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Should Critical Hits come from PvE as well as PvP?

UltimaJoe777
UltimaJoe777
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So imagine if enemies in PvE could land Critical Hits on players. I believe this would add a fresh danger factor to PvE thus making it more challenging and make Tanks even more valuable in groups, not to mention it would make the Impenetrable trait and any Champion Passives related to Critical Hit Resistance more universal. This may be cliche but it is kind of curious that this game's PvE does not critically hit players while so many others do.

So what are everyone else's thoughts on this?
Edited by UltimaJoe777 on November 17, 2016 8:51PM
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy

Should Critical Hits come from PvE as well as PvP? 170 votes

Yes, add this danger factor and make Impenetrable universal!
28%
StamdenSolarikenElder_MartinColoursYouHaveSigtricMadyraglauDaraughKetarmishSheezabeastRev RielleWingsigsergvTheDarkRulerdsalterFrozenAnimalolsborgCowNRBsilky_softAlnilamE 48 votes
No, I don't want this to potentially one-shot my DPSer in dungeons.
45%
NestorAndrew1175kevlarto_ESOCaligamy_ESOagabahmeatshieldb14_ESOLightspeedflashb14_ESOlolo_01b16_ESOKendaricCoatmagicNebthet78Sotha_SilidkMalthornebottleofsyrupRohausSigma957Dagoth_RacWoelerCîanaiAjaxduo 77 votes
Doesn't matter to me, do whatever.
7%
aubrey.baconb16_ESOTarrinAtAfternoontherrieurEdziuTaleof2CitiescaptainwolfosEasily_LostZerokIzakiOrjixFoolishHumanGalenus_of_Pergamon 13 votes
Why did you even make this poll?!
18%
vailjohn_ESOMoloch1514MojmirnordsavageDschiPeuntKorah_EaglecryMasterSpatulabellanca6561nTandorAzuraKinDHaleredspecter23Sneaky-SnurrTakes-No-PrisonervonScuzzmanbebynnagdday3sixVoidBlueSkcarkdenSkinzz 32 votes
  • strikeback1247
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    I don't think many players would appreciate more RNG oneshot mechanics.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Strider_Roshin
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    Yes, add this danger factor and make Impenetrable universal!
    Bring it!
  • DannyLV702
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    Dps would still rock all divines because their goal is to deal damage and not be hit. If you got the right tank and healer you rarely even need to clap for your shields as a sorc in a trial. I don't see why not. But I also hate that it may slightly drive up the prices for impen dropped sets
  • Doctordarkspawn
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    No.

    If Skoria can crit for my entire health and oneshot me while blocking I expect to be able to steamroll him before that happens on a -tank-. If that's not what's going to happen then no.

    Besides, this is a massive inballance.
  • UltimaJoe777
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    No.

    If Skoria can crit for my entire health and oneshot me while blocking I expect to be able to steamroll him before that happens on a -tank-. If that's not what's going to happen then no.

    Besides, this is a massive inballance.

    A Critical Hit is technically 50% more damage, and that's what it would be from NPCs. Impenetrable and Resistant would of course reduce that. A bulky tank would not get one-shot from a Critical Hit.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • silky_soft
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    Yes, add this danger factor and make Impenetrable universal!
    Ya, make a nightmare mode. Small Group pve is already easy. Just give 100% gold drops on bosses.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Doctordarkspawn
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    No.

    If Skoria can crit for my entire health and oneshot me while blocking I expect to be able to steamroll him before that happens on a -tank-. If that's not what's going to happen then no.

    Besides, this is a massive inballance.

    A Critical Hit is technically 50% more damage, and that's what it would be from NPCs. Impenetrable and Resistant would of course reduce that. A bulky tank would not get one-shot from a Critical Hit.

    This is still far more damage than the bosses need to be doing in order to be challlenging and it serves no purpose aside from...killer DM style difficulty?
  • ArchMikem
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    Yes, add this danger factor and make Impenetrable universal!
    I want to say yes, cause I know it'd mean other players who are stronger than I am would get a potential can of whoop *** whenever they'd try and take my precious Resource.

    I want to say no, cause the whoop *** would also be applied to me. And fighting mobs in Cyrodiil is already hard enough.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Bobby_V_Rockit
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    I thought they could?
  • Danksta
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    Would they all have the same crit rate? And if so, what would it be? If not, what would determine the crit rate and would that value be made available to the player base? Or would we be left to test and figure it out for ourselves?

    I guess I'd want more details on how it would be implemented, but I'm leaning towards no.
    BawKinTackWarDs PS4/NA

  • RAGUNAnoOne
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    Well I am not opposed to it as it makes sense but content like malestorm that already can take you from full to zero without a telegraph will definitely need to have a base damage nerf.
    PS4 NA
    Argonian Master Race

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  • UltimaJoe777
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    Danksta wrote: »
    Would they all have the same crit rate? And if so, what would it be? If not, what would determine the crit rate and would that value be made available to the player base? Or would we be left to test and figure it out for ourselves?

    I guess I'd want more details on how it would be implemented, but I'm leaning towards no.

    Like us they'd all have at least a 10% chance to land a Critical Hit. Anything beyond that depends on Zenimax and the enemy.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • andreasranasen
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    No, I don't want this to potentially one-shot my DPSer in dungeons.


    As a mag sorc...



    No...



    Just no...
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
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  • RAGUNAnoOne
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    DannyLV702 wrote: »
    Dps would still rock all divines because their goal is to deal damage and not be hit. If you got the right tank and healer you rarely even need to clap for your shields as a sorc in a trial. I don't see why not. But I also hate that it may slightly drive up the prices for impen dropped sets

    @DannyLV702 What about Malestorm?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • DschiPeunt
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    Why did you even make this poll?!
    First of all: the given answers are dumb.

    Second of all: have you any clue of endgame raiding? Have you ever tanked the warrior on vet mode? Just as an example. Critting NPCs are a nonsense RNG factor. If a mechanic should kill a DD, then make the base damage high enough. There is no need to put tanks under higher pressure, because you want to make a trait more unique. Crit resistance is for PvP. So what?
    Edited by DschiPeunt on November 17, 2016 9:43PM
    Server: EU AD || Guilds: EquinoX

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  • UltimaJoe777
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    DschiPeunt wrote: »
    First of all: the given answers are dumb.

    Second of all: have you any clue of endgame raiding? Have you ever tanked the warrior on vet mode? Just as an example. Critting NPCs are a nonsense RNG factor. If a mechanic should kill a DD, then make the base damage high enough. There is no need to put tanks under higher pressure, because you want to make a trait more unique. Crit resistance is for PvP. So what?

    And you think your response is any less dumb? It's not about the trait, it's about the increased danger sense. A chance to take extra damage makes people more cautious and thus guard themselves better. An overall increase in base damage is just what others would call "Nightmare Mode".

    If you wanna make it about the trait though how about the fact that you wouldn't necessarily NEED to change gear when you switch from PvP to PvE gear if said PvP gear is a set or sets that can work in PvE too if they happen to be Impenetrable.
    Edited by UltimaJoe777 on November 17, 2016 9:49PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Nebthet78
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    There are already enough One-Shot mechanics in PVE dungeons, we don't need to add more.
    Far too many characters to list any more.
  • UltimaJoe777
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    Nebthet78 wrote: »
    There are already enough One-Shot mechanics in PVE dungeons, we don't need to add more.

    Only because DPS builds are so rampantly popular and encouraged by Zenimax above all among the playerbase. As we have been saying and they probably know it, Zenimax does not know how to balance things.
    Edited by UltimaJoe777 on November 17, 2016 9:51PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Woeler
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.
    Edited by Woeler on November 17, 2016 9:51PM
  • UltimaJoe777
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    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.
    Edited by UltimaJoe777 on November 17, 2016 9:54PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Woeler
    Woeler
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    You're a special person to argue with, aren't you?

    Lol and then you edit your post.

    It is not irrelevant at all. You want to promote defensive play sure. There are lots of ways ZOS could do that. If you come here telling that RNG needs to be added to PVE play you can expect people to call it dumb, and frankly, it deserves to be called dumb.
    Edited by Woeler on November 17, 2016 9:58PM
  • UltimaJoe777
    UltimaJoe777
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    Woeler wrote: »
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    You're a special person to argue with, aren't you?

    Lol and then you edit your post.

    You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.

    Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.
    Edited by UltimaJoe777 on November 17, 2016 9:58PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Woeler
    Woeler
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Woeler wrote: »
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    You're a special person to argue with, aren't you?

    Lol and then you edit your post.

    You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.

    Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.

    No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.
    Edited by Woeler on November 17, 2016 10:01PM
  • Elder_Martin
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    Yes, add this danger factor and make Impenetrable universal!
    Some men just want to watch the world burn.
    I am the real Mudcrab Merchant.
    Gamertag - Elder Martin
  • UltimaJoe777
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    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    You're a special person to argue with, aren't you?

    Lol and then you edit your post.

    You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.

    Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.

    No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.

    So in other words you don't want anything to potentially interfere with your skill. Yeah, the only thing worth ridicule here is how lazy people are. Skill means nothing if there is nothing to contest it you know. Why do you think so many get bored and leave? Or just turn to PvP?
    Edited by UltimaJoe777 on November 17, 2016 10:03PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Woeler
    Woeler
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    You're a special person to argue with, aren't you?

    Lol and then you edit your post.

    You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.

    Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.

    No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.

    So in other words you don't want anything to potentially interfere with your skill. Yeah, the only thing worth ridicule here is how lazy people are. Skill means nothing if there is nothing to contest it you know. Why do you think so many get bored and leave? Or just turn to PvP?

    Ah so that's why only 36 people over all servers and platforms have no deah achievement in vmol. Because it's too easy and boring.
    Edited by Woeler on November 17, 2016 10:06PM
  • Moloch1514
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    Why did you even make this poll?!
    Didn't enemy NPC's have critical chance back in the day? It wasn't until around Tamriel Unlimited that Impen became a PvP only thing.

    Edit: As someone who runs vet 4-man content with a 2-man group, I vote a simple "No".
    Edited by Moloch1514 on November 17, 2016 10:09PM
    PC-NA
  • UltimaJoe777
    UltimaJoe777
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    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Crit Rakkhat barage in hardmode, crit warrior swipes in hardmode, yea sure. OP definitely hasn't seen all of the actually hard bosses in this game.

    Irrelevant, the point here is to promote defensive play because the power creep needs to be contested. If it's more present in the absolute endgame then that's fine and all but everywhere else it's all about DPS. That needs to change. More danger factors is a good way to do it.

    You're a special person to argue with, aren't you?

    Lol and then you edit your post.

    You can't really deny that defense is pretty lacking in much of this game, mainly because people feel it isn't necessary in those areas. It would be more necessary if people had more reason to apply it. In group play Tanks can take on the aggro to be the defense of the team as the Healers keep them and anyone else alive while the Damagers do their thing, but in solo play there is hardly a reason to properly guard yourself and many elect to go all-out in PvP as a do or die. What I'm getting at is this game's balance isn't in its abilities and its enemies but in how Zenimax is treating roles.

    Don't you people get bored doing the same old runs all the time? There is literally no environmental factor to change things up, you just learn the mechanics, make your build, and victory is yours. No luck factors mean no real sense of danger once you have things down pat, even for the absolute endgame. The least Zenimax could do is add at least a small chance for mobs to critically hit.

    No, because RNG has NOTHING to do with skill. Want to go for a score in maw, or no-death maw achievement? Ah, too bad, crit-hit meteor, oneshots a damage dealer. This has nothing to do with skill or being a good player it is just adding rng for the sake of nothing. A luck factor in something that should be based on how good a team plays is absolute nonsense, and frankly deserves to be ridiculed as multiple have done already.

    So in other words you don't want anything to potentially interfere with your skill. Yeah, the only thing worth ridicule here is how lazy people are. Skill means nothing if there is nothing to contest it you know. Why do you think so many get bored and leave? Or just turn to PvP?

    Ah so that's why only 36 people over all servers and platforms have no deah achievement in vmol. Because it's too easy and boring.

    Never said it was easy lol but for those that have done it already it could be. You'd be the expert on that opinion :p

    Then again I suppose added danger factor would scare people away, making them believe it's not worth it. Still not a lot of incentive to dungeon crawl is there? But even so this isn't just about dungeons and endgame, it's about all of the game.
    Edited by UltimaJoe777 on November 17, 2016 10:09PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Derra
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    No, I don't want this to potentially one-shot my DPSer in dungeons.
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • UltimaJoe777
    UltimaJoe777
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    Derra wrote: »
    ZOS is already only able to make their pve "challenging" by creating oneshots instead of coming up with actual clever mechanics.

    Why would anyone want rgn oneshots on top of the planned ones - are you people serious?

    Simple: Because it'd be more thrilling.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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