be done and done well, but I doubt it's worth devoting resources to it.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Why did you even make this poll?!
    If you want to kill PvE this is how you kill PvE. No one in their right minds or has the misfortune of ever experiencing this sort of game design and balancing will agree to such an absurd idea.

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  • dday3six
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    Why did you even make this poll?!
    ESO is not set up to support it. I'm going to wager a guess that you got this idea from FFXIV? Well, the combat between the games is completely different. Quit trying to hamfist concepts from other games into ESO.

    Play Dark Souls or Bloodborne if you want a sense of danger from one shotting mobs. ESO is not the experience you're looking for.

    If you're out to get more build diversity you need to understand that builds are about efficiency and effectiveness. Few people care about being cheeky and unique faced with limited play time and grind.
  • Doctordarkspawn
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Good God, why does it seem like the answer to everything is "more damage!"

    Because difficulty is the social meta.

    Seriously, PVE in this games popularity has allready dropped like a stone with the resistance and health scaling changes, why the *** would you make it more punishing and drive the rest of us off?
    Edited by Doctordarkspawn on November 18, 2016 12:32AM
  • Alucardo
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    Yes, add this danger factor and make Impenetrable universal!
    Final bosses should also run the Shadow mundus
  • DocFrost72
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    All I can imagine is any if the untauntabe bosses, or the mobs in vMA, or endgame trial bosses (as @Woeler already stated) just flat out one-shotting people.

    If you want challenge, let's talk mechanics! New, more challenging mechs are always a plus.
  • BrianDavion
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Derra wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.

    I guess you´d have to be the type of person to enjoy russion roulette for this to be thrilling.

    Well everyone has their own opinion, and that's why I made this topic a poll.

    DschiPeunt wrote: »
    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Have you done vMSA?

    No I have not, and frankly have no interest in it. My interests lie in other games right now as this one is boring and buggy right now. I just made this topic to see what people think is all. I have collected sufficient data from it and I'm sure Zenimax has too ;)

    If it's any consolation though, we all know Zenimax won't do this. They, too, do not support luck factors in PvE combat.



    In otherwords you haven't, and have no intreast in doing the ahrd content in the game already but you want to make it harder anyway cause... "screw you thats why"?
  • sneakymitchell
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    Yes, add this danger factor and make Impenetrable universal!
    Yes let the fury set be something in both PvE and PVP. I don't care if people die from crit but I could probably survive if the enemies could put crit on me.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
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  • alexkdd99
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    Why did you even make this poll?!
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    Why make the post if you are going to contest everyone else's opinion
  • WhiteMage
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    Yes, add this danger factor and make Impenetrable universal!
    I always thought it was weird that ESO NPCs can't crit. It's just one less layer of depth in PvE. I'm all for adding it. Current content won't be able to stay the same way it is now if PvE crit is added. The most extreme example is the Warrior. Clearly that one attack can't crit as it is, it already pushes the limit of how much damage a tank can handle.

    People talk about RNG deaths. That is a very real concern and must be avoided. It's like giving a proc set to NPCs, and those are unpopular as is when players use them. The crit chance would be far less than 50% or you might as well just increase damage of monsters (players have far too much crit. It's a separate matter, but it should have a hard cap). I think, in order for crit to be a reasonable thing to give monsters, the healing and damage of players should be decreased and then dungeon monsters can change and then be given crit chance.


    TL;DR: A crit chance for monsters probably wouldn't be good to add without adjusting anything else, but ESO would be all the better for it if we could fit it in.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
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