Doctordarkspawn wrote: »No.
If Skoria can crit for my entire health and oneshot me while blocking I expect to be able to steamroll him before that happens on a -tank-. If that's not what's going to happen then no.
Besides, this is a massive inballance.
UltimaJoe777 wrote: »Doctordarkspawn wrote: »No.
If Skoria can crit for my entire health and oneshot me while blocking I expect to be able to steamroll him before that happens on a -tank-. If that's not what's going to happen then no.
Besides, this is a massive inballance.
A Critical Hit is technically 50% more damage, and that's what it would be from NPCs. Impenetrable and Resistant would of course reduce that. A bulky tank would not get one-shot from a Critical Hit.
Would they all have the same crit rate? And if so, what would it be? If not, what would determine the crit rate and would that value be made available to the player base? Or would we be left to test and figure it out for ourselves?
I guess I'd want more details on how it would be implemented, but I'm leaning towards no.
DannyLV702 wrote: »Dps would still rock all divines because their goal is to deal damage and not be hit. If you got the right tank and healer you rarely even need to clap for your shields as a sorc in a trial. I don't see why not. But I also hate that it may slightly drive up the prices for impen dropped sets
DschiPeunt wrote: »First of all: the given answers are dumb.
Second of all: have you any clue of endgame raiding? Have you ever tanked the warrior on vet mode? Just as an example. Critting NPCs are a nonsense RNG factor. If a mechanic should kill a DD, then make the base damage high enough. There is no need to put tanks under higher pressure, because you want to make a trait more unique. Crit resistance is for PvP. So what?
There are already enough One-Shot mechanics in PVE dungeons, we don't need to add more.
Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
UltimaJoe777 wrote: »Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
UltimaJoe777 wrote: »Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
You're a special person to argue with, aren't you?
Lol and then you edit your post.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
You're a special person to argue with, aren't you?
Lol and then you edit your post.
You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.
Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
You're a special person to argue with, aren't you?
Lol and then you edit your post.
You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.
Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.
No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
You're a special person to argue with, aren't you?
Lol and then you edit your post.
You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.
Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.
No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.
So in other words you don't want anything to potentially interfere with your skill. Yeah, the only thing worth ridicule here is how lazy people are. Skill means nothing if there is nothing to contest it you know. Why do you think so many get bored and leave? Or just turn to PvP?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
You're a special person to argue with, aren't you?
Lol and then you edit your post.
You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.
Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.
No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.
So in other words you don't want anything to potentially interfere with your skill. Yeah, the only thing worth ridicule here is how lazy people are. Skill means nothing if there is nothing to contest it you know. Why do you think so many get bored and leave? Or just turn to PvP?
Ah so that's why only 36 people over all servers and platforms have no deah achievement in vmol. Because it's too easy and boring.
ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.
Why would anyone want rgn oneshots on top of the planned ones - are you people serious?